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This is a list of buildings in Civilization Revolution.

Building Cost Tech Required Building Required Effect
Aqueduct 120 Engineering / Increases city's growth by half
Bank 120 Banking Market Replaces market, x4 gold production
Barracks 40 Bronze Working / Units produced are automatically Veterans (+3 exp)
Cathedral 160 Religion Temple Replaces temple and gives +2 culture for each citizen
Courthouse 80 Literacy / Increases the city's workable tile region
Factory 200 Industrialization / Doubles the city's production
Granary 40 Pottery / Plains tiles give +2 food
Harbor 100 Navigation / +1 food in sea tiles
Iron Mine 80 Railroad / Mountain tiles give +4 production
Library 40 Alphabet / Doubles city science production
Market 60 Currency / Doubles city gold production
Palace / / / Capturing enemy palaces required for domination victory, own palace gives culture, defense bonus
SDI 200 Superconductor / Stops ICBMs aimed at city
Temple 40 Ceremonial Burial / +1 culture for every citizen in city
Trading Post 60 Code of Laws / +2 trade from desert tiles
University 160 University Library Replaces library, x4 science production
Walls 100 Masonry / Gives +100% defensive bonus and keeps the city from being culture-flipped, (unless Hollywood has been built by another Civilization)
Workshop 60 Construction / Provides +2 production from hills

Notes[]

  • Spaceship parts are listed under Buildings when selecting their construction.
  • The cost of buildings is cut in half if a Great Builder is settled in that city.
  • The completion of a building can be rushed by spending enough Gold.

Bugs[]

  • If Aqueducts are awarded as a result of accumulating 5,000 Gold in a civilization's reserves while Spaceship parts are under construction, progress on the Spaceship parts will be lost, even if an Aqueduct is already present in the city or cities in question.

See also[]

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