Ley Lines are one of the two major bonuses from the Hermetic Order, the other being the Alchemical Society. When revealed, they grant major adjacency bonuses to all Districts, so plan your Districts around them for maximum benefit. When players reach the Industrial Era, Ley Lines also grant bonus yields, so it will be beneficial to settle cities near them as often as possible. Notably, civilizations like Scotland, Brazil and Sweden who have unique bonuses towards Great People can use Ley Lines to even greater effect, as Ley Line yields increase whenever one is earned.
Similar to Strategic Resources, where Ley Lines can spawn is decided during the game setup, and is revealed to you when you join the Hermetic Order. They are coded to only spawn on any open terrain tiles (except Snow) without any features or resources.
It is a geometrical truth that between two points exist a straight line. This, plus a map of the English countryside, gave rise to the notion of ley lines crisscrossing England in the 19th and early 20th centuries. A British antiquarian, Alfred Watkins, proposed that dead-straight ancient highways linking sacred sites in the British countryside could be found if one looked hard enough. While his theory was dismissed by archaeologists, who noted that true ancient highways were often rambling, it was taken up again by New Age devotees in the 1960s. Instead of ancient highways, these “ley lines” that linked sacred sites were veins in which the Earth’s mystical energies flowed. Where lines crossed would be sites of great spiritual and chthonic power, places that, if harnessed, could unleash the potential in the landscape and in the individual. There was never any evidence for ley lines’ reality, either as an archaeological feature or as a mystical energy source, and the theory slowly died out as new trends in New Age and mystical belief took over.
|Civilization VI Resources |
|Luxury||Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine|
|Bonus||Bananas • Cattle • Copper • Crabs • Deer • Fish • Maize1 • Rice • Sheep • Stone • Wheat|
|Strategic||Aluminum • Coal • Horses • Iron • Niter • Oil • Uranium|
|Special||Antiquity Site • Ley Line2 • Shipwreck|
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.
|Civilization VI Secret Societies |
|Hermetic Order||Neophyte • Adept • Magus • Aiwass||Alchemical Society • Ley Line • Occult Research|
|Owls of Minerva||Initiation • Ritual • Indoctrination • Master Plan||Gilded Vault|
|Sanguine Pact||Taste • Rising Hunger • Voivode • Endless Night||Vampire • Vampire Castle|
|Voidsingers||Melody • Chorus • Canticle • Symphony||Cultist • Dark Summoning • Old God Obelisk|