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This is a list of Purity buildings (i.e. buildings that require a certain level of Purity affinity to build) in Sid Meier's Civilization: Beyond Earth

List of buildings[]

Building Requirements Production cost Maintenance Effect Quest options
Gene Garden Gene Garden Genetic Design, 2 Purity 200 1 Energy
  • +1 Science
  • +2 Health
  • +3 Energy and no maintenance
  • +1 Health
Gaian Well Gaian Well Terraforming, 4 Purity, Geothermal Geothermal 265 None
  • +3 Energy
  • +2 Energy
  • +1 Production
Bionics Lab Bionics Lab Bionics, 4 Purity, Resilin Resilin 265 1 Energy
  • +20% Health
  • +1 Science
  • +1 Health
LEV Plant LEV Plant Mechatronics, 5 Purity 390 1 Energy, 2 Floatstone Floatstone
  • +4 Production
  • +2 Production
  • +2 Energy and no maintenance
Terra Vault Terra Vault Social Dynamics, 7 Purity 390 1 Energy
  • +15% Culture
  • +5% Culture
  • +5% Science
Borehole Borehole Planetary Engineering, 8 Purity 500 1 Energy
  • +5 Production
  • +5% Production
  • +5% Energy and no maintenance
Mantle Mantle Field Theory, 8 Purity 470 1 Energy, 4 Floatstone Floatstone
  • +3 Science
  • +10% Science
  • +1 Science
  • +1 Energy per Purity Purity affinity level
Skycrane Skycrane Astrodynamics, 10 Purity 470 1 Energy, 4 Floatstone Floatstone
  • +15% Production
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe
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