This list includes all buildings in Civilization IV except for wonders, which are a separate category.
Common buildings[]
Ancient[]
Building | Requirements | Effects |
---|---|---|
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None | (Double production speed with Aggressive)
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Pottery | (Double production speed with Expansive) |
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Writing | (Double production speed with Creative)
|
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Sailing | (Double production speed with Organized)
|
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Meditation, Religion |
|
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Mysticism |
|
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Priesthood, | (Double production speed with Spiritual)
|
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Masonry | (Double production speed with Protective) |
Classical[]
Building | Requirements | Effects |
---|---|---|
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Mathematics, Masonry |
|
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Construction | (Double production speed with Creative) |
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Code of Laws | (Double production speed with Organized)
|
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Metal Casting | (Double production speed with Industrious)
|
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Compass | (Double production speed with Expansive)
|
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Currency | |
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Horseback Riding |
|
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Drama | (Double production speed with Creative)
|
Medieval[]
Building | Requirements | Effects |
---|---|---|
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Banking |
|
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Engineering, Walls | (Double production speed with Protective)
|
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Music, Religion |
|
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Guilds, Currency |
Renaissance[]
Building | Requirements | Effects |
---|---|---|
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Economics, Harbor |
|
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Constitution |
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Astronomy |
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Democracy |
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Education, Library | (Double production speed with Philosophical)
|
Industrial[]
Building | Requirements | Effects |
---|---|---|
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Electricity |
|
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Electricity |
|
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Assembly Line, Factory | If Coal is available: |
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Steel |
|
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Assembly Line | (Double production speed with Organized)
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Medicine | |
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Industrialism, Factory | |
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Communism |
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Steam Power |
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Fission, Factory |
|
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Combustion |
|
Modern[]
Building | Requirements | Effects |
---|---|---|
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Flight |
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Mass Media |
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Plastics, Factory | |
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Superconductors, Observatory | |
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Ecology | |
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Refrigeration, Grocer |
Unique buildings[]
Since Warlords, every civilization in Civilization IV has had their own unique building. A unique building, or UB for short, is a building that can only be built by that civilization. It always replaces some other building, not allowing that one to be built at all.
Religious buildings[]
Temples[]
All temples require Priesthood and provide:
- +1
- +1
- The ability to turn 1 citizen into Priest
- One of the requirements to build Cathedrals
Buddhist Temple
Christian Temple
Confucian Temple
Hindu Temple
Islamic Temple
Jewish Temple
Taoist Temple
Monasteries[]
All monasteries require Meditation, become Obsolete with Scientific Method and provide:
- The ability to train Missionaries (if the Organized Religion civic is in use, missionaries can be trained without a monastery)
- +2
- +10%
Buddhist Monastery
Christian Monastery
Hindu Monastery
Confucian Monastery
Islamic Monastery
Jewish Monastery
Taoist Monastery
Cathedrals[]
"Cathedral" is a fan-given name to level-three religious buildings (they are behind only the Shrines). All cathedrals require Music and provide:
- +50%
- +2
if associated religion is state religion
- +1
with Incense
- The ability to turn 2 citizens into Priest
- Double production speed with Copper
, Marble
, or Stone
, depending on cathedral type
Buddhist Stupa
Christian Cathedral
Confucian Academy
Hindu Mandir
Islamic Mosque
Jewish Synagogue
Taoist Pagoda
Other[]
Building | Requirements | Effects |
---|---|---|
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Civilization IV [edit] | |
---|---|
Warlords • Beyond the Sword • Colonization† | |
Buildings (Unique) • Civics • Civilizations • Eras • Leaders (Traits) • Religions • Resources • Soundtrack • Technologies • Terrains (Tile Improvement) • Units (Unique • Class • Promotions) • Wonders | |
| |
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine |