This page lists the civics found in Civilization IV.
Government Civics[]
Civic | Upkeep | Technology required | Effects |
---|---|---|---|
Despotism | Low | None | Default option. No effects. |
Hereditary Rule | Low | Monarchy | +1 in city per military unit stationed in the city |
Representation | Medium | Constitution | +3 per every specialist in cities |
Police State | High | Fascism | +25% military unit production -25% war weariness |
Universal Suffrage | Medium | Democracy | 1 from towns |
Note: If the Pyramids are built, all government civics are unlocked regardless of technological progress for the civilization that built them.
Legal Civics[]
Civic | Upkeep | Technology required | Effects |
---|---|---|---|
Barbarism | Low | None | Default option. No effects. |
Vassalage | High | Feudalism | +2 XP for every new military unit |
Bureaucracy | High | Civil Service | +50% in capital |
Nationhood | None | Nationalism | +2 in city with Barracks |
Free Speech | Low | Liberalism | + 2 from every town |
Labor Civics[]
Civic | Upkeep | Technology required | Effects |
---|---|---|---|
Tribalism | Low | None | Default option. No effects. |
Slavery | Medium | Bronze Working | Can hurry production while sacrificing city population |
Serfdom | Low | Feudalism | Workers build improvements 50% faster |
Caste System | Medium | Code of Laws | Unlimited number of artists/merchants/scientists
+1 from workshop |
Emancipation | Low | Democracy | Doubled speed of Cottages, Hamlets and Villages growth Unhappiness in civilizations without emancipation |
Economy Civics[]
Civic | Upkeep | Technology required | Effects |
---|---|---|---|
Decentralization | Low | None | Default option. No effects. |
Mercantilism | Medium | Banking | +1 free Specialist in every city No foreign trade routes except to vassals |
Free Market | Medium | Economics | 1 trade route in every city -25% maintenance costs from corporations |
State Property | Low | Communism | No maintenance costs from distance to palace +1 from workshop and watermill |
Environmentalism | Medium | Ecology | +6 in all cites +2 from Public Transportation |
Religion Civics[]
Civic | Upkeep | Technology required | Effects |
---|---|---|---|
Paganism | Low | None | Default option. No effects. |
Organized Religion | High | Monotheism | 25% building production with State Religion Can build Missionary without Monastery |
Theocracy | Medium | Theology | +2 XP for every newly built military unit with State Religion No non-state religion spreads |
Pacifism | None | Philosophy | 100% Great Person points (birth rate) with State Religion |
Free Religion | Low | Liberalism | No state religion |
Civilization IV [edit] | |
---|---|
Warlords • Beyond the Sword • Colonization† | |
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine |