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This is a list of Supremacy buildings (i.e. buildings that require a certain level of Supremacy affinity to build) in Sid Meier's Civilization: Beyond Earth

List of buildings[]

Building Requirements Production cost Maintenance Effect Quest options
Feedsite Hub Feedsite Hub Communications, Supremacy 2 225 1 Energy
  • +3 Culture
  • +1 Science from trade routes
  • +1 spy (global)
  • +10% worker speed (global)
Neurolab Neurolab Cognition, Supremacy 4, Firaxite Firaxite 255 1 Energy
  • +10% Science
  • +1 Health
  • +10% Production towards military units
CEL Cradle CEL Cradle Artificial Intelligence, Supremacy 4 310 1 Energy
  • 4 Artist slots
  • 10% of Food carried over after city growth
  • +1 spy (global)
Optical Surgery Optical Surgery Mechatronics, Supremacy 5 370 1 Energy, 2 Firaxite Firaxite
  • +4 Health
  • +1 unit sight range (global)
  • +2 Science
Organ Printer Organ Printer Synergetics, Supremacy 8 390 1 Energy
  • +15% Science
  • +10% Health
  • Units heal +10 HP per turn (global)
Bioglass Furnace Bioglass Furnace Bioengineering, Supremacy 8 470 1 Energy, 2 Firaxite Firaxite
  • +2 Production
  • +15% Production
Hypercore Hypercore Hypercomputing, Supremacy 10 470 1 Energy, 4 Firaxite Firaxite
  • +15% Science
  • +2 Science
  • +1 Science
  • +1 Culture
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe
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