Civilization Wiki
Advertisement

BackArrowGreen Back to Civilization VI
Blue arrow right Go to Building (Civ6)
Blue arrow right Go to Unique building (Civ6)


The following is a list of buildings in Civilization VI and its expansions, sortable by district and era.

Building District Unlocked with Era Effects & notes
Palace Palace City Center Empire Capital Capital None
Monument Monument City Center None Ancient

Vanilla:

R&F-Only:

Heroes & Legends:

  • +1 Loyalty
  • +1 Culture Culture
  • +1 additional Culture Culture if city is at maximum Loyalty.
  • If devoted to a Hero, contains 2 Heroic Relic Heroic Relics slots.
Granary Granary City Center Pottery Ancient
Library Library Campus Writing Ancient
Shrine Shrine Holy Site Astrology Ancient

Standard game:

Heroes & Legends:

Ancient Walls Ancient Walls City Center Masonry Ancient
Barracks Barracks Encampment Bronze Working Ancient
Basilikoi Paides Basilikoi Paides[1]
(Macedon)
Encampment Bronze Working Ancient
Water Mill Water Mill City Center Wheel Ancient
Palgum Palgum[2]
(Babylon)
City Center Irrigation Ancient
Grove Grove[3] Preserve Mysticism Ancient
Amphitheater Amphitheater Theater Square Drama and Poetry Classical
Marae Marae GS-Only
(Māori)
Theater Square Drama and Poetry Classical
Lighthouse Lighthouse Harbor Celestial Navigation Classical
Stable Stable Encampment Horseback Riding Classical
Ordu Ordu R&F-Only
(Mongolia)
Encampment Horseback Riding Classical
Arena Arena Entertainment Complex Games and Recreation Classical
Tlachtli Tlachtli
(Aztec)
Entertainment Complex Games and Recreation Classical
Market Market Commercial Hub Currency Classical
Sukiennice Sukiennice[4]
(Poland)
Commercial Hub Currency Classical
Temple Temple Holy Site Theology Classical

Standard game:

Heroes & Legends:

Prasat Prasat[5]
(Khmer)
Holy Site Theology Classical

Standard game:

Heroes & Legends:

Stave Church Stave Church
(Norway)
Holy Site Theology Classical

Standard game:

Heroes & Legends:

Ancestral Hall Ancestral Hall R&F-Only Government Plaza R&F-Only Tier 1 Government Classical
Audience Chamber Audience Chamber R&F-Only Government Plaza R&F-Only Tier 1 Government Classical
Warlord's Throne Warlord's Throne R&F-Only Government Plaza R&F-Only Tier 1 Government Classical
Cathedral Cathedral Holy Site Religious Belief None
Dar-e Mehr Dar-e Mehr Holy Site Religious Belief None
Gurdwara Gurdwara Holy Site Religious Belief None

Vanilla and R&F-Only:

GS-Only:

Meeting House Meeting House Holy Site Religious Belief None
Mosque Mosque Holy Site Religious Belief None
Pagoda Pagoda Holy Site Religious Belief None

Vanilla and R&F-Only:

GS-Only:

Stupa Stupa Holy Site Religious Belief None
Synagogue Synagogue Holy Site Religious Belief None
Wat Wat Holy Site Religious Belief None
Workshop Workshop Industrial Zone Apprenticeship Medieval
Armory Armory Encampment Military Engineering Medieval
Medieval Walls Medieval Walls City Center Castles Medieval
  • +100 Outer Defense Strength
  • +3 Strength Combat Strength (total of +6 Strength Combat Strength from previous Walls)
  • Becomes obsolete with Steel, which automatically builds defenses in every city.
  • Cannot be purchased with Gold Gold.
  • +1 Housing Housing (with Monarchy, total of +2 Housing Housing from previous Walls)
  • +2 Tourism Tourism (with Conservation, total of +3 Tourism Tourism from previous Walls)
Consulate Consulate[6] Diplomatic Quarter Mathematics Medieval
University University Campus Education Medieval
Navigation School Navigation School[7]
(Portugal)
Campus Education Medieval
Madrasa Madrasa
(Arabia)
Campus Theology Classical
Foreign Ministry Foreign Ministry R&F-Only Government Plaza R&F-Only Tier 2 Government Medieval/
Renaissance
Grand Master's Chapel Grand Master's Chapel R&F-Only Government Plaza R&F-Only Tier 2 Government Medieval/
Renaissance
Intelligence Agency Intelligence Agency R&F-Only Government Plaza R&F-Only Tier 2 Government Medieval/
Renaissance
Queen's Bibliotheque Queen's Bibliotheque GS-Only
(Kristina)
Government Plaza R&F-Only Tier 2 Government Medieval/
Renaissance
Bank Bank Commercial Hub Banking Renaissance
Grand Bazaar Grand Bazaar GS-Only
(Ottomans)
Commercial Hub Banking Renaissance
Chancery Chancery[6] Diplomatic Quarter Diplomatic Service Renaissance
Art Museum Art Museum Theater Square Humanism Renaissance
Archaeological Museum Archaeological Museum Theater Square Humanism Renaissance
Shipyard Shipyard Harbor Mass Production Renaissance
Renaissance Walls Renaissance Walls City Center Siege Tactics Renaissance
Tsikhe Tsikhe R&F-Only
(Georgia)
City Center Siege Tactics Renaissance
Factory Factory Industrial Zone Industrialization Industrial

Vanilla and R&F-Only:

GS-Only:

Electronics Factory Electronics Factory
(Japan)
Industrial Zone Industrialization Industrial

Vanilla and R&F-Only:

GS-Only:

Coal Power Plant Coal Power Plant GS-Only Industrial Zone Industrialization Industrial
Military Academy Military Academy Encampment Military Science Industrial
Sewer Sewer City Center Sanitation Industrial
Stock Exchange Stock Exchange Commercial Hub Economics Industrial

Vanilla and R&F-Only:

GS-Only:

In the Monopolies and Corporations game mode, the Stock Exchange can store 3 Create New Product (Civ6) Corporation products.

Zoo Zoo Entertainment Complex Natural History Industrial
Thermal Bath Thermal Bath GS-Only
(Hungary)
Entertainment Complex Natural History Industrial
Ferris Wheel Ferris Wheel R&F-Only Water Park R&F-Only Natural History Industrial
Aquarium Aquarium R&F-Only Water Park R&F-Only Natural History Industrial
Hangar Hangar Aerodrome Flight Modern
Seaport Seaport Harbor Electricity Modern

In the Monopolies and Corporations game mode, the Seaport can store 3 Create New Product (Civ6) Corporation products.

Power Plant Power Plant (Vanilla and R&F-Only only) Industrial Zone Electricity Modern
Oil Power Plant Oil Power Plant GS-Only Industrial Zone Electricity Modern
Broadcast Center Broadcast Center Theater Square Radio Modern

Vanilla and R&F-Only:

GS-Only:

Film Studio Film Studio
(America)
Theater Square Radio Modern

Vanilla and R&F-Only:

GS-Only:

Research Lab Research Lab Campus Chemistry Modern

Vanilla and R&F-Only:

GS-Only:

National History Museum National History Museum R&F-Only Government Plaza R&F-Only Tier 3 Government Modern
Royal Society Royal Society R&F-Only Government Plaza R&F-Only Tier 3 Government Modern
War Department War Department R&F-Only Government Plaza R&F-Only Tier 3 Government Modern
Food Market Food Market R&F-Only Neighborhood Replaceable Parts Modern

R&F-Only:

  • +3 Food Food
  • Limit of one per city (even if the city has multiple Neighborhoods).
  • Cannot be built if Shopping Mall has already been built in one of this city's districts.

GS-Only:

  • +4 Food Food
  • +2 Food Food additionally when Power Powered
  • Base Load: 1 Power Power
  • Limit of one per city (even if the city has multiple Neighborhoods).
  • Cannot be built if Shopping Mall has already been built in one of this city's districts.
Shopping Mall Shopping Mall R&F-Only Neighborhood Capitalism Modern

R&F-Only:

  • +4 Tourism Tourism
  • +2 Gold Gold
  • +1 Amenity Amenity from entertainment
  • Limit of one per city (even if the city has multiple Neighborhoods).
  • Cannot be built if Food Market has already been built in one of this city's districts.

GS-Only:

Hydroelectric Dam Hydroelectric Dam GS-Only Dam Electricity Modern
  • Provides 6 Power Power to the city from renewable water sources.
Sanctuary Sanctuary[3] Preserve Conservation Modern
Airport Airport Aerodrome Advanced Flight Atomic

Vanilla and R&F-Only:

GS-Only:

Stadium Stadium Entertainment Complex Professional Sports Atomic

Vanilla:

R&F-Only:

GS-Only:

Aquatics Center Aquatics Center R&F-Only Water Park R&F-Only Professional Sports Atomic

R&F-Only:

GS-Only:

Flood Barrier Flood Barrier GS-Only City Center Computers Atomic
  • Constructed automatically around each Coastal Lowland tile belonging to the city; it protects them from flooding when sea level rises due to Climate change.
  • Initial Production Production cost and per turn maintenance are variable based on the number of Coastal Lowland tiles in this city and the current sea level. The formula is (80 x coastal lowland tiles) + (80 x coastal lowland tiles x flood level).
  • If constructed after some of the city's tiles have been flooded, those tiles can be repaired in full and used again, along with anything that's on them. Does not affect submerged tiles as these are lost forever and cannot be recovered.
  • Will not be pillaged if the city is captured.
  • Must be built in a city with one or more Coastal Lowland tiles.
  • Cannot be Purchased with Gold Gold.
Nuclear Power Plant Nuclear Power Plant GS-Only Industrial Zone Nuclear Fission Atomic
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Secret Societies mode buildings[]

Building District Unlocked with Era Effects & notes
Old God Obelisk Old God Obelisk
(Voidsingers)
City Center None Ancient

Standard game:

Heroes & Legends:

Alchemical Society Alchemical Society
(Hermetic Order)
Campus Education Medieval
Gilded Vault Gilded Vault
(Owls of Minerva)
Commercial Hub Banking Renaissance

Scenario-specific buildings[]

Gifts of the Nile[]

Building District Unlocked with Era Effects & notes
Nilometer Nilometer City Center Irrigation Ancient
Obelisk Obelisk Holy Site Mummification Ancient
  • +2 Culture Culture
  • +1 Citizen Citizen slot
  • Can only be purchased with Faith Faith.
Shrine (Gifts of the Nile) Shrine Holy Site Book of the Dead Ancient
  • +4 Culture Culture
  • +1 Citizen Citizen slot
  • Can only be purchased with Faith Faith.
Temple to Amun Temple to Amun Holy Site Amun: Lord of All Gods Classical
  • +5 Culture Culture
  • +1 Citizen Citizen slot
  • Can only be purchased with Faith Faith.

Jadwiga's Legacy[]

Building District Unlocked with Era Effects & notes
Orthodox Church Orthodox Church Holy Site Religious Belief None

The Black Death[]

Building District Unlocked with Era Effects & notes
Guildhall Guildhall GS-Only Commercial Hub Apprenticeship Medieval
Mass Grave Mass Grave GS-Only Walled Quarter Civil Engineering Medieval
  • Reduce plague duration in this city by 2 turns (to a minimum of 1).
  • +1 Citizen Citizen slot.
Keep Keep GS-Only Walled Quarter Medicine Medieval
  • +2 Culture Culture
  • +2 Faith Faith
  • +2 Housing Housing
  • Reduce the plague duration in this city by 1 turn (to a minimum of 1).
Plague Hospital Plague Hospital GS-Only Walled Quarter Medicine Medieval
  • +4 Science Science
  • +4 Citizen Citizen slots
  • +50% Production Production when building Scholars and Plague Doctors.

War Machine[]

Building District Unlocked with Era Effects & notes
Headquarters Headquarters GS-Only City Center Empire Capital Capital Industrial
Fortress Fortress GS-Only City Center None Industrial
  • +300 Outer defense
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
Advertisement