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This is the list of buildings in Civ5. The Gods and Kings expansion coming out in Spring 2012 will add 13 new buildings to the game.

Ancient era

Building Effect Notes
Barracks +15 experience for all units
Circus +2 20xHappiness5 Happiness
  • City must have horse or ivory nearby
Floating gardens +15% Food Food
+2 Food Food for each worked lake tile
+1 Production Production
  • Aztec civilization only, replacing watermill.
  • City must border fresh water.
Granary +2 Food Food
+1 Food Food from wheat, banana and deer
Krepost

+15 experience for all units
-25% Culture Culture cost of tiles and -25% when purchasing new tiles

Library +1 Science Science for every 2 20xPopulation5 Population in the city
Monument +2 Culture Culture
Paper maker

+1 Science Science for every 2 20xPopulation5 Population in the city
+2 Gold Gold

Pyramid

+2 Faith Faith
+2 Science Science

Shrine +1 Faith Faith
Stele +2 Culture Culture
+2 Faith Faith
Stone Works

+1 Production Production
+1 Production Production per improved marble and stone

  • City must have improved marble or stone nearby
Walls +5 Melee strength Melee strength
+50 HP
Walls of Babylon +6 Melee strength Melee strength
+100 HP
Water mill +2 Food Food
+1 Production Production
  • City must border a river.

Classical era

Building Effect Notes
Amphitheater +3 Culture Culture
Armory +15 experience for all units
Aqueduct

+40% Food Food is carried over after a new citizen is born

Bazaar +25% Gold Gold
+2 Gold Gold
+2 Gold Gold per oasis and Oil resource
1 extra luxury resource from each improved luxury near the city
Burial tomb +2 Faith Faith
+2 20xHappiness5 Happiness
  • Doubles gold given to enemy if city captured.
  • Egyptian civilization only, replacing temple.
  • Requires Shrine.
Colosseum +2 20xHappiness5 Happiness
Courthouse Reduces extra Unhappiness (Civ5) Unhappiness in occupied city
Lighthouse +1 Food Food from sea tiles
  • City must be coastal.
Market +25% Gold Gold
+2 Gold Gold
Mint +2 Gold Gold per gold and silver resource worked by city
  • City must have a gold or silver mine nearby
Mud pyramid mosque +2 Culture Culture
+2 Faith Faith
Stable

+1 Production Production from sheep, cattle and horses.

+25% Production Production for mounted units.

  • City must have a pasture nearby.
Temple +2 Faith Faith

Medieval era

Building

Effect

Notes

Armory

+15 xp for all units
Castle +7 Melee strength Melee strength
+25 HP
Forge +15% Production Production for land units
+1 Production Production for worked sources of iron
  • City must have an iron mine nearby.
Garden +25% great people generation
  • City must border a river or lake.
Harbor +25% Production Production of naval units
Forms a trade route across water
  • City must be built on a coast.
Longhouse +2 Production Production
+1 Production Production from worked forest tiles
Mughal Fort +7 Melee strength Melee strength
+25 HP
+2 Culture Culture
Produces Gold Gold after Flight is researched
University +33% Science Science
+2 Science Science from worked jungle tiles
Wat +33% Science Science
+2 Science Science from worked jungle tiles
+3 Culture Culture
Workshop +10% Production Production
+2 Production Production

Renaissance era

Building Effect Notes
Arsenal +9 Melee strength Melee strength
+25 HP
Bank +25% Gold Gold
Ceilidh Hall +3 20xHappiness5 Happiness
+4 Culture Culture
Coffee House +5% Production Production
+2 Production Production
+25% great people generation.
Constabulary -25% enemy spy stealing rate
Observatory +50% Science Science
Opera house +4 Culture Culture
Satrap's court +25% Gold Gold
+2 Gold Gold
+2 20xHappiness5 Happiness
Seaport +15% Production Production for naval units
+1 Production Production, Gold Gold from sea resources
  • City must be on a coast.
  • Requires harbor.
Theatre +3 20xHappiness5 Happiness
Windmill +2 Production Production
  • City cannot be on hills

Industrial era

Building Effect Notes
Factory

+10% Production Production
+4 Production Production

Hospital +5 Food Food
Hydro Plant +1 Production Production for tiles bordering a river
  • City must be built next to a river
  • Requires 1 Aluminum Aluminum
Military academy +15 experience for all units
Museum +5 Culture Culture
Police Station -25% enemy spy stealing rate
Public school

+1 Science Science for every 2 20xPopulation5 Population
+3 Science Science

Stock Exchange +33% Gold Gold

Modern era

Building Effect Notes
Broadcast Tower +33% Culture Culture
+3 Culture Culture
Military Base +12 Melee strength Melee strength
+25 HP
Research Lab

+50% Science Science
+4 Science Science

Stadium +4 20xHappiness5 Happiness

Atomic era

Building Effect Notes
Medical Lab +25% Food Food is carried over after a new citizen is born (stacks with aqueduct)
Nuclear Plant +15% Production Production
+5 Production Production
Recycling Center +2 Aluminum Aluminum resources
  • You can have 5 centers in your empire at most.
Solar Plant +15% Production Production
+5 Production Production

Information era

Building Effect Notes
Bomb Shelter -75% population loss from nuclear attack
Spaceship Factory +50% Production Production for spaceship parts
+3 Production Production
Civilization V [edit]
Gods & KingsBrave New World
Lists
Eras
Concepts
Miscellaneous
† Only in vanilla Civ5
‡ Only in Gods & Kings and Brave New World
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