- Common abilities:
- Special abilities:
- Special traits:
- Higher Combat Strength (40 vs. 35).
- Higher Production cost (110 vs. 90).
The Legion's raw strength and ability to create fortifications make it an invaluable tool in early-game expansion. Capturing multiple cities in a single campaign becomes much easier, since defenses can be constructed immediately around a captured city. They can also repair damaged tile improvements.
A different, very powerful, strategy is to use the Legion's ability to spend their build charge to chop Woods. This allows the Legion to create a sort of chain reaction; training a Legion, and then using the Legion's build charge to expedite the training of another Legion, and so forth until you are out of Woods. This can get you an extremely large early game army that can spell instant doom for your neighbors.
The legion was the most efficient and effective fighting force in history...well, in its time anyway. A fully-equipped, fully-staffed Roman legion could march across any terrain, laying a road as it did, built a fortified camp at the end of it, and then take any foe or take any wall. During the Empire a legion was composed of infantry, recruited exclusively from Roman citizens, along with the cooks, armorers, engineers, artillerists, medics and command staff (as well as the usual camp followers and sutlers) necessary to operate in the field for years at a time. The light infantry, archers, scouts, and cavalry were generally auxiliaries, provincial non-citizens (those who survived to be honorably discharged gained citizenship) assigned to a legion as necessity dictated. Extremely disciplined (usually), the legion’s heavy infantry were armed with pilum (throwing spear) and gladius (short sword) and conquered most of the known world (granted, a bunch of barbarians and decaying empires) at the time.
Missed That Day in History Class
Clear nuclear contamination with a Roman Legion