This is the list of buildings in Civ5. The Gods and Kings expansion coming out in Spring 2012 will add 13 new buildings to the game.
Ancient era
Building | Effect | Notes |
---|---|---|
Barracks | +15 experience for all units | |
Circus | +2 Happiness |
|
Floating gardens | +15% Food +2 Food for each worked lake tile +1 Production |
|
Granary | +2 Food +1 Food from wheat, banana and deer |
|
Krepost |
+15 experience for all units |
|
Library | +1 Science for every 2 Population in the city | |
Monument | +2 Culture | |
Paper maker |
+1 Science for every 2 Population in the city |
|
Pyramid | ||
Shrine | +1 Faith | |
Stele | +2 Culture +2 Faith |
|
Stone Works |
+1 Production |
|
Walls | +5 Melee strength +50 HP |
|
Walls of Babylon | +6 Melee strength +100 HP |
|
Water mill | +2 Food +1 Production |
|
Classical era
Building | Effect | Notes |
---|---|---|
Amphitheater | +3 Culture |
|
Armory | +15 experience for all units | |
Aqueduct |
+40% Food is carried over after a new citizen is born |
|
Bazaar | +25% Gold +2 Gold +2 Gold per oasis and Oil resource 1 extra luxury resource from each improved luxury near the city |
|
Burial tomb | +2 Faith +2 Happiness |
|
Colosseum | +2 Happiness | |
Courthouse | Reduces extra Unhappiness in occupied city | |
Lighthouse | +1 Food from sea tiles |
|
Market | +25% Gold +2 Gold |
|
Mint | +2 Gold per gold and silver resource worked by city |
|
Mud pyramid mosque | +2 Culture +2 Faith |
|
Stable |
+1 Production from sheep, cattle and horses. +25% Production for mounted units. |
|
Temple | +2 Faith |
|
Medieval era
Building |
Effect |
Notes |
---|---|---|
+15 xp for all units | ||
Castle | +7 Melee strength +25 HP |
|
Forge | +15% Production for land units +1 Production for worked sources of iron |
|
Garden | +25% great people generation |
|
Harbor | +25% Production of naval units Forms a trade route across water |
|
Longhouse | +2 Production +1 Production from worked forest tiles |
|
Mughal Fort | +7 Melee strength +25 HP +2 Culture Produces Gold after Flight is researched |
|
University | +33% Science +2 Science from worked jungle tiles |
|
Wat | +33% Science +2 Science from worked jungle tiles +3 Culture |
|
Workshop | +10% Production +2 Production |
Renaissance era
Building | Effect | Notes |
---|---|---|
Arsenal | +9 Melee strength +25 HP |
|
Bank | +25% Gold | |
Ceilidh Hall | +3 Happiness +4 Culture |
|
Coffee House | +5% Production +2 Production +25% great people generation. |
|
Constabulary | -25% enemy spy stealing rate | |
Observatory | +50% Science |
|
Opera house | +4 Culture |
|
Satrap's court | +25% Gold +2 Gold +2 Happiness |
|
Seaport | +15% Production for naval units +1 Production, Gold from sea resources |
|
Theatre | +3 Happiness |
|
Windmill | +2 Production |
|
Industrial era
Building | Effect | Notes |
---|---|---|
Factory |
+10% Production |
|
Hospital | +5 Food |
|
Hydro Plant | +1 Production for tiles bordering a river |
|
Military academy | +15 experience for all units |
|
Museum | +5 Culture |
|
Police Station | -25% enemy spy stealing rate |
|
Public school |
+1 Science for every 2 Population |
|
Stock Exchange | +33% Gold |
|
Modern era
Building | Effect | Notes |
---|---|---|
Broadcast Tower | +33% Culture +3 Culture |
|
Military Base | +12 Melee strength +25 HP |
|
Research Lab |
| |
Stadium | +4 Happiness |
|
Atomic era
Building | Effect | Notes |
---|---|---|
Medical Lab | +25% Food is carried over after a new citizen is born (stacks with aqueduct) |
|
Nuclear Plant | +15% Production +5 Production |
|
Recycling Center | +2 Aluminum resources |
|
Solar Plant | +15% Production +5 Production |
|
Information era
Building | Effect | Notes |
---|---|---|
Bomb Shelter | -75% population loss from nuclear attack | |
Spaceship Factory | +50% Production for spaceship parts +3 Production |
Civilization V [edit] |
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Gods & Kings • Brave New World |
Lists |
Eras |
Concepts |
Miscellaneous |
† Only in vanilla Civ5 ‡ Only in Gods & Kings and Brave New World |