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The Knight is a unit in Civilization: Call to Power.

Summary[]

The Knight provides the greatest mix of speed and offensive attack of any land unit before Cavalry. Armed with lance and broadsword, and clothed in steel, the power of the Knight's charge threatens all but the most stalwart defender.

Great Library entry[]

The development of the Knight depended on the union of technological and cultural change. The strength and stability of the stirrup opened the door for the heavily armored Knight to make shock charges into the enemy line. After the discovery of the stirrup, horses, once small and lithe, were bred with much stronger forelegs to absorb the new levels of impact. Stronger horses could carry more armor, creating a Dark Ages arms race. Unable to afford the new costs, kings loaned land to local warriors who provided for a set number of knights in return. This reciprocal relationship later developed into feudalism.

See also[]

Civilization: Call to Power Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Pod Cavalry Cleric Corporate Branch Crawler Cyber Ninja Destroyer Diplomat Eco Ranger Ecoterrorist Fascist Fighter Fire Trireme Fusion Tank Infector Interceptor Knight Lawyer Legion Leviathan Longship Machine Gunner Marine Mobile SAM Mounted Archer Musketeer Nuke Paratrooper Phalanx Phantom Pikeman Plasma Destroyer Plasmatica Samurai Sea Engineer Settler Ship of the Line Slaver Space Bomber Space Engineer Space Fighter Space Plane Spy Spy Plane Star Cruiser Stealth Bomber Stealth Sub Storm Marine Submarine Subneural Ad Swarm Tank Televangelist Trireme Troop Ship War Walker Warrior Wormhole Probe
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