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|name = Landmark
 
|name = Landmark
 
|type = Great people
 
|type = Great people
|image =
+
|req =
 
|effect = *+6 {{Culture5}} when worked by a city (Vanilla and {{GK}})
|req = Great artist
 
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*+1 {{Culture5}} for each era of difference ({{BNW}})
|effect = +4 [[culture (Civ5)|culture]] when worked by a city
 
 
}}
 
}}
 
==Game Info==
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Great Tile improvement.
   
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Constructed by a [[Great artist (Civ5)|Great Artist]]. (Vanilla and {{GK}})
   
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Constructed by an [[Archaeologist (Civ5)|Archaeologist]] from an Archaeological Dig. ({{BNW}})
==Historical Info:==
 
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A Landmark is any magnificent artifact, structure, work of art, or wonder of nature that draws visitors to a location. Nelson's Column in London is a landmark, as is Mount Rushmore in the United States. Not every significantly sized object, however, is a landmark: the World's Largest Ball of Twine may never rise to that stature (though it might well be worth a visit).
 
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*Effect:
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**+6 {{Culture5}} (Vanilla and {{GK}})
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**+1 {{Culture5}} for each era of difference between the era of origin of the archaeological site and the current era ({{BNW}})
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==Strategy==
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While the use of the '''Landmark''' is pretty straightforward in vanilla ''[[Civilization V]]'' and ''[[Civilization V: Gods & Kings|Gods & Kings]]'', it has some twists in ''[[Civilization V: Brave New World|Brave New World]]''. Since you can no longer construct it just anywhere you decide, but only on the predetermined [[Antiquity site (Civ5)|Antiquity Sites]], you have to think before deciding what to do with each site. Keep in mind that a Landmark will only be useful to you if it's within your territory and close enough to a city to be worked; otherwise it's better to extract an Artifact from the Archaeological Dig.
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What's more, when the dig is another civilization's territory, extracting an Artifact from it will lead to a diplomatic incident - they will rightfully insist that the Artifact belongs to them. On the other hand, if you build a Landmark in their territory (expending your Archaeologist), they will be grateful. This is also valid in the case of [[City-state (Civ5)|City-States]] - you will gain some {{InfluenceIcon5}} Influence with them if you built a Landmark on their territory.
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==Civilopedia entry==
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{{/Civilopedia}}
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{{Improvements (Civ5)}}
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[[ru:Памятник (Civ5)]]

Latest revision as of 10:37, 28 June 2021

BackArrowGreen Back to the list of improvements

Game Info[]

Great Tile improvement.

Constructed by a Great Artist. (Vanilla and GodsKings5 clear)

Constructed by an Archaeologist from an Archaeological Dig. (BNW-only)

  • Effect:
    • +6 Culture Culture (Vanilla and GodsKings5 clear)
    • +1 Culture Culture for each era of difference between the era of origin of the archaeological site and the current era (BNW-only)

Strategy[]

While the use of the Landmark is pretty straightforward in vanilla Civilization V and Gods & Kings, it has some twists in Brave New World. Since you can no longer construct it just anywhere you decide, but only on the predetermined Antiquity Sites, you have to think before deciding what to do with each site. Keep in mind that a Landmark will only be useful to you if it's within your territory and close enough to a city to be worked; otherwise it's better to extract an Artifact from the Archaeological Dig.

What's more, when the dig is another civilization's territory, extracting an Artifact from it will lead to a diplomatic incident - they will rightfully insist that the Artifact belongs to them. On the other hand, if you build a Landmark in their territory (expending your Archaeologist), they will be grateful. This is also valid in the case of City-States - you will gain some Influence (Civ5) Influence with them if you built a Landmark on their territory.

Civilopedia entry[]

A Landmark is any magnificent artifact, structure, work of art, or wonder of nature that draws visitors to a location. Nelson's Column in London is a landmark, as is Mount Rushmore in the United States. Not every significantly sized object, however, is a landmark: the World's Largest Ball of Twine may never rise to that stature (though it might well be worth a visit).

Civilization V Improvements [edit]
Standard CampFarmFishing BoatsFortLumber MillMineOffshore PlatformOil WellPasturePlantationQuarryRailroadRoadTrading Post
Unique Brazilwood Camp BNW-onlyChateau BNW-onlyFeitoria BNW-onlyKasbah BNW-onlyMoai1Polder GodsKings5 clearTerrace Farm1
Great People AcademyCitadelCustoms HouseHoly Site GodsKings5 clearLandmarkManufactory
Scenario specific Hadrian's WallMotte and BaileyPontoon BridgeTipiWajo
1 Requires a DLC

GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.