Civilization: Beyond Earth
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Overview[]
Buildings are constructed in cities for various effects. As in all Civilization games, buildings are one of the major sources of city stats and bonuses, and each type may only be built once in each city. Not including Wonders, there are 72 unique buildings that can be constructed in each city as of the Rising Tide expansion.
Requirements[]
Most buildings require a certain technology to be researched before they can be built. In the Rising Tide expansion, some buildings can be unlocked combining artifacts. Other requirements might include Affinity level and/or a certain improved resource within the city's surrounding tiles. Aquatic cities and land-based cities have buildings that exclusive to aquatic cities, whereas there are also land only buildings.
Cost[]
All buildings cost to build. Alternatively, they may be purchased outright with at the following rate:
In this equation Cost stands for the Production cost at the normal game speed, and GameSpeedPercent is either 0.67 (Quick), 1 (Normal), 1.33 or 3, depending on the game speed.
Diplomatic Capital also can purchase buildings.
Maintenance[]
Buildings that do not produce cost at least 1 to maintain. Some quest options remove this maintenance for a building type. Some buildings also take up strategic resources. Note that this is distinct from requiring that strategic resource nearby. Selling a building will remove the maintenance associated with that building and return any strategic resources used by the building to the pool. In Rising Tide buildings unlocked using Artifacts also do not require maintenance.
Quest options[]
All buildings except the Mind Stem and buildings unlocked with artifacts have a quest associated with them. For every building of that type that you control, there is a 5% chance per turn of the quest activating. This will give you a choice between two bonuses. Most apply a local bonus to each instance of the building itself, while others apply a global bonus to your colony regardless of how many of that type of building you have. Unless specified otherwise, the bonuses are local and permanent.
List of buildings[]
There are several different overlapping ways to categorize the buildings in Civilization Beyond Earth. The buildings listed below are organized by yield.
Culture buildings[]
Building | Requirements | cost |
Maint | Effect | Quest options | |
---|---|---|---|---|---|---|
Old Earth Relic | Habitation | 40 | 1 | |||
Alien Preserve | Alien Lifeforms (Land Only) |
125 | 1 | |||
Feedsite Hub | Communications 2 |
225 | 1 |
| ||
Holosuite | Cognition |
245 | 1 | |||
CEL Cradle | Artificial Intelligence 4 |
310 | 1 |
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||
Xeno Sanctuary | Alien Ethics 5 |
330 | 1 1 |
|||
Terra Vault | Social Dynamics 7 |
390 | 1 |
Energy buildings[1][]
Building | Requirements | cost |
Effect | Quest options | |
---|---|---|---|---|---|
Thorium Reactor | Engineering | 105 | |||
Xenofuel Plant | Alien Sciences 2 |
190 | |||
Biofuel Plant | Biology Algae |
220 |
|
||
Gaian Well | Terraforming 4 Geothermal |
265 | |||
Field Reactor | Field Theory | 500 | |||
Tidal Turbine | Geophysics | 110 |
|
Food buildings[]
Building | Requirements | cost |
Maint | Effect | Quest options | |
---|---|---|---|---|---|---|
Vivarium | Ecology (Land Only) |
80 | 1 |
|
||
Cloning Plant | Genetic Design |
210 | 1 | |||
Mass Digester | Organics | 255 | 1 |
|
||
Growlab | Biology 4 Fungus |
265 | 1 |
|
||
Molecular Forge | Bioengineering 8 |
390 | 1 | |||
Nanopasture | Nanotechnology | 415 | 1 |
| ||
Civil Crèche | Social Dynamics | 445 | 1 |
|
Health buildings[]
Building | Requirements | cost |
Maint | Effect | Quest options | |
---|---|---|---|---|---|---|
Clinic | Habitation | 60 | 1 | |||
Cytonursery | Genetics | 90 | 1 | |||
Pharmalab | Genetics | 95 | 1 | |||
Gene Garden | Genetic Design 2 |
200 | 1 | |||
Bionics Lab | Bionics 4 Resilin |
265 | 1 |
|
||
Gene Smelter | Transgenics | 350 | 1 | |||
Optical Surgery | Mechatronics 5 |
370 | 1 2 |
|
||
Soma Distillery | Social Dynamics | 400 | 1 | |||
Progenitor Garden | Artificial Evolution 10 (Land Only) |
430 | 1 4 |
Science buildings[]
Building | Requirements | cost |
Maint | Effect | Quest options | |
---|---|---|---|---|---|---|
Laboratory | Chemistry | 80 | 1 | |||
Observatory | Physics |
100 | 1 | |||
Xenonursery | Alien Sciences 2 |
180 | 1 | |||
Network | Computing | 185 | 1 |
|
||
Neurolab | Cognition 4 |
255 | 1 | |||
Institute | Bionics | 310 | 1 |
|
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Organ Printer | Synergetics 8 |
390 | 1 | |||
Mantle | Field Theory 8 |
470 | 1 4 |
|||
Hypercore | Hypercomputing 10 |
470 | 1 4 |
Production/Trade buildings[]
Building | Requirements | cost |
Maint | Effect | Quest options | |
---|---|---|---|---|---|---|
Trade Depot | Pioneering | 60 | 1 |
|
||
Recycler | Chemistry | 75 | 1 | |||
Autoplant | Robotics | 210 | 1 | |||
Biofactory | Organics 4 |
290 | 1 |
|
||
Alloy Foundry | Fabrication Titanium |
310 | 1 |
|
||
Drydock | Physics (Aquatic only) |
130 | 1 |
|
||
Repair Facility | Engineering (Land Only) |
90 | 1 | |||
LEV Plant | Mechatronics 5 |
390 | 1 2 |
|||
Microbial Mine | Synergetics 7 |
430 | 1 2 |
|||
Borehole | Planetary Engineering 8 (Land Only) |
500 | 1 | |||
Bioglass Furnace | Bioengineering 8 |
470 | 1 2 |
|||
Skycrane | Astrodynamics 10 |
470 | 1 4 |
|||
Warp Spire | Unlocked with Artifacts | 200 | None |
|
Defensive buildings[]
Building | Requirements | cost |
Maint | Effect | Quest options | |
---|---|---|---|---|---|---|
Ultrasonic Fence | Ecology | 120 | 1 |
|
| |
Rocket Battery | Ballistics | 125 | 1 | |||
Defense Perimeter | Defense Grid | 150 | 1 | |||
Surveillance Web | Artificial Intelligence | 235 | 1 |
|
| |
Command Center | Communications | 310 | 1 | |||
Node Bank | Cybernetics | 375 | 1 |
| ||
Mosaic Hull | Cybernetics (Aquatic only) |
415 | 1 |
|
||
Sonar Net | Communications (Aquatic only) |
255 | 2 |
|
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Torpedo Battery | Fabrication (Aquatic only) |
150 | 1 |
|
||
Frontier Stadium | Unlocked with Artifacts | 50 | None |
|
Other buildings[]
Building | Requirements | cost |
Maint | Effect | Quest options | |
---|---|---|---|---|---|---|
Augmentery | Augmentation 7 |
500 | 0 |
| ||
Drone Command | Unlocked with Artifacts | 200 | None |
|
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Launch Complex | Physics | 130 | 1 |
|
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Mind Stem | Alien Ethics | 600 | 1 |
|
| |
Neoplanetarium | Astrodynamics | 500 | 1 | |||
Old Voice Archives | Unlocked with Artifacts | 100 | None |
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Pan-Spectral Observatory | Unlocked with Artifacts | 50 | None |
|
||
Petrochemical Plant | Biochemistry Petroleum |
160 | 1 | |||
Thermohaline Rudder | Planetary Survey | 210 | 1 |
|
||
Water Refinery | Biochemistry (Coast and Aquatic only) |
150 | 1 | |||
Xenomass Bath House | Unlocked with Artifacts | 200 | None |
|
Alternative Categories for Buildings[]
By Affinity
References[]
- ↑ Energy buildings do not require maintenance
- ↑ Originally required Ecology until the October 2015 patch
- Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
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