This page lists the civics found in Civilization IV.

Government Civics[edit | edit source]

Civic Upkeep Requires Effects
Despotism Despotism Low None Default option. No effects.
Hereditary Rule Hereditary Rule Medium Monarchy 1 happy in city per military unit stationed in the city
Representation Representation Low Constitution 3 research per every specialist in cities, + 3 happy in the 4 biggest cities
Police State Police State High Fascism Military units production +25%, war wariness -50%
Universal Suffrage Universal Suffrage Medium Democracy 1 Production from towns, can spend Gold to hurry Production

Legal Civics[edit | edit source]

Civic Upkeep Requires Effects
Barbarism Barbarism Low None Default option. No effect.
Vassalage Vassalage High Feudalism 2 xp for every new military unit, some additional free units
Bureaucracy Bureaucracy Medium Civil Service 50% income, +50 production in capital
Nationhood Nationhood Low Nationalism 2 happy in city with barracks, can draft citizens
Free Speech Free Speech None Liberalism 2 commerce from every town, +100% culture in all cities

Labor Civics[edit | edit source]

Civic Upkeep Requires Effects
Tribalism Tribalism Low None Default option. No effects.
Slavery Slavery Low Bronze working Can hurry production while sacrificing city population
Serfdom Serfdom Low Feudalism Workers build improvements 50% faster.
Caste System Caste System Medium Code of Laws Unlimited number of artists/merchants/scientists
Emancipation Emancipation None Democracy Doubled speed of Cottages, Hamlets and Villages growth, negative influence on happiness of civilizations without emancipation.

Economy Civics[edit | edit source]

Civic Upkeep Requires Effects
Decentralization Decentralization Low None Default option. No effects.
Mercantilism Mercantilism Medium Banking 1 free specialist in every city, no foreign trade routes except to vassals, foreign corporations have no effect
Free Market Free Market Low Economics 1 trade route in every city, -25% maintenance costs from corporations
State Property State Property None Communism No maintenance cost from distance to palace, +1 Food from workshop and watermill, +10% production in all cities, all corporations have no effect
Environmentalism Environmentalism High Ecology +6 health in all cites, +2 health from Public Transportation, +1 happy per every forest and jungle in the city reach, +2 gold from Windmills and Forest Preserves, +25% maintenance costs from corporations

Religion Civics[edit | edit source]

Civic Upkeep Requires Effects
Paganism Paganism Low None Default option. No effects.
Organized Religion Organized Religion High Monotheism 25% building production with State Religion, possible to build missionary without monastery
Theocracy Theocracy Medium Theology 2 xp for every newly built military unit, no non-state religion spread
Pacifism Pacifism None Philosophy 100% GP points in all cities, +1 Gold support cost per military unit
Free Religion Free Religion Low None No state religion, +1 happy per every religion in city, +10% research in all cities
Civilization IV [edit]
WarlordsBeyond the SwordColonization

Buildings (Unique) • CivicsCivilizationsErasLeaders (Traits) • ReligionsResourcesSoundtrackTechnologiesTerrains (Tile Improvement) • Units (UniqueClassPromotions) • Wonders

Hammer (Civ4).png ProductionBeaker (Civ4).png ScienceCulture (Civ4).png CultureBread (Civ4).pngFoodEspionage (Civ4).png EspionagePower (Civ4).png PowerHealth (Civ4).png Health

† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
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