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|name = Landmark |
|name = Landmark |
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|type = Great people |
|type = Great people |
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+ | |req = |
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− | |req = Great artist |
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+ | *+1 {{Culture5}} for each era of difference ({{BNW}}) |
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}} |
}} |
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+ | Great Tile improvement. |
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+ | Constructed by a [[Great artist (Civ5)|Great Artist]]. (Vanilla and {{GK}}) |
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+ | Constructed by an [[Archaeologist (Civ5)|Archaeologist]] from an Archaeological Dig. ({{BNW}}) |
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+ | |||
− | A Landmark is any magnificent artifact, structure, work of art, or wonder of nature that draws visitors to a location. Nelson's Column in London is a landmark, as is Mount Rushmore in the United States. Not every significantly sized object, however, is a landmark: the World's Largest Ball of Twine may never rise to that stature (though it might well be worth a visit). |
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+ | *Effect: |
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+ | **+6 {{Culture5}} (Vanilla and {{GK}}) |
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+ | **+1 {{Culture5}} for each era of difference between the era of origin of the archaeological site and the current era ({{BNW}}) |
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+ | |||
+ | ==Strategy== |
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+ | While the use of the '''Landmark''' is pretty straightforward in vanilla ''[[Civilization V]]'' and ''[[Civilization V: Gods & Kings|Gods & Kings]]'', it has some twists in ''[[Civilization V: Brave New World|Brave New World]]''. Since you can no longer construct it just anywhere you decide, but only on the predetermined [[Antiquity site (Civ5)|Antiquity Sites]], you have to think before deciding what to do with each site. Keep in mind that a Landmark will only be useful to you if it's within your territory and close enough to a city to be worked; otherwise it's better to extract an Artifact from the Archaeological Dig. |
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+ | What's more, when the dig is another civilization's territory, extracting an Artifact from it will lead to a diplomatic incident - they will rightfully insist that the Artifact belongs to them. On the other hand, if you build a Landmark in their territory (expending your Archaeologist), they will be grateful. This is also valid in the case of [[City-state (Civ5)|City-States]] - you will gain some {{InfluenceIcon5}} Influence with them if you built a Landmark on their territory. |
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+ | ==Civilopedia entry== |
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+ | {{/Civilopedia}} |
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+ | {{Improvements (Civ5)}} |
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+ | [[ru:Памятник (Civ5)]] |
Latest revision as of 10:37, 28 June 2021
Back to the list of improvements
Game Info[]
Great Tile improvement.
Constructed by a Great Artist. (Vanilla and )
Constructed by an Archaeologist from an Archaeological Dig. ()
- Effect:
Strategy[]
While the use of the Landmark is pretty straightforward in vanilla Civilization V and Gods & Kings, it has some twists in Brave New World. Since you can no longer construct it just anywhere you decide, but only on the predetermined Antiquity Sites, you have to think before deciding what to do with each site. Keep in mind that a Landmark will only be useful to you if it's within your territory and close enough to a city to be worked; otherwise it's better to extract an Artifact from the Archaeological Dig.
What's more, when the dig is another civilization's territory, extracting an Artifact from it will lead to a diplomatic incident - they will rightfully insist that the Artifact belongs to them. On the other hand, if you build a Landmark in their territory (expending your Archaeologist), they will be grateful. This is also valid in the case of City-States - you will gain some Influence with them if you built a Landmark on their territory.
Civilopedia entry[]
A Landmark is any magnificent artifact, structure, work of art, or wonder of nature that draws visitors to a location. Nelson's Column in London is a landmark, as is Mount Rushmore in the United States. Not every significantly sized object, however, is a landmark: the World's Largest Ball of Twine may never rise to that stature (though it might well be worth a visit).
Civilization V Improvements [edit] | |
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Standard | Camp • Farm • Fishing Boats • Fort • Lumber Mill • Mine • Offshore Platform • Oil Well • Pasture • Plantation • Quarry • Railroad • Road • Trading Post |
Unique | Brazilwood Camp • Chateau • Feitoria • Kasbah • Moai1 • Polder • Terrace Farm1 |
Great People | Academy • Citadel • Customs House • Holy Site • Landmark • Manufactory |
Scenario specific | Hadrian's Wall • Motte and Bailey • Pontoon Bridge • Tipi • Wajo |
1 Requires a DLC
Added in the Gods & Kings expansion pack. |