Back to Sid Meier's Civilization
This page lists all city improvements from Sid Meier's Civilization except for all the Wonders and Spaceship parts.
Building | Required technology | Effect |
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Construction | Lets a city grow over size 10. Prevents Fire and Plague. |
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Banking | Tax and Luxuries increased by 50%. A Marketplace must exist. |
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None | City creates veteran units. Prevents Pirates. Obsoleted by Gunpowder and Combustion |
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Religion | 4 Unhappy people are content. Michelangelo's Chapel increases to 6. |
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Masonry | 200% of defense bonus (x3). No population lost under attacks. Prevents Flood. |
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Construction | 3 Unhappy people become content. |
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Code of Laws | Corruption reduced by 50%. |
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Industrialization | Production increased by 50%. Power plants increase production. |
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Pottery | City uses only 50% of Food for growth. Prevents Famine. |
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Electronics | Production increased by 50%. The city must be near a river or a ocean square. Reduces industrial pollution by 1/2. |
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Writing | Science production increased by 50%. |
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Currency | Tax and Luxuries increased by 50%. |
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Mass Production | Eliminates pollution caused by population. |
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Robotics | Production increased by 100%. Makes Factory obsolete. Power Plants increase production. |
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Nuclear Power | Production increased by 50%. Reduces industrial pollution by 1/2. |
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Masonry | Reduces corruption. You can have only one. |
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Refining | Production increased by 50%. A Factory or a Mfg. Plant must exist. |
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Recycling | Industrial pollution reduced by 66%. |
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Superconductor | Protects city from nuclear weapons. |
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Ceremonial Burial | 1 Unhappy person is content. 2 with Mysticism. x2 effect with Oracle. Prevents Volcano. |
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University (advance) | Science production increased by 50%. A Library must exist. |
Sid Meier's Civilization [edit] |
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