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Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things during their rule or successfully led their people through periods of adversity.
Each leader has both a unique ability (which gives them special bonuses and gameplay advantages) and an agenda (which affects how they play the game and interact with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units, buildings, tile improvements or projects after researching specific technologies or civics.
In vanilla Civilization VI, only the Greeks had more than one leader (either Pericles or Gorgo). The Rise and Fall expansion added Chandragupta as an alternate Indian leader, the Gathering Storm expansion added Eleanor of Aquitaine as an alternate English and French leader, the Vietnam & Kublai Khan Pack added Kublai Khan as an alternate Chinese and Mongolian leader, and the Leader Pass and Julius Caesar Pack added 13 new leaders for existing civilizations, bringing the total number of leaders to 67 - the largest number of playable leaders in any game in the Civilization franchise to date.
List of leaders[]
Leader | Civilization | Leader Ability | Leader Agenda |
---|---|---|---|
Abraham Lincoln[1] |
American |
Emancipation Proclamation
Industrial Zones grant +2 Amenities and +3 Loyalty per turn but Plantations give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Combat Strength. |
Preserver of the Union
Likes civilizations with the same form of government, dislikes those with a different form of government and really dislikes ones with a different government of the same era as his own. |
Alexander[2] |
Macedonian[2] |
To the World's End
Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gains the Hetairoi unique unit with Horseback Riding. |
Short Life of Glory
Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. Grievances against this leader decay at twice the usual rate. |
Amanitore[3] |
Nubian[3] |
Kandake of Meroë
+20% Production towards Districts, increasing to +40% Production if there is a Nubian Pyramid adjacent to the City Center. |
City Planner |
Ambiorix[4] |
Gallic[4] |
King of the Eburones
Receives Culture equal to 20% of the Production cost after training a non-civilian unit. Melee, ranged and anti-cavalry units receive +2 Combat Strength for each adjacent military unit. |
Scourge of Rome
Focuses on having many military units, and likes those who do the same. Dislikes civilizations that have few military units. |
Bà Triệu[5] |
Vietnamese[5] |
Drive Out The Aggressors
All units gain +5 Combat Strength when fighting in Rainforest, Marsh, and Woods tiles, and +1 Movement if they start their turn there. Both of these bonuses are doubled in tiles inside Vietnamese territory. |
Defender of the Homeland
Likes civilizations that have never declared war on Vietnam. She will never forgive those who have, with her opinion decreasing further with each turn the war lasts, and this decreased opinion never recovering. |
Basil II[4] |
Byzantine[4] |
Porphyrogénnētos
Heavy and light cavalry units deal full damage when attacking cities following the same Religion as Byzantium. Gains the Tagma unique unit with Divine Right. |
Divine Guardian
Focuses on spreading his Religion to other civilizations, and likes those who follow it. Dislikes those that do not follow his Religion. |
Catherine de Medici |
French |
Catherine's Flying Squadron
Gains +1 level of Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion. |
Black Queen
Gains as many Spies and as much Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities. |
Chandragupta |
Indian |
Arthashastra
Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 Movement and +5 Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion. |
Maurya Empire
Dislikes civilizations that have cities close to his borders, and will try to conquer them. Likes civilizations that are not his neighbors. |
Cleopatra |
Egyptian |
Mediterranean's Bride
International Trade Routes grant +4 Gold. Trade Routes sent to Egypt from other civilizations provide +2 Food for them and +2 Gold for Egypt. International Trade Routes grant +4 Gold. Trade Routes sent to Egypt from other civilizations provide +2 Food for them and +2 Gold for Egypt. +100% Alliance Points from trading with allies. |
Queen of the Nile
Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries. |
Cyrus[2] |
Persian[2] |
Fall of Babylon
+2 Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +2 Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit. +2 Movement for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of Grievances and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit. |
Opportunist
Will often declare Surprise Wars, and likes civilizations that do the same. Dislikes civilizations that do not declare Surprise Wars. |
Dido |
Phoenician |
Founder of Carthage
Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital to that city. Gains +1 Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production towards Districts in the city with the Government Plaza. |
Sicilian Wars |
Eleanor of Aquitaine |
English French |
Court of Love
Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City. |
Angevin Empire
Builds up the Population of her cities, and likes those whose nearby cities also have a high Population. Dislikes civilizations whose nearby cities have low Population. |
Elizabeth I[6] |
English |
Drake's Legacy
+2 Trade Route capacity upon recruiting the first Great Admiral. Trade Routes to city-states gain +3 Gold for every specialty district at the origin city. +100% yields from plundering Trade Routes. |
Trade Agreement
Tries to have as many Trade Routes as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending Trade Routes to her cities. |
Frederick Barbarossa |
German |
Holy Roman Emperor
Gains an additional Military policy slot in all Governments. +7 Combat Strength for all units when fighting city-states and their units. |
Iron Crown
Will try to conquer as many city-states as possible, and likes those who do not associate with them. Dislikes Suzerains of city-states, or civilizations that have conquered city-states. |
Gandhi |
Indian |
Satyagraha
+5 Faith for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi. |
Peacekeeper
Never declares wars for which he can be branded a warmonger, and likes peaceful civilizations. Heavily dislikes warmongers. |
Genghis Khan |
Mongolian |
Mongol Horde | Horse Lord
Builds a strong cavalry force, and likes civilizations that do not compete in cavalry. Dislikes those who rival him in cavalry strength. |
Gilgamesh |
Sumerian |
Adventures of Enkidu / Legacy of Enkidu (Heroes & Legends only)
May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other. May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Combat Strength bonus and earn extra Alliance Points per-turn. May declare war on any civilization at war with an ally without inflicting Grievances. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Combat Strength bonus and earn extra Alliance Points per-turn. Heroes & Legends only: 25% Production increase when claiming Heroes, and Heroes have 20% more Lifespan. |
Ally of Enkidu
Is easy to befriend, and likes civilizations who are his Declared Friends. Dislikes anyone denouncing or attacking his friends. |
Gitarja[7] |
Indonesian[7] |
Exalted Goddess of the Three Worlds
May purchase naval units with Faith. Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 Faith. |
Archipelagic State
Likes civilizations that avoid having cities on small landmasses. Dislikes those who have numerous cities on such islands. |
Gorgo |
Greek |
Thermopylae
Killing a unit provides Culture equal to 50% of its Combat Strength. All units gain +1 Combat Strength for every active Military Policy card in the current government. |
With Your Shield Or On It
Never gives up anything in a peace deal, and likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have never gone to war. Grievances against this leader decay at twice the usual rate. |
Hammurabi[8] |
Babylonian[8] |
Ninu Ilu Sirum
Upon building each type of specialty District, except the Government Plaza, for the first time, instantly receives the building with the lowest Production cost that can be built in that district. Upon building any other district for the first time, receives a free Envoy. |
Cradle of Civilization
Tries to build every type of District, and likes those who do the same. Dislikes civilizations that focus heavily on building one type of district or do not build every type of district. |
Harald Hardrada |
Norwegian |
Thunderbolt of the North
+50% Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gains the Viking Longship unique unit with Sailing. +50% Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Receive Science in addition to Gold when pillaging and coastal raiding Mines and Culture in addition to Faith when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing. |
Last Viking King
Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies. |
Hojo Tokimune |
Japanese |
Divine Wind
+5 Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time. +5 Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan. |
Bushido |
Jadwiga[9] |
Polish[9] |
Lithuanian Union | Saint |
Jayavarman VII[7] |
Khmer[7] |
Monasteries of the King
Holy Sites grant Food equal to their adjacency bonus, receive a +2 adjacency bonus from Rivers, grant 2 Housing if built next to a River, and trigger a Culture Bomb when built, claiming surrounding tiles. |
An End to Suffering
Likes civilizations with many Holy Sites and a high average city Population. Dislikes civilizations lacking in either of these areas. |
João III[10] |
Portuguese[10] |
Porta do Cerco
+1 Sight for all units. Meeting another civilization grants +1 Trade Route capacity. Gains Open Borders with all city-states. |
Navigator's Legacy
Focuses on exploring as much of the map as possible, and likes those who do the same. Dislikes civilizations that shun exploration. |
John Curtin[11] |
Australian[11] |
Citadel of Civilization
+100% Production if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns. +100% Production if they have either received a declaration of war or liberated a city in the past 10 turns. |
Perpetually on Guard
Likes civilizations that liberate cities. Dislikes civilizations that are occupying enemy cities. |
Julius Caesar[12] |
Roman[11] |
Veni, Vidi, Vici
Gains 300 Gold after conquering a city for the first time, and after earning Gold from a Barbarian Outpost. Both amounts become 500 Gold after researching Metal Casting and 700 Gold after Steel (on Standard speed). Units gain 5 Combat Strength and receive full experience when fighting Barbarians. |
Gallic Wars
Hates Barbarians, and likes civilizations that also destroy their Outposts. Dislikes civilizations that ignore Barbarian Outposts. |
Kristina |
Swedish |
Minerva of the North
Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza. |
Bibliophile
Tries to collect as many Great Works as possible, and likes those who leave them to her. Dislikes civilizations with many Great Works. |
Kublai Khan[5] |
Chinese Mongolian |
Gerege
Gains an additional Economic policy slot in all Governments. Gains a random Eureka and Inspiration upon first establishing a Trading Post in another major civilization's city. |
Pax Mongolica |
Kupe |
Māori |
Kupe's Voyage | Kaitiakitanga
Tries to avoid contributing to climate change by not removing features, planting Woods, and founding National Parks, and likes those who do the same. Dislikes civilizations that show little concern for the environment. |
Lady Six Sky[13] |
Mayan [13] |
Ix Mutal Ajaw | Solitary
Keeps her cities clustered around her Capital, and likes civilizations who settle far away from her. Dislikes those who encroach upon her borders with cities or troops. |
Lautaro |
Mapuche |
Swift Hawk
+10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age. |
Spirit of Tucapel
Tries to maintain his cities loyal, and likes civilizations who do the same. Dislikes those that fail to maintain the loyalty of their people. |
Ludwig II[14] |
German |
Swan King | Eternal Enigma
Likes civilizations who do not maximize the number of Districts in their cities, and dislikes those who do. |
Mansa Musa |
Malian |
Sahel Merchants
International Trade Routes gain +1 Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 Trade Route capacity. |
Lord of the Mines |
Matthias Corvinus |
Hungarian |
Raven King
Levied city-state units receive +2 Movement and +5 Combat Strength, and can be upgraded at a 75% discount in Gold or resources. Levying troops from a city-state grants 2 Envoys with that city-state. Gains the Black Army unique unit with Castles. |
Raven Banner
Will often levy troops from city-states, and likes those who do the same. Dislikes civilizations that shun such mercenaries. |
Menelik II[15] |
Ethiopian [15] |
Council of Ministers | Ethiopian Highlands |
Montezuma |
Aztec |
Gifts for the Tlatoani
Improved Luxury resources provide an Amenity to 2 extra cities. Military units receive +1 Combat Strength for each different improved Luxury resource in Aztec territory. |
Tlatoani
Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes those with Luxury resources he doesn't have. |
Mvemba a Nzinga |
Kongolese |
Religious Convert
May not build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo's majority religion, not just the Follower beliefs. Building a Mbanza or Theater Square grants a free Apostle of the city's majority religion. |
Enthusiastic Disciple
Likes civilizations that bring religion to the Kongo. Dislikes those who have founded a religion but not spread it to a Kongolese city. |
Nader Shah[16] |
Persian |
Sword of Persia
+5 Combat Strength for all units when attacking full health units. Cities not founded by Nader Shah gain +2 Faith and +3 Gold on domestic Trade Routes. |
Jazayerchi
Likes civilizations with a high number of land units. Dislikes civilizations with a low number of land units. |
Nzinga Mbande[1] |
Kongolese |
Queen of Ndongo and Mtamba | Decolonization
Likes civilizations on continents where she has no cities. Dislikes civilizations that have a city on her home continent. |
Pachacuti |
Incan |
Qhapaq Ñan
Domestic Trade Routes gain +1 Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade. |
Sapa Inca
Tries to settle near Mountains, and likes those who leave those areas to him. Dislikes civilizations that also settle near Mountains. |
Pedro II |
Brazilian |
Magnanimous
Recruiting or patronizing a Great Person refunds 20% of their point cost. |
Patron of the Arts
Will recruit as many Great People as possible, and likes civilizations that do not compete for Great People. Dislikes civilizations who take Great People from him. |
Pericles |
Greek |
Surrounded by Glory
+5% Culture per city-state Greece has Suzerainty over. |
Delian League
Likes civilizations that are not competing for city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance. |
Peter |
Russian |
The Grand Embassy
Trade Routes to more advanced civilizations grant Russia +1 Science for every three technologies that civilization is ahead of them, and +1 Culture for every three civics. |
Westernizer
Likes those ahead of him in civics and technologies. Dislikes backwards civilizations that are behind in civics and technologies. |
Philip II |
Spanish |
El Escorial
Inquisitors can Remove Heresy one extra time. Combat and religious units have a bonus of +5 Combat Strength against players following other religions. Inquisitors can Remove Heresy one extra time and remove 100% of the presence of other religions. Combat and religious units have a bonus of +5 Combat Strength against players following other religions. |
Counter Reformer
Likes civilizations who follow the same Religion as him, and wants his cities to all follow the same Religion. Dislikes those who spread their Religion into his empire. |
Poundmaker |
Cree |
Favorable Terms | Iron Confederacy
Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that do not establish Alliances. |
Qin Shi Huang |
Chinese |
The First Emperor
Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production cost for Ancient and Classical wonders. Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production cost for Ancient and Classical wonders. Unlocks Canals with Masonry instead of Steam Power. |
Wall of 10,000 Li
Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him. |
Ramses II[17] |
Egyptian |
Abu Simbel
Receives Culture equal to 15% of the Production cost after completing a building, and 30% after completing a wonder. |
Ma'at
Clears all features and improves all possible tiles, and likes civilizations that do the same. Dislikes civilizations with few improved tiles or that found National Parks. |
Robert the Bruce |
Scottish |
Bannockburn
Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production and +2 Movement for all units for the next 10 turns after declaring a War of Liberation. |
Flower of Scotland
Will never attack his neighboring civilizations unless they break a promise to him. Dislikes civilizations waging war on their neighbors, and likes those at peace with their neighbors.
|
Saladin |
Arabian |
Righteousness of the Faith | Ayyubid Dynasty |
Sejong[14] |
Korean |
Hangul
Upon completing the first technology from a new era, receives Culture equal to double the current Science output per turn. |
Neo-Confucianism |
Seondeok |
Korean |
Hwarang | Cheomseongdae |
Shaka |
Zulu |
Amabutho
May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Combat Strength. |
Horn, Chest, Loins
Forms as many Corps and Armies as possible, and likes those who do the same. Dislikes civilizations with few Corps and Armies. |
Simón Bolívar[13] |
Gran Colombian [13] |
Campaña Admirable
Entering a new era grants a Comandante General, a unique type of Great Person. |
Carabobo
Focuses on promoting his units by building many Encampments, and likes civilizations with many promoted units. Dislikes civilizations without an elite, highly-promoted army. |
Suleiman |
Ottoman |
Grand Vizier
Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor title with Gunpowder. |
Lawgiver |
Sundiata Keita[17] |
Malian |
Sogolon
Patronage of Great People costs 20% less Gold. Markets gain 2 slots for Great Works of Writing. Great Works of Writing grant +4 Gold and +2 Production. |
Lion of Mali |
Tamar |
Georgian |
Glory of the World, Kingdom and Faith
Gains Faith from combat victories equal to 50% of the Combat Strength of the defeated unit. Each Envoy sent to a city-state of Georgia's majority Religion counts as two Envoys. |
Narikala Fortress |
Teddy Roosevelt |
American |
Roosevelt Corollary
+5 Combat Strength for all units inside America's home continent. +1 Appeal to all tiles in cities with a National Park. Gains the Rough Rider unique unit with Rifling. |
Big Stick Policy |
Theodora[14] |
Byzantine |
Metanoia
Holy Sites provide Culture equal to their adjacency bonus. Farms provide a +1 Faith adjacency to Hippodromes and Holy Sites. |
New Rome |
Tokugawa[16] |
Japanese |
Bakuhan
International Trade Routes receive -25% yields and Tourism, but domestic Trade Routes gain +1 Culture, +1 Science, and +2 Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital gain +4 Amenities and, after researching Flight, +1 Tourism for every specialty district. International Trade Routes receive -25% yields and Tourism, but domestic Trade Routes gain +1 Culture, +1 Science, and +2 Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital are 100% loyal and, after researching Flight, gain +1 Tourism for every specialty district. |
Sakoku
Wants to stay safe from conquest. Dislikes those who have conquered other civilizations' Capitals. |
Tomyris |
Scythian |
Killer of Cyrus
+5 Combat Strength for all units when attacking wounded units. Units heal up to 30 hit points after killing an enemy unit. |
Backstab Averse
Likes civilizations who are her Declared Friends. Dislikes civilizations who backstab their former allies and declare Surprise Wars. |
Trajan |
Roman |
Trajan's Column
All founded cities start with a free building in the City Center. (A Monument if the game is started in the Ancient Era) |
Optimus Princeps
Tries to include as much territory as possible in his empire, and likes those who do the same. Dislikes civilizations with little territory. |
Victoria |
English |
Pax Britannica
Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gains the Redcoat unique unit with Military Science. The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the Redcoat unique unit with Military Science. |
Sun Never Sets
Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities. |
Wilfrid Laurier |
Canadian |
The Last Best West
Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less Gold to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 Production, and Camps and Farms receive +2 Food. |
Canadian Expeditionary Force
Participates in Emergencies and Competitions whenever possible, and likes civilizations who do the same. Dislikes those that ignore Emergencies and Competitions. |
Wilhelmina |
Dutch |
Radio Oranje
Domestic Trade Routes provide +2 Loyalty per turn for the starting city. +2 Culture for each Trade Route sent to or received from a foreign civilization. |
Billionaire
Tries to have as many Trade Routes as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending Trade Routes to her cities. |
Wu Zetian[18] |
Chinese |
Manual of Entrapment
Receives a free Spy with Defensive Tactics and Spies can be purchased with Faith. Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 100% of the Science, Faith and Culture that city produced that turn. |
Court Intrigue
Likes civilizations who pose no threat. Dislikes civilizations with strong military or ones with nearby cities. |
Yongle[18] |
Chinese |
Lijia
All cities gain access to three unique Lijia projects, which can either convert 50% of their Production into Food or Faith, or 100% of their Production into Gold. All cities gain access to three unique Lijia projects, which can either convert 50% of their Production into Food or Faith, or 100% of their Production into Gold. Cities with 10 or more Population gain +2 Gold, +1 Science and +1 Culture for every Population. |
Yinding |
- ↑ 1.0 1.1 Added in the Great Negotiators Pack.
- ↑ 2.0 2.1 2.2 2.3 Added in Persia and Macedon Civilization & Scenario Pack.
- ↑ 3.0 3.1 Added in Nubia Civilization & Scenario Pack.
- ↑ 4.0 4.1 4.2 4.3 Added in Byzantium & Gaul Pack.
- ↑ 5.0 5.1 5.2 Added in Vietnam & Kublai Khan Pack.
- ↑ Added in the Rulers of England Pack.
- ↑ 7.0 7.1 7.2 7.3 Added in Khmer and Indonesia Civilization & Scenario Pack.
- ↑ 8.0 8.1 Added in Babylon Pack.
- ↑ 9.0 9.1 Added in Poland Civilization & Scenario Pack.
- ↑ 10.0 10.1 Added in Portugal Pack.
- ↑ 11.0 11.1 11.2 Added in Australia Civilization & Scenario Pack.
- ↑ Added in the Julius Caesar Pack.
- ↑ 13.0 13.1 13.2 13.3 Added in Maya & Gran Colombia Pack.
- ↑ 14.0 14.1 14.2 Added in the Great Builders Pack.
- ↑ 15.0 15.1 Added in Ethiopia Pack.
- ↑ 16.0 16.1 Added in the Great Commanders Pack.
- ↑ 17.0 17.1 Added in the Rulers of the Sahara Pack.
- ↑ 18.0 18.1 Added in the Rulers of China Pack.
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Alternate personas[]
Personas are variations of existing leaders with new appearances, abilities, and agendas, depicting them at different points of their lives or emphasizing different aspects of their rule. When enabled, the leader's former model and abilities are repurposed as an alternate persona.
Persona | Civilization | Leader Ability | Leader Agenda |
---|---|---|---|
Catherine de Medici (Black Queen)[1] |
French |
Catherine's Flying Squadron
Gains +1 level of Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion. |
Black Queen
Gains as many Spies and as much Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities. |
Catherine de Medici (Magnificence)[1] |
French |
Catherine's Magnificences
+2 Culture for improved Luxury resources adjacent to a Theater Square or Château. Cities with a Theater Square gain the unique Court Festival project, which grants Culture and Tourism based on the number of Luxury resources France possesses. |
Sumptuous Finery
Tries to collect as many copies of Luxury resources as possible, and likes civilizations that trade Luxury resources to her. Dislikes those that do not trade Luxuries with her. |
Cleopatra (Egyptian)[2] |
Egyptian |
Mediterranean's Bride
International Trade Routes grant +4 Gold. Trade Routes sent to Egypt from other civilizations provide +2 Food for them and +2 Gold for Egypt. International Trade Routes grant +4 Gold. Trade Routes sent to Egypt from other civilizations provide +2 Food for them and +2 Gold for Egypt. +100% Alliance Points from trading with allies. |
Queen of the Nile
Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries. |
Cleopatra (Ptolemaic)[2] |
Egyptian |
Arrival of Hapi
+1 Food and Culture for resources on Floodplains. Owned Floodplains grant +1 Appeal to adjacent tiles, instead of the usual -1. |
Basilike Ge |
Harald Hardrada (Konge)[3] |
Norwegian |
Thunderbolt of the North
+50% Production toward naval melee units. Naval melee units gain the ability to perform coastal raids. Gains the Viking Longship unique unit with Sailing. +50% Production toward naval melee units. Naval melee units gain the ability to perform coastal raids. Pillaging and coastal raiding grant Science, in addition to Gold, for Mines, and Culture, in addition to Faith, for Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing. |
Last Viking King
Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies. |
Harald Hardrada (Varangian)[3] |
Norwegian |
Varangian Guard
Levying city-state units costs 75% less Gold. All units pay 2 less maintenance. +1 Influence point per turn from each Stave Church.
|
Harald's Saga
Likes civilizations that ally with city-states. Dislikes civilizations that ignore alliances with city-states. |
Qin Shi Huang (Mandate of Heaven)[4] |
Chinese |
The First Emperor
Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production cost for Ancient and Classical wonders. |
Wall of 10,000 Li
Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him. |
Qin Shi Huang (Unifier)[4] |
Chinese |
Thirty-Six Stratagems
All land melee units gain access to the unique Convert Barbarians action, which consumes the unit to transform all adjacent Barbarian units into Chinese units. |
Sihai
Wants all Barbarians following his side, and does not like civilizations that destroy Barbarian Outposts. Likes civilizations that leave Barbarian Outposts alone. |
Saladin (Sultan)[5] |
Arabian |
The Victorious
+100% Flanking and Support bonus to all Combat and Religious units. |
Sultan of Egypt and Syria
Likes civilizations who have founded a religion but not brought it to one of his cities. Dislikes those that bring him their religion. |
Saladin (Vizier)[5] |
Arabian |
Righteousness of the Faith | Ayyubid Dynasty |
Suleiman (Kanuni)[6] |
Ottoman |
Grand Vizier
Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor title with Gunpowder. |
Lawgiver |
Suleiman (Muhteşem)[6] |
Ottoman |
The Magnificent
+15% Science and Culture when in a Golden Age or Heroic Age. +4 Combat Strength when not in a Golden Age or Heroic Age against Civilizations who are also not in a Golden Age or Heroic Age. |
Golden Age of Suleiman
Likes civilizations that earn a Golden Age. Dislikes those in Dark Ages. |
Teddy Roosevelt (Bull Moose)[7] |
American |
Antiquities and Parks
Tiles with Breathtaking Appeal gain +2 Science when adjacent to a Natural Wonder or Mountain, and +2 Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park. |
The Bull Moose |
Teddy Roosevelt (Rough Rider)[7] |
American |
Roosevelt Corollary
+5 Combat Strength for all units inside America's home continent. Envoys sent to city-states that America has a Trade Route with count as two Envoys. Gains the Rough Rider unique unit with Rifling. |
Big Stick Policy |
Victoria (Age of Empire)[3] |
English |
Pax Britannica
Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gains the Redcoat unique unit with Military Science. The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the Redcoat unique unit with Military Science. |
Sun Never Sets
Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities. |
Victoria (Age of Steam)[3] |
English |
Age of Steam
+10% Production in cities for each Industrial Zone building in that city. +2 Production to all Strategic Resources. |
Industrial Revolution
Likes civilizations with high Production. Dislikes those with low Production. |
- ↑ 1.0 1.1 Added in the Catherine de Medici Persona Pack.
- ↑ 2.0 2.1 Added in the Rulers of the Sahara Pack.
- ↑ 3.0 3.1 3.2 3.3 Added in the Rulers of England Pack.
- ↑ 4.0 4.1 Added in the Rulers of China Pack.
- ↑ 5.0 5.1 Added in the Great Negotiators Pack.
- ↑ 6.0 6.1 Added in the Great Commanders Pack.
- ↑ 7.0 7.1 Added in the Teddy Roosevelt Persona Pack.
Gallery[]
See also[]
- Leaders in other games
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |