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Leaders are symbolic representatives of the various civilizations in Civilization VII and its expansions. They are based on important historical figures who accomplished great things during their life; this includes not only traditional heads of state, known for their militaristic might or political prowess, but also visionary leaders who made everlasting impacts in the fields of philosophy, science, religion, human rights, and more.

Unlike in previous Civilization games, leaders are not tied to specific civilizations - any leader can lead any civilization, allowing for numerous combinations. However, the historical ties between certain leaders and civilizations are still highlighted in the game. For example, the game considers Hatshepsut to be the "historical choice" for both Egypt and Aksum. Civilizations and leaders with historical ties tend to be a bit more synergistic in terms of abilities, but it is entirely up to players to decide whether they want their games to be historically accurate or not.

Militaristic leader attributes tree (Civ7)

Militaristic leader attributes tree

Furthermore, instead of evolving and changing throughout the ages like how civilizations do in Civilization VII, leaders are still eternal but now have "leader attributes" which can be leveled up through 6 attribute trees: Cultural, Diplomatic, Economic, Expansionist, Militaristic, and Scientific. Depending on how one plays the game - the techs and civics they unlock, the quest system they engage with, the wonders they build, and the historic milestones their empire achieves - they will earn and be able to spend attribute points. Leaders, and by extension civilizations, have a natural affinity for one or more of the 6 trees, but players can spend their points on any tree as they see fit.

List of leaders[]

Leader Unique ability Attributes Agenda Starting biases
Amina
Amina
Warrior-Queen of Zazzau

+1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Stregth on all Units in Plains and Desert.

Economic
Militaristic
Ashoka
Ashoka
Dhammaraja

+1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness Adjacency for all Improvements.

Diplomatic
Expansionist
Augustus
Augustus
Imperium Maius

+2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.

Cultural
Expansionist
Benjamin Franklin
Benjamin Franklin
Confucius
Confucius
Hatshepsut
Hatshepsut
God's Wife of Amun

Adds Culture Culture for every imported Resource. Increased Production Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.

Cultural
Economic
Wonders of Iteru

Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders.

Navigable Rivers
Desert
Himiko
Himiko
Napoleon Bonaparte (Emperor)
Napoleon Bonaparte (Emperor)
Empereur des Français

Reduces the Trade Route capacity for a target civilization and causes massive Grievances. Gets bonus Gold per Age for every leader he's Unfriendly or Hostile with, but less Gold per Age for every leader who sees him as Friendly or Helpful.

Economic
Militaristic
Napoleon Bonaparte (Revolutionary)
Napoleon Bonaparte (Revolutionary)
La Grande Armée

Gives all army commanders extra movement and granting Culture each time he defeats an enemy unit.

Cultural
Militaristic
Tecumseh
Tecumseh
Nicaakiyakoolaakwe

Increases food, production, and combat strength based on the number of allied city-states.

Diplomatic
Defensive

See also[]

External links[]

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