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The Landsknecht is the unique unit of the Holy Roman Empire.

Strategy[]

Compared to the Pikeman, which the Landsknecht replaces, it is twice as effective against Melee units.

Using Landsknecht[]

Landskecht are cheaper than Macemen and at face value, are an even match. However, they're weak at attacking cities, due to the lack of a bonus against ranged units. Therefore, they work best in defense - which helps compliment the low-maintenance defensive city-building nature of the Holy Roman Empire.

Mass-producing Pikemen to defend against would-be pillagers could be a huge waste of time normally, but with the huge bonus of Landsknecht, they can be put to other purposes, such as defending a city-attacking stack.

Against Landsknecht[]

Engineering is a fairly awkward technology to pick up, due to its reliance on high-cost previous technologies. As such, a Holy Roman Empire player needs a good research base to make these units really shine. Take out the commerce-based cities earlier on, and you delay these units that little bit further.

They may be effective against Melee and Mounted units, but they have no advantage against Archery units. Use Crossbowmen against them to hit their weak spot.

Civilopedia entry[]

The Landsknecht were a Renaissance style of German mercenary (although the individual members came from all over Europe) which were renowned for employing a tactic known as the "pike square." In the pike square, each soldier would be equipped with an eighteen foot long pike, and would stand in a tight, and sometimes hollow, box formation. If attacked from any side, the pikemen would simply lower their weapons and brace their pikes into the ground. This tactic was devastating to enemy cavalry and infantry. Surpassing the Swiss mercenaries organizations on which they based their tactics, the Landsknecht eventually became one of the most successful style of mercenary in Europe due to their willingness to integrate newer technology such as arquebuses and gunpowder artillery into their military formations.

Civilization IV Units [edit]
Land Anti-TankB Archer (BowmanB Skirmisher) Artillery Axeman (Dog SoldierB Phalanx VultureB) Cannon Catapult (HwachaW) Cavalry (Cossack) Chariot (Immortal War Chariot) Crossbowman (Cho-Ko-Nu) CuirassierB (Conquistador) Explorer Grenadier Gunship Horse Archer (Keshik Numidian CavalryW) Infantry Knight (Camel Archer CataphractB) Longbowman Maceman (BerserkerW Samurai) Machine Gun Marine (Navy SEAL) Mechanized Infantry Mobile ArtilleryB Mobile SAMB Modern Armor Musketman (JanissaryW Musketeer Oromo WarriorB) ParatrooperB Pikeman (LandsknechtB) Rifleman (Redcoat) SAM Infantry Scout Spearman (HolkanB ImpiW) Swordsman (Gallic WarriorW Jaguar Praetorian) Tank (Panzer) TrebuchetW War Elephant (Ballista ElephantB) Warrior (Quechua)
Naval Attack SubmarineB Battleship Caravel (CarrackB) Carrier Destroyer Frigate Galleon (East IndiamanB) Galley Ironclad Missile CruiserB PrivateerB Ship of the LineB Stealth DestroyerB Submarine Transport TriremeW
Air AirshipB Bomber Fighter Guided MissileB ICBM Jet Fighter Stealth Bomber Tactical NukeB
Civilian Corporate ExecutiveB Missionary Settler Spy Work Boat Worker (Fast Worker)
Great People Great Artist Great Engineer Great GeneralW Great Merchant Great Prophet Great Scientist Great SpyB
W Added in Warlords B Added in Beyond the Sword
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