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The following is a list of civics in Civilization VI and its expansions, sorted by era.

Ancient Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Code of Laws
Code of Laws
20 None

Military Policy Survey
Military Policy Discipline
Economic Policy God King
Economic Policy Urban Planning

Chiefdom Chiefdom

Craftsmanship Craftsmanship
Foreign Trade Foreign Trade

Craftsmanship
Craftsmanship
40

Improve 3 Tiles.

Economic Policy Ilkum
Military Policy Agoge

Chemamull Chemamull
Sphinx Sphinx

Military Tradition Military Tradition
State Workforce State Workforce

Foreign Trade
Foreign Trade
40

Discover a second Continent.

Economic Policy Caravansaries
Military Policy Maritime Industries

Qhapaq Ñan Qhapaq Ñan
Trader Trader

+1 Trade Route Trade Route capacity.

Diplomatic agreements Joint War and Join Ongoing War

Early Empire Early Empire
Mysticism Mysticism

Military Tradition
Military Tradition
50

Clear a Barbarian Encampment.

Military Policy Maneuver
Wildcard Policy Strategos


Grants Flanking and Support combat bonuses to all combat units.

Military Training Military Training

State Workforce
State Workforce
70

Build any district.

Economic Policy Corvée
Military Policy Conscription

Government Plaza Government Plaza

+1 Governor Governor title.

Political Philosophy Political Philosophy
Games and Recreation Games and Recreation

Early Empire
Early Empire
70

Grow your civilization to at least 6 CitizenPopulation.

Economic Policy Colonization
Economic Policy Land Surveyors
Military Policy Limitanei

Pairidaeza Pairidaeza

Closes the borders and allows granting of Open Borders.

Casus Belli: War of Retribution
+1 Governor Governor title.

Political Philosophy Political Philosophy
Drama and Poetry Drama and Poetry

Mysticism
Mysticism
50

Found a Pantheon.

Wildcard Policy Inspiration
Wildcard Policy Revelation

Oracle Oracle

+1 Envoy Envoy

Theology Theology

Classical Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Games and Recreation
Games and Recreation
110

Research the Construction technology.

Economic Policy Insulae

Colosseum Colosseum
Entertainment Complex Entertainment Complex
Street Carnival Street Carnival
Hippodrome Hippodrome
Arena Arena
Tlachtli Tlachtli

Military Training Military Training
Defensive Tactics Defensive Tactics

Political Philosophy
Political Philosophy
110

Meet 3 City-States

Diplomatic Policy Charismatic Leader
Diplomatic Policy Diplomatic League

Apadana Apadana
Autocracy Autocracy
Classical Republic Classical Republic
Oligarchy Oligarchy

Recorded History Recorded History
Defensive Tactics Defensive Tactics

Drama and Poetry
Drama and Poetry
110

Build a Wonder.

Wildcard Policy Literary Tradition

Theater Square Theater Square
Acropolis Acropolis
Amphitheater Amphitheater
Marae Marae

Recorded History Recorded History
Theology Theology

Military Training
Military Training
120

Build an Encampment.

Military Policy Raid
Military Policy Veterancy
Military Policy Equestrian Orders

Statue of Zeus Statue of Zeus

+1 Envoy Envoy

Mercenaries Mercenaries

Defensive Tactics
Defensive Tactics
175

Be the target of a Declaration of War.

Military Policy Bastions
Military Policy Limes

Mausoleum at Halicarnassus Mausoleum at Halicarnassus

+1 Governor Governor title.

Civil Service Civil Service
Naval Tradition Naval Tradition
Feudalism Feudalism

Recorded History
Recorded History
175

Build 2 Campus Districts.

Economic Policy Natural Philosophy
Diplomatic Policy Praetorium

Great Library Great Library

+1 Governor Governor title.

Civil Service Civil Service

Theology
Theology
120

Found a Religion.

Economic Policy Scripture

Mahabodhi Temple Mahabodhi Temple
Temple Temple
Prasat Prasat
Stave Church Stave Church
Madrasa Madrasa

+1 Envoy Envoy

Divine Right Divine Right

Medieval Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Naval Tradition
Naval Tradition
200
220

Kill a unit with a Quadrireme.

Economic Policy Naval Infrastructure
Wildcard Policy Navigation


+1 Envoy Envoy
Feudalism
Feudalism
275
300

Build 6 Farms.

Military Policy Feudal Contract
Economic Policy Serfdom

Samurai Samurai Farms gain +1 Food Food per 2 adjacent farms
+1 Faith Faith to Stepwells.
+1 Food Food on Plantations.

Mercenaries Mercenaries
Medieval Faires Medieval Faires
Guilds Guilds

Civil Service
Civil Service
275
300

Grow a city to 10 Citizen Population.

Military Policy Retainers
(Vanilla only) Economic Policy Meritocracy
Economic Policy Civil Prestige

Meenakshi Temple Meenakshi Temple Allows Alliance Alliances.

+1 Production Production and +1 Housing Housing to Mekewaps.

Divine Right Divine Right
Guilds Guilds

Mercenaries
Mercenaries
290
340

Have 8 land combat units in your military.

Military Policy Professional Army
(Vanilla only) Military Policy Sack
Economic Policy Trade Confederation

Jong Jong

+1 Envoy Envoy

Exploration Exploration

Medieval Faires
Medieval Faires
385
420

Maintain 4 Trade Routes.

Economic Policy Aesthetics
Economic Policy Medina Quarter
Diplomatic Policy Merchant Confederation

Angkor Wat Angkor Wat
Barbary Corsair Barbary Corsair

+1 Governor Governor title.

Humanism Humanism
Exploration Exploration

Guilds
Guilds
385
420

Build 2 Markets.

Military Policy Craftsmen
Economic Policy Town Charters
Wildcard Policy Traveling Merchants

Chichen Itza Chichen Itza
Mbanza Mbanza
Outback Station Outback Station
Polder Polder

+1 Governor Governor title.

Humanism Humanism
Diplomatic Service Diplomatic Service
Reformed Church Reformed Church

Divine Right
Divine Right
290
340

Build 2 Temples.

Military Policy Chivalry
Economic Policy Gothic Architecture

Mont St. Michel Mont St. Michel
Kotoku-in Kotoku-in
Monarchy Monarchy
Tagma Tagma

Reformed Church Reformed Church

Renaissance Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Exploration
Exploration
400
440

Build 2 Caravels.

Military Policy Press Gangs
Military Policy Native Conquest
Economic Policy Colonial Offices

Merchant Republic Merchant Republic
Humanism
Humanism
540
600

Earn a Great Artist.

Wildcard Policy Frescoes
Wildcard Policy Invention

Taj Mahal Taj Mahal
Archaeological Museum Archaeological Museum
Art Museum Art Museum
Chateau Chateau

(Vanilla and only) +1 Culture Culture to Colossal Heads

Mercantilism Mercantilism
The Enlightenment The Enlightenment

Diplomatic Service
Diplomatic Service
540
600

Have an alliance with another civilization.

Diplomatic Policy Machiavellianism
Diplomatic Policy Wisselbanken

Spy Spy

Resident Embassies

Casus Belli: Holy War, Liberation, Reconquest, Protectorate
+1 Culture Culture to Pairidaezas.

The Enlightenment The Enlightenment

Reformed Church
Reformed Church
400
440

Have 6 cities following your Religion.

Military Policy Wars of Religion
Economic Policy Religious Orders
Economic Policy Simultaneum

St. Basil's Cathedral St. Basil's Cathedral
Golf Course Golf Course
Theocracy Theocracy

Mercantilism
Mercantilism
655
720

Earn a Great Merchant.

Military Policy Logistics
Economic Policy Triangular Trade

Winged Hussar Winged Hussar
Privateer Privateer
Sea Dog Sea Dog

+1 Food Food and +1 Production Production on Camps

Colonialism Colonialism
Civil Engineering Civil Engineering

The Enlightenment
The Enlightenment
655
720

Build 3 Great People.

Economic Policy Free Market
Economic Policy Liberalism
Economic Policy Rationalism


Religious Tourism effects halved

Nationalism Nationalism
Opera and Ballet Opera and Ballet

Industrial Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Colonialism
Colonialism
725
800

Research the Astronomy technology.

Economic Policy Colonial Taxes
Diplomatic Policy Raj

Ice Hockey Rink Ice Hockey Rink

+2 Envoys Envoys

+1 Production Production to Fishing Boats.

Natural History Natural History

Civil Engineering
Civil Engineering
920
1010

Build 7 different specialty Districts.

Economic Policy Public Works
Economic Policy Skyscrapers

Can build Farms on Grassland Hills (also Plains and Tundra Hills for Canada).

+1 Governor Governor title.
+1 Production Production to Kampungs.
+4 Gold Gold to Polders.

Urbanization Urbanization

Nationalism
Nationalism
920
1010

Declare war using a Casus Belli.

Military Policy Grande Armée
Military Policy National Identity

Minas Geraes Minas Geraes
Open-Air Museum Open-Air Museum
+1 Spy Spy

Allows Corps and Fleets.

Casus Belli: Colonial War
+1 Governor Governor title.

Urbanization Urbanization
Scorched Earth Scorched Earth

Opera and Ballet
Opera and Ballet
725
800

Build an Art Museum.

Economic Policy Grand Opera
Wildcard Policy Symphonies

Bolshoi Theatre Bolshoi Theatre

+2 Envoys Envoys
Natural History
Natural History
870
1050

Build an Archaeological Museum.

Archaeologist Archaeologist
Hermitage Hermitage
Zoo Zoo
Thermal Bath Thermal Bath
Ferris Wheel Ferris Wheel
Aquarium Aquarium
Water Park Water Park
Copacabana Copacabana

Reveals Antiquity Site Antiquity Sites.
+2 Envoys Envoys
+1 Culture Culture to Sphinx and Ziggurats.

Conservation Conservation

Urbanization
Urbanization
1060
1210

Grow a city to 15 CitizenPopulation.

Military Policy Military Research
Economic Policy Public Transport

Neighborhood Neighborhood

Conservation Conservation
Mass Media Mass Media
Mobilization Mobilization

Scorched Earth
Scorched Earth
1060
1210

Build 2 Field Cannons.

Military Policy Total War
Economic Policy Expropriation
Wildcard Policy Military Organization


+2 Envoys Envoys

Modern Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Conservation
Conservation
1255
1540

Have a Neighborhood district with a Breathtaking Appeal.

Economic Policy Resource Management

Naturalist Naturalist
Mountie Mountie

Builder may plant Woods.

Old (not planted) woods gain +1 Appeal.
+3 Envoys Envoys

Cultural Heritage Cultural Heritage

Mass Media
Mass Media
1410
1540

Research Radio.

Military Policy Propaganda

Broadway Broadway
Cristo Redentor Cristo Redentor

+1 Governor Governor title.

Ideology Ideology
Capitalism Capitalism

Mobilization
Mobilization
1410
1540

Have 3 Corps in your military.

Military Policy Levée en Masse


Defensive Pacts

Allows Armies and Armadas.
Casus Belli: War of Territorial Expansion
+1 Governor Governor title.

Ideology Ideology

Capitalism
Capitalism
1560
1580
Build 3 ( 2) Stock Exchanges.

Economic Policy Market Economy
Wildcard Policy Laissez-Faire

Shopping Mall Shopping Mall

+3 Envoys Envoys
Ideology
Ideology
660
1640
None (Vanilla/) Military Policy Police State

Economic Policy Economic Union

Economic Policy Five-Year Plan

Diplomatic Policy Gunboat Diplomacy

Military Policy Lightning Warfare


+1 Spy Spy

Casus Belli: War of Territorial Expansion

Nuclear Program Nuclear Program
Cold War Cold War
Professional Sports Professional Sports
Suffrage Suffrage
Totalitarianism Totalitarianism
Class Struggle Class Struggle

Nuclear Program
Nuclear Program
1715

Build a Research Lab.

Diplomatic Policy Nuclear Espionage
Wildcard Policy Nobel Prize (Science Foundations)


+3 Envoys Envoys
Suffrage
Suffrage
1715
1640

Build 4 Sewers.

Military Policy ( Wildcard Policy) Their Finest Hour
(Vanilla/) Economic Policy Economic Union
Economic Policy New Deal
(Vanilla/) Diplomatic Policy Arsenal of Democracy

Democracy Democracy

Totalitarianism
Totalitarianism
1715
1640

Build 3 Military Academies.

(Vanilla/) Military Policy Lightning Warfare
Military Policy Martial Law
Economic Policy Third Alternative
(Vanilla/) Diplomatic Policy Gunboat Diplomacy

Fascism Fascism

Class Struggle
Class Struggle
1715
1640

Build 3 Factories.

Military Policy ( Wildcard Policy) Defense of the Motherland
(Vanilla/) Military Policy Patriotic War
Economic Policy Collectivization
(Vanilla/) Economic Policy Five-Year Plan

Communism Communism

Atomic Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Cultural Heritage
Cultural Heritage
1955

Have a Themed Museum.

Economic Policy Heritage Tourism

Sydney Opera House Sydney Opera House

Reveals Shipwreck Shipwrecks.

+3 Envoys Envoys
+2 Science Science to Missions.

Environmentalism Environmentalism

Cold War
Cold War
2185

Research Nuclear Fission.

Military Policy International Waters
Military Policy Second Strike Capability
Diplomatic Policy Containment
Diplomatic Policy Cryptography

Amundsen-Scott Research Station Amundsen-Scott Research Station ()
+1 Spy Spy
Rock Band Rock Band

Rapid Deployment Rapid Deployment
Space Race Space Race

Professional Sports
Professional Sports
2185 Build 4 ( 2) Entertainment Complex Districts.

Economic Policy Sports Media

Estádio do Maracanã Estádio do Maracanã
Stadium Stadium
Aquatics Center Aquatics Center
Ski Resort Ski Resort

1 Food Food to Stepwells.
+2 Food Food and +2 Production Production to the Ice Hockey Rink improvement.

Social Media Social Media

Rapid Deployment
Rapid Deployment
2415

Build an Aerodrome or Airstrip on a foreign continent.

Military Policy Military First
Military Policy After Action Reports

Amundsen-Scott Research Station Amundsen-Scott Research Station () Allows transport of land units using Airports.

Globalization Globalization
Environmentalism Environmentalism

Space Race
Space Race
2415

Build a Spaceport district.

Military Policy Integrated Space Cell
Economic Policy Satellite Broadcasts

Globalization Globalization
Social Media Social Media

Information Era[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Environmentalism
Environmentalism
2880

Build 2 Solar Farms.

+25% Tourism Tourism across your empire.

Near Future Governance Near Future Governance

Globalization
Globalization
2880

Build 3 ( 2) Airports.

Military Policy Strategic Air Force
Diplomatic Policy International Space Agency
Economic Policy Ecommerce

+2 Gold Gold on Plantations

+1 Governor Governor title.

Without :
Future Civic Future Civic
With :
Near Future Governance Near Future Governance
Venture Politics Venture Politics
Distributed Sovereignty Distributed Sovereignty
Optimization Imperative Optimization Imperative

Social Media
Social Media
2880

Research Telecommunications.

Economic Policy Online Communities
Diplomatic Policy Collective Activism
Diplomatic Policy Communications Office

+1 Governor Governor title.

Without :
Future Civic Future Civic
With :
Venture Politics Venture Politics
Distributed Sovereignty Distributed Sovereignty
Optimization Imperative Optimization Imperative

Near Future Governance
Near Future Governance
3100

Adopt a Government with 8 inherent policy slots

+3 Envoys Envoys


+1 Governor Governor title.

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Venture Politics
Venture Politics
3000

Build a Uranium Mine.

Corporate Libertarianism Corporate Libertarianism

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Distributed Sovereignty
Distributed Sovereignty
3000

Own a Rock Band.

Digital Democracy Digital Democracy

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Optimization Imperative
Optimization Imperative
3000

Research Robotics.

Synthetic Technocracy Synthetic Technocracy

Future Era Civics. The progression of these last Civics is randomized every playthrough.

(Vanilla and )
Future Civic Future Civic
3200 None Score Victory points.

+1 Governor Governor title.

This civic can be researched indefinitely. It provides the effects every time it is finished.

Future Era[]

Note that the progression structure of these last civics is randomized every playthrough. Future Civic is always the last civic.

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Information Warfare
Information Warfare
3200 or 3300 None

Wildcard Policy Integrated Attack Logistics
Wildcard Policy Rabblerousing

Other Future Era Civics.

Global Warming Mitigation
Global Warming Mitigation
3200 or 3300 None

Carbon Recapture Carbon Recapture
+3 Envoys Envoys
+1 Diplomatic Victory point.

Other Future Era Civics.

Cultural Hegemony
Cultural Hegemony
3200 or 3300 None

Wildcard Policy Hallyu
Wildcard Policy Non-State Actors

Other Future Era Civics.

Smart Power Doctrine
Smart Power Doctrine
3200 or 3300 None

Wildcard Policy Diplomatic Capital
Wildcard Policy Global Coalition

Other Future Era Civics.

Exodus Imperative
Exodus Imperative
3200 or 3300 None

Wildcard Policy Aerospace Contractors
Wildcard Policy Space Tourism

Other Future Era Civics.


Future Civic Future Civic
3500 None

Score Victory points.
+1 Governor Governor title.
+50 Diplomatic Favor Diplomatic Favor

This civic can be researched indefinitely. It provides the effects every time it is finished.

Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.

See also[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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