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{{for|Personality traits in Civilization: Beyond Earth|Personality traits (Rising Tide)}} |
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− | In ''[[Civilization IV]]'' a '''leader trait''' is a special ability or rule modification that applies to any [[civilization]] led by a [[leader]] with that trait. Leader traits are often called just '''traits'''. |
+ | In ''[[Civilization IV]]'' a '''leader trait''' is a special ability or rule modification that applies to any [[civilization]] led by a [[leader]] with that trait. Leader traits are often called just '''traits'''. that's giving advantages to the leaders on their playstyles. |
== List of Leader Traits == |
== List of Leader Traits == |
Revision as of 06:49, 27 February 2018
In Civilization IV a leader trait is a special ability or rule modification that applies to any civilization led by a leader with that trait. Leader traits are often called just traits. that's giving advantages to the leaders on their playstyles.
List of Leader Traits
The leader traits are:
Trait | Properties | Production bonus of +100% for |
---|---|---|
Aggressive | Free Combat I promotion of melee and gunpowder units. | Barracks and Drydock |
Creative | +2 per city. | Library, Theater and Colosseum |
Expansive | +2 per city and, in BtS, 25 percent faster production of Worker. | Granary and Harbor |
Financial | +1 on tiles with 2 already | Bank (removed as of ~3.13?) |
Industrious | Wonder production bonus of +50% | Forge |
Organized | Civic upkeep reduced 50 percent | Lighthouse, Factory and Courthouse |
Philosophical | Great person point bonus of +100% | University |
Spiritual | There is no anarchy when changing civics | Temple |
Trait | Properties | Production bonus of +100% for |
---|---|---|
Imperialistic |
|
|
Protective | Archery and Gunpowder Units receive free Drill I and City Garrison I | Walls and Castle |
Charismatic |
|
- |
Table of Leaders and Their Traits
Each leader has two leader traits. These are shown in the following table.