Civilization Wiki
Advertisement

BackArrowGreen Back to Civilization: Call to Power

Improvement Effect Cost Prerequisite
CTP1 Improvement 01

Academy
+50% Science
+1/2 Science per citizen
540 Philosophy
CTP1 Improvement 02

Airport
+50% Gold
+100% Pollution
2500 Aerodynamics
CTP1 Improvement 03

Aqua-Filter
-5 Overcrowding 8000 Fuel Cells
CTP1 Improvement 04

Aqueduct
-2 Overcrowding
+20% Food
405 Engineering
CTP1 Improvement 05

Arcologies (building)
-4 Overcrowding 5000 Arcologies (advance)
CTP1 Improvement 06

Bank
+50% Gold
Allows Merchants
1125 Banking
CTP1 Improvement 07

Beef Vat
Each city gets guaranteed minimum +5 Food surplus
Increases Pollution
3000 Genetic Tailoring
CTP1 Improvement 08

Bio Memory Chip
+50% Science
+1 Science per citizen
2800 Neural Interface
CTP1 Improvement 09

Body Exchange
+3 Happiness 10000 Life Extension
CTP1 Improvement 10

Capitol
Improves Happiness
Reduces Crime
405 Stone Working
CTP1 Improvement 11

Cathedral
+3 Happiness (+5 in Theocracy, +1 in Communism) 2475 Perspective
CTP1 Improvement 12

City Clock
+1 Gold per Citizen 1620 Mechanical Clock
CTP1 Improvement 13

City Walls
+4 Defense
Prevents Capture Slaves and halves Convert City success
405 Stone Working
CTP1 Improvement 14

Coliseum
+2 Happiness 1035 Engineering
CTP1 Improvement 15

Computer Center
+50% Science
+1/2 Science per citizen
2400 Computer
CTP1 Improvement 16

Courthouse
-50% Crime 270 Jurisprudence
CTP1 Improvement 17

Drug Store
+3 Happiness
+25% Production
3000 Pharmaceuticals
CTP1 Improvement 18

Eco-Transit
-200% Pollution 3500 Fuel Cells
CTP1 Improvement 19

Factory
+50% Production
+100% Pollution
Allows Laborers
2025 Industrial Revolution
CTP1 Improvement 20

Forcefield
+12 Defense 6000 Unified Physics
CTP1 Improvement 21

Fusion Plant
+50% Production
-100% Pollution
10000 Fusion
CTP1 Improvement 22

Granary
Only 50% of stored food consumed for growth 540 Agriculture
CTP1 Improvement 23

Hospital
-3 Overcrowding 2250 Medicine
CTP1 Improvement 24

House of Freezing
+50% Gold
+5 Happiness in Theocracy
5000 Cryonics
CTP1 Improvement 25

Incubation Center
+25% Production 2500 Human Cloning
CTP1 Improvement 26

Marketplace
+50% Gold
Allows Merchants
675 Domestication
CTP1 Improvement 27

Micro Defense
Protects against Nano-Attack and Infect City 3500 Human Cloning
CTP1 Improvement 28

Mill
+50% Production 1125 Agricultural Revolution
CTP1 Improvement 29

Mind Controller
Fixes Happiness at 75
Prevents 50% of Convert City attacks and 100% of Capture Slaves attacks
10000 Mind Control
CTP1 Improvement 30

Movie Palace
-50% War Discontent 1500 Electrification
CTP1 Improvement 31

Nanite Factory
Rush buy cost limited to 1 gold per Production 4000 Nano-Assembly
CTP1 Improvement 32

Nuclear Plant
+50% Production
-50% Pollution
5500 Quantum Physics
CTP1 Improvement 33

Oil Refinery
+50% Production
+200% Pollution
3500 Oil Refining
CTP1 Improvement 34

Publishing House
+25% Science
+1/2 Science per citizen
540 Printing Press
CTP1 Improvement 35

Rail Launcher
Launches Cargo Pods into Space 6000 Superconductor
CTP1 Improvement 36

Recycling Plant
-200% Pollution 3000 Conservation
CTP1 Improvement 37

Robotic Plant
+50% Production
+100% Pollution
4500 Robotics
CTP1 Improvement 38

SDI
Eliminates enemy nukes within City radius, cannot be built in Space 5000 Space Flight
CTP1 Improvement 39

Security Monitor
-50% Crime
-100% Pollution
+25% Production
4000 AI Surveillance
CTP1 Improvement 40

Television
+5 Gold per Citizen 3000 Mass Media
CTP1 Improvement 41

Temple
+2 Happiness 270 Religion
CTP1 Improvement 42

Theater
+1 Happiness
Entertainer effect doubled
495 Philosophy
CTP1 Improvement 43

University
+50% Science 1350 Classical Education
Advertisement