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Back to City-state (Civ6)
The following is a list of city-states in Civilization VI and its expansions.
City-states[]
Icon & Type | City-State | Suzerain Bonus |
---|---|---|
Akkad | Melee and anti-cavalry units' attacks do full damage to the city's walls. | |
Amsterdam[1] | Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination. | |
Anshan[2] | +2 Science from each Great Work of Writing. +1 Science from each Relic and Artifact. | |
Antananarivo[3] | Extra 2% Culture with every Great Person ever earned (up to 30%). | |
Antioch[1] [4] | Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination. | |
Armagh[3] | Builders can construct the Monastery improvement, which provides Faith and heals religious units. | |
Auckland[3] | Shallow water tiles worked by Citizens provide +1 Production. Additional +1 Production when you reach the Industrial Era. | |
Ayutthaya[5] | Gain Culture equal to 10% of the construction cost when finishing buildings. | |
Babylon[6] [2] | +2 Science from each Great Work of Writing. +1 Science from each Relic and Artifact. | |
Bandar Brunei[7] | Your Trading Posts in foreign cities provide +1 Gold to your Trade Routes passing through or going to the city. | |
Bologna[8] | Your districts with a building provide +1 Great Person point of their type ( Great Writer, Great Artist, and Great Musician for Theater Square districts with a building). | |
Brussels | Your cities get +15% Production towards wonders. | |
Buenos Aires | Your Bonus resources behave like Luxury resources, providing 1 Amenity per type. | |
Caguana[9] | Builders can construct the Batey improvement, which provides Culture and Tourism. | |
Cahokia | Builders can construct the Cahokia Mounds improvement, which provide Gold and Housing. | |
Cardiff | Cities receive +2 Power for every Harbor building. | |
Carthage[10] | Your Encampment districts provide +1 Trade Route capacity each.
Land combat units are 20% cheaper to purchase with Gold for each Encampment district building in that city. | |
Chinguetti[5] | International and domestic Trade Routes receive +1 Faith for every follower in this city, of your founded or majority religion. | |
Fez | When you use a unit to convert a city for the first time, gain 20 Science per Population of that city. | |
Geneva | Your cities earn +15% Science whenever you are not at war with any civilization. | |
Granada[3] | Builders can construct the Alcázar improvement, which provides Culture, protects military units, and provides Science based on the tile's Appeal. | |
Hattusa | Provides you with 1 of each Strategic resource you have revealed but do not own.
Provides you with 2 of each Strategic resource per turn you have revealed but do not own. | |
Hong Kong | Your cities get +20% Production towards city projects. | |
Hunza[9] | You receive +1 Gold for every 5 tiles a Trade Route travels. | |
Jakarta[7] | Your Trading Posts at international destinations grant +1 additional Gold to all Trade Routes that pass through them. | |
Jerusalem | Automatically converts to the Religion you founded, and exerts pressure for that Religion as if it were a Holy City.
Your cities with Holy Sites exert pressure as if they were Holy Cities (4x religious pressure in all cities within 10 tiles). | |
Johannesburg[5] | Cities receive +1 Production for every improved resource type. After researching Industrialization it becomes +2 Production. | |
Kabul | Your units receive double experience from battles they initiate. | |
Kandy | Receive a Relic every time you discover a new natural wonder, and earn +50% Faith from all Relics. | |
Kumasi | Your Trade Routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city. | |
La Venta | Builders can construct the Colossal Head improvement, which provides Faith and Tourism. | |
Lahore[9] | You can now purchase the Nihang unique unit with Faith. | |
Lisbon[11] | Your Trader units are immune to being plundered on water tiles. | |
Mexico City[12] | Regional effects from your Industrial Zone, Water Park, and Entertainment Complex districts reach 3 tiles farther. | |
Mitla[13][3] | +15% City growth for cities with a Campus. | |
Mogadishu[11] | Your Trader units are immune to being plundered on water tiles. | |
Mohenjo-Daro | Your cities have full Housing from water, as if they were all next to a River. | |
Muscat[3] | +1 Amenities for cities with a Commercial Hub. | |
Nalanda[5] | Your Builders can build Mahavihara improvements. | |
Nan Madol | Your districts on or next to Coast tiles provide +2 Culture. | |
Nazca | Builders can construct the Nazca Line improvement on flat Desert tiles, which provide Faith, Food and Production. | |
Ngazargamu[10] | Land combat or support units are 20% cheaper to purchase with Gold for each Encampment district building in that city. | |
Palenque[13][3] | +15% City growth for cities with a Campus. | |
Preslav | Your light and heavy cavalry units have +5 Strength when fighting on hill tiles.
You receive +2 Loyalty per turn in cities for each Encampment district building. | |
Rapa Nui | Your builders can now make Moai improvements, which provide Culture and Tourism. | |
Samarkand[5] | Your Builders can build Trading Dome improvements. | |
Seoul[6] | When you enter a new era, earn 1 random Eureka from that era. | |
Singapore[9] | Your cities receive +2 Production for each foreign civilization they have a Trade Route to. | |
Stockholm[8] | Your districts provide +1 Great Person point of their type ( Great Writer, Great Artist, and Great Musician for Theater Square districts).
Your districts with a building provide +1 Great Person point of their type ( Great Writer, Great Artist, and Great Musician for Theater Square districts with a building). | |
Taruga[9] | Your cities receive +5% Science for each different Strategic Resource they have. | |
Toronto[12] | Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.
Regional effects from your Industrial Zone, Water Park, and Entertainment Complex districts reach 3 tiles farther. | |
Valletta | City Center buildings and Encampment district buildings can be bought with Faith. Cost of purchasing Ancient, Medieval, and Renaissance Walls is reduced, but they can only be bought with Faith. | |
Vatican City[9] | When you activate a Great Person, they spread 400 Religious pressure of your founded (or majority) religion to cities within 10 tiles. | |
Venice[4] | Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination. | |
Vilnius | When you enter a new era, earn 1 random Inspiration from that era.
For the highest active Alliance Level all your Theater Square districts receive +50% adjacency bonus. | |
Wolin[5] | Receive Great General points when a land unit defeats a major or minor civilization's unit and receive Great Admiral points when a naval unit defeats a major or minor civilization's unit equal to 25% of the opposing unit's strength (Standard Speed). | |
Yerevan | Your Apostle units can choose from any possible promotion instead of receiving a random promotion. | |
Zanzibar | Receive the Cinnamon and Cloves Luxury resources. These cannot be earned any other way in the game, and provide 6 Amenities each. |
- ↑ 1.0 1.1 Antioch replaced Amsterdam in the Rise and Fall expansion, when Netherlands was added as a civ. Antioch is subsequently replaced by Venice (see below).
- ↑ 2.0 2.1 Anshan replaced Babylon in the Babylon Pack DLC, when Babylon was added as a civ. However, it is available in all rulesets.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Available with the Vikings Scenario Pack DLC.
- ↑ 4.0 4.1 Venice replaced Antioch in the Byzantium & Gaul Pack DLC, when Byzantium was added as a civ. However, it is available in all rulesets.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Available with the Babylon Pack DLC.
- ↑ 6.0 6.1 Babylon replaced Seoul in the Rise and Fall expansion, when Korea was added as a civ. Seoul is subsequently replaced by Anshan (see above).
- ↑ 7.0 7.1 Bandar Brunei replaced Jakarta in the Khmer and Indonesia Civilization & Scenario Pack, when Indonesia was added as a civ. However, it is available in all rulesets.
- ↑ 8.0 8.1 Bologna replaced Stockholm in the Gathering Storm expansion, when Sweden was added as a civ. However, it is available for players who have purchased Gathering Storm.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Available with the Maya & Gran Colombia Pack DLC.
- ↑ 10.0 10.1 Ngazargamu replaced Carthage in the Gathering Storm expansion, when Phoenicia was added as a civ. However, it is available for players who have purchased Gathering Storm.
- ↑ 11.0 11.1 Mogadishu replaced Lisbon in the Portugal Pack, when Portugal was added as a civ. However, it is available in all rulesets.
- ↑ 12.0 12.1 Mexico City replaced Toronto in the Gathering Storm expansion, when Canada was added as a civ. However, it is available for players who have purchased Gathering Storm.
- ↑ 13.0 13.1 Mitla replaced Palenque in the Maya & Gran Colombia Pack DLC, when Maya was added as a civ. However, it is available in all rulesets.
Scenario-specific city-states[]
Jadwiga's Legacy[]
Type | City-State | Suzerain Bonus |
---|---|---|
Gdańsk | Trade Routes to any City-State provide +5 Gold for every specialty district in the origin city. | |
Prague | Your districts provide +1 Great Person point of their type (both Great Writer and Great Artist points for Theater Square districts). | |
Vienna | Pay half the usual cost to levy city-state units. |
Vikings, Traders, and Raiders![]
Because the player cannot obtain Envoys in Vikings, Traders, and Raiders!, it is not possible to interact with city-states diplomatically. As such, city-states do not provide any Envoy bonuses or Suzerain bonuses.
Type | City-State | Unique Component |
---|---|---|
Al-Qayrawan | None | |
Apuolė | Monastery | |
Arles | Monastery | |
Asilah | None | |
Balarm | None | |
Dùn Breatann | Monastery | |
Eoforwic | Monastery | |
Iruñea | Monastery | |
Pisa | Monastery | |
Preslav | Monastery | |
Roma | Monastery | |
Tamworth | Monastery | |
Thetford | Monastery | |
Tmutarakan | Monastery | |
Venèxia | Monastery | |
Wintanceaster | Monastery | |
Wòlin | Monastery | |
Xixón | Monastery |
Outback Tycoon[]
Icon & Type | City-State | Suzerain Bonus |
---|---|---|
New South Wales | There is no unique bonus for becoming Suzerain of this city-state. |
Conquests of Alexander[]
Because the player cannot obtain Envoys in Conquests of Alexander, it is not possible to interact with city-states diplomatically. As such, city-states do not provide any Envoy bonuses or Suzerain bonuses.
Icon & Type | City-State | Unique Component |
---|---|---|
Athens | Hoplite | |
Marakanda | Saka Horse Archer | |
Patala | Varu |
Gifts of the Nile[]
Type | City-State | Suzerain Bonus |
---|---|---|
Ashmunein | There is no unique bonus for becoming Suzerain of this city-state. | |
Bahariya | Your Trading Posts in foreign cities provide +1 Gold to your Trade Routes passing through or going to the city. | |
Byblos | Your Bonus resources behave like Luxury resources, providing 1 Amenity per type. | |
Dakhla | Your Trading Posts in foreign cities provide +1 Gold to your Trade Routes passing through or going to the city. | |
Ihnasiya | There is no unique bonus for becoming Suzerain of this city-state. | |
Irem | Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination. | |
Kharga | Your Trading Posts in foreign cities provide +1 Gold to your Trade Routes passing through or going to the city. | |
Nekhen | There is no unique bonus for becoming Suzerain of this city-state. | |
On | There is no unique bonus for becoming Suzerain of this city-state. | |
Punt | Receive the Cinnamon and Cloves Luxury resources. These cannot be earned any other way in the game, and provide 6 Amenities each. | |
Serabit el-Khadim | Provides you with 1 of each Strategic resource you have revealed but do not own. | |
Sharuhen | There is no unique bonus for becoming Suzerain of this city-state. | |
Thinis | There is no unique bonus for becoming Suzerain of this city-state. |
Path to Nirvana[]
Type | City-State | Suzerain Bonus |
---|---|---|
Bandar Brunei | Your districts on or next to Coast tiles provide +2 Faith. | |
Dali | Provides +1 Amenity in cities with a Commercial Hub district. | |
Delhi | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Gaochang | Provides +1 Amenity in cities with a Commercial Hub district. | |
Goa | Your districts on or next to Coast tiles provide +2 Faith. | |
Heian | Your districts on or next to Coast tiles provide +2 Faith. | |
Kaesong | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Kashgar | Your Trade Routes to foreign cities earn +1 Faith for each Luxury resource at the destination. | |
Khotan | Provides +1 Amenity in cities with a Commercial Hub district. | |
Kucha | Your Trading Posts in foreign cities provide +1 Culture to your Trade Routes passing through or going to the city. | |
Lamphun | Your Bonus resources behave like Luxury resources, providing 1 Amenity per type. | |
Lamuri | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Malabang | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Pagan | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Palembang | Provides +1 Amenity in cities with a Commercial Hub district. | |
Samarkand | Provides +1 Amenity in cities with a Commercial Hub district. | |
Somnath | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Temasek | Your Bonus resources behave like Luxury resources, providing 1 Amenity per type. | |
Thăng Long | Your districts on or next to Coast tiles provide +2 Faith. | |
Tondo | Your districts on or next to Coast tiles provide +2 Faith. | |
Turpan | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Ujjain | Your Bonus resources behave like Luxury resources, providing 1 Amenity per type. | |
Vijaya | Your Trade Routes to any city-state provide +2 Faith for every specialty district in the origin city. | |
Xingqing | Your Bonus resources behave like Luxury resources, providing 1 Amenity per type. | |
Zhongjing | Your Trading Posts in foreign cities provide +1 Culture to your Trade Routes passing through or going to the city. |
War Machine[]
Icon & Type | City-State | Suzerain Bonus |
---|---|---|
Luxembourg | There is no unique bonus for becoming Suzerain of this city-state. |
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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