Here is a complete list of all buildings in Civilization IV: Colonization.
Guns[]
Name | Requires | Cost | Notes | |
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Armory | None | 100 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Guns from 3 Tools per turn. Allows the construction of Artillery and Cannon. |
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Magazine | Armory | 300 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Guns from 6 Tools per turn. Allows the construction of Artillery and Cannon. |
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Arsenal | Magazine Lumber Mill |
900 ![]() 100 ![]() |
+50% Guns production. Allows 3 colonists to each produce 6 Guns from 6 Tools per turn. Allows the construction of Artillery and Cannon. |
Tools[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Blacksmith's House | None | 0 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Tools from 3 Ore per turn. |
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Blacksmith's Shop | Blacksmith's House | 150 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Tools from 6 Ore per turn. |
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Ironworks | Blacksmith's Shop Lumber Mill |
450 ![]() 100 ![]() |
+50% Tools production. Allows 3 colonists to each produce 6 Tools from 6 Ore per turn. +25% production of Liberty Bells. |
Production[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Carpenter's Shop | None | 0 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Hammers from 3 Lumber per turn. |
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Lumber Mill | Carpenter's Shop | 150 ![]() 80 ![]() |
Allows 3 colonists to each produce 6 Hammers from 6 Lumber per turn. |
Crosses[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Church | None | 50 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Crosses per turn. |
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Cathedral | Church | 150 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Crosses per turn. |
Cigars[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Tobacconist's House | None | 0 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Cigars from 3 Tobacco per turn. |
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Tobacconist's Shop | Tobacconist's House | 90 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn. |
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Cigar Factory | Tobacconist's Shop Lumber Mill |
270 ![]() 100 ![]() |
+50% Cigar production. Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn. +25% production of Liberty Bells. |
Coats[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Fur Trader's House | None | 0 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Coats from 3 Furs per turn. |
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Fur Trading Post | Fur Trader's House | 90 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Coats from 6 Furs per turn. |
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Coat Factory | Fur Trading Post Lumber Mill |
270 ![]() 100 ![]() |
+50% Coats production. Allows 3 colonists to each produce 6 Coats from 6 Furs per turn. +25% production of Liberty Bells. |
Education[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Schoolhouse | None | 50 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Education per turn. |
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College | Schoolhouse | 150 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Education per turn. |
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University | College Lumber Mill |
450 ![]() 100 ![]() |
Allows 3 colonists to each produce 12 Education per turn. +25% production of Liberty Bells. |
[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Dock | None | 25 ![]() 0 ![]() |
+2 food on water tiles. |
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Drydock | Dock | 75 ![]() 50 ![]() |
+2 food on water tiles Required to build Caravel, Privateer, and Merchantman. |
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Shipyard | Drydock Lumber Mill |
225 ![]() 100 ![]() |
+2 food on water tiles Required to build Frigate and Ship of the Line. |
Defense[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Stockade | None | 30 ![]() 0 ![]() |
+50% settlement defense. |
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Fort | Stockade | 90 ![]() 50 ![]() |
+100% settlement defense. |
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Fortress | Fort Lumber Mill |
270 ![]() 100 ![]() |
+150% settlement defense. |
Horses[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Stable | None | 30 ![]() 0 ![]() |
Allows 2 colonists to each produce 2 Horses from 2 Food per turn. Costs 50 Horses to build. |
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Horse Pasture | None | 0 ![]() 0 ![]() |
Unique building for Natives. Allows 2 colonists to each produce 2 Horses from 2 Food per turn. +100% Horses production. |
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Ranch | Stable | 90 ![]() 0 ![]() |
Allows 3 colonists to each produce 3 Horses from 3 Food per turn. Costs 100 Horses to build. |
Liberty Bells[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Town Hall | None | 0 ![]() 0 ![]() |
A colonist working here will produce Liberty Bells. |
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Printing Press | None | 60 ![]() 20 ![]() |
+50% production of Liberty Bells. |
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Newspaper | Printing Press | 180 ![]() 50 ![]() |
+100% production of Liberty Bells. |
Rum[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Rum Distiller's House | None | 0 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Rum from 3 Sugar per turn. |
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Rum Distillery | Rum Distiller's House | 90 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn. |
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Rum Factory | Rum Distillery | 270 ![]() 100 ![]() |
+50% Rum production. Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn. +25% production of Liberty Bells. |
Cloth[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Weaver's House | None | 0 ![]() 0 ![]() |
Allows 2 colonists to each produce 3 Cloth from 3 Cotton per turn. |
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Weaver's Shop | Weaver's House | 90 ![]() 50 ![]() |
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn. |
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Textile Mill | Weaver's Shop | 270 ![]() 100 ![]() |
+50% Cloth production. Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn. +25% production of Liberty Bells. |
Storage[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
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Warehouse | None | 30 ![]() 0 ![]() |
+100 goods storage. |
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Warehouse Expansion | Warehouse Lumber Mill |
90 ![]() 20 ![]() |
+200 goods storage. Goods over storage capacity are sold at 50% of the price in Europe. |
Colonization games [edit] |
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Original version of Sid Meier's Colonization (1994) |
Remake Civilization IV: Colonization (2008) |
Fan Created version FreeCol (2003-Present) |