Back to Civilization VII
Back to Building (Civ7)
Go to Unique building (Civ7)
The following is a list of buildings in Civilization VII and its expansions.
Buildings[]
Only Warehouse buildings are ageless and can be purchased in Towns (unless specifically stated).
Additionally, unique buildings are also all ageless but can only be placed in Cities. Pairing two of these buildings in the same district will create a special unique quarter, that provides additional bonuses.
Adjacency Bonuses[]
Each building type (except Warehouses) benefits from specific terrain and structural adjacencies, but most follow these general rules:
- All Buildings → Wonders
- Culture & Happiness → Natural Wonders & Mountains
- Gold & Food → Coast & Navigable Rivers
- Science & Production → Resources
Antiquity Age[]
All Antiquity buildings have 2 Gold and 2
Happiness maintenance cost, with the following exceptions:
- Warehouse buildings have no maintenance cost.
- Gold buildings have no
Gold maintenance cost.
- Happiness buildings have no
Happiness maintenance cost.
- The Garden also has no
Happiness maintenance cost.
Building | Unlocked | Production cost | Base yields and effects | Adjacency Bonus | Type | Placement Requirement |
---|---|---|---|---|---|---|
![]() Academy |
![]() Mathematics |
195 ![]() |
+4 ![]() Has 3 Codex Slots. |
+1 ![]() |
Science | N/A |
![]() Altar |
![]() Mysticism |
90 ![]() |
+2 ![]() Receives additional benefits from Pantheons. |
+1 ![]() +1 ![]() +1 ![]() |
Happiness | N/A Can be placed in towns |
![]() Amphitheater |
![]() Engineering |
195 ![]() |
+4 ![]() +10% ![]() |
+1 ![]() |
Culture | N/A |
![]() Ancient Bridge |
![]() Engineering |
100 ![]() |
+4 ![]() Allows land units to cross without embarking. |
N/A | Gold | Navigable River |
![]() Ancient Walls |
![]() Masonry |
60 ![]() |
+100 HP to the District +15 ![]() |
N/A | Fortification | Town centre or adjacent to another Fortified District. |
![]() Arena |
![]() Military Training |
195 ![]() |
+4 ![]() +1 ![]() |
+1 ![]() |
Happiness | N/A |
![]() Barracks |
![]() Bronze Working |
90 ![]() |
+2 ![]() Spawning location for trainedLand Units. +10% ![]() |
+1 ![]() |
Military | N/A |
![]() Bath |
![]() Currency |
130 ![]() |
+4 ![]() +10% growth rate. |
+1 ![]() |
Food | River |
![]() Blacksmith |
![]() Engineering |
130 ![]() |
+3 ![]() +1 ![]() |
+1 ![]() |
Production | N/A |
![]() Brickyard |
![]() Pottery |
55 ![]() |
+1 ![]() +1 ![]() |
Warehouse Production |
N/A | |
![]() City Hall |
N/A | 150 ![]() |
+3 ![]() +3 ![]() +3 ![]() |
Central | N/A | N/A |
![]() Fishing Quay |
![]() Sailing |
55 ![]() |
+1 ![]() +1 ![]() |
N/A | Warehouse Food |
Coast, Lake, Navigable River. |
![]() Garden |
![]() Irrigation |
90 ![]() |
+3 ![]() |
+1 ![]() |
Food | N/A |
![]() Granary |
![]() Agriculture |
55 ![]() |
+1 ![]() +1 ![]() |
N/A | Warehouse Food |
N/A |
![]() Library |
![]() Writing |
90 ![]() |
+2 ![]() Has 2 Codex Slots. |
+1 ![]() |
Science | N/A |
![]() Lighthouse |
![]() Navigation |
130 ![]() |
+3 ![]() +2 Resource slots. |
+1 ![]() |
Gold | Coast |
![]() Market |
![]() Currency |
90 ![]() |
+2 ![]() +1 resource slot. |
+1 ![]() |
Gold | N/A |
![]() Monument |
![]() Masonry |
90 ![]() |
+2 ![]() +1 ![]() |
+1 ![]() |
Culture Diplomacy |
N/A |
![]() Palace |
N/A | 500 ![]() |
+5 ![]() +5 ![]() +5 ![]() |
+0.5 ![]() |
Central | N/A |
![]() Saw Pit |
![]() Animal Husbandry |
55 ![]() |
+1 ![]() +1 ![]() |
N/A | Warehouse Production |
N/A |
![]() Villa |
![]() The Wheel |
130 ![]() |
+3 ![]() +2 ![]() |
+1 ![]() |
Diplomacy Happiness |
N/A |
Antiquity Age unique buildings[]
Building | Unique to | Unlocked | Production cost | Base yields and effects | Adjacency Bonus | Type | Placement Requirement |
---|---|---|---|---|---|---|---|
![]() Basilica |
![]() Roman |
![]() Civis Romanus |
120 ![]() |
+4 ![]() |
+1 ![]() |
Gold | N/A |
![]() Temple of Jupiter |
![]() Exercitus Romanus |
90 ![]() |
+3 ![]() |
+1 ![]() |
Happiness | N/A | |
![]() Jalaw |
![]() Maya |
![]() Lords of Xibalba |
90 ![]() |
+3 ![]() |
+1 ![]() |
Happiness | N/A |
![]() K'uh Nah |
![]() Rain of Chaac |
120 ![]() |
+3 ![]() +2 additional ![]() |
+1 ![]() |
Science | N/A | |
![]() Mastaba |
![]() Egyptian |
![]() Scales of Anubis |
90 ![]() |
+3 ![]() |
+1 ![]() |
Culture | N/A |
![]() Mortuary Temple |
![]() Arrival of Hapi |
120 ![]() |
+4 ![]() |
+1 ![]() |
Gold | N/A | |
![]() Odeon |
![]() Greek |
![]() Ekklesia |
90 ![]() |
+3 ![]() |
+1 ![]() |
Happiness | N/A |
![]() Parthenon |
![]() Agoge |
120 ![]() |
+4 ![]() +2 ![]() |
+1 ![]() |
Culture | N/A | |
![]() Dharamshala |
![]() Mauryan |
![]() Acharya |
90 ![]() |
+3 ![]() |
+1 ![]() |
Happiness | N/A |
![]() Vihara |
![]() Acharya |
120 ![]() |
+3 ![]() |
+1 ![]() |
Happiness | N/A |
Exploration Age[]
All Exploration buildings have 3 Gold and 3
Happiness maintenance cost, with the following exceptions:
- Warehouse buildings have no maintenance cost.
- Gold buildings have no
Gold maintenance cost.
- Happiness buildings have no
Happiness maintenance cost.
Exploration Age unique buildings[]
Building | Unique to | Unlocked | Production cost | Base yields and effects | Adjacency Bonus | Type | Placement Requirement |
---|---|---|---|---|---|---|---|
![]() Anjuvannam |
![]() Chola |
Nagaram II Nagaram II |
280 ![]() |
+5 ![]() |
+1 ![]() |
Gold Military |
Coast |
![]() Manigramam |
![]() Nagaram |
240 ![]() |
+4 ![]() |
+1 ![]() +1 ![]() |
Happiness | N/A | |
![]() Casa de Contratación |
![]() Spanish |
Council of the Indies II Council of the Indies II |
240 ![]() |
+5 ![]() |
+1 ![]() |
Gold | Homelands |
![]() Casa Consistorial |
![]() Council of the Indies |
240 ![]() |
+5 ![]() |
+1 ![]() |
Culture | Adjacent to Coast in the Homelands | |
![]() Mosque |
![]() Abbasid |
![]() Round City |
240 ![]() |
+4 ![]() Unlocks the ability to found a Religion. |
+1 ![]() +1 ![]() |
Happiness | N/A |
![]() Madrasa |
![]() Mawla |
240 ![]() |
+5 ![]() |
+1 ![]() |
Science | N/A | |
![]() Candi Bentar |
![]() Majapahit |
![]() Wayang |
280 ![]() |
+5 ![]() |
+1 ![]() |
Culture | N/A |
![]() Meru |
![]() Aliran Kepercayaan |
200 ![]() |
+5 ![]() +2 ![]() |
+1 ![]() |
Happiness | N/A | |
![]() Bailey |
![]() Norman |
Consuetudines et Justicie II Consuetudines et Justicie II |
200 ![]() |
+4 ![]() |
+1 ![]() |
Culture Fortification |
N/A |
![]() Motte |
![]() Consuetudines et Justicie |
200 ![]() |
+4 ![]() ![]() |
+1 ![]() |
Happiness Fortification |
N/A |
Modern Age[]
All Modern buildings have 4 Gold and 4
Happiness maintenance cost, with the following exceptions:
- Warehouse buildings have no maintenance cost.
- Gold buildings have no
Gold maintenance cost.
- Happiness buildings have no
Happiness maintenance cost.
Building | Unlocked | Production cost | Base yields and effects | Adjacency Bonus | Type | Placement Requirements |
---|---|---|---|---|---|---|
![]() Aerodrome |
![]() Flight |
700 ![]() |
+8 ![]() Allows construction of Air Units. Spawn location for trained air units. Packed Air Units have +1 Intercept Range. |
N/A | Military | Flat Terrain. |
![]() Cannery |
![]() Mass Production |
600 ![]() |
+5 ![]() +10% Growth Rate. |
+1 ![]() |
Food | N/A |
![]() City Park |
N/A | 500 ![]() |
+4 ![]() +1 ![]() |
+1 ![]() |
Happiness | N/A |
![]() Defensive Fortifications |
![]() Military Science |
500 ![]() |
Adds 100 HP to the District. +15 ![]() |
N/A | Fortification | Adjacent to another Fortified District. |
![]() Department Store |
![]() Urbanization |
600 ![]() |
+5 ![]() +1 Resource slot. |
+1 ![]() |
Happiness | N/A |
![]() Factory |
![]() Mass Production |
600 ![]() |
+6 ![]() Allows one type of Factory Resource to be slotted in this ![]() +1 Resource slot. |
+1 ![]() |
Production | ![]() ![]() Can be purchased in towns |
![]() Grocer |
N/A | 500 ![]() |
+4 ![]() +1 ![]() |
N/A | Warehouse Food |
N/A |
![]() Ironworks |
![]() Steam Engine |
500 ![]() |
+4 ![]() +1 ![]() |
N/A | Warehouse Production |
N/A |
![]() Laboratory |
![]() Electricity |
650 ![]() |
+6 ![]() |
+1 ![]() |
Science | N/A |
![]() Launch Pad |
![]() Rocketry |
750 ![]() |
+8 ![]() Unlocks the Launch Satellite project. |
N/A | Science | Flat Terrain. |
![]() Military Academy |
![]() Military Science |
550 ![]() |
+5 ![]() Grants a free Level to Commanders trained in this City. Spawn location for trained military units. |
+1 ![]() |
Military | N/A |
![]() Modern Bridge |
![]() Urbanization |
500 ![]() |
+6 ![]() Allows Land Units to cross Navigable river without embarking. Unaffected by Floods. |
N/A | Gold | Navigable River |
![]() Museum |
![]() Natural History |
550 ![]() |
+5 ![]() Has 3 Artifact slots. |
+1 ![]() |
Culture | N/A |
![]() Opera House |
![]() Urbanization |
600 ![]() |
+6 ![]() +3 ![]() |
+1 ![]() |
Culture | N/A |
![]() Plague Hospital |
200 ![]() |
|||||
![]() Port |
![]() Steam Engine |
550 ![]() |
+5 ![]() +1 Resource slot. Spawn location for trained naval units. |
+1 ![]() |
Gold | CoastCan be purchased in towns |
![]() Radio Station |
![]() Radio |
700 ![]() |
+4 ![]() +6 ![]() |
+1 ![]() |
Happiness Diplomacy |
N/A |
![]() Rail Station |
![]() Industrialization |
650 ![]() |
+8 ![]() +10% ![]() Upgrades any Roads to ![]() Allows Units to move from one ![]() |
N/A | Gold | Tile must not have another Building.
Can be purchased in towns |
![]() Schoolhouse |
![]() Academics |
550 ![]() |
+5 ![]() |
+1 ![]() |
Science | N/A |
![]() Stock Exchange |
![]() Electricity |
650 ![]() |
+6 ![]() +1 ![]() |
+1 ![]() |
Gold | N/A |
![]() Tenement |
![]() Radio |
650 ![]() |
+6 ![]() +1 ![]() |
+1 ![]() |
Food | N/A |
Modern Age unique buildings[]
Building | Unique to | Unlocked | Production cost | Base yields and effects | Adjacency Bonus | Type | Placement Requirements |
---|---|---|---|---|---|---|---|
![]() Jukogyo |
![]() Meiji Japanese |
![]() Bunmei Kaika |
650 ![]() |
+5 ![]() |
+1 ![]() |
Production | N/A |
![]() Ginkō |
![]() Oath in Five Articles |
650 ![]() |
+5 ![]() |
+1 ![]() |
Gold | N/A | |
![]() Jardin à la Française |
![]() French Imperial |
![]() Voie Triomphale |
650 ![]() |
+5 ![]() |
+1 ![]() |
Culture | N/A |
![]() Salon |
![]() Belle Époque |
650 ![]() |
+5 ![]() |
+1 ![]() |
Happiness | N/A | |
![]() Portal de Mercaderes |
![]() Mexican |
![]() Planes Políticos |
650 ![]() |
+5 ![]() |
+1 ![]() |
Culture | N/A |
![]() Catedral |
![]() Planes Políticos |
650 ![]() |
+5 ![]() |
+1 ![]() |
Culture | N/A | |
![]() Railyard |
![]() American |
![]() Captains of Industry |
650 ![]() |
+5 ![]() |
+1 ![]() |
Production | N/A |
![]() Steel Mill |
![]() Yankee Ingenuity |
650 ![]() |
+6 ![]() |
+1 ![]() |
Production | N/A | |
![]() Shiguan |
![]() Qing |
![]() Kang Xi Tax Reformation |
650 ![]() |
+6 ![]() |
+1 ![]() |
Science | N/A |
![]() Qianzhuang |
![]() Open Customs |
650 ![]() |
+5 ![]() |
+1 ![]() |
Gold | N/A |
Golden Age variants[]
Golden Age variants of buildings are acquired by completing certain Legacy Paths and spend the Golden Age Legacy Points accordingly to upgrade common buildings into their Golden Age variants. Golden Age buildings preserve all yields, effects and adjacency bonuses through the Age transition into the next Age, but will revert to their common counterparts after that Age is over. There are currently 3 Golden Age buildings in the game:
See also[]
- List of buildings in other games
Civilization VII [edit] |
---|
Lists
|
Concepts
|
Miscellaneous
|