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The following is a list of buildings in Civilization VII and its expansions.
Buildings [ ]
Only Warehouse Building s are Ageless and can be purchased in Town s (unless specifically stated).
Additionally, unique Building s are also all Ageless but can only be placed in Cities . Pairing two of these Building s in the same district will create a special [[List of unique Quarter s in Civ7|unique]] Quarter , that provides additional bonuses.
Adjacency Bonuses [ ]
Each Building type (except Warehouses ) benefits from specific terrain and structural adjacencies , but most follow these general rules:
Antiquity Age [ ]
All Antiquity Building s have 2 Gold and 2 Happiness maintenance cost, with the following exceptions:
Building
Unlocked
Production cost
Base yields and effects
Adjacency Bonus
Type
Placement Requirement
Academy
Mathematics
195
+4 Science Has 3 Codex Slots.
+1 Science per Wonder & Resource .
Science
N/A
Altar
Mysticism
90
+2 Happiness Receives additional benefits from Pantheons .
+1 Culture per Hawilt . +1 Science per Vegetation . +1 Happiness per Wonder , unique Quarter or any standard terrain feature.
Happiness
N/A Can be placed in Town s
Amphitheater
Engineering
195
+4 Culture . +10% Production towards Wonder s.
+1 Culture per Mountain , Wonder , or Natural Wonder .
Culture
N/A
Ancient Bridge
Engineering II
100
+4 Gold . Allows land units to cross without embarking .
N/A
Gold
Navigable River Can be purchased in Town s.
Ancient Walls
Masonry
60
+100 HP to the District +15 Combat Strength to defending units on this tile .
N/A
Fortification
Town centre or adjacent to another Fortified District.
Arena
Military Training
195
+4 Happiness . +1 Happiness on Quarter s.
+1 Happiness per Mountain , Natural Wonder , or Wonder .
Happiness
N/A
Barracks
Bronze Working
90
+2 Production . Spawning location for trained Land Units . +10% Production towards Land Units.
+1 Production per Resource or Wonder .
Military
N/A
Bath
Currency
130
+4 Food . +10% growth rate .
+1 Food per Coast , Navigable River or Wonder .
Food
River
Blacksmith
Engineering
130
+3 Production . +1 Production on Quarter s.
+1 Production per Resource or Wonder .
Production
N/A
Brickyard
Pottery
55
+1 Production . +1 Production on Clay Pits , Mines , and Quarries .
Warehouse Production
N/A
City Hall
N/A
150
+3 Food per Age . +3 Production per Age. +3 Happiness per Age.
Central
N/A
N/A
Fishing Quay
Sailing
55
+1 Food . +1 Food on Fishing Boats .
N/A
Warehouse Food
Coast , Lake , Navigable River .
Garden
Irrigation
90
+3 Food .
+1 Food per Coast , Navigable River or Wonder .
Food
N/A
Granary
Agriculture
55
+1 Food . +1 Food on Farms , Pastures , and Plantations .
N/A
Warehouse Food
N/A
Library
Writing
90
+2 Science . Has 2 Codex Slots.
+1 Science per Resource or Wonder .
Science
N/A
Lighthouse
Navigation
130
+3 Gold +2 Resource slots.
+1 Gold per Coast , Navigable River or Wonder .
Gold
Coast
Market
Currency
90
+2 Gold . +1 Resource slot.
+1 Gold per Coast , Navigable River or Wonder .
Gold
N/A
Monument
Masonry
90
+2 Culture . +1 Influence .
+1 Culture per Mountain , Hawilt , Natural Wonder or Wonder .
Culture Diplomacy
N/A
Palace
N/A
500
+5 Food per Age . +5 Production per Age. +5 Happiness per Age.
+0.5 Science per Vegetated tile (Maya only).
Central
N/A
Saw Pit
Animal Husbandry
55
+1 Production +1 Production on Camps and Woodcutters .
N/A
Warehouse Production
N/A
Villa
The Wheel
130
+3 Happiness . +2 Influence .
+1 Happiness per Mountain , Natural Wonder or Wonder .
Diplomacy Happiness
N/A
Antiquity Age unique buildings [ ]
Exploration Age [ ]
All Exploration Building s have 3 Gold and 3 Happiness maintenance cost, with the following exceptions:
Building
Unlocked
Production cost
Base yields and effects
Adjacency Bonus
Type
Placement Requirement
Armorer
Metallurgy
200
+4 Production . Spawn location for trained military units .
+1 Production per Resource or Wonder .
Military
N/A
Bank
Urban Planning
250
+5 Gold . +1 Gold on Quarter s.
+1 Gold per Coast , Navigable River or Wonder .
Gold
N/A
Bazaar
N/A
175
+3 Gold +1 Resource slot.
+1 Gold per Coast , Navigable River or Wonder .
Gold
N/A
Dungeon
Castles
200
+2 Influence . +3 Production .
+1 Production per Resource and Wonder .
Production Diplomacy
N/A
Gristmill
Machinery
175
+4 Food . +1 Food on Farms , Pastures and Plantations .
N/A
Warehouse Food
River
Guildhall
Guilds
200
+2 Influence +4 Gold
+1 Gold per Coast , Navigable River or Wonder
Gold Diplomacy
N/A
Hospital
Urban Planning
250
+5 Food . +15% growth rate .
+1 Food per Coast , Navigable River or Wonder .
Food
N/A
Inn
Feudalism
200
+3 Food . +2 Happiness .
+1 Food per Coast , Navigable River or Wonder .
Food Happiness
N/A
Kiln
Guilds
200
+3 Culture . +10% Production towards Wonder s.
+1 Culture per Mountain , Natural Wonder or Wonder .
Culture
N/A
Medieval Bridge
Feudalism
200
+4 Gold . Allows land units to cross Navigable river without embarking .
N/A
Gold
Navigable River Can be purchased in Town s.
Medieval Walls
Castles II
150
Adds 100 HP to the District . +15 Combat Strength to defending units on this tile .
N/A
Fortification
Town centre or adjacent to another Fortified District.
Menagerie
Architecture
250
+5 Happiness . +1 Happiness on Camps and Pastures .
+1 Happiness per Mountain , Natural Wonder or Wonder .
Happiness
N/A
Observatory
Astronomy
200
+4 Science .
+1 Science per Resource or Wonder .
Science
N/A
Pavilion
Architecture
250
+5 Culture . +1 Happiness on Quarter s.
+1 Culture per Mountain , Natural Wonder or Wonder .
Culture
N/A
Sawmill
Machinery
175
+3 Production . +1 Production on Camps and Woodcutters .
N/A
Warehouse Production
River
Shipyard
Shipbuilding
200
+5 Production . +10% Production towards naval units . Spawn location for trained naval units.
+1 Production per Resource or Wonder|Wonder .
Military
N/A
Stonecutter
N/A
175
+3 Production . +1 Production on Mines and Quarries .
N/A
Warehouse Production
N/A
Temple
Piety
200
+4 Happiness . Has 1 Relic slot. Allows the creation of Missionary units in this Settlement .
+1 Happiness per Mountain , Natural Wonder or Wonder .
Happiness
N/A
University
Education
200
+5 Science .
+1 Science per Resource or Wonder .
Science
N/A
Wharf
Cartography
175
+4 Food . +2 Resource slots.
N/A
Food
Coast or Navigable River
Exploration Age unique buildings [ ]
Modern Age [ ]
All Modern Building s have 4 Gold and 4 Happiness maintenance cost, with the following exceptions:
Building
Unlocked
Production cost
Base yields and effects
Adjacency Bonus
Type
Placement Requirements
Aerodrome
Flight
700
+8 Production . Allows construction of Air Units . Spawn location for trained air units. Packed Air Units have +1 Intercept Range .
N/A
Military
Flat Terrain .
Cannery
Mass Production
600
+5 Food . +10% growth rate .
+1 Food per Coast , Navigable River or Wonder .
Food
N/A
City Park
N/A
500
+4 Happiness . +1 Happiness if placed on Vegetation .
+1 Happiness per Mountain , Natural Wonder or Wonder .
Happiness
N/A
[[File:Defensive Fortifications (Civ7).png|44px|link=Defensive Fortifications (Civ7)|Defensive Fortifications ]] [[Defensive Fortifications (Civ7)|Defensive Fortifications ]]
Military Science
500
Adds 100 HP to the District . +15 Combat Strength to defending units on the tile .
N/A
Fortification
Adjacent to another Fortified District.
Department Store
Urbanization
600
+5 Happiness . +1 Resource slot.
+1 Happiness per Mountain , Natural Wonder or Wonder .
Happiness
N/A
Factory
Mass Production
1400
+6 Production . Allows one type of Factory Resource to be slotted in this Settlement . +1 Resource slot.
+1 Production per Resource .
Production
Settlement connected to the Capital by Railroad .
Can be purchased in Town s
Grocer
N/A
500
+4 Food . +1 Food on Camps , Farms , Fishing Boats , Pastures , Plantations , and uncultivated rural tiles .
N/A
Warehouse Food
N/A
Ironworks
Steam Engine
500
+4 Production . +1 Production on Mines , Quarries , Woodcutters , Clay Pits and Mountains .
N/A
Warehouse Production
N/A
Laboratory
Electricity
650
+6 Science .
+1 Science per Resource or Wonder .
Science
N/A
Launch Pad
Rocketry
750
+8 Science Unlocks the Launch Satellite project.
N/A
Science
Flat Terrain .
Military Academy
Military Science
550
+5 Production . Grants a free Level to Commanders trained in this City . Spawn location for trained military units .
+1 Production per Resource or Wonder .
Military
N/A
Modern Bridge
Urbanization II
500
+6 Gold Allows Land Units to cross Navigable river without embarking . Unaffected by Floods.
N/A
Gold
Navigable River Can be purchased in Town s.
Museum
Natural History
550
+5 Culture . Has 3 Artifact slots.
+1 Culture per Mountain , Natural Wonder or Wonder .
Culture
N/A
Opera House
Urbanization
600
+6 Culture . +3 Influence .
+1 Culture per Mountain , Natural Wonder or Wonder .
Culture
N/A
Plague Hospital
200
Port
Steam Engine
1200
+5 Gold . +1 Resource slot. Spawn location for trained naval units .
+1 Gold per Coast , Navigable River or Wonder .
Gold
Coast Can be purchased in Town s
Radio Station
Radio
700
+4 Happiness . +6 Influence .
+1 Happiness per Mountain , Natural Wonder or Wonder .
Happiness Diplomacy
N/A
Rail Station
Industrialization
1200
+8 Gold . +10% Production towards training units in Cities with a Railroad . Upgrades any Roads to Settlement s that also have a Rail Station into Railroads. Allows units to move from one Settlement with a Rail Station to another.
N/A
Gold
Tile must not have another Building .
Can be purchased in Town s
Schoolhouse
Academics
550
+5 Science .
+1 Science per Resource or Wonder .
Science
N/A
Stock Exchange
Electricity
650
+6 Gold . +1 Gold on Quarter s.
+1 Gold per Coast , Navigable River or Wonder .
Gold
N/A
Tenement
Radio
650
+6 Food . +1 Happiness on Quarter s.
+1 Food per Coast , Navigable River or Wonder .
Food
N/A
Modern Age unique buildings [ ]
Golden Age variants [ ]
Golden Age variants of Building s are acquired by completing certain Legacy Paths and spend the Golden Age Legacy Points accordingly to upgrade common Building s into their Golden Age variants. Golden Age Building s preserve all yields, effects and adjacency bonuses through the Age transition into the next Age, but will revert to their common counterparts after that Age is over. There are currently 3 Golden Age Building s in the game:
See also [ ]