In Civilization IV each leader has their own traits. The traits are:
Trait | Properties | Double production speed for |
---|---|---|
Aggressive | Free Combat I promotion of melee and gunpowder units. | Barracks and Drydock |
Creative | +2 per city. | Theater and Colosseum |
Expansive | +2 per city and, in BtS, 25 percent faster production of Workers. | Granary and Harbor |
Financial | +1 on tiles with 2 already | Bank |
Industrious | Wonder production increased 50 percent | Forge |
Organized | Civic upkeep reduced 50 percent | Lighthouse and Courthouse |
Philosophical | Great People emergence rate increased 100 percent | University |
Spiritual | There is no anarchy when changing a civic | Temple |
Trait | Properties | Double production speed for |
---|---|---|
Imperialistic | Great General emergence rate increased 100 percent | Settler |
Protective | Archery and Gunpowder Units receive Drill I and City Garrison I automatically | Walls and Castle |
Charismatic |
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