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The Kurgan is a unique tile improvement of the Scythian civilization in Civilization VI.


For a long time, the Kurgan was, by a wide margin, one of the worst unique improvements in the entire game. Its pitiful yields made it a total waste of a citizen slot, and its only use was to secure an early pantheon. Thankfully, the April 2021 Update breathed new life into the Kurgan. Although at times the Kurgan may feel out of sync with other Scythian abilities, it adds extra dimension and versatility to a civilization that is otherwise very straightforward.

The chief purpose of the Kurgan stays the same: first, to found an early pantheon without forcing you to run God King, and second, to support your cavalry army. Fortunately, the improvement becomes significantly better at both tasks after the buffs received in the April 2021 Update. The first technology to research is always Animal Husbandry as Scythia, as it reveals Horses Horses and allows you to build Pastures. A Kurgan next to a Pasture has twice amount of Faith as God King, and it indirectly allows you to run Urban Planning instead! As a matter of fact, Kurgans provide more base Gold Gold than any other improvements up until Industrial Era when Polders earn 5 Gold Gold each (other improvements have the potential to surpass Kurgan's Gold Gold output, but they rely on luck with adjacencies to achieve that, most notably the Mekewap), but the Kurgan can be built in large numbers next to each other, since they have very loose restrictions. The Kurgan generates even more Faith Faith from Pastures with Stirrups, allowing Scythia to be even more competitive religiously. Later in the game, with Flight, Kurgans can generate Tourism Tourism from Faith Faith, adding an additional dimension to Scythia which didn't exist before. And like all tile improvements that provide Tourism Tourism based on yields, any bonus Faith Faith on the tile would add to the Tourism Tourism output of the tile improvement. Additional Faith Faith sources are Earth Goddess pantheon and being adjacent to Nazca Lines. With both a healthy Faith Faith generation, extra Tourism Tourism and a wide empire claimed in the early game from conquest, Scythia can push for a cultural victory.

Unless you want to go for a religious victory or a cultural victory, don't go overboard with this improvement. Even though it is much better than before, working too many improvements that don't grant Food Food or Production Production stunts the growth and productivity of the city. Only pick out the best spots with multiple Pastures nearby for maximum Faith Faith output. After the Classical Era, if you want to pivot completely to a religious or a cultural game, you can always build more Kurgans, but for the sake of a domination game, you only need just enough to generate Gold Gold, and a bit of Faith Faith to purchase units with the Grand Master's Chapel.

Civilopedia entry[]

For some reason, some of civilization’s greatest feats of engineering and construction are mausoleums and tombs, and, for some reason, these great piles are usually reserved for military and political leaders. For the Scythians these piles were great mounds of dirt, now called kurgans, from the Turkish word for “mound.” It appears that a number of the barbarian nomads of the steppes of Central Asia began interring their leaders in these mounds sometime around the 4th Century BC. By the Early Iron Age, the kurgans of the Scythians and other tribes were truly impressive mounds, some as much as 500 meters (1600 feet) across at the base, and might stand as high as 27 meters (89 feet). So, these tended to stand out on the rolling open terrain of the steppes. And then the Scythians decorated the tumuli with the bodies of slaves and horses, just to insure it got everyone’s attention that here lie a great man (or perhaps woman).



  • The Kurgan of Civilization VI resembles an ovoo, a mound of stones built in Mongolia for prayers. Historical kurgans were most likely simple mound tombs.
  • The Kurgan also has prayer flags attached around it, which were used in Tibet and Mongolia rather than the historical Scythians.
Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.