- "A people without the knowledge of their past history, origin and culture is like a tree without roots."
– Marcus Garvey
Kakadu is a 4-tile impassable Natural Wonder available in the Outback Tycoon Scenario in Civilization VI. Kakadu appears as a Marsh on Plains tiles. Each wonder tile provides 2 Culture and 2 Food, instead of the normal yields from Marsh tiles. Kakadu increases the Appeal of adjacent tiles by +2.
Like normal Marsh tiles, Kakadu tiles have a Movement cost of 2, and reduce the Combat Strength of defending units by -2.
Each Kakadu tile has a yield of 2 Culture and 2 Food. Since Culture is often hard to generate early in the game, incorporating natural wonder tiles can provide a vital head start through the Civics tree. With some planning, you can get two National Parks from Kakadu, or with some luck, place improvements nearby that benefit from increased appeal, like Seaside Resorts.
Unfortunately, as with all natural wonders, the Kakadu tiles cannot be developed or improved. Because of this, natural wonders may be more of a hindrance than an asset later in the game - a natural wonder in the heart of a City can spoil adjacency bonuses for Farms and districts. In general, passable wonder tiles are significantly better than an unimproved tile of any kind, but are often less productive than an ordinary tile with an improvement or a district.
The lush natural region of Kakadu is home to such unique varieties of flora and fauna that many remain uncategorized in modern times. It is also home to Aboriginal people thought to have lived in the area for at least 20,000 years. Extensive rock art, some of it thousands of years old, reveals the history of the local Aboriginal people. Multiple attempts at European colonization in the 19th Century failed due to Kakadu’s inhospitable terrain.
- Kakadu shares its attributes, bonuses, icon, and in-game model with the Pantanal wonder in the base game.
- Kakadu shares its introduction quote with the Cultural Heritage civic.