Civilization Wiki

BackArrowGreen Back to Civilizations (Civ6)

Wikipedia has a page called:

The Kongolese people represent a civilization in Civilization VI. They are led by Mvemba a Nzinga, under whom their default colors are yellow and red; and by Nzinga Mbande, under whom their default colors are light green and brown.

The Kongolese civilization ability is Nkisi, which gives them +2 Food Food, +2 Production Production, +1 Faith Faith, and +4 Gold Gold from each Relic Relic, Artifact Artifact, and Sculpture Sculpture (and Heroic Relic Heroic Relics), increases the Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points they earn, and allows their Palace to hold five Great Works. Their unique unit is the Ngao Mbeba (which replaces the Swordsman), and their unique District District is the Mbanza (which replaces the Neighborhood).


Starting bias: Tier 2 towards Woods and Rainforests

Kongo offers a distinctive take on the pursuit of Culture Victory under either of their leaders, as one is made to go tall in a game where the meta is to go wide, and the other latches onto religion without being able to form one. Either way, Kongo is able to quickly attract an endless wave of Great Person Great People to their bustling jungle empire, and any contender on the cultural track should think twice when Kongo is present.


Additional yields for Relics, Artifacts and Sculptures[]

Compared to Artifact Artifacts and Sculpture Sculptures, Relic Relics are available a lot earlier, meaning if Kongo gets a few Relic Relics early, their extra Food Food, Production Production, Faith Faith and Gold Gold can be completely game-changing. However, since the two Kongolese leaders are drastically different from each other in terms of how they obtain Relic Relics, strategies regarding Relic Relics will be mentioned in their respective sections.

The Kongolese are clearly inclined toward a Culture Victory, and the huge bonuses they get for archaeological Artifact Artifacts make Archaeological Museums mandatory in every city - a fully stocked (even un-themed) Museum provides its city +6 Food Food, +6 Production Production, +3 Faith Faith, and +12 Gold Gold each turn. Add in the bonus Culture Culture and Tourism Tourism, and suddenly your Museums start looking more like places to house your cities, rather than the other way around. One thing that is helpful is to build the Terracotta Army early so that your Archaeologists can plunder Artifact Artifacts from the lands of other civs with impunity.

The bonus to Great Musician Great Musician points is another good reason to build your Theater Square districts, as you should have no trouble filling up your Broadcast Centers. Great Artists are a problem - you might build the Hermitage just to have someplace to stick their paintings, but for the reasons described earlier, the opportunity cost of building an Art Museum is just too high. You should only build Art Museums when you earn a Great Artist Great Artist that make Sculpture Sculptures, which is great in that case since the bonus will kick in earlier compared to Archaeological Museums. There are currently only 5 Great Artist Great Artists that can create Sculpture Sculptures:

The Kongolese can push their advantage in being able to make 3 different types of Great People faster by building the Oracle and effectively gaining 3 Great Person points instead of 2 points per Theater Square and Commercial Hub district. If Antananarivo is on the map, becoming its Suzerain will provide an additional 2% Culture Culture per Great Person earned. Having both can snowball Kongo into an unstoppable civics tree lead. 

In the expansions, you should build the Government Plaza and the National History Museum in your Capital Capital so you can leverage Reyna's (or Pingala's) Curator title - if you have an Amphitheater, an Art Museum, and a Broadcast Center with all their slots filled, you'll double the Tourism Tourism output of 15 Great Works. With the extra slots of the Palace, Kongo should focus on having as many Great Work slots in the Capital Capital as possible, to maximize the benefits gained from the Curator title.

Extra Great Artist, Great Musician and Great Merchant points[]

This is a powerful and direct bonus towards a cultural victory. Your job is to expand your empire to a reasonable number of cities, and then build Theater Squares in all of them. Although Kongo receives no extra Great Writer Great Writer points, the sheer number of Amphitheaters will end up generating more Great Writer Great Writers than the number of slots you have anyway. Also, since you start generating Great Artist Great Artists and Great Musician Great Musicians way before other civilizations, this will give you a headstart in both races, and the extra slots in your Palace will help store these Great Works before their respective buildings get built. However, remember to move your Great Works out of the Palace to make space for Relic Relics as soon as you can.

Building Commercial Hubs to amass Trade Route Trade Routes is crucial for any land-based civilization, especially ones with cultural inclination. Kongo, with their bonus Great Merchant Great Merchant points, has even more incentives to do that. Below are a few Great Merchant Great Merchants that directly assist a cultural victory:

Religious Convert (Mvemba a Nzinga)[]

Mvemba a Nzinga has, by far, the worst leader ability in the game. Even though other leaders like Gandhi or Wilhelmina have weak or unreliable abilities, Mvemba's ability actively hurts the civilization he is leading by almost entirely locking it outside of not just the Religious game, but also powerful Faith Faith-based bonuses, in exchange for extremely minor and unreliable benefits. In other words, Kongo with no leader ability at all would be better than Kongo under Mvemba, and playing him is basically trying to mitigate the damage caused by his "ability".

Inability to construct Holy Sites and found a Religion[]

If the Kongolese "bonus" of not being able to build Holy Sites, but rather enjoying all the founder benefits of whatever religion they catch from other civs sounds like a perk, then you haven't played the Kongolese. The dominant problem faced by this civilization is that they are expected to shoot for a Culture Victory, but have some of the worst Faith Faith generation in the entire game, which has only ever gotten more important since the game's release. Being without the Holy Site, they only have access to their pretty bad Faith Faith bonus from Great Works, Faith Faith from Relic Relics (which Mvemba cannot obtain reliably), Faith Faith from resources (notably Dyes Dyes and Tobacco Tobacco, which spawn in Rainforest), natural wonders, and Faith Faith from their pantheon - which itself will require Faith Faith to found. As such, every Naturalist and Rock Band is a gigantic investment, and forget doing anything else with Faith Faith. And so lies the challenge in playing Kongo effectively - you must rely almost exclusively on your Great Works in order to accrue Tourism Tourism.

Faith and Religion as Mvemba a Nzinga[]

While a huge bulk of Mvemba's bonus relies on having a Religion, yet he cannot found one himself, getting a Religion established in his kingdom is an issue, especially when your next door neighbors are not religious civilizations. Your goal is just to get one city in your empire to have a majority Religion, and then build a Theater Square or an Mbanza in that city to receive your Apostles, who will spread that Religion to the rest of your empire. In order to do that, settle a city at the fringe of your empire. You should select a location where that city will receive religious pressure from multiple nearby cities, preferably pressure from the same religion to quicken the conversion. To make it even faster, send Trade Route Trade Routes from this city to other religious cities. Later, when all Religions are founded, pick one that you find the most suitable for your empire and try to settle a city away from your empire near the founding civilization of that Religion. You can also try to establish a Cultural Alliance with that civilization to negate their Loyalty pressure on your new settlement.

Generating Faith Faith is a perpetual conundrum. Kongo is a cultural civilization through and through, and Faith Faith is an increasingly important resource for this playstyle, considering Rock Bands and Naturalists. Some sources of Faith Faith Kongo can rely on are:

Obtaining Relics as Mvemba a Nzinga[]

The Kongolese get the same bonuses from religious Relic Relics, but their lack of control over whether and how they obtain them makes this bonus harder to depend on. Should you be so lucky as to become Suzerain of Kandy early on, then you can fill your oversized Palace with Relic Relics as your early Caravels explore the world and locate Natural Wonders, and make your Capital Capital a global powerhouse. (Do not count on this very ideal situation however, even on Huge maps, there are only 7 Natural Wonders, the chance of you discovering 5 of them early enough to have an impact on your game is astronomically small, not to mention it has to align with the probability of Kandy appearing in your game).

Your free Apostles can and should be used to steer your empire toward whatever religion is most beneficial - Reliquaries can have a huge impact on your Tourism Tourism, especially if you built the Mont St. Michel (and then have your Apostles pick fights like you were Montezuma) or are Suzerain of Yerevan (to always pick the Martyr Promotion Promotion) so you can score those sweet, sweet Relic Relics. Do not go overboard and convert all your cities to one religion; if you do, you will have zero counterplay for religious civilizations going for a Religious Victory. Always keep at least one or two cities with a different religion - preferably small cities that don't have both a Mbanza and a Theater Square yet - so you can spawn an Apostle later and convert your civilization away from the winning religion.

Also, the fact that Mvemba cannot build Temple poses another issue: where to store these Relic Relics, since now the most reliably source of Relic Relic slots has been cut off. Under the Mvemba, you can gain a maximum of 18 Relic Relic slots from these following sources:

Considering that the maximum Relic Relics you can earn in a normal game is 24, under Mvemba, you are playing with a lower maximum, and that is even before taking into account Apadana is quite a competitive wonder to have, and you are not guaranteed to be able to patronize Giovanni de' Medici.

Later, to counteract the effect of The Enlightenment civic, remember to build Cristo Redentor.

Queen of Ndongo and Mtamba (Nzinga Mbande)[]

Kongo Relics (Civ6)

Anshan and Nzinga Mbande are a match made in heaven.

Since Mvemba a Nzinga sets such a low bar for a leader, pretty much any other alternative will be better. In comes Nzinga Mbande, a leader who is great in her own right and goes incredibly well with Kongo's powerful civilization ability.

Relics under Nzinga Mbande[]

Without even taking into account her ability, just the fact that she can build Holy Sites and establish a Religion on her own is incredibly meaningful as a leader of a cultural civilization. This also means that she can fully leverage the powerful Relic Relic bonus of Kongo, especially when combined with the Reliquaries belief. Kongo still typically plays for Culture Victory rather than Religious Victory, so the only two beliefs you will need are Reliquaries and Holy Order. From that point onward, you play Kongo similarly to how you would play Relic Relic Poland: also focus on getting Mont St. Michel, trying to gain the Suzerainty of Kandy and maybe Yerevan, and building St. Basil's Cathedral, and later Cristo Redentor.

Due to a heavy emphasis on Relic Relics and Artifact Artifacts, Anshan is a remarkably powerful city-state for Kongo, especially under Nzinga Mbande, thanks to her reliability. It provides 2 Science Science for every Great Work of Writing Great Work of Writing and 1 Science Science for every Relic Relic and Artifact Artifact, which is highly synergistic with the Nkisi ability.

As mentioned above, Relic Relics are incredibly powerful when coupled with Reliquaries and St. Basil's Cathedral. Each Relic Relic grants 8 Tourism Tourism and 5 Faith Faith and go up to 24 Tourism Tourism and 15 Faith Faith with Reliquaries. St. Basil's Cathedral will add another 8 Tourism Tourism to any Relic Relic present in its home city, resulting in 32 Tourism Tourism each. And if you are able to pass Heritage Organization in the World Congress, each Relic Relic can grant a maximum of 40 Tourism Tourism, miles ahead of any other types of Great Works. However, due to their limited availability, scarcity, and The Enlightenment civic, if you are unable to secure Cristo Redentor, their power tapers off quite quickly. Another downside of Relic Relics compared to Sculpture Sculptures and Artifact Artifacts is that Relic Relics can never be themed (unless you are playing Kristina), while the other two can be if they are stored appropriately in a Museum. It is worth noting when themed, the Production Production, Food Food, Faith Faith and Gold Gold bonuses are also doubled, even the Science Science bonus from Anshan will be doubled as well in a themed Museum. Furthermore, Relic Relics are not affected by the Curator title, while Sculpture Sculptures and Artifact Artifacts are.

Extra yields for cities on her home continent, including the Capital[]

Her ability is reminiscent of that of Lady Six Sky, but instead of a restrictive 6-tile area, the bonus applies to the entire continent, including the Capital Capital. While this is a simple and quite boring bonus, it does its job and can create a snowballing effect especially if Nzinga can start her Relic Relic game early. While there is not much to say about this ability, as it is quite self-descriptive what a player needs to do to leverage this, remember, Civilization VI is not punishing towards unproductive satellite cities, so even when they receive a yield penalty, they are still contributing towards the advancement of the empire. This is worth noting for a number of reasons:

  • Luxury resources are distributed according to continents, so if you just stick to one continent only, you are limiting yourself up to 4 luxury resources in your empire. This is not really a big reason, since you can always trade for luxury resources, but sometimes it may be worth considering.
  • Sometimes luck is not on your side and inside your territory, you cannot find every strategic resource you need. Don't hesitate settling a city far away from your core empire just to secure a node of strategic resource.
  • You are a cultural empire, and it is vital that you can send Trade Route Trade Routes to every civilization to maximize the Tourism Tourism output. A satellite city on the other side of the map may be useful for this purpose.

Different from Lady Six Sky, Nzinga Mbande does not have a Strength Combat Strength bonus to help her units defend better on her continent, so you still have to pay extra attention if you spawn next to a warmonger.


Thanks to the Mbanza, the Kongolese can start building populous, prosperous cities as early as the Medieval Era. They also don't need to worry about searching for high-Appeal tiles as civs with Neighborhoods do - any forested area is prime real estate for them.

Additionally, Mvemba a Nzinga's leader ability will cause an Apostle of the city's dominant religion (if present) to spawn when a Mbanza finishes construction. Take advantage of this to spread religions that are most beneficial as you grow your cities.

In Gathering Storm, using the Public Transport policy card allows you to gain additional yields from your Mbanzas, more so in breathtaking areas.

Ngao Mbeba[]

The Ngao Mbeba gives the Kongolese player great advantage in Woods or Rainforests because of its much greater maneuverability. Furthermore, this unit is more resistant against the bane of the melee units - Archers and the like - and in vanilla Civilization VI and Rise and Fall it may be built even when the civilization doesn't have access to Iron Iron. Its defensive advantages against ranged units allow it to stand toe-to-toe with Crossbowmen, and even reliably win one-on-one battles against them.

Use these advantages to expand your civilization while others are still struggling to overcome all the early game difficulties that Woods and Rainforests present. Ideally, you should target and conquer a nearby civilization also based around these features (Brazil, for example) to secure a strong start in the game. Scout surrounding areas well and if such a civilization exists, mass-produce Ngao Mbebas and attack!

Counter Strategy[]

Mvemba a Nzinga[]

Kongo under Mvemba a Nzinga has a very obvious and exploitable weakness: its inability to contest a Religious Victory. If you are playing as a religious civilization with Kongo in the game, then a potential opponent is basically eliminated. But if your plan is to win another way, then the best counter to Kongo is to keep up your Spy network. The most highly-promoted Spies can steal their boosted Great Works, but even worse for Kongo is Spies' ability to prey on the Mbanzas they build en masse. If you can get a few Spies with Guerilla Leader, they can wreak havoc upon Kongo with the Recruit Partisans mission.

Nzinga Mbande[]

Nzinga Mbande is easiest to destroy in the early game. Forward settling makes her leader bonus effectively non-existent; since Nzinga doesn't have a Strength Combat Strength bonus to protect her home turf against invasions like Lady Six Sky, she'll either expand onto other continents (and take a 15% penalty to all yields) or be forced to remain small. If you meet her in the mid- to late game where she has already expanded, then treat her similar to Mvemba: run Recruit Partisans to spawn Barbarian units on Mbanzas, or Steal Great Works to make Nkisi less useful (though you can't use this mission to steal her Relic Relics). Invade only if you have a very powerful army, as the 10% bonus applies to Production Production and allows her to train units a bit faster than normal.

Also, the most common way to play Nzinga Mbande is to found a religion, build Mont St. Michel, and then spam Apostles. Remember not to engage Kongolese Apostles in theological combat, because that's exactly what they want - use your military units to condemn heretics instead. However, you may either need to declare war on her or have the World Religion resolution active in the World Congress to do that. Most of the time, Kongolese Apostles will use all but 1 of their spread charges before going on a suicide mission for Relic Relics. When they do that, the Holy War Casus Belli can come in handy to reduce the Grievances Grievances caused.

Civilopedia entry[]

According to legend, the foundations of the kingdom called Kongo lies in the troubles of the very large but not very rich tribal kingdom of Mpemba Kasi around the Kwilu Valley. These stories state that at some point weak Mpemba Kasi forged an alliance with its militaristic neighbor Mbata, eventually conquering the kingdom of Mwene Kabunga which lay upon a mountain plateau to the south. When the warrior Nimi a Lukeni merged all this territory he made M’banza Kongo, the village on the mountain, his capital. And so the Kingdom of Kongo was birthed c. 1390 AD – a kingdom that would at its peak control a territory that reached from Africa’s mid-Atlantic coast to the Kwango River, and from Pointe Noire in the north to the Loje River in the south.

The first Manikongo (“king”) was, not surprisingly, Nimi. When Nimi died, his brother Mbokani M’vinga took over; having two wives and nine children, his fertile kanda would rule in an unbroken line for the rest of independent Kongo’s existence. His rule saw the conquest of the neighboring kingdom of Loango and other odd bits lying about. Manikongo Mbokani also began the policy of giving the governorship of Kongo provinces to kin; over time, under this centralization, the provinces lost influence until their power was more symbolic than real. (Hence, by 1620, the once proud and independent kingdom of Mbata was known only as “Grandfather of the King of Kongo.”)

Through all this, the throne supported itself through taxes, forced labor, and royal levies; at times, to finance his military, the Manikongo traded slaves, copper and ivory with the Europeans starting to arrive on the coast. It was also supported by exhorting tribute from neighboring cities and kingdoms, making M’banza Kongo one of the wealthiest African cities in the late 1500s. The kingdom continued to grow steadily, thanks to the spears of the Bantu warriors. When the Europeans arrived, the Manikongo ruled six provinces – Mpemba, Mbata, Nsundi, Mpanga, Mbemba and Soyo – as well as four vassal kingdoms (Loango, Cacongo, Ngoye and Ndongo). According to the records, the king could put 300 thousand well-trained and well-disciplined warriors (male and female) into the field in a week.

The population of Kongo was concentrated around the capital of M’banza, with some 100 thousand people living there – or one out of every five Kongolese. While it may have been urban sprawl, this concentration did allow for the stockpiling of food, resources and manpower, ready when the Manikongo required. It also made the city the center of an extensive trading network (doesn’t it always come down to money in the end); besides exporting resources such as ivory and metal ore, the kingdom’s industrious families headed businesses that manufactured copperware, other metal goods, raffia cloth, and pottery.

In 1483 the Portuguese explorer Diogo Cao sailed up the “undiscovered” Congo River, in the process bumping into the Kingdom of Kongo. He left some of his men behind as “guests,” and took some Kongo officials back to Portugal, where the King of Portugal dubbed him cavaleiro (knight) for his troubles. True to his word – unique for Europeans dealing with natives – Cao returned with the nobles in 1485. It was around this time that Manikongo Nzinga a Nkuwu converted to Christianity. In 1491, Cao returned yet again, this time with a Catholic priest in tow, who formally baptized Nzinga and some of his nobles. The Manikongo took the Christian name “Joao” to honor the then-king of Portugal. Along with the priest and some others, Cao brought a Kongolese home, who opened a Portuguese-style school in M’banza. With all this, like a door-to-door salesman, once the Portuguese got their foot in the door...

Joao I, née Nzinga, was succeeded by his son Afonso I, née Mvemba a Nzinga. Whereas his father had lapsed in his conversion, by all accounts – including his own – Afonso was a devout Catholic, and dedicated to bringing his people to the light. Accepting advisors from both Portugal and the Church into his inner circle, he sought to create a synthesis between Christianity and the native faith. While he didn’t succeed with this, he did establish a viable Catholic infrastructure, using the royal treasury to fund the schools and churches – whether his subjects wanted them or not. Being short of ordained clergy, especially native speakers, a number of young nobles were sent to Europe to study religion; one of Afonso’s sons was named a bishop (of Utica, far to the north) and vicar-apostolic of the Kongo after seven years of learning the holy writ.

All this Christian charity and feel-goodness was, however, soon enough disrupted by the burgeoning slave trade in Kongo coupled with Portuguese avarice. In the decades following Cao’s arrival, the outer holdings of the Kingdom of Kongo became the major source for the Portuguese trade in human flesh. While slavery had certainly existed in Kongo long before the Europeans and Kongolese slave markets were already doing a booming business, the Portuguese engaged in a “slave rush,” with most of these bound for the Caribbean or for Brazil. Although immensely profitable, and a good way to dump prisoners taken in the kingdom’s endemic conflicts along the southern and eastern borders, successive rulers suspected that many of their own subjects were being “illegally” enslaved (when there weren’t a fresh batch of prisoners-of-war) The realm was, as a result, being destabilized. Thus, administration of the trade was organized, with royal committees established to insure that people were not illegally exported. And the legal slaves were baptized by Portuguese priests before being shipped out, so at least their souls were saved.

But it wasn’t Christianity or slavery that brought the kingdom to its demise; it was the bloody struggles over succession to the throne. Since cousins, uncles, brothers and sons of the Manikongo ruled the provinces and vassals as Mbokani had decreed, every time the king died there was the inevitable civil war as each claimant had his own little army. As a result, in 1568 the capital was taken by the Jagas, either invaders from the east or perhaps disgruntled subjects (the accounts vary); Nimi a Lukeni, or Álvaro I as the Catholics would have it, retook the town and was anointed king. But to do so he had to gain Portuguese weaponry and support, granting the Portuguese crown the site of Luanda as a colony (which eventually became Angola). A bad decision, for the Portuguese were soon meddling in internal Kongo affairs.

Álvaro, founder of the Kwilu dynasty, and his son Álvaro II – seeing the tidal wave of progress bearing down – sought to “Westernize” the kingdom. Perhaps they thought to make themselves more palatable to Europeans or merely to avoid the inevitable. In any case, most of this was superficial. Álvaro introduced European-style titles (so that Mwene Nsundi became the “Duke of Nsundi”) and his son renamed the capital Sao Salvador. In 1596, Kongolese emissaries persuaded the Pope to recognize the city as the center of a new diocese which included both Kongo and Angola; but the king of Portugal outmaneuvered Álvaro II by convincing the papacy (no doubt with appropriate “donations”) to give him the right to appoint the bishops to this new see.

Relations between Angola and Kongo soured, and then worsened (if that was possible) when the colonial governor of Angola invaded – albeit briefly – southern Kongo in 1622. Things declined ever more as factionalism set in in the kingdom, and some provincial ”dukes” made their own arrangements with the Portuguese, both military and trade (i.e., slavery). A couple decades later, Manikongo Nkanga a Lukeni (Garcia II) sided with the Dutch against the Portuguese when the former seized part of Angola in 1641. But the Dutch made a “strategic withdrawal” in 1648, leaving the Manikongo in the lurch. Border skirmishes between Kongo and Portugal over claims to the district of Mbwila (not a very large territory but neither side needed an excuse for a fight) led to the Battle of Mbwila (or Ambuila or Ulanga, depending on the historian writing the account) in October 1665.

There, a force of Portuguese musketeers and light cannon decisively defeated the Manikongo’s army; casualties among the native warriors were in excess of 5000, including the king. After the battle, the Kimpanza and the Kinlaza factions, two branches of the royal family, vied for the crown. Unresolved, the civil war dragged on into the next century, devastating the countryside while thousands of Kongolese captives were sold to slavers by both sides. The capital itself was sacked several times, and it was largely abandoned by 1696. Finally, Pedro IV of Kibangu engineered an agreement among the surviving nobles (not that many were left) rotating the kingship among them. Peace returned … sort of.

The abandoned capital of M’banza was re-occupied by the Portuguese-supported native Christian prophet Beatriz Kimpa Vita and her followers, the Antonians, in 1705 AD. The Antonian (named after St. Anthony) goal was the creation of a new, holy Christian Kingdom of Kongo directly under God’s protection. But that didn’t seem to be the case, as King Pedro IV (reigning 1696 through 1718) subsequently captured, tried and executed Beatriz as a heretic and then reoccupied the capital and restored Kongo to its rightful place as an “independent” kingdom in 1709.

Although the rotational system of kingship kept things relatively peaceful, there were still the occasional dynastic squabbles. Otherwise, things were looking up during the 18th and 19th centuries. Kongo artists began producing crucifixes depicting Christ as black, a notion that brought the last few skeptics over; so religion-ridden did the nation become that a popular story that the ruined cathedral in Sao Salvador was rebuilt by angels overnight went unquestioned. In 1836, the Portuguese – under intense British pressure – abolished the slave trade.

In the end, it was yet another dynastic squabble that spelled the end of the Kingdom of Kongo. In 1856 AD, two factions contested the kingship upon the death of Henrique II, both from the Kinlaza clan. Pedro Lelo proved victorious, although he had to resort to Portuguese troops to do so. But any deal with the devil has a price, and in 1857 Pedro V signed a treaty of vassalage to Portugal, swearing fealty to that throne. The next year, Portugal constructed a fort in Sao Salvador to house a garrison just to make sure there was no question as to who was running things. An independent state would not be seen again until 1960, in the guise of the Republic of Congo.



Males Females Modern males Modern females
Alongi Bela Bahari Amandla
Din Dinanga Chiamaka Chalondra
Elombe Kabanga Davu Ebere
Lumingu Kayipu Faraji Efia
Lumumba Lola Gazali Haracha
Mani Makemba Issay Ifrah
Matadi Makiadi Jumo Kainda
Ngweji Mosantu Mablevi Mandze
Tshilongo Mwimpa Naeem Nailah
Yerodin Zola Rafiki Rahema


  • The Kongolese civilization's symbol is a BaKongo mask, a style of mask that is popular in the Congo region.
  • The Kongolese civilization ability is named after sacred objects inhabited by spirits in traditional Kongolese religion.
  • The Kongolese are referred to as the "Empire of Kongo" on the loading screen, unlike every other civilization in the game.




CIVILIZATION VI - First Look- Kongo

First Look: Kongo

Related achievements[]

Mwene Kongo
Mwene Kongo
Win a regular game as Mvemba a Nzinga
Mwene Kongo (or Manikongo) was the title given to rulers of the Kingdom of Kongo.
City of Kongo
City of Kongo
Playing as Kongo, have a capital city with a population of 30.
The direct translation of M'banza-Kongo.
The Self-Made Throne
The Self-Made Throne
Win a regular game as Nzinga Mbande.
A reference to Nzinga Mbande using one of her attendants as a chair when she met with the Portuguese governor of Luanda.

See also[]

Civilization VI Civilizations [edit]
AmericanArabianAustralian1AztecBabylonian1BrazilianByzantine1Canadian GS-OnlyChineseCree R&F-OnlyDutch R&F-OnlyEgyptianEnglishEthiopian1FrenchGallic1Georgian R&F-OnlyGermanGran Colombian1GreekHungarian GS-OnlyIncan GS-OnlyIndianIndonesian1JapaneseKhmer1KongoleseKorean R&F-OnlyMacedonian1Malian GS-OnlyMāori GS-OnlyMapuche R&F-OnlyMayan1Mongolian R&F-OnlyNorwegianNubian1Ottoman GS-OnlyPersian1Phoenician GS-OnlyPolish1Portuguese1RomanRussianScottish R&F-OnlyScythianSpanishSumerianSwedish GS-OnlyVietnamese1Zulu R&F-Only
1 Requires DLC

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.