Civilization Wiki
m (→‎List of Leaders: replaced: {{Grievances6}} → {{GrievancesIcon6}} (2), {{Grievance6}} → {{GrievancesIcon6}})
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Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. {{GS}}
 
Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. {{GS}}
{{Grievances6}} Grievances against this leader decay at twice the usual rate.
+
{{GrievancesIcon6}} Grievances against this leader decay at twice the usual rate.
 
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+20% {{Production6}} towards [[District (Civ6)|districts]], increasing to +40% {{Production6}} if there's a [[Nubian Pyramid (Civ6)|Nubian Pyramid]] adjacent to the [[City Center (Civ6)|City Center]].
+
+20% {{Production6}} towards {{District6}}s, increasing to +40% {{Production6}} if there's a [[Nubian Pyramid (Civ6)|Nubian Pyramid]] adjacent to the [[City Center (Civ6)|City Center]].
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''City Planner'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''City Planner'''
   
 
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Tries to keep the maximum number of [[District (Civ6)|districts]] in each [[City (Civ6)|city]], and likes those that do the same. Dislikes civilizations that don't build as many districts as possible in their cities.
+
Tries to keep the maximum number of {{District6}}s in each [[City (Civ6)|city]], and likes those that do the same. Dislikes civilizations that don't build as many districts as possible in their cities.
 
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Can declare a [[Casus Belli (Civ6)#War of Territorial Expansion|War of Territorial Expansion]] with [[Military Training (Civ6)|Military Training]], instead of [[Mobilization (Civ6)|Mobilization]]. +2 {{Moves6}} Movement and +5 {{Strength6}} Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.
+
Can declare a [[Casus Belli (Civ6)#War of Territorial Expansion|War of Territorial Expansion]] with [[Military Training (Civ6)|Military Training]], instead of [[Mobilization (Civ6)|Mobilization]]. +2 {{MovesIcon6}} Movement and +5 {{Strength6}} Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Maurya Empire'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Maurya Empire'''
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International {{TradeRoute6}} Trade Routes grant +4 {{Gold6}}. {{TradeRoute6}} Trade Routes sent to Egypt from other {{Link6|civilizations}} provide +2 {{Food6}} for them and +2 {{Gold6}} for Egypt.
+
International {{TradeRouteIcon6}} Trade Routes grant +4 {{Gold6}}. {{TradeRouteIcon6}} Trade Routes sent to Egypt from other {{Link6|civilizations}} provide +2 {{Food6}} for them and +2 {{Gold6}} for Egypt.
   
{{R&F}} International {{TradeRoute6}} Trade Routes grant +4 {{Gold6}}. {{TradeRoute6}} Trade Routes sent to Egypt from other {{Link6|civilizations}} provide +2 {{Food6}} for them and +2 {{Gold6}} for Egypt. +100% [[Diplomacy (Civ6)#Alliance|Alliance Points]] from trading with allies.
+
{{R&F}} International {{TradeRouteIcon6}} Trade Routes grant +4 {{Gold6}}. {{TradeRouteIcon6}} Trade Routes sent to Egypt from other {{Link6|civilizations}} provide +2 {{Food6}} for them and +2 {{Gold6}} for Egypt. +100% [[Diplomacy (Civ6)#Alliance|Alliance Points]] from trading with allies.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Queen of the Nile'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Queen of the Nile'''
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+2 {{Moves6}} Movement for all [[Units (Civ6)|units]] for the next 10 turns after declaring a [[Casus Belli (Civ6)#Surprise War|Surprise War]]. Surprise Wars count as [[Casus Belli (Civ6)#Formal War|Formal Wars]] for the purposes of [[Warmongering (Civ6)|warmongering]] penalties and [[War weariness (Civ6)|war weariness]]. Occupied [[City (Civ6)|cities]] have no penalties to their yields.
+
+2 {{MovesIcon6}} Movement for all [[Units (Civ6)|units]] for the next 10 turns after declaring a [[Casus Belli (Civ6)#Surprise War|Surprise War]]. Surprise Wars count as [[Casus Belli (Civ6)#Formal War|Formal Wars]] for the purposes of [[Warmongering (Civ6)|warmongering]] penalties and [[War weariness (Civ6)|war weariness]]. Occupied [[City (Civ6)|cities]] have no penalties to their yields.
   
{{R&F}} +2 {{Moves6}} Movement for all [[Units (Civ6)|units]] for the next 10 turns after declaring a [[Casus Belli (Civ6)#Surprise War|Surprise War]]. Surprise Wars count as [[Casus Belli (Civ6)#Formal War|Formal Wars]] for the purposes of [[Warmongering (Civ6)|warmongering]] penalties and [[War weariness (Civ6)|war weariness]]. Occupied [[City (Civ6)|cities]] have no penalties to their yields. +5 [[Loyalty (Civ6)|Loyalty]] per turn in occupied cities with a garrisoned unit.
+
{{R&F}} +2 {{MovesIcon6}} Movement for all [[Units (Civ6)|units]] for the next 10 turns after declaring a [[Casus Belli (Civ6)#Surprise War|Surprise War]]. Surprise Wars count as [[Casus Belli (Civ6)#Formal War|Formal Wars]] for the purposes of [[Warmongering (Civ6)|warmongering]] penalties and [[War weariness (Civ6)|war weariness]]. Occupied [[City (Civ6)|cities]] have no penalties to their yields. +5 [[Loyalty (Civ6)|Loyalty]] per turn in occupied cities with a garrisoned unit.
   
{{GS}} +2 {{Moves6}} Movement for all [[Units (Civ6)|units]] for the next 10 turns after declaring a [[Casus Belli (Civ6)#Surprise War|Surprise War]]. Declaring a Surprise War only counts as a Formal War for the purpose of {{Grievance6}} Grievances and [[War weariness (Civ6)|war weariness]]. Occupied [[City (Civ6)|cities]] have no penalties to their yields. +5 [[Loyalty (Civ6)|Loyalty]] per turn in occupied cities with a garrisoned unit.
+
{{GS}} +2 {{MovesIcon6}} Movement for all [[Units (Civ6)|units]] for the next 10 turns after declaring a [[Casus Belli (Civ6)#Surprise War|Surprise War]]. Declaring a Surprise War only counts as a Formal War for the purpose of {{GrievancesIcon6}} Grievances and [[War weariness (Civ6)|war weariness]]. Occupied [[City (Civ6)|cities]] have no penalties to their yields. +5 [[Loyalty (Civ6)|Loyalty]] per turn in occupied cities with a garrisoned unit.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Opportunist'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Opportunist'''
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[[City (Civ6)|Cities]] with a [[Cothon (Civ6)|Cothon]] gain the unique [[Move Capital (Civ6)|Move Capital]] [[Project (Civ6)|project]], which moves the Phoenician {{Capital6}} [[Capital (Civ6)|capital]] to that city. Gains +1 {{TradeRoute6}} Trade Route capacity after building the [[Government Plaza (Civ6)|Government Plaza]] or any Government Plaza [[Buildings (Civ6)|building]]. +50% {{Production6}} towards [[District (Civ6)|districts]] in the city with the Government Plaza.
+
[[City (Civ6)|Cities]] with a [[Cothon (Civ6)|Cothon]] gain the unique [[Move Capital (Civ6)|Move Capital]] [[Project (Civ6)|project]], which moves the Phoenician {{Capital6}} [[Capital (Civ6)|capital]] to that city. Gains +1 {{TradeRouteIcon6}} Trade Route capacity after building the [[Government Plaza (Civ6)|Government Plaza]] or any Government Plaza [[Buildings (Civ6)|building]]. +50% {{Production6}} towards {{District6}}s in the city with the Government Plaza.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sicilian Wars'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sicilian Wars'''
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Never gives up anything in a peace deal, and likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have never gone to war. {{GS}}
 
Never gives up anything in a peace deal, and likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have never gone to war. {{GS}}
{{Grievances6}} Grievances against this leader decay at twice the usual rate.
+
{{GrievancesIcon6}} Grievances against this leader decay at twice the usual rate.
 
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+50% {{Production6}} toward [[Units (Civ6)#Naval Melee|naval melee units]]. All [[Naval unit (Civ6)|naval]] melee units gain the ability to perform Coastal Raids. Gain the [[Viking Longship (Civ6)|Viking Longship]] unique unit with [[Sailing (Civ6)|Sailing]].
 
+50% {{Production6}} toward [[Units (Civ6)#Naval Melee|naval melee units]]. All [[Naval unit (Civ6)|naval]] melee units gain the ability to perform Coastal Raids. Gain the [[Viking Longship (Civ6)|Viking Longship]] unique unit with [[Sailing (Civ6)|Sailing]].
   
{{GS}} +50% {{Production6}} toward [[Units (Civ6)#Naval Melee|naval melee units]]. All [[Naval unit (Civ6)|naval]] melee units gain the ability to perform Coastal Raids. Gain the [[Viking Longship (Civ6)|Viking Longship]] unique unit with [[Sailing (Civ6)|Sailing]]. Receive {{Science6}} in addition to {{Gold6}} when pillaging and coastal raiding [[Mine (Civ6)|Mines]] and {{Culture6}} in addition to {{Faith6}} when pillaging and coastal raiding [[Quarry (Civ6)|Quarries]], [[Pasture (Civ6)|Pastures]], [[Plantation (Civ6)|Plantations]], and [[Camp (Civ6)|Camps]].
+
{{GS}} +50% {{Production6}} toward [[Units (Civ6)#Naval Melee|naval melee units]]. All [[Naval unit (Civ6)|naval]] melee units gain the ability to perform Coastal Raids. Receive {{Science6}} in addition to {{Gold6}} when pillaging and coastal raiding [[Mine (Civ6)|Mines]] and {{Culture6}} in addition to {{Faith6}} when pillaging and coastal raiding [[Quarry (Civ6)|Quarries]], [[Pasture (Civ6)|Pastures]], [[Plantation (Civ6)|Plantations]], and [[Camp (Civ6)|Camps]]. Gain the [[Viking Longship (Civ6)|Viking Longship]] unique unit with [[Sailing (Civ6)|Sailing]].
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Last Viking King'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Last Viking King'''
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Taking territory from a foreign city with a Culture Bomb converts it to Poland's [[Religion (Civ6)|religion]]. {{RelicIcon6}} [[Great Work (Civ6)#Relics|Relics]] provide +4 {{Gold6}}, +2 {{Culture6}} and +2 {{Faith6}}. [[Holy Site (Civ6)|Holy Sites]] receive a +1 adjacency bonus from districts, instead of +0.5.
+
Taking territory from a foreign city with a Culture Bomb converts it to Poland's [[Religion (Civ6)|religion]]. {{RelicIcon6}} [[Great Work (Civ6)#Relics|Relics]] grant +4 {{Gold6}}, +2 {{Culture6}} and +2 {{Faith6}}. [[Holy Site (Civ6)|Holy Sites]] receive a +1 adjacency bonus from districts, instead of +0.5.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Saint'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Saint'''
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+2 {{Food6}} and +1 {{Housing6}} Housing from [[Holy Site (Civ6)|Holy Sites]] adjacent to a [[River (Civ6)|river]]. Building a Holy Site triggers a [[Culture Bomb (Civ6)|Culture Bomb]], claiming surrounding [[Tile (Civ6)|tiles]].
+
+2 {{Food6}} and +1 {{HousingIcon6}} Housing from [[Holy Site (Civ6)|Holy Sites]] adjacent to a [[River (Civ6)|river]]. Building a Holy Site triggers a [[Culture Bomb (Civ6)|Culture Bomb]], claiming surrounding [[Tile (Civ6)|tiles]].
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''An End to Suffering'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''An End to Suffering'''
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Starts the game in the [[Ocean (Civ6)|Ocean]]. +2 {{Science6}} and +2 {{Culture6}} per turn before the first [[City (Civ6)|city]] is settled. Their first settled city receives a free [[Builder (Civ6)|Builder]] and +1 {{Citizen6}} Population. The [[Palace (Civ6)|Palace]] grants +3 {{Housing6}} Housing and +1 {{Amenities6}} Amenity.
+
Starts the game in the [[Ocean (Civ6)|Ocean]]. +2 {{Science6}} and +2 {{Culture6}} per turn before the first [[City (Civ6)|city]] is settled. Their first settled city receives a free [[Builder (Civ6)|Builder]] and +1 {{Citizen6}} Population. The [[Palace (Civ6)|Palace]] grants +3 {{HousingIcon6}} Housing and +1 {{AmenitiesIcon6}} Amenity.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Kaitiakitanga'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Kaitiakitanga'''
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[[Suzerain (Civ6)|Levied]] [[City-state (Civ6)|city-state]] [[Units (Civ6)|units]] receive +2 {{Moves6}} Movement and +5 {{Strength6}} Combat Strength, and can be upgraded at a 75% discount in {{Gold6}} or {{Link6|resources}}. Levying troops from a city-state grants 2 {{Envoy6}} Envoys with that city-state. Gain the {{Link6|Black Army}} {{Link6|unique unit}} with {{Link6|Castles}}.
+
[[Suzerain (Civ6)|Levied]] [[City-state (Civ6)|city-state]] [[Units (Civ6)|units]] receive +2 {{MovesIcon6}} Movement and +5 {{Strength6}} Combat Strength, and can be upgraded at a 75% discount in {{Gold6}} or {{Link6|resources}}. Levying troops from a city-state grants 2 {{EnvoyIcon6}} Envoys with that city-state. Gain the {{Link6|Black Army}} {{Link6|unique unit}} with {{Link6|Castles}}.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Raven Banner'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Raven Banner'''
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Improved [[Resources (Civ6)#Luxury Resources|Luxury resources]] provide an {{Amenities6}} Amenity to 2 extra [[City (Civ6)|cities]]. Military [[Units (Civ6)|units]] receive +1 {{Strength6}} Combat Strength for each different improved Luxury resource in Aztec territory.
+
Improved [[Resources (Civ6)#Luxury Resources|Luxury resources]] provide an {{AmenitiesIcon6}} Amenity to 2 extra [[City (Civ6)|cities]]. Military [[Units (Civ6)|units]] receive +1 {{Strength6}} Combat Strength for each different improved Luxury resource in Aztec territory.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Tlatoani'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Tlatoani'''
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Domestic {{TradeRoute6}} Trade Routes gain +1 {{Food6}} for every [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tile]] in the origin [[City (Civ6)|city]]. Gain the [[Qhapaq Ñan (Civ6)|Qhapaq Ñan]] [[Tile improvement (Civ6)|unique improvement]] with [[Foreign Trade (Civ6)|Foreign Trade]].
+
Domestic {{TradeRouteIcon6}} Trade Routes gain +1 {{Food6}} for every [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tile]] in the origin [[City (Civ6)|city]]. Gain the [[Qhapaq Ñan (Civ6)|Qhapaq Ñan]] [[Tile improvement (Civ6)|unique improvement]] with [[Foreign Trade (Civ6)|Foreign Trade]].
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sapa Inca'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sapa Inca'''
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Recruiting or patronizing a {{GreatPerson6}} Great Person refunds 20% of their point cost.
+
Recruiting or patronizing a {{GreatPersonIcon6}} Great Person refunds 20% of their point cost.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Patron of the Arts'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Patron of the Arts'''
   
 
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<div class="mw-collapsible-content">
Will recruit as many {{GreatPerson6}} Great People as possible, and likes civilizations that do not compete for {{GreatPerson6}} Great People. Dislikes civilizations who take {{GreatPerson6}} Great People from him.
+
Will recruit as many {{GreatPersonIcon6}} Great People as possible, and likes civilizations that do not compete for {{GreatPersonIcon6}} Great People. Dislikes civilizations who take {{GreatPersonIcon6}} Great People from him.
 
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{{TradeRoute6}} [[Trade Route (Civ6)|Trade Routes]] to more advanced civilizations grant Russia +1 {{Science6}} for every three [[Technologies (Civ6)|technologies]] that civilization is ahead of them, and +1 {{Culture6}} for every three [[Civics (Civ6)|civics]].
+
{{TradeRouteIcon6}} [[Trade Route (Civ6)|Trade Routes]] to more advanced civilizations grant Russia +1 {{Science6}} for every three [[Technologies (Civ6)|technologies]] that civilization is ahead of them, and +1 {{Culture6}} for every three [[Civics (Civ6)|civics]].
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Westernizer'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Westernizer'''
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All [[Diplomacy (Civ6)#Alliance|Alliance]] types provide Shared Visibility. {{TradeRoute6}} Trade Routes grant +1 {{Food6}} in the sending [[City (Civ6)|city]] and +1 {{Gold6}} in the receiving city per [[Camp (Civ6)|Camp]] or [[Pasture (Civ6)|Pasture]] in the receiving city.
+
All [[Diplomacy (Civ6)#Alliance|Alliance]] types provide Shared Visibility. {{TradeRouteIcon6}} Trade Routes grant +1 {{Food6}} in the sending [[City (Civ6)|city]] and +1 {{Gold6}} in the receiving city per [[Camp (Civ6)|Camp]] or [[Pasture (Civ6)|Pasture]] in the receiving city.
 
</div>
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Iron Confederacy'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Iron Confederacy'''
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Can declare a [[Casus Belli (Civ6)#Liberation War|War of Liberation]] with [[Defensive Tactics (Civ6)|Defensive Tactics]], instead of [[Diplomatic Service (Civ6)|Diplomatic Service]]. +100% {{Production6}} and +2 {{Moves6}} Movement for all units for the next 10 turns after declaring a War of Liberation.
+
Can declare a [[Casus Belli (Civ6)#Liberation War|War of Liberation]] with [[Defensive Tactics (Civ6)|Defensive Tactics]], instead of [[Diplomatic Service (Civ6)|Diplomatic Service]]. +100% {{Production6}} and +2 {{MovesIcon6}} Movement for all units for the next 10 turns after declaring a War of Liberation.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Flower of Scotland'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Flower of Scotland'''
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Entering a new [[Era (Civ6)|era]] grants a [[Comandante General (Civ6)|Comandante General]], a unique type of {{GreatPerson6}} Great Person.
+
Entering a new [[Era (Civ6)|era]] grants a [[Comandante General (Civ6)|Comandante General]], a unique type of {{GreatPersonIcon6}} Great Person.
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Carabobo'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Carabobo'''
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+100% {{Faith6}} for the next 10 turns after declaring a [[Casus Belli (Civ6)#Protectorate War|Protectorate War]]. Each {{Envoy6}} Envoy sent to a [[City-state (Civ6)|city-state]] of Georgia's majority [[Religion (Civ6)|Religion]] counts as two {{Envoy6}} Envoys.
+
+100% {{Faith6}} for the next 10 turns after declaring a [[Casus Belli (Civ6)#Protectorate War|Protectorate War]]. Each {{EnvoyIcon6}} Envoy sent to a [[City-state (Civ6)|city-state]] of Georgia's majority [[Religion (Civ6)|Religion]] counts as two {{EnvoyIcon6}} Envoys.
 
</div>
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Narikala Fortress'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Narikala Fortress'''
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+5 {{Strength6}} Combat Strength for all units inside America's home [[Continent (Civ6)|continent]]. +1 [[Appeal (Civ6)|Appeal]] to all tiles in a city with a [[National Park (Civ6)|National Park]]. Gain the [[Rough Rider (Civ6)|Rough Rider]] unique unit with [[Rifling (Civ6)|Rifling]].
+
+5 {{Strength6}} Combat Strength for all [[Units (Civ6)|units]] inside America's home [[Continent (Civ6)|continent]]. +1 [[Appeal (Civ6)|Appeal]] to all tiles in {{Link6|cities}} with a [[National Park (Civ6)|National Park]]. Gain the [[Rough Rider (Civ6)|Rough Rider]] unique unit with [[Rifling (Civ6)|Rifling]].
 
</div>
 
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Big Stick Policy'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Big Stick Policy'''
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Founding a [[City (Civ6)|city]] or building a [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]] outside of England's home {{Link6|continent}} grants a free melee unit in that city. Gain the {{Link6|Redcoat}} unique unit with {{Link6|Military Science}}.
 
Founding a [[City (Civ6)|city]] or building a [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]] outside of England's home {{Link6|continent}} grants a free melee unit in that city. Gain the {{Link6|Redcoat}} unique unit with {{Link6|Military Science}}.
   
{{GS}} The first [[City (Civ6)|city]] founded on each continent other than England's home {{Link6|continent}} grants a free melee unit in that city and +1 {{TradeRoute6}} Trade Route capacity. Building a [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]] grants a free naval unit in that city. Gain the {{Link6|Redcoat}} unique unit with {{Link6|Military Science}}.
+
{{GS}} The first [[City (Civ6)|city]] founded on each continent other than England's home {{Link6|continent}} grants a free melee unit in that city and +1 {{TradeRouteIcon6}} Trade Route capacity. Building a [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]] grants a free naval unit in that city. Gain the {{Link6|Redcoat}} unique unit with {{Link6|Military Science}}.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sun Never Sets'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sun Never Sets'''
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Domestic {{TradeRoute6}} Trade Routes provide +1 [[Loyalty (Civ6)|Loyalty]] per turn for the starting city. {{TradeRoute6}} Trade Routes sent to or received from a foreign civilization grant +1 {{Culture6}} to the Netherlands.
+
Domestic {{TradeRouteIcon6}} Trade Routes provide +1 [[Loyalty (Civ6)|Loyalty]] per turn for the starting city. {{TradeRouteIcon6}} Trade Routes sent to or received from a foreign civilization grant +1 {{Culture6}} to the Netherlands.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Billionaire'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Billionaire'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Tries to have as many {{TradeRoute6}} Trade Routes as possible, and likes civilizations that {{TradeRoute6}} trade with her [[City (Civ6)|cities]]. Dislikes those who refrain from sending {{TradeRoute6}} Trade Routes to her cities.
+
Tries to have as many {{TradeRouteIcon6}} Trade Routes as possible, and likes civilizations that {{TradeRouteIcon6}} trade with her [[City (Civ6)|cities]]. Dislikes those who refrain from sending {{TradeRouteIcon6}} Trade Routes to her cities.
 
</div>
 
</div>
 
|}
 
|}
   
 
== Alternate personas ==
 
== Alternate personas ==
Additionally, on 23 July 2020, the [[Persona Packs (Civ6)|Persona Packs]] were introduced, providing alternative appearances and new abilities for two existing leaders: [[Teddy Roosevelt (Civ6)|Teddy Roosevelt]] and [[Catherine de Medici (Civ6)|Catherine de Medici]]. If the Persona Packs are not enabled, Teddy and Catherine remain identical to their standard game versions.
+
Additionally, on 23 July 2020, the [[Persona Packs (Civ6)|Persona Packs]] were introduced, providing alternative appearances and new abilities for two existing leaders: [[Teddy Roosevelt (Civ6)|Teddy Roosevelt]] and [[Catherine de Medici (Civ6)|Catherine de Medici]].
   
When the Persona Packs are enabled, their former models were repurposed as two alternate personas: '''Bull Moose''' for Teddy Roosevelt and '''Black Queen''' for Catherine de Medici. Teddy Roosevelt's standard game version's abilities and agenda were partially transferred to his new persona, with Bull Moose Teddy gaining new ones, while Black Queen Catherine is identical to her standard game version in terms of ability and agenda.
+
When the Persona Packs are enabled, their former models are repurposed as two alternate personas: '''Bull Moose''' for Teddy Roosevelt and '''Black Queen''' for Catherine de Medici. Teddy Roosevelt's standard game version's abilities and agenda were partially transferred to his new persona, with Bull Moose Teddy gaining new ones, while Black Queen Catherine is identical to her standard game version in terms of ability and agenda.
 
{| class="article-table"
 
{| class="article-table"
 
!Persona
 
!Persona
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!Leader Agenda
 
!Leader Agenda
 
|-
 
|-
| style="text-align:center" |{{SurePageIconLineBreak6|Catherine de Medici}} (Black Queen)
+
| style="text-align:center" |{{SurePageIconLineBreak6|Catherine de Medici (Black Queen)}}
 
| style="text-align:center" |{{SurePageIconLineBreak6|French}}
 
| style="text-align:center" |{{SurePageIconLineBreak6|French}}
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Catherine's Flying Squadron'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Catherine's Flying Squadron'''
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Improved [[Luxury resources (Civ6)|Luxury resources]] adjacent to [[Theater Square (Civ6)|Theater Square]] [[Districts (Civ6)|districts]] or [[Chateaux (Civ6)|Châteaux]] receive +2 {{Culture6}}. May initiate the [[Court Festival (Civ6)|Court Festival]] [[Project (Civ6)|project]] in any city with a Theater Square district.
+
+2 {{Culture6}} for improved [[List of resources in Civ6#Luxury|Luxury resources]] adjacent to a [[Theater Square (Civ6)|Theater Square]] or [[Château (Civ6)|Château]]. Cities with a Theater Square gain the unique [[Court Festival (Civ6)|Court Festival]] [[Project (Civ6)|project]], which grants {{Culture6}} and {{Tourism6}} based on the number of [[List of resources in Civ6#Luxury|Luxury resources]] France possesses.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sumptuous Finery'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sumptuous Finery'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Tries to collect as many luxury resources as possible, likes civilizations who trade luxury resources with her and dislikes those who don't.
+
Tries to collect as many copies of [[List of resources in Civ6#Luxury|Luxury resources]] as possible, and likes civilizations that trade Luxury resources to her. Dislikes those that do not trade Luxuries with her.
 
</div>
 
</div>
 
|-
 
|-
| style="text-align:center" |{{SurePageIconLineBreak6|Teddy Roosevelt}} (Bull Moose)
+
| style="text-align:center" |{{SurePageIconLineBreak6|Teddy Roosevelt (Bull Moose)}}
 
| style="text-align:center" |{{SurePageIconLineBreak6|American}}
 
| style="text-align:center" |{{SurePageIconLineBreak6|American}}
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Antiquities and Parks'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Antiquities and Parks'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Grants additional yields for [[Tile (Civ6)|tiles]] with Breathtaking [[Appeal (Civ6)|Appeal]]: +2 {{Science6}} when adjacent to a [[Natural Wonder (Civ6)|Natural Wonder]] or [[Mountains (Civ6)|Mountain]], and +2 {{Culture6}} when adjacent to [[Woods (Civ6)|Woods]] or a [[Wonder (Civ6)|Wonder]]. He also keeps the +1 [[Appeal (Civ6)|Appeal]] in all tiles in a [[City (Civ6)|city]] with a [[National Park (Civ6)|National Park]].
+
[[Appeal (Civ6)|Breathtaking]] [[Tile (Civ6)|tiles]] gain +2 {{Science6}} when adjacent to a [[Natural Wonder (Civ6)|Natural Wonder]] or [[Mountains (Civ6)|Mountain]], and +2 {{Culture6}} when adjacent to a [[Wonder (Civ6)|Wonder]] or [[Woods (Civ6)|Woods]]. +1 Appeal in all tiles in {{Link6|cities}} with a [[National Park (Civ6)|National Park]].
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''The Bull Moose'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''The Bull Moose'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Tries to settle in high Appeal areas and builds districts and Wonders to maximize Appeal, and likes those who do the same. He dislikes civilizations with low-Appeal cities.
+
Tries to settle near high [[Appeal (Civ6)|Appeal]] tiles, and builds {{District6}}s and [[Wonder (Civ6)|Wonders]] to maximize Appeal. Likes civilizations with many high Appeal tiles in their territory, and dislikes those with many low Appeal tiles.
 
</div>
 
</div>
 
|-
 
|-
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Units receive +5 {{Strength6}} Combat Strength on their home continent. {{Envoy6}} Envoys sent to [[City-States (Civ6)|City-States]] you have a {{TradeRoute6}} Trade Route to count as two {{Envoy6}} Envoys. Gain the [[Rough Rider (Civ6)|Rough Rider]] unique unit with [[Rifling (Civ6)|Rifling]].
+
+5 {{Strength6}} Combat Strength for all [[Units (Civ6)|units]] inside America's home [[Continent (Civ6)|continent]]. {{EnvoyIcon6}} Envoys sent to [[City-state (Civ6)|city-states]] that America has a {{TradeRouteIcon6}} Trade Route with count as two {{EnvoyIcon6}} Envoys. Gain the {{Link6|Rough Rider}} {{Link6|unique unit}} with {{Link6|Rifling}}.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Big Stick Policy'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Big Stick Policy'''

Revision as of 14:33, 7 August 2020

BackArrowGreen Back to Civilization VI

Steam trading card large Theodore Roosevelt (Civ6)

Theodore Roosevelt

Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things or successfully led their people through periods of adversity.

Each leader has both a unique ability (which gives him or her special bonuses and gameplay advantages) and an agenda (which affects how he or she plays the game and interacts with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units, buildings or tile improvements after researching specific technologies or civics.

In vanilla Civilization VI, there is one leader for each civilization (except the Greeks). The Rise and Fall expansion adds Chandragupta as an Indian leader, and the Gathering Storm expansion adds Eleanor of Aquitaine as an English and French leader. As of Gathering Storm, the total number of leaders in the game is 45. Civilization VI: New Frontier Pass will add 9 more, for a total of 54 leaders.

List of Leaders

Leader Civilization Leader Ability Leader Agenda
Alexander
Alexander[1]
Macedonian
Macedonian[1]
To the World's End

Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gain the Hetairoi unique unit with Horseback Riding.

Short Life of Glory

Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. GS-Only Grievances Grievances against this leader decay at twice the usual rate.

Amanitore
Amanitore[2]
Nubian
Nubian[2]
Kandake of Meroë

+20% Production Production towards District Districts, increasing to +40% Production Production if there's a Nubian Pyramid adjacent to the City Center.

City Planner

Tries to keep the maximum number of District Districts in each city, and likes those that do the same. Dislikes civilizations that don't build as many districts as possible in their cities.

Catherine de Medici
Catherine de Medici
French
French
Catherine's Flying Squadron

+1 level of Visibility Diplomatic Visibility with every encountered civilization. Receives a free Spy (and extra Spy capacity) with Castles. All Spies start with a free promotion.

Black Queen

Gains as many Spies and as much Visibility Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities.

Chandragupta
Chandragupta R&F-Only
Indian
Indian
Arthashastra

Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 Moves Movement and +5 Strength Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.

Maurya Empire

Dislikes civilizations that have cities close to his borders, and will try to conquer them. Likes civilizations that are not his neighbors.

Cleopatra
Cleopatra
Egyptian
Egyptian
Mediterranean's Bride

International Trade Routes Trade Routes grant +4 Gold Gold. Trade Routes Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt.

R&F-Only International Trade Routes Trade Routes grant +4 Gold Gold. Trade Routes Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt. +100% Alliance Points from trading with allies.

Queen of the Nile

Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries.

Cyrus
Cyrus[1]
Persian
Persian[1]
Fall of Babylon

+2 Moves Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields.

R&F-Only +2 Moves Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.

GS-Only +2 Moves Movement for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of Grievances Grievances and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.

Opportunist

Will often declare Surprise Wars, and likes civilizations that do the same. Dislikes civilizations that don't declare Surprise Wars.

Dido
Dido GS-Only
Phoenician
Phoenician GS-Only
Founder of Carthage

Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital Capital capital to that city. Gains +1 Trade Routes Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production Production towards District Districts in the city with the Government Plaza.

Sicilian Wars

Wants to settle coastal cities, and likes civilizations that settle inland. Dislikes civilizations with many coastal cities.

Eleanor of Aquitaine
Eleanor of Aquitaine GS-Only
English
English
French
French
Court of Love

Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.

Angevin Empire

Builds up the Citizen Population of her cities, and likes those whose nearby cities also have a high Citizen Population. Dislikes civilizations whose nearby cities have low Citizen Population.

Frederick Barbarossa
Frederick Barbarossa
German
German
Holy Roman Emperor

Gain an additional Military policy slot in all Governments. +7 Strength Combat Strength for all units when fighting city-states and their units.

Iron Crown

Will try to conquer as many city-states as possible, and likes those who do not associate with them. Dislikes Suzerains of city-states, or civilizations that have conquered city-states.

Gandhi
Gandhi
Indian
Indian
Satyagraha

+5 Faith Faith for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi.

Peacekeeper

Never declares wars for which he can be branded a warmonger, and likes peaceful civilizations. Heavily dislikes warmongers.

Genghis Khan
Genghis Khan R&F-Only
Mongolian
Mongolian R&F-Only
Mongol Horde

Cavalry class units gain +3 Strength Combat Strength and have a chance to capture defeated cavalry class enemy units.

Horse Lord

Builds a strong cavalry force, and likes civilizations that don't compete in cavalry. Dislikes those who rival him in cavalry strength.

Gilgamesh
Gilgamesh
Sumerian
Sumerian
Adventures of Enkidu

May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other.

R&F-Only May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other. Earn Alliance Points per-turn if both civilizations are at war with the same foe.

Ally of Enkidu

Is easy to befriend, and likes civilizations who are his Declared Friends. Dislikes anyone denouncing or attacking his friends.

Gitarja
Gitarja[3]
Indonesian
Indonesian[3]
Exalted Goddess of the Three Worlds

May purchase naval units with Faith Faith. Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 Faith Faith.

Archipelagic State

Likes civilizations that avoid having cities on small landmasses. Dislikes those who have numerous cities on such islands.

Gorgo
Gorgo
Greek
Greek
Thermopylae

Killing a unit provides Culture Culture equal to 50% of its Strength Combat Strength.

With Your Shield Or On It

Never gives up anything in a peace deal, and likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have never gone to war. GS-Only Grievances Grievances against this leader decay at twice the usual rate.

Harald Hardrada
Harald Hardrada
Norwegian
Norwegian
Thunderbolt of the North

+50% Production Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gain the Viking Longship unique unit with Sailing.

GS-Only +50% Production Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Receive Science Science in addition to Gold Gold when pillaging and coastal raiding Mines and Culture Culture in addition to Faith Faith when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps. Gain the Viking Longship unique unit with Sailing.

Last Viking King

Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies.

Hojo Tokimune
Hojo Tokimune
Japanese
Japanese
Divine Wind

+5 Strength Combat Strength for land units in Coastal tiles and naval units in Coast tiles. +100% Production Production towards Encampment, Holy Site and Theater Square districts.

GS-Only +5 Strength Combat Strength for land units in Coastal tiles and naval units in Coast tiles. +100% Production Production towards Encampment, Holy Site and Theater Square districts. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan.

Bushido

Likes civilizations that have both a strong military and strong Faith Faith or Culture Culture outputs. Dislikes civilizations that are strong in military but weak in Faith Faith or Culture Culture.

Jadwiga
Jadwiga[4]
Polish
Polish[4]
Lithuanian Union

Taking territory from a foreign city with a Culture Bomb converts it to Poland's religion. Relic Relics grant +4 Gold Gold, +2 Culture Culture and +2 Faith Faith. Holy Sites receive a +1 adjacency bonus from districts, instead of +0.5.

Saint

Tries to build up Faith Faith, and likes those that also focus on Faith Faith. Dislikes civilizations with a weak Faith Faith output.Faith Faith.

Jayavarman VII
Jayavarman VII[3]
Khmer
Khmer[3]
Monasteries of the King

+2 Food Food and +1 Housing Housing from Holy Sites adjacent to a river. Building a Holy Site triggers a Culture Bomb, claiming surrounding tiles.

An End to Suffering

Likes civilizations with many Holy Sites and a high average city Citizen Population. Dislikes civilizations lacking in either of these areas.

John Curtin
John Curtin[5]
Australian
Australian[5]
Citadel of Civilization

+100% Production Production if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns.

GS-Only +100% Production Production if they have either received a declaration of war or liberated a city in the past 10 turns.

Perpetually on Guard

Forms Defensive Pacts with friends and likes civilizations that liberate cities. Dislikes civilizations that are occupying enemy cities.

Kristina
Kristina GS-Only
Swedish
Swedish GS-Only
Minerva of the North

Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.

Bibliophile

Tries to collect as many Great Works as possible, and likes those who leave them to her. Dislikes civilizations with many Great Works.

Kupe
Kupe GS-Only
Māori
Māori GS-Only
Kupe's Voyage

Starts the game in the Ocean. +2 Science Science and +2 Culture Culture per turn before the first city is settled. Their first settled city receives a free Builder and +1 Citizen Population. The Palace grants +3 Housing Housing and +1 Amenities Amenity.

Kaitiakitanga

Tries to avoid contributing to climate change by not removing features, planting Woods, and founding National Parks, and likes those who do the same. Dislikes civilizations that show little concern for the environment.

Lady Six Sky
Lady Six Sky[6]
Mayan
Mayan[6]
Ix Mutal Ajaw

Non-capital cities gain +10% to all yields if within six tiles of the Mayan Capital Capital capital, and -15% to all yields if more than six tiles away. All units receive +5 Strength Combat Strength when within six tiles of the Mayan Capital Capital.

Solitary

Keeps her cities clustered around her Capital Capital, and likes civilizations who settle far away from her. Dislikes those who encroach upon her borders with cities or troops.

Lautaro
Lautaro R&F-Only
Mapuche
Mapuche R&F-Only
Swift Hawk

Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty. Pillaging a tile within the borders of an enemy city causes that city to lose 5 Loyalty.

Spirit of Tucapel

Tries to maintain his cities loyal, and likes civilizations who do the same. Dislikes those that fail to maintain the loyalty of their people.

Mansa Musa
Mansa Musa GS-Only
Malian
Malian GS-Only
Sahel Merchants

International Trade Routes Trade Routes gain +1 Gold Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 Trade Routes Trade Route capacity.

Lord of the Mines

Tries to build up Gold Gold, and likes those that also focus on Gold Gold. Dislikes civilizations with a weak Gold Gold output.

Matthias Corvinus
Matthias Corvinus GS-Only
Hungarian
Hungarian GS-Only
Raven King

Levied city-state units receive +2 Moves Movement and +5 Strength Combat Strength, and can be upgraded at a 75% discount in Gold Gold or resources. Levying troops from a city-state grants 2 Envoy Envoys with that city-state. Gain the Black Army unique unit with Castles.

Raven Banner

Will often levy troops from city-states, and likes those who do the same. Dislikes civilizations that shun use of these mercenaries.

Menelik II
Menelik II
Ethiopian
Ethiopian
Council of Ministers

Ethiopian cities founded on hills receive Science Science and Culture Culture equal to 15% of their Faith Faith output. +4 Strength Combat Strength for all units when fighting on hills.

Ethiopian Highlands

Tries to settle cities on Hills, and likes civilizations who avoid settling near Hills. Dislikes civilizations that settle around Hills.

Montezuma
Montezuma
Aztec
Aztec
Gifts for the Tlatoani

Improved Luxury resources provide an Amenities Amenity to 2 extra cities. Military units receive +1 Strength Combat Strength for each different improved Luxury resource in Aztec territory.

Tlatoani

Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes those with Luxury resources he doesn't have.

Mvemba a Nzinga
Mvemba a Nzinga
Kongolese
Kongolese
Religious Convert

Can't build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo's majority religion, not just the Follower beliefs. Building a Mbanza or Theater Square grants a free Apostle of the city's majority religion.

Enthusiastic Disciple

Likes civilizations that bring religion to the Kongo. Dislikes those who have founded a religion but not spread it to a Kongolese city.

Pachacuti
Pachacuti GS-Only
Incan
Incan GS-Only
Qhapaq Ñan

Domestic Trade Routes Trade Routes gain +1 Food Food for every Mountain tile in the origin city. Gain the Qhapaq Ñan unique improvement with Foreign Trade.

Sapa Inca

Tries to settle near Mountains, and likes those who leave those areas to him. Dislikes civilizations that also settle near Mountains.

Pedro II
Pedro II
Brazilian
Brazilian
Magnanimous

Recruiting or patronizing a Great Person Great Person refunds 20% of their point cost.

Patron of the Arts

Will recruit as many Great Person Great People as possible, and likes civilizations that do not compete for Great Person Great People. Dislikes civilizations who take Great Person Great People from him.

Pericles
Pericles
Greek
Greek
Surrounded by Glory

+5% Culture Culture per city-state Greece has Suzerainty over.

Delian League

Likes civilizations that don't compete for city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.

Peter
Peter
Russian
Russian
The Grand Embassy

Trade Routes Trade Routes to more advanced civilizations grant Russia +1 Science Science for every three technologies that civilization is ahead of them, and +1 Culture Culture for every three civics.

Westernizer

Likes those that are ahead in civics and technologies. Dislikes backwards civilizations that are behind in civics and technologies.

Philip II
Philip II
Spanish
Spanish
El Escorial

+4 Strength Combat Strength for all units when fighting civilizations following a different Religion. Inquisitors have one extra use of their Remove Heresy ability.

GS-Only +4 Strength Combat Strength for all units when fighting civilizations following a different Religion. Inquisitors have one extra use of their Remove Heresy ability. Inquisitors eliminate 100% of the presence of other Religions.

Counter Reformer

Likes civilizations who follow the same Religion as him, and wants his cities to all follow the same Religion. Dislikes those who spread their Religion into his empire.

Poundmaker
Poundmaker R&F-Only
Cree
Cree R&F-Only
Favorable Terms

All Alliance types provide Shared Visibility. Trade Routes Trade Routes grant +1 Food Food in the sending city and +1 Gold Gold in the receiving city per Camp or Pasture in the receiving city.

Iron Confederacy

Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that don't establish Alliances.

Qin Shi Huang
Qin Shi Huang
Chinese
Chinese
The First Emperor

Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders.

GS-Only Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders. Unlocks Canals with Masonry instead of Steam Power.

Wall of 10,000 Li

Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him.

Robert the Bruce
Robert the Bruce R&F-Only
Scottish
Scottish R&F-Only
Bannockburn

Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production Production and +2 Moves Movement for all units for the next 10 turns after declaring a War of Liberation.

Flower of Scotland

Will never attack his neighboring civilizations unless they break a promise to him, and dislikes anyone waging war on them. Likes civilizations not at war with his neighbors.

Saladin
Saladin
Arabian
Arabian
Righteousness of the Faith

The Worship building for Arabia's Religion is 90% cheapter to purchase with Faith Faith. Arabian cities with that building gain +10% Science Science, Faith Faith, and Culture Culture.

Ayyubid Dynasty

Wants his Worship building in as many cities as possible, and likes civilizations with it. Dislikes civilizations following other Religions or waging war on followers of his Religion.

Seondeok
Seondeok R&F-Only
Korean
Korean R&F-Only
Hwarang

Cities with an established Governor receive +3% Culture Culture and +3% Science Science for each promotion that Governor has.

Cheomseongdae

Tries to build up Science Science, and likes those that also focus on Science Science. Dislikes civilizations with a weak Science Science output.

Shaka
Shaka R&F-Only
Zulu
Zulu R&F-Only
Amabutho

May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Strength Combat Strength.

Horn, Chest, Loins

Forms as many Corps and Armies as possible, and likes those who do the same. Dislikes civilizations with few Corps and Armies.

Simón Bolívar
Simón Bolívar[6]
Gran Colombian
Gran Colombian[6]
Campaña Admirable

Entering a new era grants a Comandante General, a unique type of Great Person Great Person.

Carabobo

Focuses on promoting his units by building many Encampments, and likes civilizations with many promoted units. Dislikes civilizations without an elite, highly-promoted army.

Suleiman
Suleiman GS-Only
Ottoman
Ottoman GS-Only
Grand Vizier

Has access to a unique Governor, Ibrahim, the Grand Vizier. Gain the Janissary unique unit with Gunpowder.

Lawgiver

Tries to keep his cities happy and loyal, and likes those who do the same, especially if they have taken cities from other civilizations. Dislikes those who struggle with happiness and loyalty, or that own few conquered cities.

Tamar
Tamar R&F-Only
Georgian
Georgian R&F-Only
Glory of the World, Kingdom and Faith

+100% Faith Faith for the next 10 turns after declaring a Protectorate War. Each Envoy Envoy sent to a city-state of Georgia's majority Religion counts as two Envoy Envoys.

Narikala Fortress

Builds high-level walls around her cities and likes those who do the same. Dislikes civilizations that don't fortify their cities.

Teddy Roosevelt
Teddy Roosevelt
American
American
Roosevelt Corollary

+5 Strength Combat Strength for all units inside America's home continent. +1 Appeal to all tiles in cities with a National Park. Gain the Rough Rider unique unit with Rifling.

Big Stick Policy

Likes peaceful civilizations that have a city on his home continent. Dislikes civilizations starting wars on his continent.

Tomyris
Tomyris
Scythian
Scythian
Killer of Cyrus

+5 Strength Combat Strength for all units when attacking wounded units. Units heal up to 30 hit points after killing an enemy unit.

Backstab Averse

Likes civilizations who are her Declared Friends. Dislikes civilizations who backstab their former allies and declare Surprise Wars.

Trajan
Trajan
Roman
Roman
Trajan's Column

All founded cities start with a free building in the City Center. (A Monument if the game is started in the Ancient Era)

Optimus Princeps

Tries to include as much territory as possible in his empire, and likes those who do the same. Dislikes civilizations with little territory.

Victoria
Victoria
English
English
Pax Britannica

Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gain the Redcoat unique unit with Military Science.

GS-Only The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Routes Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit in that city. Gain the Redcoat unique unit with Military Science.

Sun Never Sets

Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities.

Wilfrid Laurier
Wilfrid Laurier GS-Only
Canadian
Canadian GS-Only
The Last Best West

Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Purchasing Snow, Snow Hills, Tundra Hills, and Tundra tiles is 50% cheaper. On Snow, Snow Hills, Tundra Hills, and Tundra tiles, +100% extraction rate of accumulated resources, Mines and Lumber Mills receive +1 extra Production Production and Camps receive +1 extra Food Food.

Canadian Expeditionary Force

Participates in Emergencies and Competitions whenever possible, and likes civilizations who do the same. Dislikes those that ignore Emergencies and Competitions.

Wilhelmina
Wilhelmina R&F-Only
Dutch
Dutch R&F-Only
Radio Oranje

Domestic Trade Routes Trade Routes provide +1 Loyalty per turn for the starting city. Trade Routes Trade Routes sent to or received from a foreign civilization grant +1 Culture Culture to the Netherlands.

Billionaire

Tries to have as many Trade Routes Trade Routes as possible, and likes civilizations that Trade Routes trade with her cities. Dislikes those who refrain from sending Trade Routes Trade Routes to her cities.

Alternate personas

Additionally, on 23 July 2020, the Persona Packs were introduced, providing alternative appearances and new abilities for two existing leaders: Teddy Roosevelt and Catherine de Medici.

When the Persona Packs are enabled, their former models are repurposed as two alternate personas: Bull Moose for Teddy Roosevelt and Black Queen for Catherine de Medici. Teddy Roosevelt's standard game version's abilities and agenda were partially transferred to his new persona, with Bull Moose Teddy gaining new ones, while Black Queen Catherine is identical to her standard game version in terms of ability and agenda.

Persona Civilization Leader Ability Leader Agenda
Catherine de Medici (Black Queen)
Catherine de Medici (Black Queen)
French
French
Catherine's Flying Squadron

+1 level of Visibility Diplomatic Visibility with every encountered civilization. Receives a free Spy (and extra Spy capacity) with Castles. All Spies start with a free promotion.

Black Queen

Gains as many Spies and as much Visibility Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities.

Catherine de Medici (Magnificence)
Catherine de Medici (Magnificence)
French
French
Catherine's Magnificences

+2 Culture Culture for improved Luxury resources adjacent to a Theater Square or Château. Cities with a Theater Square gain the unique Court Festival project, which grants Culture Culture and Tourism Tourism based on the number of Luxury resources France possesses.

Sumptuous Finery

Tries to collect as many copies of Luxury resources as possible, and likes civilizations that trade Luxury resources to her. Dislikes those that do not trade Luxuries with her.

Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Bull Moose)
American
American
Antiquities and Parks

Breathtaking tiles gain +2 Science Science when adjacent to a Natural Wonder or Mountain, and +2 Culture Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park.

The Bull Moose

Tries to settle near high Appeal tiles, and builds District Districts and Wonders to maximize Appeal. Likes civilizations with many high Appeal tiles in their territory, and dislikes those with many low Appeal tiles.

Teddy Roosevelt (Rough Rider)
Teddy Roosevelt (Rough Rider)
American
American
Roosevelt Corollary

+5 Strength Combat Strength for all units inside America's home continent. Envoy Envoys sent to city-states that America has a Trade Routes Trade Route with count as two Envoy Envoys. Gain the Rough Rider unique unit with Rifling.

Big Stick Policy

Likes peaceful civilizations that have a city on his home continent. Dislikes civilizations starting wars on his continent.

  1. 1.0 1.1 1.2 1.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  2. 2.0 2.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  3. 3.0 3.1 3.2 3.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  4. 4.0 4.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
  5. 5.0 5.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  6. 6.0 6.1 6.2 6.3 Added in Maya & Gran Colombia Pack (21 May 2020).

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Gallery

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.