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Raise a Floppa - The Loop
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- For Personality traits in Civilization: Beyond Earth, see Personality traits (Rising Tide).
In Civilization IV a leader trait is a special ability or rule modification that applies to any civilization led by a leader with that trait. Leader traits are often called just traits. Traits give advantages to the leaders based on their playstyles.
List of leader traits[]
The leader traits are:
Trait | Properties | Production bonus of +100% for |
---|---|---|
Aggressive | Free Combat I promotion of melee and gunpowder units. | Barracks and Drydock |
Creative | +2 ![]() |
Library, Theatre and Colosseum |
Expansive | +2 ![]() |
Granary and Harbor |
Financial | +1 ![]() ![]() |
Bank (removed as of ~3.13?) |
Industrious | Wonder production bonus of +50% | Forge |
Organized | Civic upkeep reduced 50 percent | Lighthouse, Factory and Courthouse |
Philosophical | Great person point bonus of +100% | University |
Spiritual | There is no anarchy when changing civics | Temple |
Trait | Properties | Production bonus of +100% for |
---|---|---|
Charismatic |
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Imperialistic |
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Protective | Archery and Gunpowder Units receive free Drill I and City Garrison I | Walls and Castle |
Table of leaders and their traits[]
Each leader has two leader traits. These are shown in the following table.
Table of Leader traits in Vanilla:
Aggressive | Kublai Khan (Mongolia) | Genghis Khan (Mongolia) | Huayna Capac (Inca) | Napoleon (France) | Tokugawa (Japan) | Alexander (Greece) | Montezuma (Aztecs) |
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Creative | Cyrus (Persia) | Catherine (Russia) | Louis XIV (France) | Frederick (Germany) | Hatshepsut (Egypt) | |
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Expansive | Victoria (England) | Bismarck (Germany) | Julius Caesar (Rome) | Peter (Russia) | Isabella (Spain) |
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Financial | Qin Shi Huang (China) | Washington (America) | Elizabeth (England) | Mansa Musa (Mali) |
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Industrious | Roosevelt (America) | Gandhi (India) | |
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Organized | Mao Zedong (China) | Asoka (India) |
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Philosophical | Saladin (Arabia) | ||
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Spiritual |
Civilization IV [edit] | |
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Warlords • Beyond the Sword • Colonization† | |
Buildings (Unique) • Civics • Civilizations • Eras • Leaders (Traits) • Religions • Resources • Soundtrack • Technologies • Terrains (Tile Improvement) • Units (Unique • Class • Promotions) • Wonders | |
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† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine |