Civilization Wiki
Advertisement

The following is a list of buildings in Civilization IV and its expansions. It does not include wonders, which are a separate category.

Common buildings[]

Ancient[]

Building Requirements Effects
Barracks Barracks None,

50

(Double production speed with Aggressive)
Granary Granary Pottery,

60

(Double production speed with Expansive)
  • Stores 50% of after growth
  • +1 from Corn Corn, Rice Rice, Wheat Wheat
  • Available for free on Renaissance and later starts
Library Library Writing,

90

(Double production speed with Creative)
Lighthouse Lighthouse Sailing,

60

(Double production speed with Organized)
Monastery Monastery Meditation, Religion,

60

Monument Monument Mysticism,

30

Temple Temple Priesthood, Religion,

80

(Double production speed with Spiritual)
Walls Walls Masonry,

50

(Double production speed with Protective)

Classical[]

Building Requirements Effects
Aqueduct Aqueduct Mathematics, Masonry,

100

  • +2
  • Required to build the Hanging Gardens
  • Available for free on Renaissance and later starts
Colosseum Colosseum Construction,

80

(Double production speed with Creative)
  • +1
  • +1 per 20% rate
Courthouse Courthouse Code of Laws,

120

(Double production speed with Organized)
Forge Forge Metal Casting,

120

(Double production speed with Industrious)
Harbor Harbor Compass,

80

(Double production speed with Expansive)
Market Market Currency,

150

Stable Stable Horseback Riding,

60

Theatre Theatre Drama,

50

(Double production speed with Creative)

Medieval[]

Building Requirements Effects
Bank Bank Banking,

200

  • +50%
  • Required to build Wall Street
  • Available for free on Modern and later starts
Castle Castle Engineering, Walls,

100

(Double production speed with Protective)
Cathedral Cathedral Music, Religion,

300

Grocer Grocer Guilds, Currency.

150

Renaissance[]

Building Requirements Effects
Customs House Customs House Economics, Harbor,

180

Jail Jail Constitution,

120

  • +4
  • +50%
  • -25% war weariness
  • Can turn 2 citizens into Spies
  • Available for free on Modern and later starts
Observatory Observatory Astronomy,

150

Security Bureau Security Bureau Democracy,

220

University University Education, Library,

200

(Double production speed with Philosophical)

Industrial[]

Building Requirements Effects
Bomb Shelter Bomb Shelter Electricity,

100

Bunker Bunker Electricity,

100

Coal Plant Coal Plant Assembly Line, Factory,

150

If Coal Coal is available:
  • Provides (which causes +2 on its own)
  • Additional +2 from dirty
Drydock Drydock Steel,

120

(Double production speed with Aggressive)
Factory Factory Assembly Line,

250

(Double production speed with Organized)
Hospital Hospital Medicine,

200

Industrial Park Industrial Park Industrialism, Factory,

200

  • +2
  • +1 free Engineer
  • Can turn 2 citizens into Engineers
  • +1 from Coal Coal and Oil Oil
Intelligence Agency Intelligence Agency Communism,

180

  • +8
  • +50%
  • Can turn 2 citizens into Spies
Levee Levee Steam Power,

180

  • +1 on river tiles
  • Can only be built in riverside cities
Nuclear Plant Nuclear Plant Fission, Factory,

250

  • Provides clean with Uranium Uranium (causes +2 )
  • Small chance of nuclear meltdown
Public Transportation Public Transportation Combustion,

150

Modern[]

Building Requirements Effects
Airport Airport Flight,

250

Broadcast Tower Broadcast Tower Mass Media,

175

Hydro Plant Hydro Plant Plastics, Factory,

200

  • Provides clean (causes +2 )
Laboratory Laboratory Superconductors, Observatory,

250

Recycling Center Recycling Center Ecology,

300

  • No from buildings
Supermarket Supermarket Refrigeration, Grocer,

150

Unique buildings[]

Since Warlords, every civilization in Civilization IV has had their own unique building. A unique building, or UB for short, is a building that can only be built by that civilization. It always replaces some other building, not allowing that one to be built at all.

Civilization Unique building Replaces Difference
American
American
Mall
Mall
Supermarket
Supermarket
Arabian
Arabian
Madrassa
Madrassa
Library
Library
Aztec
Aztec
Sacrificial Altar
Sacrificial Altar
Courthouse
Courthouse
Babylonian
Babylonian
Garden
Garden
Colosseum
Colosseum
Byzantine
Byzantine
Hippodrome
Hippodrome
Theatre
Theatre
Carthaginian
Carthaginian
Cothon
Cothon
Harbor
Harbor
Celtic
Celtic
Dun
Dun
Walls
Walls
Chinese
Chinese
Pavilion
Pavilion
Theatre
Theatre
Egyptian
Egyptian
Obelisk
Obelisk
Monument
Monument
  • Can turn 2 Citizens into Priests
English
English
Stock Exchange
Stock Exchange
Bank
Bank
Ethiopian
Ethiopian
Stele
Stele
Monument
Monument
French
French
Salon
Salon
Observatory
Observatory
German
German
Assembly Plant
Assembly Plant
Factory
Factory
  • Can turn 4 Citizens into Engineers, rather than 2
  • 50% faster construction speed with Coal Coal
Greek
Greek
Odeon
Odeon
Colosseum
Colosseum
Holy Roman
Holy Roman
Rathaus
Rathaus
Courthouse
Courthouse
Incan
Incan
Terrace
Terrace
Granary
Granary
Indian
Indian
Mausoleum
Mausoleum
Jail
Jail
Japanese
Japanese
Shale Plant
Shale Plant
Coal Plant
Coal Plant
Khmer
Khmer
Baray
Baray
Aqueduct
Aqueduct
Korean
Korean
Seowon
Seowon
University
University
Malinese
Malinese
Mint
Mint
Forge
Forge
Mayan
Mayan
Ball Court
Ball Court
Colosseum
Colosseum
Mongolian
Mongolian
Ger
Ger
Stable
Stable
  • +2 experience to new Mounted units
Native American
Native American
Totem Pole
Totem Pole
Monument
Monument
  • +3 experience to new Archery units
Dutch
Dutch
Dike
Dike
Levee
Levee
  • Can be built by coastal cities as well as cities on rivers
  • +1 Production Production to water tiles
Ottoman
Ottoman
Hammam
Hammam
Aqueduct
Aqueduct
Persian
Persian
Apothecary
Apothecary
Grocer
Grocer
Portuguese
Portuguese
Feitoria
Feitoria
Customs House
Customs House
Roman
Roman
Forum
Forum
Market
Market
Russian
Russian
Research Institute
Research Institute
Laboratory
Laboratory
Spanish
Spanish
Citadel
Citadel
Castle
Castle
  • +5 experience points to Siege Units
Sumerian
Sumerian
Ziggurat
Ziggurat
Courthouse
Courthouse
Viking
Viking
Trading Post
Trading Post
Lighthouse
Lighthouse
Zulu
Zulu
Ikhanda
Ikhanda
Barracks
Barracks

Religious buildings[]

Temples[]

All Temples require Priesthood and provide:

  • +1
  • +1
  • The ability to turn 1 citizen into a Priest
  • One of the requirements to build Cathedrals

Monasteries[]

All Monasteries require Meditation, become obsolete with Scientific Method and provide:

Cathedrals[]

"Cathedral" is a fan-given name to level-three religious buildings (they are behind only the Shrines). All Cathedrals require Music and provide:

Other[]

Building Requirements Effects
Academy Academy
  • +4
  • +50%
Military Academy Military Academy
  • +25% bonus to military unit production
  • +3
Scotland Yard Scotland Yard
  • +100%
  • Only requires Great Spy in Beyond the Sword

See also[]

Civilization IV [edit]
WarlordsBeyond the SwordColonization
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
Advertisement