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Steam trading card large Theodore Roosevelt (Civ6)

Theodore Roosevelt

Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things during their rule or successfully led their people through periods of adversity.

Each leader has both a unique ability (which gives them special bonuses and gameplay advantages) and an agenda (which affects how they play the game and interact with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units, buildings, tile improvements or projects after researching specific technologies or civics.

In vanilla Civilization VI, only the Greeks had more than one leader (either Pericles or Gorgo). The Rise and Fall expansion added Chandragupta as an alternate Indian leader, the Gathering Storm expansion added Eleanor of Aquitaine as an alternate English and French leader, the Vietnam & Kublai Khan Pack added Kublai Khan as an alternate Chinese and Mongolian leader, and the Leader Pass and Julius Caesar Pack added 13 new leaders for existing civilizations, bringing the total number of leaders to 67 - the largest number of playable leaders in any game in the Civilization franchise to date.

List of leaders[]

Leader Civilization Leader Ability Leader Agenda
Abraham Lincoln
Abraham Lincoln[1]
American (Abraham Lincoln) (Civ6)
American
Emancipation Proclamation

Industrial Zones grant +2 Amenities Amenities and +3 Loyalty per turn but Plantations give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Strength Combat Strength.

Preserver of the Union

Likes civilizations with the same form of government, dislikes those with a different form of government and really dislikes ones with a different government of the same era as his own.

Alexander
Alexander[2]
Macedonian (Alexander) (Civ6)
Macedonian[2]
To the World's End

Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gains the Hetairoi unique unit with Horseback Riding.

Short Life of Glory

Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. GS-Only Grievances Grievances against this leader decay at twice the usual rate.

Amanitore
Amanitore[3]
Nubian (Amanitore) (Civ6)
Nubian[3]
Kandake of Meroë

+20% Production Production towards District Districts, increasing to +40% Production Production if there is a Nubian Pyramid adjacent to the City Center.

City Planner

Tries to keep the maximum number of District Districts in each city, and likes those that do the same. Dislikes civilizations that do not build as many districts as possible in their cities.

Ambiorix
Ambiorix[4]
Gallic (Ambiorix) (Civ6)
Gallic[4]
King of the Eburones

Receives Culture Culture equal to 20% of the Production Production cost after training a non-civilian unit. Melee, ranged and anti-cavalry units receive +2 Strength Combat Strength for each adjacent military unit.

Scourge of Rome

Focuses on having many military units, and likes those who do the same. Dislikes civilizations that have few military units.

Bà Triệu
Bà Triệu[5]
Vietnamese (Bà Triệu) (Civ6)
Vietnamese[5]
Drive Out The Aggressors

All units gain +5 Strength Combat Strength when fighting in Rainforest, Marsh, and Woods tiles, and +1 Movement Movement if they start their turn there. Both of these bonuses are doubled in tiles inside Vietnamese territory.

Defender of the Homeland

Likes civilizations that have never declared war on Vietnam. She will never forgive those who have, with her opinion decreasing further with each turn the war lasts, and this decreased opinion never recovering.

Basil II
Basil II[4]
Byzantine (Basil II) (Civ6)
Byzantine[4]
Porphyrogénnētos

Heavy and light cavalry units deal full damage when attacking cities following the same Religion as Byzantium. Gains the Tagma unique unit with Divine Right.

Divine Guardian

Focuses on spreading his Religion to other civilizations, and likes those who follow it. Dislikes those that do not follow his Religion.

Catherine de Medici
Catherine de Medici
French (Catherine de Medici) (Civ6)
French
Catherine's Flying Squadron

Gains +1 level of Visibility Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion.

Black Queen

Gains as many Spies and as much Visibility Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities.

Chandragupta
Chandragupta R&F-Only
Indian (Chandragupta) (Civ6)
Indian
Arthashastra

Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 Movement Movement and +5 Strength Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.

Maurya Empire

Dislikes civilizations that have cities close to his borders, and will try to conquer them. Likes civilizations that are not his neighbors.

Cleopatra
Cleopatra
Egyptian (Cleopatra) (Civ6)
Egyptian
Mediterranean's Bride

International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt.

R&F-Only International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt. +100% Alliance Points from trading with allies.

Queen of the Nile

Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries.

Cyrus
Cyrus[2]
Persian (Cyrus) (Civ6)
Persian[2]
Fall of Babylon

+2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields.

R&F-Only +2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.

GS-Only +2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of Grievances Grievances and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.

Opportunist

Will often declare Surprise Wars, and likes civilizations that do the same. Dislikes civilizations that do not declare Surprise Wars.

Dido
Dido GS-Only
Phoenician (Dido) (Civ6)
Phoenician GS-Only
Founder of Carthage

Cities with a Cothon gain the unique Move Capital project, which moves the Capital Capital to that city. Gains +1 Trade Route Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production Production towards District Districts in the city with the Government Plaza.

Sicilian Wars

Wants to settle coastal cities, and likes civilizations that settle inland. Dislikes civilizations with many coastal cities.

Eleanor of Aquitaine
Eleanor of Aquitaine GS-Only
English (Eleanor of Aquitaine) (Civ6)
English
French (Eleanor of Aquitaine) (Civ6)
French
Court of Love

Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.

Angevin Empire

Builds up the Citizen Population of her cities, and likes those whose nearby cities also have a high Citizen Population. Dislikes civilizations whose nearby cities have low Citizen Population.

Elizabeth I
Elizabeth I[6]
English (Elizabeth I) (Civ6)
English
Drake's Legacy

+2 Trade Route Trade Route capacity upon recruiting the first Great Admiral Great Admiral. Trade Route Trade Routes to city-states gain +3 Gold Gold for every specialty district at the origin city. +100% yields from plundering Trade Route Trade Routes.

Trade Agreement

Tries to have as many Trade Route Trade Routes as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending Trade Route Trade Routes to her cities.

Frederick Barbarossa
Frederick Barbarossa
German (Frederick Barbarossa) (Civ6)
German
Holy Roman Emperor

Gains an additional Military Policy Military policy slot in all Governments. +7 Strength Combat Strength for all units when fighting city-states and their units.

Iron Crown

Will try to conquer as many city-states as possible, and likes those who do not associate with them. Dislikes Suzerains of city-states, or civilizations that have conquered city-states.

Gandhi
Gandhi
Indian (Gandhi) (Civ6)
Indian
Satyagraha

+5 Faith Faith for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi.

Peacekeeper

Never declares wars for which he can be branded a warmonger, and likes peaceful civilizations. Heavily dislikes warmongers.

Genghis Khan
Genghis Khan R&F-Only
Mongolian (Genghis Khan) (Civ6)
Mongolian
Mongol Horde

Cavalry class units gain +3 Strength Combat Strength and have a chance to capture defeated cavalry class enemy units.

Horse Lord

Builds a strong cavalry force, and likes civilizations that do not compete in cavalry. Dislikes those who rival him in cavalry strength.

Gilgamesh
Gilgamesh
Sumerian (Gilgamesh) (Civ6)
Sumerian
Adventures of Enkidu / Legacy of Enkidu (Heroes & Legends only)

May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other.

R&F-Only May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Strength Combat Strength bonus and earn extra Alliance Points per-turn.

GS-Only May declare war on any civilization at war with an ally without inflicting Grievances Grievances. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Strength Combat Strength bonus and earn extra Alliance Points per-turn.

Heroes & Legends only: 25% Production Production increase when claiming Heroes, and Heroes have 20% more Lifespan (Civ6) Lifespan.

Ally of Enkidu

Is easy to befriend, and likes civilizations who are his Declared Friends. Dislikes anyone denouncing or attacking his friends.

Gitarja
Gitarja[7]
Indonesian (Gitarja) (Civ6)
Indonesian[7]
Exalted Goddess of the Three Worlds

May purchase naval units with Faith Faith. Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 Faith Faith.

Archipelagic State

Likes civilizations that avoid having cities on small landmasses. Dislikes those who have numerous cities on such islands.

Gorgo
Gorgo
Greek (Gorgo) (Civ6)
Greek
Thermopylae

Killing a unit provides Culture Culture equal to 50% of its Strength Combat Strength. All units gain +1 Strength Combat Strength for every active Military Policy card in the current government.

With Your Shield Or On It

Never gives up anything in a peace deal, and likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have never gone to war. GS-Only Grievances Grievances against this leader decay at twice the usual rate.

Hammurabi
Hammurabi[8]
Babylonian (Hammurabi) (Civ6)
Babylonian[8]
Ninu Ilu Sirum

Upon building each type of specialty District District, except the Government Plaza, for the first time, instantly receives the building with the lowest Production Production cost that can be built in that district. Upon building any other district for the first time, receives a free Envoy Envoy.

Cradle of Civilization

Tries to build every type of District District, and likes those who do the same. Dislikes civilizations that focus heavily on building one type of district or do not build every type of district.

Harald Hardrada
Harald Hardrada
Norwegian (Harald Hardrada) (Civ6)
Norwegian
Thunderbolt of the North

+50% Production Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gains the Viking Longship unique unit with Sailing.

GS-Only +50% Production Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Receive Science Science in addition to Gold Gold when pillaging and coastal raiding Mines and Culture Culture in addition to Faith Faith when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing.

Last Viking King

Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies.

Hojo Tokimune
Hojo Tokimune
Japanese (Hojo Tokimune) (Civ6)
Japanese
Divine Wind

+5 Strength Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time.

GS-Only +5 Strength Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan.

Bushido

Likes civilizations that have both a strong military and strong Faith Faith or Culture Culture outputs. Dislikes civilizations that are strong in military but weak in Faith Faith or Culture Culture.

Jadwiga
Jadwiga[9]
Polish (Jadwiga) (Civ6)
Polish[9]
Lithuanian Union

Taking territory from a foreign city with a Culture Bomb converts it to Poland's religion. Relic Relics grant +4 Gold Gold, +2 Culture Culture and +2 Faith Faith. Holy Sites receive a +1 adjacency bonus from districts, instead of +0.5.

Saint

Tries to build up Faith Faith, and likes those that also focus on Faith Faith. Dislikes civilizations with a weak Faith Faith output.

Jayavarman VII
Jayavarman VII[7]
Khmer (Jayavarman VII) (Civ6)
Khmer[7]
Monasteries of the King

Holy Sites grant Food Food equal to their adjacency bonus, receive a +2 adjacency bonus from Rivers, grant 2 Housing Housing if built next to a River, and trigger a Culture Bomb when built, claiming surrounding tiles.

An End to Suffering

Likes civilizations with many Holy Sites and a high average city Citizen Population. Dislikes civilizations lacking in either of these areas.

João III
João III[10]
Portuguese (João III) (Civ6)
Portuguese[10]
Porta do Cerco

+1 Sight Sight for all units. Meeting another civilization grants +1 Trade Route Trade Route capacity. Gains Open Borders with all city-states.

Navigator's Legacy

Focuses on exploring as much of the map as possible, and likes those who do the same. Dislikes civilizations that shun exploration.

John Curtin
John Curtin[11]
Australian (John Curtin) (Civ6)
Australian[11]
Citadel of Civilization

+100% Production Production if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns.

GS-Only +100% Production Production if they have either received a declaration of war or liberated a city in the past 10 turns.

Perpetually on Guard

Likes civilizations that liberate cities. Dislikes civilizations that are occupying enemy cities.

Julius Caesar
Julius Caesar[12]
Roman (Julius Caesar) (Civ6)
Roman[11]
Veni, Vidi, Vici

Gains 300 Gold Gold after conquering a city for the first time, and after earning Gold Gold from a Barbarian Outpost. Both amounts become 500 Gold Gold after researching Metal Casting and 700 Gold Gold after Steel (on Standard speed). Units gain 5 Strength Combat Strength and receive full experience when fighting Barbarians.

Gallic Wars

Hates Barbarians, and likes civilizations that also destroy their Outposts. Dislikes civilizations that ignore Barbarian Outposts.

Kristina
Kristina GS-Only
Swedish (Kristina) (Civ6)
Swedish GS-Only
Minerva of the North

Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.

Bibliophile

Tries to collect as many Great Works as possible, and likes those who leave them to her. Dislikes civilizations with many Great Works.

Kublai Khan
Kublai Khan[5]
Chinese (Kublai Khan) (Civ6)
Chinese
Mongolian (Kublai Khan) (Civ6)
Mongolian R&F-Only
Gerege

Gains an additional Economic Policy Economic policy slot in all Governments. Gains a random Eureka Eureka and Inspiration Inspiration upon first establishing a Trading Post Trading Post in another major civilization's city.

Pax Mongolica

Likes civilizations with a strong military and Gold Gold output. Dislikes those who have a weak military or low Gold Gold income.

Kupe
Kupe GS-Only
Māori (Kupe) (Civ6)
Māori GS-Only
Kupe's Voyage

Starts the game in the Ocean. +2 Science Science and +2 Culture Culture per turn before the first city is settled. Their first settled city receives a free Builder and +1 Citizen Population. The Palace grants +3 Housing Housing and +1 Amenity Amenity.

Kaitiakitanga

Tries to avoid contributing to climate change by not removing features, planting Woods, and founding National Parks, and likes those who do the same. Dislikes civilizations that show little concern for the environment.

Lady Six Sky
Lady Six Sky[13]
Mayan (Lady Six Sky) (Civ6)
Mayan [13]
Ix Mutal Ajaw

Non-Capital Capital cities within 6 tiles of the Capital Capital gain +10% to all yields and receive a Builder when founded, while cities more than 6 tiles away receive -15% to all yields. +5 Strength Combat Strength for all units within six tiles of the Mayan Capital Capital.

Solitary

Keeps her cities clustered around her Capital Capital, and likes civilizations who settle far away from her. Dislikes those who encroach upon her borders with cities or troops.

Lautaro
Lautaro R&F-Only
Mapuche (Lautaro) (Civ6)
Mapuche R&F-Only
Swift Hawk

+10 Strength Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age.

Spirit of Tucapel

Tries to maintain his cities loyal, and likes civilizations who do the same. Dislikes those that fail to maintain the loyalty of their people.

Ludwig II
Ludwig II[14]
German (Ludwig II) (Civ6)
German
Swan King

Wonders, even unfinished, receive a +2 Culture Culture bonus from each adjacent District District. All Culture Culture adjacency bonuses provide Tourism Tourism after researching Castles.

Eternal Enigma

Likes civilizations who do not maximize the number of District Districts in their cities, and dislikes those who do.

Mansa Musa
Mansa Musa GS-Only
Malian (Mansa Musa) (Civ6)
Malian GS-Only
Sahel Merchants

International Trade Route Trade Routes gain +1 Gold Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 Trade Route Trade Route capacity.

Lord of the Mines

Tries to build up Gold Gold, and likes those that also focus on Gold Gold. Dislikes civilizations with a weak Gold Gold output.

Matthias Corvinus
Matthias Corvinus GS-Only
Hungarian (Matthias Corvinus) (Civ6)
Hungarian GS-Only
Raven King

Levied city-state units receive +2 Movement Movement and +5 Strength Combat Strength, and can be upgraded at a 75% discount in Gold Gold or resources. Levying troops from a city-state grants 2 Envoy Envoys with that city-state. Gains the Black Army unique unit with Castles.

Raven Banner

Will often levy troops from city-states, and likes those who do the same. Dislikes civilizations that shun such mercenaries.

Menelik II
Menelik II[15]
Ethiopian (Menelik II) (Civ6)
Ethiopian [15]
Council of Ministers

Ethiopian cities founded on Hills receive Science Science and Culture Culture equal to 15% of their Faith Faith output. +4 Strength Combat Strength for all units when fighting on hills.

Ethiopian Highlands

Tries to settle cities on Hills, and likes civilizations who avoid settling near Hills. Dislikes civilizations that settle around Hills.

Montezuma
Montezuma
Aztec (Montezuma) (Civ6)
Aztec
Gifts for the Tlatoani

Improved Luxury resources provide an Amenity Amenity to 2 extra cities. Military units receive +1 Strength Combat Strength for each different improved Luxury resource in Aztec territory.

Tlatoani

Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes those with Luxury resources he doesn't have.

Mvemba a Nzinga
Mvemba a Nzinga
Kongolese (Mvemba a Nzinga) (Civ6)
Kongolese
Religious Convert

May not build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo's majority religion, not just the Follower beliefs. Building a Mbanza or Theater Square grants a free Apostle of the city's majority religion.

Enthusiastic Disciple

Likes civilizations that bring religion to the Kongo. Dislikes those who have founded a religion but not spread it to a Kongolese city.

Nader Shah
Nader Shah[16]
Persian (Nader Shah) (Civ6)
Persian
Sword of Persia

+5 Strength Combat Strength for all units when attacking full health units. Cities not founded by Nader Shah gain +2 Faith Faith and +3 Gold Gold on domestic Trade Route Trade Routes.

Jazayerchi

Likes civilizations with a high number of land units. Dislikes civilizations with a low number of land units.

Nzinga Mbande
Nzinga Mbande[1]
Kongolese (Nzinga Mbande) (Civ6)
Kongolese
Queen of Ndongo and Mtamba

Cities on the same continent as the Capital Capital (including the Capital Capital) receive +10% to all yields, while cities on another continent receive -15% to all yields.

Decolonization

Likes civilizations on continents where she has no cities. Dislikes civilizations that have a city on her home continent.

Pachacuti
Pachacuti GS-Only
Incan (Pachacuti) (Civ6)
Incan GS-Only
Qhapaq Ñan

Domestic Trade Route Trade Routes gain +1 Food Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.

Sapa Inca

Tries to settle near Mountains, and likes those who leave those areas to him. Dislikes civilizations that also settle near Mountains.

Pedro II
Pedro II
Brazilian (Pedro II) (Civ6)
Brazilian
Magnanimous

Recruiting or patronizing a Great Person Great Person refunds 20% of their point cost.

Patron of the Arts

Will recruit as many Great Person Great People as possible, and likes civilizations that do not compete for Great Person Great People. Dislikes civilizations who take Great Person Great People from him.

Pericles
Pericles
Greek (Pericles) (Civ6)
Greek
Surrounded by Glory

+5% Culture Culture per city-state Greece has Suzerainty over.

Delian League

Likes civilizations that are not competing for city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.

Peter
Peter
Russian (Peter) (Civ6)
Russian
The Grand Embassy

Trade Route Trade Routes to more advanced civilizations grant Russia +1 Science Science for every three technologies that civilization is ahead of them, and +1 Culture Culture for every three civics.

Westernizer

Likes those ahead of him in civics and technologies. Dislikes backwards civilizations that are behind in civics and technologies.

Philip II
Philip II
Spanish (Philip II) (Civ6)
Spanish
El Escorial

Inquisitors can Remove Heresy one extra time. Combat and religious units have a bonus of +5 Strength Combat Strength against players following other religions.

GS-Only Inquisitors can Remove Heresy one extra time and remove 100% of the presence of other religions. Combat and religious units have a bonus of +5 Strength Combat Strength against players following other religions.

Counter Reformer

Likes civilizations who follow the same Religion as him, and wants his cities to all follow the same Religion. Dislikes those who spread their Religion into his empire.

Poundmaker
Poundmaker R&F-Only
Cree (Poundmaker) (Civ6)
Cree R&F-Only
Favorable Terms

All Alliance types provide Shared Visibility. Trade Route Trade Routes grant +1 Food Food in the sending city and +1 Gold Gold in the receiving city per Camp or Pasture in the receiving city.

Iron Confederacy

Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that do not establish Alliances.

Qin Shi Huang
Qin Shi Huang
Chinese (Qin Shi Huang) (Civ6)
Chinese
The First Emperor

Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders.

GS-Only Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders. Unlocks Canals with Masonry instead of Steam Power.

Wall of 10,000 Li

Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him.

Ramses II
Ramses II[17]
Egyptian (Ramses II) (Civ6)
Egyptian
Abu Simbel

Receives Culture Culture equal to 15% of the Production Production cost after completing a building, and 30% after completing a wonder.

Ma'at

Clears all features and improves all possible tiles, and likes civilizations that do the same. Dislikes civilizations with few improved tiles or that found National Parks.

Robert the Bruce
Robert the Bruce R&F-Only
Scottish (Robert the Bruce) (Civ6)
Scottish R&F-Only
Bannockburn

Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production Production and +2 Movement Movement for all units for the next 10 turns after declaring a War of Liberation.

Flower of Scotland
Will never attack his neighboring civilizations unless they break a promise to him. Dislikes civilizations waging war on their neighbors, and likes those at peace with their neighbors.
Saladin
Saladin
Arabian (Saladin) (Civ6)
Arabian
Righteousness of the Faith

The Worship building for Arabia's Religion is 90% cheaper to purchase with Faith Faith. Arabian cities with that building gain +10% Science Science, Faith Faith, and Culture Culture.

Ayyubid Dynasty

Wants his Worship building in as many cities as possible, and likes civilizations with it. Dislikes civilizations following other Religions or waging war on followers of his Religion.

Sejong
Sejong[14]
Korean (Sejong) (Civ6)
Korean
Hangul

Upon completing the first technology from a new era, receives Culture Culture equal to double the current Science Science output per turn.

Neo-Confucianism

Likes civilizations who are behind him in Culture Culture and Science Science. Dislikes those who are ahead in either of these fields.

Seondeok
Seondeok R&F-Only
Korean (Seondeok) (Civ6)
Korean R&F-Only
Hwarang

Cities with an established Governor receive +3% Culture Culture and +3% Science Science for each promotion that Governor has.

Cheomseongdae

Tries to build up Science Science, and likes those that also focus on Science Science. Dislikes civilizations with a weak Science Science output.

Shaka
Shaka R&F-Only
Zulu (Shaka) (Civ6)
Zulu R&F-Only
Amabutho

May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Strength Combat Strength.

Horn, Chest, Loins

Forms as many Corps and Armies as possible, and likes those who do the same. Dislikes civilizations with few Corps and Armies.

Simón Bolívar
Simón Bolívar[13]
Gran Colombian (Simón Bolívar) (Civ6)
Gran Colombian [13]
Campaña Admirable

Entering a new era grants a Comandante General, a unique type of Great Person Great Person.

Carabobo

Focuses on promoting his units by building many Encampments, and likes civilizations with many promoted units. Dislikes civilizations without an elite, highly-promoted army.

Suleiman
Suleiman GS-Only
Ottoman (Suleiman) (Civ6)
Ottoman GS-Only
Grand Vizier

Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor Governor title with Gunpowder.

Lawgiver

Tries to keep his cities happy and loyal, and likes those who do the same, especially if they have taken cities from other civilizations. Dislikes those who struggle with happiness and loyalty, or that own few conquered cities.

Sundiata Keita
Sundiata Keita[17]
Malian (Sundiata Keita) (Civ6)
Malian
Sogolon

Patronage of Great Person Great People costs 20% less Gold Gold. Markets gain 2 slots for Great Work of Writing Great Works of Writing. Great Work of Writing Great Works of Writing grant +4 Gold Gold and +2 Production Production.

Lion of Mali

Focuses on generating Tourism Tourism, and likes those with low Tourism Tourism. Dislikes civilizations that compete with him in Tourism Tourism.

Tamar
Tamar R&F-Only
Georgian (Tamar) (Civ6)
Georgian R&F-Only
Glory of the World, Kingdom and Faith

Gains Faith Faith from combat victories equal to 50% of the Strength Combat Strength of the defeated unit. Each Envoy Envoy sent to a city-state of Georgia's majority Religion counts as two Envoy Envoys.

Narikala Fortress

Builds high-level walls around her cities and likes those who do the same. Dislikes civilizations that do not fortify their cities with walls.

Teddy Roosevelt
Teddy Roosevelt
American (Teddy Roosevelt) (Civ6)
American
Roosevelt Corollary

+5 Strength Combat Strength for all units inside America's home continent. +1 Appeal to all tiles in cities with a National Park. Gains the Rough Rider unique unit with Rifling.

Big Stick Policy

Likes peaceful civilizations that have a city on his home continent. Dislikes civilizations starting wars on his continent.

Theodora
Theodora[14]
Byzantine (Theodora) (Civ6)
Byzantine
Metanoia

Holy Sites provide Culture Culture equal to their adjacency bonus. Farms provide a +1 Faith Faith adjacency to Hippodromes and Holy Sites.

New Rome

Tries to build up Culture Culture, and likes those that also focus on Culture Culture. Dislikes civilizations with a weak Culture Culture output.

Tokugawa
Tokugawa[16]
Japanese (Tokugawa) (Civ6)
Japanese
Bakuhan

International Trade Route Trade Routes receive -25% yields and Tourism Tourism, but domestic Trade Route Trade Routes gain +1 Culture Culture, +1 Science Science, and +2 Gold Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital Capital gain +4 Amenities Amenities and, after researching Flight, +1 Tourism Tourism for every specialty district.

R&F-Only International Trade Route Trade Routes receive -25% yields and Tourism Tourism, but domestic Trade Route Trade Routes gain +1 Culture Culture, +1 Science Science, and +2 Gold Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital Capital are 100% loyal and, after researching Flight, gain +1 Tourism Tourism for every specialty district.

Sakoku

Wants to stay safe from conquest. Dislikes those who have conquered other civilizations' Capital Capitals.

Tomyris
Tomyris
Scythian (Tomyris) (Civ6)
Scythian
Killer of Cyrus

+5 Strength Combat Strength for all units when attacking wounded units. Units heal up to 30 hit points after killing an enemy unit.

Backstab Averse

Likes civilizations who are her Declared Friends. Dislikes civilizations who backstab their former allies and declare Surprise Wars.

Trajan
Trajan
Roman (Trajan) (Civ6)
Roman
Trajan's Column

All founded cities start with a free building in the City Center. (A Monument if the game is started in the Ancient Era)

Optimus Princeps

Tries to include as much territory as possible in his empire, and likes those who do the same. Dislikes civilizations with little territory.

Victoria
Victoria
English (Victoria) (Civ6)
English
Pax Britannica

Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gains the Redcoat unique unit with Military Science.

GS-Only The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Route Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the Redcoat unique unit with Military Science.

Sun Never Sets

Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities.

Wilfrid Laurier
Wilfrid Laurier GS-Only
Canadian (Wilfrid Laurier) (Civ6)
Canadian GS-Only
The Last Best West

Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less Gold Gold to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 Production Production, and Camps and Farms receive +2 Food Food.

Canadian Expeditionary Force

Participates in Emergencies and Competitions whenever possible, and likes civilizations who do the same. Dislikes those that ignore Emergencies and Competitions.

Wilhelmina
Wilhelmina R&F-Only
Dutch (Wilhelmina) (Civ6)
Dutch R&F-Only
Radio Oranje

Domestic Trade Route Trade Routes provide +2 Loyalty per turn for the starting city. +2 Culture Culture for each Trade Route Trade Route sent to or received from a foreign civilization.

Billionaire

Tries to have as many Trade Route Trade Routes as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending Trade Route Trade Routes to her cities.

Wu Zetian
Wu Zetian[18]
Chinese (Wu Zetian) (Civ6)
Chinese
Manual of Entrapment

Receives a free Spy with Defensive Tactics and Spies can be purchased with Faith Faith. Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 100% of the Science Science, Faith Faith and Culture Culture that city produced that turn.

Court Intrigue

Likes civilizations who pose no threat. Dislikes civilizations with strong military or ones with nearby cities.

Yongle
Yongle[18]
Chinese (Yongle) (Civ6)
Chinese
Lijia

All cities gain access to three unique Lijia projects, which can either convert 50% of their Production Production into Food Food or Faith Faith, or 100% of their Production Production into Gold Gold.

R&F-Only All cities gain access to three unique Lijia projects, which can either convert 50% of their Production Production into Food Food or Faith Faith, or 100% of their Production Production into Gold Gold. Cities with 10 or more Citizen Population gain +2 Gold Gold, +1 Science Science and +1 Culture Culture for every Citizen Population.

Yinding

Likes civilizations with a positive Gold Gold income per turn. Dislikes those with a negative Gold Gold income per turn.

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Alternate personas[]

Personas are variations of existing leaders with new appearances, abilities, and agendas, depicting them at different points of their lives or emphasizing different aspects of their rule. When enabled, the leader's former model and abilities are repurposed as an alternate persona.

Persona Civilization Leader Ability Leader Agenda
Catherine de Medici (Black Queen)
Catherine de Medici (Black Queen)[1]
French (Catherine de Medici (Black Queen)) (Civ6)
French
Catherine's Flying Squadron

Gains +1 level of Visibility Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion.

Black Queen

Gains as many Spies and as much Visibility Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities.

Catherine de Medici (Magnificence)
Catherine de Medici (Magnificence)[1]
French (Catherine de Medici (Magnificence)) (Civ6)
French
Catherine's Magnificences

+2 Culture Culture for improved Luxury resources adjacent to a Theater Square or Château. Cities with a Theater Square gain the unique Court Festival project, which grants Culture Culture and Tourism Tourism based on the number of Luxury resources France possesses.

Sumptuous Finery

Tries to collect as many copies of Luxury resources as possible, and likes civilizations that trade Luxury resources to her. Dislikes those that do not trade Luxuries with her.

Cleopatra (Egyptian)
Cleopatra (Egyptian)[2]
Egyptian (Cleopatra (Egyptian)) (Civ6)
Egyptian
Mediterranean's Bride

International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt.

R&F-Only International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt. +100% Alliance Points from trading with allies.

Queen of the Nile

Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries.

Cleopatra (Ptolemaic)
Cleopatra (Ptolemaic)[2]
Egyptian (Cleopatra (Ptolemaic)) (Civ6)
Egyptian
Arrival of Hapi

+1 Food Food and Culture Culture for resources on Floodplains. Owned Floodplains grant +1 Appeal to adjacent tiles, instead of the usual -1.

Basilike Ge

Likes civilizations with high Food Food output. Dislikes those with low Food Food output.

Harald Hardrada (Konge)
Harald Hardrada (Konge)[3]
Norwegian (Harald Hardrada (Konge)) (Civ6)
Norwegian
Thunderbolt of the North

+50% Production Production toward naval melee units. Naval melee units gain the ability to perform coastal raids. Gains the Viking Longship unique unit with Sailing.

GS-Only +50% Production Production toward naval melee units. Naval melee units gain the ability to perform coastal raids. Pillaging and coastal raiding grant Science Science, in addition to Gold Gold, for Mines, and Culture Culture, in addition to Faith Faith, for Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing.

Last Viking King

Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies.

Harald Hardrada (Varangian)
Harald Hardrada (Varangian)[3]
Norwegian (Harald Hardrada (Varangian)) (Civ6)
Norwegian
Varangian Guard

Levying city-state units costs 75% less Gold Gold. All units pay 2 less maintenance. +1 Influence points Influence point per turn from each Stave Church.
R&F-Only Levying city-state units costs 75% less Gold Gold. All units pay 2 less maintenance. Killing a unit with a levied unit grants Faith Faith, Culture Culture, and Science Science equal to 50% of the defeated unit's Strength Combat Strength. +1 Influence points Influence point per turn from each Stave Church.

Harald's Saga

Likes civilizations that ally with city-states. Dislikes civilizations that ignore alliances with city-states.

Qin Shi Huang (Mandate of Heaven)
Qin Shi Huang (Mandate of Heaven)[4]
Chinese (Qin Shi Huang (Mandate of Heaven)) (Civ6)
Chinese
The First Emperor

Builders receive an additional Build charges (Civ6) build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders.

Wall of 10,000 Li

Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him.

Qin Shi Huang (Unifier)
Qin Shi Huang (Unifier)[4]
Chinese (Qin Shi Huang (Unifier)) (Civ6)
Chinese
Thirty-Six Stratagems

All land melee units gain access to the unique Convert Barbarians action, which consumes the unit to transform all adjacent Barbarian units into Chinese units.

Sihai

Wants all Barbarians following his side, and does not like civilizations that destroy Barbarian Outposts. Likes civilizations that leave Barbarian Outposts alone.

Saladin (Sultan)
Saladin (Sultan)[5]
Arabian (Saladin (Sultan)) (Civ6)
Arabian
The Victorious

+100% Flanking and Support bonus to all Combat and Religious units.

Sultan of Egypt and Syria

Likes civilizations who have founded a religion but not brought it to one of his cities. Dislikes those that bring him their religion.

Saladin (Vizier)
Saladin (Vizier)[5]
Arabian (Saladin (Vizier)) (Civ6)
Arabian
Righteousness of the Faith

The Worship building for Arabia's Religion is 90% cheaper to purchase with Faith Faith. Arabian cities with that building gain +10% Science Science, Faith Faith, and Culture Culture.

Ayyubid Dynasty

Wants his Worship building in as many cities as possible, and likes civilizations with it. Dislikes civilizations following other Religions or waging war on followers of his Religion.

Suleiman (Kanuni)
Suleiman (Kanuni)[6] GS-Only
Ottoman (Suleiman (Kanuni)) (Civ6)
Ottoman GS-Only
Grand Vizier

Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor Governor title with Gunpowder.

Lawgiver

Tries to keep his cities happy and loyal, and likes those who do the same, especially if they have taken cities from other civilizations. Dislikes those who struggle with happiness and loyalty, or that own few conquered cities.

Suleiman (Muhteşem)
Suleiman (Muhteşem)[6]
Ottoman (Suleiman (Muhteşem)) (Civ6)
Ottoman GS-Only
The Magnificent

+15% Science Science and Culture Culture when in a Golden Age Golden Age or Heroic Age Heroic Age. +4 Strength Combat Strength when not in a Golden Age Golden Age or Heroic Age Heroic Age against Civilizations who are also not in a Golden Age Golden Age or Heroic Age Heroic Age.

Golden Age of Suleiman

Likes civilizations that earn a Golden Age Golden Age. Dislikes those in Dark Age Dark Ages.

Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Bull Moose)[7]
American (Teddy Roosevelt (Bull Moose)) (Civ6)
American
Antiquities and Parks

Tiles with Breathtaking Appeal gain +2 Science Science when adjacent to a Natural Wonder or Mountain, and +2 Culture Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park.

The Bull Moose

Tries to settle near high Appeal tiles, and builds District Districts and Wonders to maximize Appeal. Likes civilizations with many high Appeal tiles in their territory, and dislikes those with many low Appeal tiles.

Teddy Roosevelt (Rough Rider)
Teddy Roosevelt (Rough Rider)[7]
American (Teddy Roosevelt (Rough Rider)) (Civ6)
American
Roosevelt Corollary

+5 Strength Combat Strength for all units inside America's home continent. Envoy Envoys sent to city-states that America has a Trade Route Trade Route with count as two Envoy Envoys. Gains the Rough Rider unique unit with Rifling.

Big Stick Policy

Likes peaceful civilizations that have a city on his home continent. Dislikes civilizations starting wars on his continent.

Victoria (Age of Empire)
Victoria (Age of Empire)[3]
English (Victoria (Age of Empire)) (Civ6)
English
Pax Britannica

Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gains the Redcoat unique unit with Military Science.

GS-Only The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Route Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the Redcoat unique unit with Military Science.

Sun Never Sets

Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities.

Victoria (Age of Steam)
Victoria (Age of Steam)[3]
English (Victoria (Age of Steam)) (Civ6)
English
Age of Steam

+10% Production Production in cities for each Industrial Zone building in that city. +2 Production Production to all Strategic Resources.

Industrial Revolution

Likes civilizations with high Production Production. Dislikes those with low Production Production.

  1. 1.0 1.1 Added in the Catherine de Medici Persona Pack.
  2. 2.0 2.1 Added in the Rulers of the Sahara Pack.
  3. 3.0 3.1 3.2 3.3 Added in the Rulers of England Pack.
  4. 4.0 4.1 Added in the Rulers of China Pack.
  5. 5.0 5.1 Added in the Great Negotiators Pack.
  6. 6.0 6.1 Added in the Great Commanders Pack.
  7. 7.0 7.1 Added in the Teddy Roosevelt Persona Pack.


Gallery[]

See also[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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