Building
|
Era
|
Required
|
Cost
|
Maintenance
|
Notes
|
Advance
|
Building
|
Resources
|
Airport
|
Industrial Ages
|
Flight
|
|
|
160
|
2
|
Can airlift one unit per turn
|
Aqueduct
|
Ancient Times
|
Construction
|
|
|
100
|
1
|
Allows city growth beyond 6 population
|
Bank
|
Middle Ages
|
Banking
|
Market
|
|
160
|
1
|
Tax revenue increased 50%
|
Barracks
|
Ancient Times
|
None
|
|
|
40
|
1
|
City produces Veteran units Ground units completely healed after 1 turn.
|
Cathedral
|
Middle Ages
|
Monotheism
|
Temple
|
|
160
|
2
|
Produces 3 Content Faces 3 Culture
|
Civil DefenseP
|
Industrial Ages
|
Electronics
|
Barracks
|
|
120
|
1
|
50% defensive bonus to units in city
|
Coal Plant
|
Industrial Ages
|
Industrialization
|
Factory
|
Coal
|
160
|
3
|
Increases production by 50%
|
Coastal Fortress
|
Middle Ages
|
Metallurgy
|
|
Iron
Saltpeter
|
40
|
None
|
Increases defense of city Naval Bombardment Defense: 8
|
Colosseum
|
Ancient Times
|
Construction
|
|
|
120
|
2
|
Produces 2 Content Faces 2 Culture
|
Commercial DockP
|
Industrial Ages
|
Mass Production
|
Harbor
|
|
160
|
2
|
Each water square that produces 1 Commerce produces 1 more
|
Courthouse
|
Ancient Times
|
Code of Laws
|
|
|
80
|
1
|
Decreases corruption
|
Factory
|
Industrial Ages
|
Industrialization
|
|
Iron
|
240
|
3
|
Increases production by 50%
|
Granary
|
Ancient Times
|
Pottery
|
|
|
60
|
1
|
Only 50% of stored food used for growth
|
Harbor
|
Ancient Times
|
Map Making
|
|
|
80
|
1
|
City produces veteran naval units Coastal, sea, and ocean squares produce one extra food
|
Hospital
|
Industrial Ages
|
Sanitation
|
|
|
160
|
2
|
Allows city growth beyond 12 population
|
Hydro Plant
|
Industrial Ages
|
Electronics
|
Factory
|
|
240
|
3
|
Increases production by 50%
|
Library
|
Ancient Times
|
Literature
|
|
|
80
|
1
|
Increases research by 50% 3 Culture
|
Manufacturing Plant
|
Modern Times
|
Robotics
|
Factory
|
|
320
|
3
|
Increases production by 50%
|
Marketplace
|
Ancient Times
|
Currency
|
|
|
100
|
1
|
Increases tax revenue by 50%
|
Mass Transit System
|
Modern Times
|
Ecology
|
|
Rubber
|
200
|
3
|
Reduces pollution from population
|
Nuclear Plant
|
Modern Times
|
Nuclear Power
|
Factory
|
Uranium
|
240
|
3
|
Increases production by 100%
|
Offshore Platform
|
Modern Times
|
Miniaturization
|
|
|
240
|
3
|
All water squares produce 1 Shield
|
Palace
|
Ancient Times
|
Masonry
|
|
|
100
|
None
|
Reduces corruption in capital 1 Culture
|
Police Station
|
Industrial Ages
|
Communism (advance)
|
|
|
160
|
2
|
Reduces war weariness and corruption
|
Recycling Center
|
Modern Times
|
Recycling
|
|
|
200
|
2
|
Reduces pollution from buildings
|
Research Lab
|
Modern Times
|
Computers
|
University
|
|
200
|
2
|
Increases research by 50% 2 Culture
|
SAM Missile Battery
|
Modern Times
|
Rocketry
|
|
Aluminum
|
80
|
2
|
Defends city from air units Air Defense: 8
|
Solar Plant
|
Modern Times
|
Ecology
|
Factory
|
|
320
|
3
|
Increases production by 50%
|
SS Cockpit
|
Modern Times
|
Space Flight
|
|
Aluminum
|
320
|
None
|
Spaceship component
|
SS Docking Bay
|
Modern Times
|
Space Flight
|
|
Aluminum
|
160
|
None
|
Spaceship component
|
SS Engine
|
Modern Times
|
Space Flight
|
|
Aluminum
|
640
|
None
|
Spaceship component
|
SS Exterior Casing
|
Modern Times
|
Synthetic Fibers
|
|
Aluminum
Rubber
|
640
|
None
|
Spaceship component
|
SS Fuel Cells
|
Modern Times
|
Space Flight
|
|
Uranium
|
160
|
None
|
Spaceship component
|
SS Life Support System
|
Modern Times
|
Superconductor
|
|
Aluminum
|
320
|
None
|
Spaceship component
|
SS Planetary Party Lounge
|
Modern Times
|
The Laser
|
|
Aluminum
|
160
|
None
|
Spaceship component
|
SS Stasis Chamber
|
Modern Times
|
Synthetic Fibers
|
|
Aluminum
|
320
|
None
|
Spaceship component
|
SS Storage/Supply
|
Modern Times
|
Synthetic Fibers
|
|
Aluminum
|
160
|
None
|
Spaceship component
|
SS Thrusters
|
Modern Times
|
Satellites
|
|
Aluminum
|
320
|
None
|
Spaceship component
|
Stock ExchangeP
|
Industrial Ages
|
The Corporation
|
Bank
|
|
200
|
3
|
Increases tax output by 50%
|
Temple
|
Ancient Times
|
Ceremonial Burial
|
|
|
60
|
1
|
Produces 1 Content Face 2 Culture
|
University
|
Middle Ages
|
Education
|
Library
|
|
200
|
2
|
Increases research by 50% 4 Culture
|
Walls
|
Ancient Times
|
Masonry
|
|
|
20
|
None
|
50% defensive bonus to units in city
|