Upcoming content
This article is about an upcoming or very recent event or game. Information may be limited on this subject. |
Back to Civilization VII
Back to Building (Civ7)
Go to Unique building (Civ7)
The following is a list of buildings in Civilization VII and its expansions.
Buildings[]
- Academy: Adds Science. Increased Science for each adjacent Wonder & Resource
- Altar: Adds Happiness. Increased Happiness from Adjacent Wonders. Additional benefits from Pantheons. Happiness Building. Can be Purchased in Towns.
- Amphitheatre: Adds Culture. Increased Culture for each adjacent Wonder, Natural Wonder & Mountain Tile. Increased Production towards Wonders.
- Ancient Walls: Increased Health to the District. Increased Combat Strength to Units defending the Tile. Must be conquered to capture the Settlement. Must be built next to another Fortified District.
- Barracks: Adds Production. Increased Production for each adjacent Wonder & Resource. Increased Production towards Land Units. Land Units spawn here.
- Bath: Adds Food. Increased Food for Coastal, Lake, Navigable River & Wonder Adjacency. Increased Growth Rate, Antiquity Food Building, Must be built on a River.
- Blacksmith:
- Brickyard: Adds Production. Increased Production on Clay Pits. Mines & Quarries. Warehouse Production Building. Persistent. Can be Purchased.
- City Halls:
- Fishing Quay: Adds Food. Increased Food on Fishing Boasts. Warehouse Food Building. Can be purchased. Persistent. Must be places on Coastal, Lake, or Navigable River tile.
- Garden: Adds Food on the tile. Increased Food from Coastal, Lake, Navigable River & Wonder Adjacency. Antiquity Food Building
- Granary: Adds Food on the tile. Increased Food from Farms, Pastures & Plantations. Warehouse Food Building. Persistent. Can be Purchased in Towns.
- Library: Adds Science. Increased Science for each adjacent Wonder & Resource. Codex Slots
- Lighthouse:
- Market: Adds Gold. Increased Gold for Coastal, Lake, Navigable River & Wonder Adjacency. Increased Assigned Resource Limit for Settlement. Antiquity Gold Building.
- Menagerie: Adds Happiness. Increased Happiness from adjacent Mountains, Natural Wonders & Wonders. Increased Happiness on Camps and Pastures
- Monument: Adds Culture. Adds Influence. Increased Culture for each adjacent Wonder, Natural Wonder & Mountain Tile.
- Palace: The Heart of your Civilization
- Pavilion: Adds Culture. Increased Culture from adjacent Mountains, Natural Wonders & Wonders. Increased Happiness on Quarters
- Saw Pit: Increased Production on Camps & Woodcutters. Warehouse Building. Persistent. Can be Purchased
- Villa:
See also[]
- List of buildings in other games
Civilization VII [edit] |
---|
Lists |
Concepts |
Miscellaneous
|