Back to Civilization: Call to Power
| Improvement | Effect | Cost | Prerequisite |
|---|---|---|---|
![]() Academy |
+50% Science +1/2 Science per citizen |
540 | Philosophy |
![]() Airport |
+50% Gold +100% Pollution |
2500 | Aerodynamics |
![]() Aqua-Filter |
-5 Overcrowding | 8000 | Fuel Cells |
![]() Aqueduct |
-2 Overcrowding +20% Food |
405 | Engineering |
![]() Arcologies (building) |
-4 Overcrowding | 5000 | Arcologies (advance) |
![]() Bank |
+50% Gold Allows Merchants |
1125 | Banking |
![]() Beef Vat |
Each city gets guaranteed minimum +5 Food surplus Increases Pollution |
3000 | Genetic Tailoring |
![]() Bio Memory Chip |
+50% Science +1 Science per citizen |
2800 | Neural Interface |
![]() Body Exchange |
+3 Happiness | 10000 | Life Extension |
![]() Capitol |
Improves Happiness Reduces Crime |
405 | Stone Working |
![]() Cathedral |
+3 Happiness (+5 in Theocracy, +1 in Communism) | 2475 | Perspective |
![]() City Clock |
+1 Gold per Citizen | 1620 | Mechanical Clock |
![]() City Walls |
+4 Defense Prevents Capture Slaves and halves Convert City success |
405 | Stone Working |
![]() Coliseum |
+2 Happiness | 1035 | Engineering |
![]() Computer Center |
+50% Science +1/2 Science per citizen |
2400 | Computer |
![]() Courthouse |
-50% Crime | 270 | Jurisprudence |
![]() Drug Store |
+3 Happiness +25% Production |
3000 | Pharmaceuticals |
![]() Eco-Transit |
-200% Pollution | 3500 | Fuel Cells |
![]() Factory |
+50% Production +100% Pollution Allows Laborers |
2025 | Industrial Revolution |
![]() Forcefield |
+12 Defense | 6000 | Unified Physics |
![]() Fusion Plant |
+50% Production -100% Pollution |
10000 | Fusion |
![]() Granary |
Only 50% of stored food consumed for growth | 540 | Agriculture |
![]() Hospital |
-3 Overcrowding | 2250 | Medicine |
![]() House of Freezing |
+50% Gold +5 Happiness in Theocracy |
5000 | Cryonics |
![]() Incubation Center |
+25% Production | 2500 | Human Cloning |
![]() Marketplace |
+50% Gold Allows Merchants |
675 | Domestication |
![]() Micro Defense |
Protects against Nano-Attack and Infect City | 3500 | Human Cloning |
![]() Mill |
+50% Production | 1125 | Agricultural Revolution |
![]() Mind Controller |
Fixes Happiness at 75 Prevents 50% of Convert City attacks and 100% of Capture Slaves attacks |
10000 | Mind Control |
![]() Movie Palace |
-50% War Discontent | 1500 | Electrification |
![]() Nanite Factory |
Rush buy cost limited to 1 gold per Production | 4000 | Nano-Assembly |
![]() Nuclear Plant |
+50% Production -50% Pollution |
5500 | Quantum Physics |
![]() Oil Refinery |
+50% Production +200% Pollution |
3500 | Oil Refining |
![]() Publishing House |
+25% Science +1/2 Science per citizen |
540 | Printing Press |
![]() Rail Launcher |
Launches Cargo Pods into Space | 6000 | Superconductor |
![]() Recycling Plant |
-200% Pollution | 3000 | Conservation |
![]() Robotic Plant |
+50% Production +100% Pollution |
4500 | Robotics |
![]() SDI |
Eliminates enemy nukes within City radius, cannot be built in Space | 5000 | Space Flight |
![]() Security Monitor |
-50% Crime -100% Pollution +25% Production |
4000 | AI Surveillance |
![]() Television |
+5 Gold per Citizen | 3000 | Mass Media |
![]() Temple |
+2 Happiness | 270 | Religion |
![]() Theater |
+1 Happiness Entertainer effect doubled |
495 | Philosophy |
![]() University |
+50% Science | 1350 | Classical Education |










































