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Back to City improvement (Civ2)
The following is a list of city improvements in Civilization II and its expansions.
City improvements[]
Building | Cost | Upkeep | Prerequisite | Effects |
---|---|---|---|---|
Airport |
160 | 3 | Radio | City produces veteran air units. Damaged air units are repaired in one turn. Allows airlifting. |
Aqueduct |
80 | 2 | Construction | Required for a city to grow beyond size 8. |
Bank |
120 | 3 | Banking | Increase tax and luxury by a further 50%. |
Barracks |
40 | 1 | None | City produces veteran ground units. Damaged ground units staying one turn in city are fully repaired. |
Capitalization |
n/a | n/a | Corporation | Not a city improvement, but shield production is converted directly into cash. |
Cathedral |
120 | 3 | Monotheism | Makes 3 unhappy citizens content. |
City Walls |
80 | 0 | Masonry | Defence of units in city are tripled. |
Coastal Fortress |
80 | 1 | Metallurgy | Doubles defence in city against attacks by ships. |
Colosseum |
100 | 4 | Construction | 3 unhappy citizens are made content. |
Courthouse |
80 | 1 | Code of laws | Decrease corruption by 50%. Makes a city more resistant to bribery. |
Factory |
200 | 4 | Industrialization | Increase production by 50%. |
Granary |
60 | 1 | Pottery | Halves the amount of food necessary to increase city size. Protects against famine. |
Harbor |
60 | 1 | Seafaring | Ocean squares produce one extra food. |
Hydro Plant |
240 | 4 | Electronics | Increases factory output by 50%. Reduces factory pollution by 1/2. Are safer than nuclear plants. |
Library |
80 | 1 | Writing | Increase science by 50% |
Manufacturing Plant |
320 | 6 | Robotics | Increase production by a further 50%. |
Marketplace |
80 | 1 | Currency | Increase tax and luxury by 50% |
Mass Transit |
160 | 4 | Mass Production | Eliminates pollution caused by population of the city. |
Nuclear Plant |
160 | 2 | Nuclear Power | Increases factory output by 50%. Reduces factory pollution by 1/2. Meltdown risk unless fusion power has been discovered. |
Offshore Platform |
160 | 3 | Miniaturization | Ocean squares produce one extra shield. |
Palace |
100 | 0 | Masonry | The city with this improvement becomes the capital. |
Police Station |
60 | 2 | Communism | Reduces the number of unhappy citizens created by units away from the city by 1 per unit. |
Port Facility |
80 | 3 | Amphibious Warfare | City produces Veteran naval units. Naval units can be completely repaired in a single turn. |
Power Plant |
160 | 4 | Refining | Increases factory output by 50%. |
Recycling Center |
200 | 2 | Recycling | Decreases pollution from production by 2/3. |
Research Lab |
160 | 3 | Computers | Increases science by a further 50%. |
SAM Missile Battery |
100 | 2 | Rocketry | Doubles defence in city against air units other than nukes. |
SDI Defense |
200 | 4 | Laser | Protects the city and the surrounding squares from nuclear attack. |
SS Component |
160 | 0 | Plastics | For every fuel component there is a thrust component which adds 25% to spaceship thrust. |
SS Module |
320 | 0 | Superconductor | Can be population, life support or solar panel. Must be the same numbers of each. |
SS Structural |
80 | 0 | Space Flight | Forms the structure when building a spaceship. |
Sewer System |
120 | 2 | Sanitation | Required for a city to grow beyond size 12. |
Solar Plant |
320 | 4 | Environmentalism | Increases factory output by 50%. Eliminates pollution caused by factory production. Slows down global warming. |
Stock Exchange |
160 | 4 | Economics | Increase tax and luxury output by a further 50%. |
Superhighways |
200 | 5 | Automobile | All squares with roads or railroads produce 50% extra trade. More revenue from trade routes. |
Supermarket |
80 | 3 | Refrigeration | Allows a city to use the extra food in farmland squares. |
Temple |
40 | 1 | Ceremonial burial | One unhappy citizen becomes content |
University |
160 | 3 | University | Increase science by a further 50%. |
Civilization II [edit] |
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Conflicts in Civilization • Fantastic Worlds • Test of Time† |
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† Standalone remake with different graphics, units, etc. |