Civilization Wiki

Here is a complete list of all buildings in Civilization IV: Colonization.

Guns[]

Name Requires Cost Notes
Armory None 100
0
Allows 2 colonists to each produce 3 Guns from 3 Tools per turn.
Allows the construction of Artillery and Cannon.
Magazine Armory 300
50
Allows 3 colonists to each produce 6 Guns from 6 Tools per turn.
Allows the construction of Artillery and Cannon.
Arsenal Magazine
Lumber Mill
900
100
+50% Guns production. Allows 3 colonists to each produce 6 Guns from 6 Tools per turn.
Allows the construction of Artillery and Cannon.

Tools[]

Name Requires Cost Notes
Blacksmith's House None 0
0
Allows 2 colonists to each produce 3 Tools from 3 Ore per turn.
Blacksmith's Shop Blacksmith's House 150
50
Allows 3 colonists to each produce 6 Tools from 6 Ore per turn.
Ironworks Blacksmith's Shop
Lumber Mill
450
100
+50% Tools production.
Allows 3 colonists to each produce 6 Tools from 6 Ore per turn.
+25% production of Liberty Bells.

Production[]

Name Requires Cost Notes
Carpenter's Shop None 0
0
Allows 2 colonists to each produce 3 Hammers from 3 Lumber per turn.
Lumber Mill Carpenter's Shop 150
80
Allows 3 colonists to each produce 6 Hammers from 6 Lumber per turn.

Crosses[]

Name Requires Cost Notes
Church None 50
0
Allows 2 colonists to each produce 3 Crosses per turn.
Cathedral Church 150
50
Allows 3 colonists to each produce 6 Crosses per turn.

Cigars[]

Name Requires Cost Notes
Tobacconist's House None 0
0
Allows 2 colonists to each produce 3 Cigars from 3 Tobacco per turn.
Tobacconist's Shop Tobacconist's House 90
50
Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn.
Cigar Factory Tobacconist's Shop
Lumber Mill
270
100
+50% Cigar production.
Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn.
+25% production of Liberty Bells.

Coats[]

Name Requires Cost Notes
Fur Trader's House None 0
0
Allows 2 colonists to each produce 3 Coats from 3 Furs per turn.
Fur Trading Post Fur Trader's House 90
50
Allows 3 colonists to each produce 6 Coats from 6 Furs per turn.
Coat Factory Fur Trading Post
Lumber Mill
270
100
+50% Coats production.
Allows 3 colonists to each produce 6 Coats from 6 Furs per turn.
+25% production of Liberty Bells.

Education[]

Name Requires Cost Notes
Schoolhouse None 50
0
Allows 2 colonists to each produce 3 Education per turn.
College Schoolhouse 150
50
Allows 3 colonists to each produce 6 Education per turn.
University College
Lumber Mill
450
100
Allows 3 colonists to each produce 12 Education per turn.
+25% production of Liberty Bells.

Naval[]

Name Requires Cost Notes
Dock None 25
0
+2 food on water tiles.
Drydock Dock 75
50
+2 food on water tiles
Required to build Caravel, Privateer, and Merchantman.
Shipyard Drydock
Lumber Mill
225
100
+2 food on water tiles
Required to build Frigate and Ship of the Line.

Defense[]

Name Requires Cost Notes
Stockade None 30
0
+50% settlement defense.
Fort Stockade 90
50
+100% settlement defense.
Fortress Fort
Lumber Mill
270
100
+150% settlement defense.

Horses[]

Name Requires Cost Notes
Stable None 30
0
Allows 2 colonists to each produce 2 Horses from 2 Food per turn.
Costs 50 Horses to build.
Horse Pasture None 0
0
Unique building for Natives.
Allows 2 colonists to each produce 2 Horses from 2 Food per turn.
+100% Horses production.
Ranch Stable 90
0
Allows 3 colonists to each produce 3 Horses from 3 Food per turn.
Costs 100 Horses to build.

Liberty Bells[]

Name Requires Cost Notes
Town Hall None 0
0
A colonist working here will produce Liberty Bells.
Printing Press None 60
20
+50% production of Liberty Bells.
Newspaper Printing Press 180
50
+100% production of Liberty Bells.

Rum[]

Name Requires Cost Notes
Rum Distiller's House None 0
0
Allows 2 colonists to each produce 3 Rum from 3 Sugar per turn.
Rum Distillery Rum Distiller's House 90
50
Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn.
Rum Factory Rum Distillery 270
100
+50% Rum production.
Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn.
+25% production of Liberty Bells.

Cloth[]

Name Requires Cost Notes
Weaver's House None 0
0
Allows 2 colonists to each produce 3 Cloth from 3 Cotton per turn.
Weaver's Shop Weaver's House 90
50
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn.
Textile Mill Weaver's Shop 270
100
+50% Cloth production.
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn.
+25% production of Liberty Bells.

Storage[]

Name Requires Cost Notes
Warehouse None 30
0
+100 goods storage.
Warehouse Expansion Warehouse
Lumber Mill
90
20
+200 goods storage.
Goods over storage capacity are sold at 50% of the price in Europe.
Colonization games [edit]
Original version of Sid Meier's Colonization (1994)
Remake Civilization IV: Colonization (2008)
Fan Created version FreeCol (2003-Present)