Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things or successfully led their people through periods of adversity.
Each leader has both a unique ability (which gives him or her special bonuses and gameplay advantages) and an agenda (which affects how he or she plays the game and interacts with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units, buildings or tile improvements after researching specific technologies or civics.
In vanilla Civilization VI, there is one leader for each civilization (except the Greeks). The Rise and Fall expansion adds Chandragupta as an Indian leader, and the Gathering Storm expansion adds Eleanor of Aquitaine as an English and French leader. As of Gathering Storm, the total number of leaders in the game is 45.
List of LeadersEdit
|Leader||Civilization||Leader Ability||Leader Agenda|
|To the World's End||Short Life of Glory|
|Kandake of Meroë||City Planner|
Catherine de Medici
|Catherine's Flying Squadron||Black Queen|
Dislikes civilizations that have cities close to his borders, and will try to conquer them. Likes civilizations that are not his neighbors.
||Queen of the Nile
Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries.
|Fall of Babylon
+2 Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields.
+2 Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.
+2 Movement for all units for the next 10 turns after declaring a Surprise War. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit. Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and Grievances.
Will often declare Surprise Wars, and likes civilizations that do the same. Dislikes civilizations that don't declare Surprise Wars.
|Founder of Carthage||Sicilian Wars|
Eleanor of Aquitaine
|Court of Love||Angevin Empire
Builds up the Population of her cities, and likes those whose nearby cities also have a high Population. Dislikes civilizations whose nearby cities have low Population.
|Holy Roman Emperor||Iron Crown|
Never declares wars for which he can be branded a warmonger, and likes peaceful civilizations. Heavily dislikes warmongers.
All cavalry class units gain +3 Combat Strength and have a chance to capture defeated cavalry class enemy units.
Builds a strong cavalry force, and likes civilizations that don't compete in cavalry. Dislikes those who rival him in cavalry strength.
|Adventures of Enkidu
May declare war on anyone at war with his allies without incurring warmonger penalties. When at war with a common foe, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other.
May declare war on anyone at war with his allies without incurring warmonger penalties. When at war with a common foe, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other. Earn Alliance Points per-turn for being at war with a common foe.
|Ally of Enkidu|
|Exalted Goddess of the Three Worlds||Archipelagic State
Likes civilizations that avoid having cities on small landmasses. Dislikes those who have numerous cities on such islands.
Killing a unit provides Culture equal to 50% of its Combat Strength.
|With Your Shield Or On It|
|Thunderbolt of the North
+50% Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gain the Viking Longship unique unit with Sailing. Receive Science in addition to Gold when pillaging and coastal raiding Mines and Culture in addition to Faith when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps.
|Last Viking King
Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies.
Land units in Coastal tiles and naval units in Coast tiles receive +5 Combat Strength. Build Encampment, Holy Site and Theater Square districts in half the time. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan.
|Monasteries of the King||An End to Suffering|
|Citadel of Civilization||Perpetually on Guard|
|Minerva of the North||Bibliophile
Tries to collect as many Great Works as possible, and likes those who leave them to her. Dislikes civilizations with many Great Works.
Lady Six Sky
|Ix Mutal Ajaw||Solitary
Keeps her cities clustered around her Capital, and likes civilizations who settle far away from her. Dislikes those who encroach upon her borders with cities or troops.
|Swift Hawk||Spirit of Tucapel
Tries to mantain his cities loyal, and likes civilizations who do the same. Dislikes those that fail to mantain the loyalty of their people.
|Sahel Merchants||Lord of the Mines|
|Raven King||Raven Banner
Will often levy troops from city-states, and likes those who do the same. Dislikes civilizations that shun use of these mercenaries.
|Gifts for the Tlatoani||Tlatoani
Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes those with Luxury resources he doesn't have.
Mvemba a Nzinga
|Religious Convert||Enthusiastic Disciple
Likes civilizations that bring religion to the Kongo. Dislikes those who have founded a religion but not spread it to a Kongolese city.
|Qhapaq Nañ||Sapa Inca
Tries to settle near Mountains, and likes those who leave those areas to him. Dislikes civilizations that also settle near Mountains.
|Magnanimous||Patron of the Arts|
|Surrounded by Glory||Delian League
Likes civilizations that don't compete for city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
|The Grand Embassy||Westernizer|
All units receive +4 Combat Strength against civilizations following a different Religion. Inquisitors have one extra use of their Remove Heresy ability. Inquisitors eliminate 100% of the presence of other Religions.
Likes civilizations who follow the same Religion as him, and wants his cities to all follow the same Religion. Dislikes those who spread their Religion into his empire.
|Favorable Terms||Iron Confederacy
Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that don't establish Alliances.
Qin Shi Huang
|The First Emperor
||Wall of 10,000 Li
Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him.
Robert the Bruce
|Bannockburn||Flower of Scotland
Will never attack his neighboring civilizations unless they break a promise to him, and dislikes anyone waging war on them. Likes civilizations not at war with his neighbors.
|Righteousness of the Faith||Ayyubid Dynasty|
|Amabutho||Horn, Chest, Loins
Forms as many Corps and Armies as possible, and likes those who do the same. Dislikes civilizations with few Corps and Armies.
|Glory of the World, Kingdom and Faith||Narikala Fortress|
|Roosevelt Corollary||Big Stick Policy|
|Killer of Cyrus||Backstab Averse|
|Trajan's Column||Optimus Princeps
Tries to include as much territory as possible in his empire, and likes those who do the same. Dislikes civilizations with little territory.
The first city founded on each continent other than their home continent grants a free melee unit in that city and +1 Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit in that city. Gain the Redcoat unique unit with Military Science.
|Sun Never Sets
Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities.
|The Last Best West
Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Purchasing Snow, Snow Hills, Tundra Hills, and Tundra tiles is 50% cheaper. On Snow, Snow Hills, Tundra Hills, and Tundra tiles, +100% extraction rate of accumulated resources, Mines and Lumber Mills receive +1 extra Production and Camps receive +1 extra Food.
|Canadian Expeditionary Force|
Tries to have as many Trade Routes as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending Trade Routes to her cities.
- ↑ 1.0 1.1 1.2 1.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
- ↑ 2.0 2.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
- ↑ 3.0 3.1 3.2 3.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
- ↑ 4.0 4.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
- ↑ 5.0 5.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
- ↑ 6.0 6.1 6.2 6.3 Added in Maya & Gran Colombia Pack (21 May 2020).
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
|Civilization VI |
|Rise and Fall • Gathering Storm • New Frontier Pass|