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Building Requires Cost Maintenance Notes
Airport (Civ3) Airport Flight 160 Shield (Civ3) Gold (Civ3)
  • Can airlift one unit per turn
Aqueduct (Civ3) Aqueduct Construction 100 Shield (Civ3) Gold (Civ3)
  • Allows city growth beyond 6
Bank (Civ3) Bank Banking 160 Shield (Civ3) Gold (Civ3)

Requires Market

  • Tax revenue increased 50%
Barracks (Civ3) Barracks None 40 Shield (Civ3) Gold (Civ3)
  • City produces Veteran units
  • Ground units completely healed after 1 turn.
Cathedral (Civ3) Cathedral Monotheism 160 Shield (Civ3) Gold (Civ3)

Requires Temple

  • Produces 3 Content Face (Civ3)
  • 3 Culture (Civ3)
Civil Defense (Civ3) Civil Defense Electronics 120 Shield (Civ3) Gold (Civ3)

Requires Barracks

  • 50% defensive bonus to units in city
Coal Plant (Civ3) Coal Plant Industrialization 160 Shield (Civ3) Gold (Civ3)

Requires Factory

  • Increases production by 50%
Coastal Fortress (Civ3) Coastal Fortress Metallurgy 40 Shield (Civ3) None
  • Increases defense of city
  • Naval Bombardment Defense: 8
Colosseum (Civ3) Colosseum Construction 120 Shield (Civ3) Gold (Civ3)
  • Produces 2 Content Face (Civ3)
  • 2 Culture (Civ3)
Commercial Dock (Civ3) Commercial Dock Mass Production 160 Shield (Civ3) Gold (Civ3)

Requires Harbor

  • Each water square that produces 1 Gold (Civ3) produces 1 more
Courthouse (Civ3) Courthouse Code of Laws 80 Shield (Civ3) Gold (Civ3)
  • Decreases corruption
Factory (Civ3) Factory Industrialization 240 Shield (Civ3) Gold (Civ3)
  • Increases production by 50%
Granary (Civ3) Granary Pottery 60 Shield (Civ3) Gold (Civ3)
  • Only 50% of stored food used for growth
Harbor (Civ3) Harbor Map Making 80 Shield (Civ3) Gold (Civ3)
  • City produces veteran naval units
  • Coastal, sea, and ocean squares produce one extra food
Hospital (Civ3) Hospital Sanitation 160 Shield (Civ3) Gold (Civ3)

Allows city growth beyond 12

Hydro Plant (Civ3) Hydro Plant Electronics 240 Shield (Civ3) Gold (Civ3)

Requires Factory

  • Increases production by 50%
Library (Civ3) Library Literature 80 Shield (Civ3) Gold (Civ3)
  • Increases research by 50%
  • 3 Culture (Civ3)
Manufacturing Plant (Civ3) Manufacturing Plant Robotics 320 Shield (Civ3) Gold (Civ3)

Requires Factory

  • Increases production by 50%
Marketplace (Civ3) Marketplace Currency 100 Shield (Civ3) Gold (Civ3)
  • Increases tax revenue by 50%
Mass Transit System (Civ3) Mass Transit System Ecology 200 Shield (Civ3) Gold (Civ3)
  • Reduces pollution from population
Nuclear Plant (Civ3) Nuclear Plant Nuclear Power 240 Shield (Civ3) Gold (Civ3)

Requires Factory

  • Increases production by 100%
Offshore Platform (Civ3) Offshore Platform Miniaturization 240 Shield (Civ3) Gold (Civ3)
  • All water squares produce 1 shield
Palace (Civ3) Palace Masonry 100 Shield (Civ3) None
  • Reduces corruption in capital
  • 1 Culture (Civ3)
Police Station (Civ3) Police Station Communism (advance) 160 Shield (Civ3) Gold (Civ3)
  • Reduces war weariness and corruption
Recycling Center (Civ3) Recycling Center Recycling 200 Shield (Civ3) Gold (Civ3)
  • Reduces pollution from buildings
Research Lab (Civ3) Research Lab Computers 200 Shield (Civ3) Gold (Civ3)

Requires University

  • Increases research by 50%
  • 2 Culture (Civ3)
SAM Missile Battery (Civ3) SAM Missile Battery Rocketry 80 Shield (Civ3) Gold (Civ3)
  • Defends city from air units
  • Air Defense: 8
Solar Plant (Civ3) Solar Plant Ecology 320 Shield (Civ3) Gold (Civ3)

Requires Factory

  • Increases production by 50%
SS Cockpit (Civ3) SS Cockpit Space Flight 320 Shield (Civ3) None
SS Docking Bay (Civ3) SS Docking Bay Space Flight 160 Shield (Civ3) None
SS Engine (Civ3) SS Engine Space Flight 640 Shield (Civ3) None
SS Exterior Casing (Civ3) SS Exterior Casing Synthetic Fibers 640 Shield (Civ3) None
SS Fuel Cells (Civ3) SS Fuel Cells Space Flight 160 Shield (Civ3) None
SS Life Support System (Civ3) SS Life Support System Superconductor 320 Shield (Civ3) None
SS Planetary Party Lounge (Civ3) SS Planetary Party Lounge The Laser 160 Shield (Civ3) None
SS Stasis Chamber (Civ3) SS Stasis Chamber Synthetic Fibers 320 Shield (Civ3) None
SS Storage/Supply (Civ3) SS Storage/Supply Synthetic Fibers 160 Shield (Civ3) None
SS Thrusters (Civ3) SS Thrusters Satellites 320 Shield (Civ3) None
Stock Exchange (Civ3) Stock Exchange The Corporation 200 Shield (Civ3) Gold (Civ3)

Requires Bank

  • Increases tax output by 50%
Temple (Civ3) Temple Ceremonial Burial 60 Shield (Civ3) Gold (Civ3)
  • Produces 1 Content Face (Civ3)
  • 2 Culture (Civ3)
University (Civ3) University Education 200 Shield (Civ3) Gold (Civ3)

Requires Library

  • Increases research by 50%
  • 4 Culture (Civ3)
Walls (Civ3) Walls Masonry 20 Shield (Civ3) None
  • 50% defensive bonus to units in city
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