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This list includes all buildings in Civilization IV except for wonders, which are a separate category.

Common buildings[]

Ancient[]

Building Requirements Effects
Barracks Barracks None
Granary Granary Pottery
  • Stores 50% of Bread (Civ4).png after growth
  • +1 Health (Civ4).png from Corn, Rice, Wheat
  • Available for free on Renaissance and later starts
Library Library Writing
Lighthouse Lighthouse Sailing
Monument Monument Mysticism
Walls Walls Masonry

Classical[]

Building Requirements Effects
Aqueduct Aqueduct Mathematics, Masonry
  • +2 Health (Civ4).png
  • Required to build the Hanging Gardens
  • Available for free on Renaissance and later starts
Colosseum Colosseum Construction
  • +1 Happiness (Civ4).png
  • +1 Happiness (Civ4).png per 20% Culture (Civ4).png rate
Courthouse Courthouse Code of Laws
  • +2 Espionage (Civ4).png
  • -50% maintenance CommerceRed4.png for the city
  • Can turn 1 citizen into a Spy
  • Required to build Forbidden Palace
Forge Forge Metal Casting
Harbor Harbor Compass
Market Market Currency
Stable Stable Horseback Riding
Theatre Theatre Drama

Medieval[]

Building Requirements Effects
Bank Bank Banking
  • +50% Coins (Civ4).png
  • Required to build Wall Street
  • Available for free on Modern and later starts
Castle Castle Engineering, Walls
Grocer Grocer Guilds, Currency

Renaissance[]

Building Requirements Effects
Customs House Customs House Economics, Harbor
Jail Jail Constitution
  • +4 Espionage (Civ4).png
  • +50% Espionage (Civ4).png
  • -25% war weariness
  • Can turn 2 citizens into spies
  • Available for free on Modern and later starts
Observatory Observatory Astronomy
Security Bureau Security Bureau Democracy
  • +8 Espionage (Civ4).png
  • +50% defense against espionage
  • Helps thwart rival Spies
  • Can turn 2 citizens into spies
University University Education, Library

Industrial[]

Building Requirements Effects
Bomb Shelter Bomb Shelter Electricity
Bunker Bunker Electricity
Coal Plant Coal Plant Assembly Line, Factory If Coal is available:
  • Provides Power (Civ4).png (which causes +2 Unhealthiness (Civ4).png on its own)
  • Additional +2 Unhealthiness (Civ4).png from dirty Power (Civ4).png
Drydock Drydock Steel
Factory Factory Assembly Line
Hospital Hospital Medicine
Industrial Park Industrial Park Industrialism, Factory
  • +2 Unhealthiness (Civ4).png
  • +1 free Engineer
  • Can turn 2 citizens into Engineers
  • +1 Unhealthiness (Civ4).png from Coal and Oil
Intelligence Agency Intelligence Agency Communism
  • +8 Espionage (Civ4).png
  • +50% Espionage (Civ4).png
  • Can turn 2 citizens into spies
Levee Levee Steam Power
  • +1 Hammer (Civ4).png on river tiles
  • Can only be built in riverside cities
Nuclear Plant Nuclear Plant Fission, Factory
  • Provides clean Power (Civ4).png with Uranium (causes +2 Unhealthiness (Civ4).png)
  • Small chance of nuclear meltdown
Public Transportation Public Transportation Combustion

Modern[]

Building Requirements Effects
Airport Airport Flight
Broadcast Tower Broadcast Tower Mass Media
Hydro Plant Hydro Plant Plastics, Factory
  • Provides clean Power (Civ4).png (causes +2 Unhealthiness (Civ4).png)
Laboratory Laboratory Computers, Observatory
Recycling Center Recycling Center Ecology
  • No Unhealthiness (Civ4).png from buildings
Supermarket Supermarket Refrigeration, Grocer

Unique buildings[]

Since Warlords, every civilization in Civilization IV has had their own unique building. A unique building, or UB for short, is a building that can only be built by that civilization. It always replaces some other building, not allowing that one to be built at all.

Civilization Unique building Replaces Difference
American
American
Mall
Mall
Supermarket
Supermarket
Arabian
Arabian
Madrassa
Madrassa
Library
Library
  • +2 Culture Culture (Civ4).png
  • Can turn 2 Citizens into Priests
Aztec
Aztec
Sacrificial Altar
Sacrificial Altar
Courthouse
Courthouse
  • -30 Production Hammer (Civ4).png cost (on normal speed games)
  • Halves anger Anger (Civ4).png duration from sacrificing population
Babylonian
Babylonian
Garden
Garden
Colosseum
Colosseum
Byzantine
Byzantine
Hippodrome
Hippodrome
Theatre
Theatre
  • Cannot turn citizens into artists, unlike in the regular Theatre
  • Happiness Happiness (Civ4).png from Horse Horse (Civ4).png instead of Dye Dyes (Civ4).png
  • +1 Happiness Happiness (Civ4).png
  • +1 Happiness Happiness (Civ4).png per 5% culture rate Culture (Civ4).png, instead of per 10%
Carthaginian
Carthaginian
Cothon
Cothon
Harbor
Harbor
  • +20 production Hammer (Civ4).png cost (on normal speed games)
  • +1 trade route TradeRoute4.png
Celtic
Celtic
Dun
Dun
Walls
Walls
Chinese
Chinese
Pavilion
Pavilion
Theatre
Theatre
  • +25% culture Culture (Civ4).png bonus for the city it's built in
Egyptian
Egyptian
Obelisk
Obelisk
Monument
Monument
  • Can turn 2 Citizens into Priests
English
English
Stock Exchange
Stock Exchange
Bank
Bank
Ethiopian
Ethiopian
Stele
Stele
Monument
Monument
French
French
Salon
Salon
Observatory
Observatory
German
German
Assembly Plant
Assembly Plant
Factory
Factory
  • Can turn 4 Citizens into Engineers, rather than 2
  • Double construction speed with Coal Coal (Civ4).png
Greek
Greek
Odeon
Odeon
Colosseum
Colosseum
Holy Roman Empire
Holy Roman Empire
Rathaus
Rathaus
Courthouse
Courthouse
  • -75% Maintenance CommerceRed4.png instead of -50%
Incan
Incan
Terrace
Terrace
Granary
Granary
Indian
Indian
Mausoleum
Mausoleum
Jail
Jail
  • +2 Happiness Happiness (Civ4).png
Japanese
Japanese
Shale Plant
Shale Plant
Coal Plant
Coal Plant
  • Doesn't require Coal Coal (Civ4).png to provide Power Power (Civ4).png
  • Provides +10% production Hammer (Civ4).png
Khmer
Khmer
Baray
Baray
Aqueduct
Aqueduct
Korean
Korean
Seowon
Seowon
University
University
  • +35% Science Beaker (Civ4).png rather than +25%
Malinese
Malinese
Mint
Mint
Forge
Forge
Mayan
Mayan
Ball Court
Ball Court
Colosseum
Colosseum
  • +2 Happiness Happiness (Civ4).png
Mongolian
Mongolian
Ger
Ger
Stable
Stable
  • +2 experience to new Mounted units
Native American
Native American
Totem Pole
Totem Pole
Monument
Monument
  • +3 experience to new Archery units
Dutch
Dutch
Dike
Dike
Levee
Levee
  • Can be built by coastal Coast (Civ4).png cities as well as cities on rivers River (Civ4).png
  • +1 Production Hammer (Civ4).png to water tiles
Ottoman
Ottoman
Hammam
Hammam
Aqueduct
Aqueduct
  • +2 Happiness Happiness (Civ4).png
Persian
Persian
Apothecary
Apothecary
Grocer
Grocer
  • +2 Health Health (Civ4).png
Portuguese
Portuguese
Feitoria
Feitoria
Customs House
Customs House
  • +1 Commerce Coin (Civ4).png on water tiles Ocean (Civ4).pngCoast (Civ4).png
Roman
Roman
Forum
Forum
Market
Market
  • +25% Great Person points GreatPerson4.png
Russian
Russian
Research Institute
Research Institute
Laboratory
Laboratory
  • +2 Free Scientist specialists
Spanish
Spanish
Citadel
Citadel
Castle
Castle
  • +5 experience points to Siege Units
Sumerian
Sumerian
Ziggurat
Ziggurat
Courthouse
Courthouse
Viking
Viking
Trading Post
Trading Post
Lighthouse
Lighthouse
Zulu
Zulu
Ikhanda
Ikhanda
Barracks
Barracks
  • +10 Production Hammer (Civ4).png cost (on normal speed games)
  • -20% Maintenance CommerceRed4.png

Religious buildings[]

Temples[]

All temples require Priesthood and provide:

  • +1 Culture (Civ4).png
  • +1 Happiness (Civ4).png
  • The ability to turn 1 citizen into Priest
  • One of the requirements to build Cathedrals

Monasteries[]

All monasteries require Meditation, become Obsolete with Scientific Method and provide:

Cathedrals[]

"Cathedral" is a fan-given name to level-three religious buildings (they are behind only the Shrines). All cathedrals require Music and provide:

Other[]

Building Requirements Effects
Academy Academy
  • +4 Culture (Civ4).png
  • +50% Beaker (Civ4).png
Military Academy Military Academy
  • +25% Hammer (Civ4).png bonus to military unit production
  • +3 Culture (Civ4).png
Scotland Yard Scotland Yard
  • +100% Espionage (Civ4).png
  • Only requires Great Spy in Beyond the Sword
Civilization IV [edit]
WarlordsBeyond the SwordColonization

Buildings (Unique) • CivicsCivilizationsErasLeaders (Traits) • ReligionsResourcesSoundtrackTechnologiesTerrains (Tile Improvement) • Units (UniqueClassPromotions) • Wonders

Coin (Civ4).png CommerceCulture (Civ4).png CultureBread (Civ4).pngFoodEspionage (Civ4).png EspionageHappiness (Civ4).png HappinessHealth (Civ4).png HealthPower (Civ4).png PowerHammer (Civ4).png ProductionBeaker (Civ4).png Science

† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
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