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Ethiopian [[City (Civ6)|cities]] founded on [[Hills (Civ6)|hills]] receive {{Science6}} and {{Culture6}} equal to 15% of their {{Faith6}} output. +4 {{Strength6}} Combat Strength for all [[Units (Civ6)|units]] when fighting on hills. |
Ethiopian [[City (Civ6)|cities]] founded on [[Hills (Civ6)|hills]] receive {{Science6}} and {{Culture6}} equal to 15% of their {{Faith6}} output. +4 {{Strength6}} Combat Strength for all [[Units (Civ6)|units]] when fighting on hills. |
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+ | Tries to settle [[City (Civ6)|cities]] on [[Hills (Civ6)|Hills]], and likes civilizations who avoid settling near Hills. Dislikes civilizations that settle around Hills. |
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Revision as of 16:24, 16 July 2020
Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things or successfully led their people through periods of adversity.
Each leader has both a unique ability (which gives him or her special bonuses and gameplay advantages) and an agenda (which affects how he or she plays the game and interacts with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units, buildings or tile improvements after researching specific technologies or civics.
In vanilla Civilization VI, there is one leader for each civilization (except the Greeks). The Rise and Fall expansion adds Chandragupta as an Indian leader, and the Gathering Storm expansion adds Eleanor of Aquitaine as an English and French leader. As of Gathering Storm, the total number of leaders in the game is 45. Civilization VI: New Frontier Pass will add 9 more, for a total of 54 leaders.
List of Leaders
Leader | Civilization | Leader Ability | Leader Agenda | |
---|---|---|---|---|
Alexander[1] |
Macedonian[1] |
To the World's End
Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gain the Hetairoi unique unit with Horseback Riding. |
Short Life of Glory
Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. Grievances Grievances against this leader decay at twice the usual rate. | |
Amanitore[2] |
Nubian[2] |
Kandake of Meroë
+20% Production towards districts, increasing to +40% Production if there's a Nubian Pyramid adjacent to the City Center. |
City Planner | |
Catherine de Medici |
French |
Catherine's Flying Squadron
Has an extra level of Diplomatic Visibility with every civilization she's met. Receives a free Spy (and extra Spy capacity) with Castles. All Spies start with a free promotion. |
Black Queen
Gains as many Spies and as much Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities. | |
Chandragupta |
Indian |
Arthashastra
Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 Movement Movement and +5 Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion. |
Maurya Empire
Dislikes civilizations that have cities close to his borders, and will try to conquer them. Likes civilizations that are not his neighbors. | |
Cleopatra |
Egyptian |
Mediterranean's Bride
International Trade Route Trade Routes grant +4 Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food for them and +2 Gold for Egypt. International Trade Route Trade Routes grant +4 Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food for them and +2 Gold for Egypt. +100% Alliance Points from trading with allies. |
Queen of the Nile
Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries. | |
Cyrus[1] |
Persian[1] |
Fall of Babylon
+2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit. +2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of Grievances Grievances and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit. |
Opportunist
Will often declare Surprise Wars, and likes civilizations that do the same. Dislikes civilizations that don't declare Surprise Wars. | |
Dido |
Phoenician |
Founder of Carthage
Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital capital to that city. Gains +1 Trade Route Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production towards districts in the city with the Government Plaza. |
Sicilian Wars | |
Eleanor of Aquitaine |
English French |
Court of Love
Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City. |
Angevin Empire
Builds up the Population of her cities, and likes those whose nearby cities also have a high Population. Dislikes civilizations whose nearby cities have low Population. | |
Frederick Barbarossa |
German |
Holy Roman Emperor
Gain an additional Military policy slot in all Governments. +7 Combat Strength for all units when fighting city-states and their units. |
Iron Crown
Will try to conquer as many city-states as possible, and likes those who do not associate with them. Dislikes Suzerains of city-states, or civilizations that have conquered city-states. | |
Gandhi |
Indian |
Satyagraha
+5 Faith for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi. |
Peacekeeper
Never declares wars for which he can be branded a warmonger, and likes peaceful civilizations. Heavily dislikes warmongers. | |
Genghis Khan |
Mongolian |
Mongol Horde | Horse Lord
Builds a strong cavalry force, and likes civilizations that don't compete in cavalry. Dislikes those who rival him in cavalry strength. | |
Gilgamesh |
Sumerian |
Adventures of Enkidu
May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other. May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other. Earn Alliance Points per-turn if both civilizations are at war with the same foe. |
Ally of Enkidu
Is easy to befriend, and likes civilizations who are his Declared Friends. Dislikes anyone denouncing or attacking his friends. | |
Gitarja[3] |
Indonesian[3] |
Exalted Goddess of the Three Worlds
May purchase naval units with Faith. Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 Faith. |
Archipelagic State
Likes civilizations that avoid having cities on small landmasses. Dislikes those who have numerous cities on such islands. | |
Gorgo |
Greek |
Thermopylae
Killing a unit provides Culture equal to 50% of its Combat Strength. |
With Your Shield Or On It
Never gives up anything in a peace deal, and likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have never gone to war. Grievances Grievances against this leader decay at twice the usual rate. | |
Harald Hardrada |
Norwegian |
Thunderbolt of the North
+50% Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gain the Viking Longship unique unit with Sailing. +50% Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gain the Viking Longship unique unit with Sailing. Receive Science in addition to Gold when pillaging and coastal raiding Mines and Culture in addition to Faith when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps. |
Last Viking King
Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies. | |
Hojo Tokimune |
Japanese |
Divine Wind
+5 Combat Strength for land units in Coastal tiles and naval units in Coast tiles. +100% Production towards Encampment, Holy Site and Theater Square districts. +5 Combat Strength for land units in Coastal tiles and naval units in Coast tiles. +100% Production towards Encampment, Holy Site and Theater Square districts. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan. |
Bushido | |
Jadwiga[4] |
Polish[4] |
Lithuanian Union | Saint | |
Jayavarman VII[3] |
Khmer[3] |
Monasteries of the King
+2 Food and +1 Housing Housing from Holy Sites adjacent to a river. Building a Holy Site triggers a Culture Bomb, claiming surrounding tiles. |
An End to Suffering
Likes civilizations with many Holy Sites and a high average city Population. Dislikes civilizations lacking in either of these areas. | |
John Curtin[5] |
Australian[5] |
Citadel of Civilization
+100% Production if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns. +100% Production if they have either received a declaration of war or liberated a city in the past 10 turns. |
Perpetually on Guard
Forms Defensive Pacts with friends and likes civilizations that liberate cities. Dislikes civilizations that are occupying enemy cities. | |
Kristina |
Swedish |
Minerva of the North
Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza. |
Bibliophile
Tries to collect as many Great Works as possible, and likes those who leave them to her. Dislikes civilizations with many Great Works. | |
Kupe |
Māori |
Kupe's Voyage | Kaitiakitanga
Tries to avoid contributing to climate change by not removing features, planting Woods, and founding National Parks, and likes those who do the same. Dislikes civilizations that show little concern for the environment. | |
Lady Six Sky[6] |
Mayan[6] |
Ix Mutal Ajaw | Solitary
Keeps her cities clustered around her Capital, and likes civilizations who settle far away from her. Dislikes those who encroach upon her borders with cities or troops. | |
Lautaro |
Mapuche |
Swift Hawk | Spirit of Tucapel
Tries to maintain his cities loyal, and likes civilizations who do the same. Dislikes those that fail to maintain the loyalty of their people. | |
Mansa Musa |
Mali |
Sahel Merchants
International Trade Routes gain +1 Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 Trade Route capacity. |
Lord of the Mines | |
Matthias Corvinus |
Hungarian |
Raven King
Levied city-state units receive +2 Movement Movement and +5 Combat Strength, and can be upgraded at a 75% discount in Gold or resources. Levying troops from a city-state grants 2 Envoy Envoys with that city-state. Gain the Black Army unique unit with Castles. |
Raven Banner
Will often levy troops from city-states, and likes those who do the same. Dislikes civilizations that shun use of these mercenaries. | |
Menelik II |
Ethiopia |
Council of Ministers | Ethiopian Highlands | |
Montezuma |
Aztec |
Gifts for the Tlatoani
Improved Luxury resources provide an Amenities Amenity to 2 extra cities. Military units receive +1 Combat Strength for each different improved Luxury resource in Aztec territory. |
Tlatoani
Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes those with Luxury resources he doesn't have. | |
Mvemba a Nzinga |
Kongolese |
Religious Convert
Can't build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo's majority religion, not just the Follower beliefs. Building a Mbanza or Theater Square grants a free Apostle of the city's majority religion. |
Enthusiastic Disciple
Likes civilizations that bring religion to the Kongo. Dislikes those who have founded a religion but not spread it to a Kongolese city. | |
Pachacuti |
Incan |
Qhapaq Nañ
Domestic Trade Route Trade Routes gain +1 Food for every Mountain tile in the origin city. Gain the Qhapaq Ñan unique improvement with Foreign Trade. |
Sapa Inca
Tries to settle near Mountains, and likes those who leave those areas to him. Dislikes civilizations that also settle near Mountains. | |
Pedro II |
Brazilian |
Magnanimous
Recruiting or patronizing a Great Person Great Person refunds 20% of their point cost. |
Patron of the Arts
Will recruit as many Great Person Great People as possible, and likes civilizations that do not compete for Great Person Great People. Dislikes civilizations who take Great Person Great People from him. | |
Pericles |
Greek |
Surrounded by Glory
+5% Culture per city-state Greece has Suzerainty over. |
Delian League
Likes civilizations that don't compete for city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance. | |
Peter |
Russian |
The Grand Embassy
Trade Route Trade Routes to more advanced civilizations grant Russia +1 Science for every three technologies that civilization is ahead of them, and +1 Culture for every three civics. |
Westernizer
Likes those that are ahead in civics and technologies. Dislikes backwards civilizations that are behind in civics and technologies. | |
Philip II |
Spanish |
El Escorial
+4 Combat Strength for all units when fighting civilizations following a different Religion. Inquisitors have one extra use of their Remove Heresy ability. +4 Combat Strength for all units when fighting civilizations following a different Religion. Inquisitors have one extra use of their Remove Heresy ability. Inquisitors eliminate 100% of the presence of other Religions. |
Counter Reformer
Likes civilizations who follow the same Religion as him, and wants his cities to all follow the same Religion. Dislikes those who spread their Religion into his empire. | |
Poundmaker |
Cree |
Favorable Terms | Iron Confederacy
Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that don't establish Alliances. | |
Qin Shi Huang |
Chinese |
The First Emperor
Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production cost for Ancient and Classical wonders. Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production cost for Ancient and Classical wonders. Unlocks Canals with Masonry instead of Steam Power. |
Wall of 10,000 Li
Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him. | |
Robert the Bruce |
Scottish |
Bannockburn
Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production and +2 Movement Movement for all units for the next 10 turns after declaring a War of Liberation. |
Flower of Scotland
Will never attack his neighboring civilizations unless they break a promise to him, and dislikes anyone waging war on them. Likes civilizations not at war with his neighbors. | |
Saladin |
Arabian |
Righteousness of the Faith | Ayyubid Dynasty | |
Seondeok |
Korean |
Hwarang | Cheomseongdae | |
Shaka |
Zulu |
Amabutho
May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Combat Strength. |
Horn, Chest, Loins
Forms as many Corps and Armies as possible, and likes those who do the same. Dislikes civilizations with few Corps and Armies. | |
Simón Bolívar[6] |
Gran Colombian[6] |
Campaña Admirable
Entering a new era grants a Comandante General, a unique type of Great Person Great Person. |
Carabobo
Focuses on promoting his units by building many Encampments, and likes civilizations with many promoted units. Dislikes civilizations without an elite, highly-promoted army. | |
Suleiman |
Ottoman |
Grand Vizier
Has access to a unique Governor, Ibrahim, the Grand Vizier. Gain the Janissary unique unit with Gunpowder. |
Lawgiver | |
Tamar |
Georgian |
Glory of the World, Kingdom and Faith
+100% Faith for the next 10 turns after declaring a Protectorate War. Each Envoy Envoy sent to a city-state of Georgia's majority Religion counts as two Envoy Envoys. |
Narikala Fortress | |
Teddy Roosevelt |
American |
Roosevelt Corollary
+5 Combat Strength for all units inside America's home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider unique unit with Rifling. |
Big Stick Policy | |
Tomyris |
Scythian |
Killer of Cyrus
+5 Combat Strength for all units when attacking wounded units. Units heal up to 30 hit points after killing an enemy unit. |
Backstab Averse
Likes civilizations who are her Declared Friends. Dislikes civilizations who backstab their former allies and declare Surprise Wars. | |
Trajan |
Roman |
Trajan's Column
All founded cities start with a free building in the City Center. (A Monument if the game is started in the Ancient Era) |
Optimus Princeps
Tries to include as much territory as possible in his empire, and likes those who do the same. Dislikes civilizations with little territory. | |
Victoria |
English |
Pax Britannica
Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gain the Redcoat unique unit with Military Science. The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Route Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit in that city. Gain the Redcoat unique unit with Military Science. |
Sun Never Sets
Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities. | |
Wilfrid Laurier |
Canadian |
The Last Best West
Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Purchasing Snow, Snow Hills, Tundra Hills, and Tundra tiles is 50% cheaper. On Snow, Snow Hills, Tundra Hills, and Tundra tiles, +100% extraction rate of accumulated resources, Mines and Lumber Mills receive +1 extra Production and Camps receive +1 extra Food. |
Canadian Expeditionary Force
Participates in Emergencies and Competitions whenever possible, and likes civilizations who do the same. Dislikes those that ignore Emergencies and Competitions. | |
Wilhelmina |
Dutch |
Radio Oranje
Domestic Trade Route Trade Routes provide +1 Loyalty per turn for the starting city. Trade Route Trade Routes sent to or received from a foreign civilization grant +1 Culture to the Netherlands. |
Billionaire
Tries to have as many Trade Route Trade Routes as possible, and likes civilizations that Trade Route trade with her cities. Dislikes those who refrain from sending Trade Route Trade Routes to her cities. |
- ↑ 1.0 1.1 1.2 1.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
- ↑ 2.0 2.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
- ↑ 3.0 3.1 3.2 3.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
- ↑ 4.0 4.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
- ↑ 5.0 5.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
- ↑ 6.0 6.1 6.2 6.3 Added in Maya & Gran Colombia Pack (21 May 2020).
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Gallery
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |