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BackArrowGreen Back to Civilization VII
BackArrowGreen Back to Building (Civ7)
Blue arrow right Go to Unique building (Civ7)

The following is a list of buildings in Civilization VII and its expansions.

Buildings[]

  • Academy: Adds Science. Increased Science for each adjacent Wonder & Resource
  • Altar: Adds Happiness. Increased Happiness from Adjacent Wonders. Additional benefits from Pantheons. Happiness Building. Can be Purchased in Towns.
  • Amphitheatre: Adds Culture. Increased Culture for each adjacent Wonder, Natural Wonder & Mountain Tile. Increased Production towards Wonders.
  • Ancient Walls: Increased Health to the District. Increased Combat Strength to Units defending the Tile. Must be conquered to capture the Settlement. Must be built next to another Fortified District.
  • Barracks: Adds Production. Increased Production for each adjacent Wonder & Resource. Increased Production towards Land Units. Land Units spawn here.
  • Bath: Adds Food. Increased Food for Coastal, Lake, Navigable River & Wonder Adjacency. Increased Growth Rate, Antiquity Food Building, Must be built on a River.
  • Blacksmith:
  • Brickyard: Adds Production. Increased Production on Clay Pits. Mines & Quarries. Warehouse Production Building. Persistent. Can be Purchased.
  • City Halls:
  • Fishing Quay: Adds Food. Increased Food on Fishing Boasts. Warehouse Food Building. Can be purchased. Persistent. Must be places on Coastal, Lake, or Navigable River tile.
  • Garden: Adds Food on the tile. Increased Food from Coastal, Lake, Navigable River & Wonder Adjacency. Antiquity Food Building
  • Granary: Adds Food on the tile. Increased Food from Farms, Pastures & Plantations. Warehouse Food Building. Persistent. Can be Purchased in Towns.
  • Library: Adds Science. Increased Science for each adjacent Wonder & Resource. Codex Slots
  • Lighthouse:
  • Market: Adds Gold. Increased Gold for Coastal, Lake, Navigable River & Wonder Adjacency. Increased Assigned Resource Limit for Settlement. Antiquity Gold Building.
  • Menagerie: Adds Happiness. Increased Happiness from adjacent Mountains, Natural Wonders & Wonders. Increased Happiness on Camps and Pastures
  • Monument: Adds Culture. Adds Influence. Increased Culture for each adjacent Wonder, Natural Wonder & Mountain Tile.
  • Palace: The Heart of your Civilization
  • Pavilion: Adds Culture. Increased Culture from adjacent Mountains, Natural Wonders & Wonders. Increased Happiness on Quarters
  • Saw Pit: Increased Production on Camps & Woodcutters. Warehouse Building. Persistent. Can be Purchased
  • Villa:

See also[]

Civilization VII [edit]
Lists
Concepts
Miscellaneous
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