Back to Civilization: Call to Power
Improvement | Effect | Cost | Prerequisite |
---|---|---|---|
Academy |
+50% Science +1/2 Science per citizen |
540 | Philosophy |
Airport |
+50% Gold +100% Pollution |
2500 | Aerodynamics |
Aqua-Filter |
-5 Overcrowding | 8000 | Fuel Cells |
Aqueduct |
-2 Overcrowding +20% Food |
405 | Engineering |
Arcologies (building) |
-4 Overcrowding | 5000 | Arcologies (advance) |
Bank |
+50% Gold Allows Merchants |
1125 | Banking |
Beef Vat |
Each city gets guaranteed minimum +5 Food surplus Increases Pollution |
3000 | Genetic Tailoring |
Bio Memory Chip |
+50% Science +1 Science per citizen |
2800 | Neural Interface |
Body Exchange |
+3 Happiness | 10000 | Life Extension |
Capitol |
Improves Happiness Reduces Crime |
405 | Stone Working |
Cathedral |
+3 Happiness (+5 in Theocracy, +1 in Communism) | 2475 | Perspective |
City Clock |
+1 Gold per Citizen | 1620 | Mechanical Clock |
City Walls |
+4 Defense Prevents Capture Slaves and halves Convert City success |
405 | Stone Working |
Coliseum |
+2 Happiness | 1035 | Engineering |
Computer Center |
+50% Science +1/2 Science per citizen |
2400 | Computer |
Courthouse |
-50% Crime | 270 | Jurisprudence |
Drug Store |
+3 Happiness +25% Production |
3000 | Pharmaceuticals |
Eco-Transit |
-200% Pollution | 3500 | Fuel Cells |
Factory |
+50% Production +100% Pollution Allows Laborers |
2025 | Industrial Revolution |
Forcefield |
+12 Defense | 6000 | Unified Physics |
Fusion Plant |
+50% Production -100% Pollution |
10000 | Fusion |
Granary |
Only 50% of stored food consumed for growth | 540 | Agriculture |
Hospital |
-3 Overcrowding | 2250 | Medicine |
House of Freezing |
+50% Gold +5 Happiness in Theocracy |
5000 | Cryonics |
Incubation Center |
+25% Production | 2500 | Human Cloning |
Marketplace |
+50% Gold Allows Merchants |
675 | Domestication |
Micro Defense |
Protects against Nano-Attack and Infect City | 3500 | Human Cloning |
Mill |
+50% Production | 1125 | Agricultural Revolution |
Mind Controller |
Fixes Happiness at 75 Prevents 50% of Convert City attacks and 100% of Capture Slaves attacks |
10000 | Mind Control |
Movie Palace |
-50% War Discontent | 1500 | Electrification |
Nanite Factory |
Rush buy cost limited to 1 gold per Production | 4000 | Nano-Assembly |
Nuclear Plant |
+50% Production -50% Pollution |
5500 | Quantum Physics |
Oil Refinery |
+50% Production +200% Pollution |
3500 | Oil Refining |
Publishing House |
+25% Science +1/2 Science per citizen |
540 | Printing Press |
Rail Launcher |
Launches Cargo Pods into Space | 6000 | Superconductor |
Recycling Plant |
-200% Pollution | 3000 | Conservation |
Robotic Plant |
+50% Production +100% Pollution |
4500 | Robotics |
SDI |
Eliminates enemy nukes within City radius, cannot be built in Space | 5000 | Space Flight |
Security Monitor |
-50% Crime -100% Pollution +25% Production |
4000 | AI Surveillance |
Television |
+5 Gold per Citizen | 3000 | Mass Media |
Temple |
+2 Happiness | 270 | Religion |
Theater |
+1 Happiness Entertainer effect doubled |
495 | Philosophy |
University |
+50% Science | 1350 | Classical Education |