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The following is a list of civics in Civilization VI and its expansions, sorted by era.
Ancient Era[]
Civic | ![]() |
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Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Code of Laws |
20 | None | ||||
![]() Craftsmanship |
40 | |||||
![]() Foreign Trade |
40 |
Discover a second Continent. |
+1 ![]() Diplomatic agreements Joint War and Join Ongoing War |
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![]() Military Tradition |
50 |
Clear a Barbarian Encampment. |
|
Grants Flanking and Support combat bonuses to all combat units. | ||
![]() State Workforce |
70 |
Build any district. |
+1 ![]() |
|||
![]() Early Empire |
70 |
Grow your civilization to at least 6 |
Closes the borders and allows granting of Open Borders. Casus Belli: War of Retribution |
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![]() Mysticism |
50 |
Found a Pantheon. |
+1 ![]() |
Classical Era[]
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Games and Recreation |
110 |
Research the Construction technology. |
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![]() Political Philosophy |
110 |
Meet 3 City-States |
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![]() Drama and Poetry |
110 |
Build a Wonder. |
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![]() Military Training |
120 |
Build an Encampment. |
+1 ![]() |
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![]() Defensive Tactics |
175 |
Be the target of a Declaration of War. |
+1 ![]() |
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![]() Recorded History |
175 |
Build 2 Campus Districts. |
+1 ![]() |
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![]() Theology |
120 |
Found a Religion. |
+1 ![]() |
Medieval Era[]
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Naval Tradition |
200![]() |
Kill a unit with a Quadrireme. |
|
+1 ![]() |
||
![]() Feudalism |
275![]() |
Build 6 Farms. |
![]() |
Farms gain +1 ![]() +1 ![]() ![]() ![]() |
||
![]() Civil Service |
275![]() |
|
![]() |
Allows ![]()
|
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![]() Mercenaries |
290![]() |
Have 8 land combat units in your military. |
|
+1 ![]() |
||
![]() Medieval Faires |
385![]() |
Maintain 4 Trade Routes. |
+1 ![]() |
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![]() Guilds |
385![]() |
Build 2 Markets. |
+1 ![]() |
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![]() Divine Right |
290![]() |
Build 2 Temples. |
Renaissance Era[]
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Exploration |
400![]() |
Build 2 Caravels. |
![]() |
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![]() Humanism |
540![]() |
Earn a Great Artist. |
(Vanilla and ![]() ![]() |
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![]() Diplomatic Service |
540![]() |
Have an alliance with another civilization. |
Resident Embassies Casus Belli: Holy War, Liberation, Reconquest, Protectorate |
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![]() Reformed Church |
400![]() |
Have 6 cities following your Religion. |
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![]() Mercantilism |
655![]() |
Earn a Great Merchant. |
+1 ![]() ![]() |
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![]() The Enlightenment |
655![]() |
Build 3 Great People. |
|
Religious Tourism effects halved |
Industrial Era[]
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Colonialism |
725![]() |
Research the Astronomy technology. |
+2 ![]()
|
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![]() Civil Engineering |
920![]() |
Build 7 different specialty Districts. |
Can build Farms on Grassland Hills (also Plains and Tundra Hills for Canada). +1 |
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![]() Nationalism |
920![]() |
Declare war using a Casus Belli. |
Allows Corps and Fleets. Casus Belli: Colonial War |
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![]() Opera and Ballet |
725![]() |
Build an Art Museum. |
+2 ![]() |
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![]() Natural History |
870![]() |
Build an Archaeological Museum. |
|
Reveals ![]() +2 ![]() +1 ![]() |
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![]() Urbanization |
1060![]() |
Grow a city to 15 |
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![]() Scorched Earth |
1060![]() |
Build 2 Field Cannons. |
|
+2 ![]() |
Modern Era[]
Atomic Era[]
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Cultural Heritage |
1955 |
Have a Themed Museum. |
Reveals ![]() |
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![]() Cold War |
2185 |
Research Nuclear Fission. |
|
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![]() Professional Sports |
2185 | Build 4 (![]() |
1 ![]() ![]() ![]() ![]() |
|||
![]() Rapid Deployment |
2415 | ![]() ![]() |
Allows transport of land units using Airports. | |||
![]() Space Race |
2415 |
Build a Spaceport district. |
Information Era[]
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Environmentalism ![]() |
2880 |
Build 2 Solar Farms. |
+25% ![]() |
|||
![]() Globalization |
2880 |
Build 3 ( |
+2 ![]() |
Without | ||
![]() Social Media |
2880 |
Research Telecommunications. |
|
+1 ![]() |
Without | |
![]() Near Future Governance ![]() |
3100 |
Adopt a Government with 8 inherent policy slots |
+3 ![]() |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | ||
![]() Venture Politics ![]() |
3000 |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | ||||
![]() Distributed Sovereignty ![]() |
3000 |
Own a Rock Band. |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | |||
![]() Optimization Imperative ![]() |
3000 |
Research Robotics. |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | |||
(Vanilla and ![]() ![]() |
3200 | None | Score Victory points. |
This civic can be researched indefinitely. It provides the effects every time it is finished. |
Future Era[]
Note that the progression structure of these last civics is randomized every playthrough. Future Civic is always the last civic.
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Information Warfare ![]() |
3200 or 3300 | None |
Other Future Era Civics. | |||
![]() Global Warming Mitigation ![]() |
3200 or 3300 | None |
|
Other Future Era Civics. | ||
![]() Cultural Hegemony ![]() |
3200 or 3300 | None |
Other Future Era Civics. | |||
![]() Smart Power Doctrine ![]() |
3200 or 3300 | None |
Other Future Era Civics. | |||
![]() Exodus Imperative ![]() |
3200 or 3300 | None |
Other Future Era Civics. | |||
![]() ![]() |
3500 | None |
Score Victory points. |
This civic can be researched indefinitely. It provides the effects every time it is finished. |


See also[]
- List of civics in other games
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
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