Back to Civilization VI
Go to Boost (Civ6)
The following is a list of boosts in Civilization VI and its expansions.
Eurekas[]
| Eureka text | Technology | |
|---|---|---|
| Found a city on the Coast. | Gaining a city on the Coast has given your civilization insight into navigating the waves. | Sailing |
| Find a Natural Wonder. | Discovering a natural wonder has inspired your people with the majesty of the universe. | Astrology |
| Farm a resource. | Farming a resource has given you an appreciation of the importance of irrigating your crops. | Irrigation |
| Meet another civilization. | After meeting another civilization you see the need for new ways to communicate. | Writing |
| Kill a unit with a Slinger. | After finally killing an enemy with a Slinger, you long for a stronger ranged weapon. | Archery |
| Build a Quarry. | Quarrying a resource has given you the raw materials you need to employ masons. | Masonry |
| Kill 3 Barbarians. | Your fights with Barbarians highlight the need for stronger weaponry. | Bronze Working |
| Mine a resource. | Your mining operations have given you the ability to create an axle. Will the wheel follow? | Wheel |
| Improve 2 Sea Resources. | Your fishermen are learning how to guide their travels based on studying the night sky. | Celestial Navigation |
| Make a |
Your |
Currency |
| Build a Pasture. | With animals now domesticated into Pastures, it is time to learn to ride. | Horseback Riding |
| Build an Iron Mine. | Access to a steady source of Iron has enabled you to build better weapons and stronger armor. | Iron Working |
| Own 2 Galleys. | Constructing a squadron of Galleys has taught you much about building larger ships. | Shipbuilding |
| Build 3 Different Specialty Districts. | Your district planners have worked out the basics of geometry. Maybe a full mathematical system will follow soon? | Mathematics |
| Build a Water Mill. | Work on the Water Mill has taught your workers much about construction practices. | Construction |
| Build Ancient Walls. | Completing walls around your city demonstrated the principles of engineering needed for Aqueducts and Catapults. | Engineering |
| Kill a unit with a Spearman. | Your spearmen are proving effective, but now your opponents are stronger and faster. Perhaps a longer weapon is needed? | Military Tactics |
| Build a Classical Era or later Wonder. | Now that you have finished a wonder of the classical world, what will your architects build next? | Buttress |
| Build 3 Mines. | With raw materials now coming in from a wide variety of mines, the need to better teach new craftsmen to use them is essential. | Apprenticeship |
| Have the Feudalism civic. | The feudal lords in your realm want a champion to defend their lands. Perhaps mounting an armored warrior will do the trick? | Stirrups |
| Own 3 Archers. | You look to machinery to improve the performance of your sizable contingent of ranged troops. | Machinery |
| Earn a Great Scientist. | The teachings from your Great Scientist have inspired a renewed interest in learning in your realm. | Education |
| Build an Aqueduct | Your military leaders carefully followed the progress on your aqueduct. They see new ways to use these engineering skills. | Military Engineering |
| Have a government with 6 policy slots.
|
Our new government’s defense minister suggests that we might want to build impressive defenses to protect our bustling capital. | Castles |
| Build 2 Harbors. | With so many ships leaving the harbors of your empire you long to document your explorations. | Cartography |
| Build a Lumber Mill. | Now that you have a ready supply of standardized boards, your shipping industry will soon take off. | Mass Production |
| Have the Guilds civic. | Your emerging guilds have plans that require a large influx of gold. Perhaps we can find a way to let them take out a loan? | Banking |
| Build an Armory. | Your men at the armory are fashioning a new weapon that will devastate opponents. | Gunpowder |
| Build 2 Universities. | Out of necessity your scholars are devising methods for quickly copying books. | Printing |
| Kill a unit with a Musketman. | The success of your Musketmen on land has spurred a new idea: what if we upgrade to gunpowder weaponry at sea? | Square Rigging |
| Build a University next to a Mountain. | Your scientists are hiking into the mountains for a sharper view of the heavens. Maybe a permanent facility would help? | Astronomy |
| Own 2 Crossbowmen. | With so many crossbowmen in the field, we've had a lot of practice studying ranged weapons. | Metal Casting |
| Own 2 Trebuchets. | After creating bombards you realize that castles are not impregnable – you need a stauncher defense! | Siege Tactics |
| Build 3 Workshops.
|
The busy workshops of your empire hint at greatness to come. Is an Industrial Revolution about to commence? | Industrialization |
| Have The Enlightenment civic. | The dawning of an age of enlightenment in our realm has sparked a serious discourse on our scientific methods. | Scientific Theory |
| Have 2 Forts in your territory. | Your cities have been protected by multiple fortifications, what if they could be defended by cannons? | Ballistics |
| Kill a unit with a Knight. | Your valiant Knight has vanquished his foe. Let us learn from this victory and become students of military affairs. | Military Science |
| Build 2 Shipyards. | Let us apply our industrial acumen to your newly-constructed shipyards. Steam-powered naval vessels could rule the seas. | Steam Power |
| Build 2 Neighborhoods. | With the introduction of neighborhoods, our cities are growing larger than ever before. Developing a sanitation plan is crucial. | Sanitation |
| Build 2 Banks. | The power of your banks is on the rise. It is time to formally study the forces that are shaping your national economy. | Economics |
| Build a Niter Mine. | With a source of niter, your firearms industry is switching into top gear. The next step will be to improve our accuracy. | Rifling |
| Build an Industrial Era or later wonder. | Having completed a modern wonder, our engineers are sure they can tackle anything. What, are they thinking of flying next? | Flight |
| Own 3 Line Infantries. | Your armament makers are tired of having to hand craft so many muskets. Perhaps some standardization would help? | Replaceable Parts |
| Build a Coal Mine and an Ironclad. | Your coal-powered blast furnaces and test runs with an Ironclad should soon allow us to produce the finest-grade steel. | Steel |
| Build 1 Coal Power Plant. | Your nation is now powered. However your scientists are already hard at work on developing alternative energy sources. | Refining |
| Own 3 Privateers.
|
Your crafty privateers are intrigued by the discovery of electric current. Could they use this to create stealthy propulsion? | Electricity |
| Build a National Park. | Your new national park needs visitors. Perhaps a new form of communications will help advertise it? | Radio |
| Complete a Research Agreement. | Joining forces with other nations has started a chain reaction of scientific advances. Will the next push be in chemistry? | Chemistry |
| Extract an |
Your archaeologist has noticed petroleum seeping out of the rocks. Perhaps your geologists would like to take a look? | Combustion |
| Build 3 Biplanes.
|
Your extensive experience with biplanes has led to several aeronautic breakthroughs. | Advanced Flight |
| Boost through Great Scientist or Spy. | - | Rocketry |
| Build 2 Power Plants.
|
Development of new power plants has spurred on industrial advances that could help your armament production. | Advanced Ballistics |
| Build an Airstrip. | Now that your military has expanded could it be further enhanced with a new resource? | Combined Arms |
| Build an Oil Well. | Having a source of petrochemicals should lead to many advances. Its plasticity is of particular interest. | Plastics |
| Have a government with 8 policy slots.
|
A modern government comes with a lot of bureaucracy. Developing ways to efficiently track data will be a huge help. | Computers |
| Boost through Great Scientist or Spy. | - | Nuclear Fission |
| Build 2 Aerodromes. | With facilities for aircrafts in multiple cities, your aeronautic industry is taking off. | Synthetic Materials |
| Build 2 Broadcast Centers.
|
With your pioneers in radio and television leading the way, you’ve grown adept at transmitting data quickly. | Telecommunications |
| Boost through Great Scientist or Spy.
|
With your pioneers in radio and television leading the way, you’ve grown adept at transmitting data quickly. | Satellites |
| Kill a Fighter. | Your military has defeated an enemy plane. Now it is time to have the best defense against enemy aircraft. | Guidance Systems |
| Boost through Great Scientist or Spy.
|
With our Drones in the air, refining and focusing the light becomes increasingly important. | Lasers |
| Own 3 Tanks. | Tanks have been the backbone of your army so your scientists are striving for a more advanced model. | Composites |
| Boost through Great Scientist or Spy. | - | Stealth Technology |
| Have the Globalization civic. | Having a diverse set of metals to experiment on will help your scientists push into new fields. | Robotics |
| Boost through Great Scientist or Spy.
|
We've split the atom apart, now let's smash them together! | Nuclear Fusion |
| Build an Aluminum Mine. | Having a diverse set of metals to experiment on will help your scientists push into new fields. | Nanotechnology |
| Boost through Spy. | - | Advanced AI |
| Boost through Spy. | - | Advanced Power Cells |
| Boost through Spy. | - | Cybernetics |
| Boost through Spy. | - | Offworld Mission |
| Boost through Spy. | - | Predictive Systems |
| Boost through Spy. | - | Seasteads |
| Boost through Spy. | - | Smart Materials |
Pottery, Animal Husbandry, Mining, and Future Tech cannot be boosted.
Inspirations[]
| Inspiration text | Civic | |
|---|---|---|
| Improve 3 Tiles. | With the land around our first city developing nicely, we can fine tune our production techniques. | Craftsmanship |
| Discover a second Continent. | Having discovered another continent we realize there is a wide world of trading opportunities. | Foreign Trade |
| Clear a Barbarian Encampment. | Your soldiers hope your victory over a Barbarian Outpost is the start of a long line of military successes. | Military Tradition |
| Build any district. | Bringing our first district online has proven the value of conscripting workers for state projects. | State Workforce |
| Grow your civilization to at least 6 |
The growing number of citizens in your lands dream of having an empire. | Early Empire |
| Found a Pantheon. | Worship of your pantheon of gods has brought up further questions about spiritual forces in our world. | Mysticism |
| Research the Construction technology. | Your new skills in construction will surely help create venues for games and entertainment. | Games and Recreation |
| Meet 3 City-States. | Your contact with other states has crystallized your ideas on governing your own people. | Political Philosophy |
| Build a Wonder. | The glory of completing a wonder has energized your people. They are writing works to commemorate this great event. | Drama and Poetry |
| Build an Encampment. | With an Encampment now in place, we can formalize our military training. | Military Training |
| Be the target of a Declaration of War. | Faced with the threat of invasion, your people are ready to come up with innovative defenses. | Defensive Tactics |
| Build 2 Campus Districts. | With plans to house many scrolls in the libraries of your campuses, your people begin to record the history of your empire. | Recorded History |
| Found a Religion. | The formation of a Religion by your Great Prophet inspires deeper thought on the nature of the divine. | Theology |
| Kill a unit with a Quadrireme. | Your victory at sea inspires your people to strive to become a naval power. | Naval Tradition |
| Build 6 Farms. | A system of lords and vassals is forming to manage all the farmlands of your empire. | Feudalism |
| Grow a city to 10 |
Your large urban center will soon require a corps of bureaucrats. | Civil Service |
| Have 8 land combat units in your military. | With such a large standing army, you may want to consider adding mercenaries if your army needs to expand further. | Mercenaries |
| Maintain 4 |
The increase of commerce through your lands will soon attract a trade fair. | Medieval Faires |
| Build 2 Markets. | The success of your commercial districts has spurred the growth of trade guilds. | Guilds |
| Build 2 Temples. | Your devout people believe strongly that your rule is a blessing from the divine. | Divine Right |
| Build 2 Caravels. | The lessons you have learned from Caravel exploration have led to a new way of governing your people. | Exploration |
| Earn a Great Artist. | The inspiration provided by your newly-acquired Great Artist is awakening our people to the power of the individual. | Humanism |
| Have an alliance with another civilization. | The legwork to build an alliance has trained up your first corps of diplomats. | Diplomatic Service |
| Have 6 cities following your Religion. | The growth of your Religion comes with the danger of schism. Reforming corrupt church practices better happen soon! | Reformed Church |
| Earn a Great Merchant. | Your new Great Merchant is sharing ideas on how we can get the edge on our economic competitors. | Mercantilism |
| Earn 3 Great People. | The ideas from your great people have inspired intellectual discussion throughout the land. | The Enlightenment |
| Research the Astronomy technology. | Your new knowledge of the heavens is helping your navy navigate and establish a global empire. | Colonialism |
| Build 7 different specialty Districts. | Having constructed so many types of districts, your engineers have become skilled in city construction. | Civil Engineering |
| Declare war using a Casus Belli. | Your people believe in the just nature of this war. It has become an issue of national pride for us! | Nationalism |
| Build an Art Museum. | The unveiling of a new museum is drawing people to the arts. Perhaps dance and opera are next? | Opera and Ballet |
| Build an Archaeological Museum. | With a museum now ready to hold your findings, it is time to see what you can discover out in the natural world. | Natural History |
| Grow a city to 15 |
Your large city is getting overcrowded. It's time to start planning for some suburbs. | Urbanization |
| Build 2 Field Cannons. | Modern warfare is clearly a brutal affair. Your military doctrine is starting to reflect some of these principles of total war. | Scorched Earth |
| Have a Neighborhood district with a Breathtaking Appeal. | The residents of your breathtaking new neighborhood clamor for a plan to conserve all the world’s natural treasures. | Conservation |
| Research Radio. | The advent of radio beckons the start of a new era of communication. | Mass Media |
| Have 3 Corps in your military. | Your military is better organized. Now time to take your force to the world stage. | Mobilization |
| Build 3 Stock Exchanges.
|
With stock exchanges springing up in several cities, investment capital is plentiful and a market economy is ready to emerge. | Capitalism |
| Build a Research Lab. | With a dedicated research lab in place, your initiative to recruit scientists into a nuclear research program can commence. | Nuclear Program |
| Build 4 Sewers. | The women of your empire have clamored for proper sanitation. Having won that battle, they now need the right to vote. | Suffrage |
| Build 3 Military Academies. | The discipline instilled by your military academies is now second nature to your citizens. | Totalitarianism |
| Build 3 Factories. | Your factory workers clamor for better working conditions. It is time for the workers of the world to unite! | Class Struggle |
| Have a Themed Museum. | With a perfectly curated museum, your people's strong cultural heritage is on exhibit for all to see. | Cultural Heritage |
| Research Nuclear Fission. | The advent of nuclear weaponry will surely change the nature of armed conflict across the globe. | Cold War |
| Build 4 Entertainment Complex Districts.
|
Your 2 cities with Entertainment Complexes want to compete in a new professional sports league. | Professional Sports |
| Build an Aerodrome or Airstrip on a foreign continent. | With air bases now spanning the globe, our military is ready to be deployed anywhere in the world at a moment's notice. | Rapid Deployment |
| Build a Spaceport district. | The unveiling of your new Spaceport has energized your people to push into space. | Space Race |
| Build 2 Solar Farms. | Your people prove that solar power is more than an idea—it is potentially the future of power production. | Environmentalism |
| Build 3 Airports.
|
With so many airports in place, the world is truly becoming a smaller place. | Globalization |
| Research Telecommunications. | Your advances in communications technology are allowing people to congregate online. | Social Media |
| Adopt a Government with 8 inherent policy slots. | Having adopted an advanced form of government, your people think of even further advances to civic life. | Near Future Governance |
| Build a Uranium Mine. | Developing a critical defense resource leads to a new relationship between business and government. | Venture Politics |
| Own a Rock Band. | You finish signing the contract with the rock band. “Whatever,” they say, but you see how excited they are to start the tour. | Distributed Sovereignty |
| Research Robotics. | The elegant dance of robotic limbs under computer control inspires your engineers and scientists. | Optimization Imperative |
Code of Laws, Ideology, Information Warfare, Ideology, Global Warming Mitigation, Cultural Hegemony, Smart Power Doctrine, Exodus Imperative, and Future Civic cannot be boosted.
| Civilization VI [edit] | |
|---|---|
| Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
| Lists | |
Concepts
| |
| Miscellaneous | |