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The following is a list of civics in Civilization VI and its expansions, sorted by era.
Ancient Era[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Code of Laws |
20 | None | ||||
Craftsmanship |
40 | |||||
Foreign Trade |
40 |
Discover a second Continent. |
+1 Diplomatic agreements Joint War and Join Ongoing War |
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Military Tradition |
50 |
Clear a Barbarian Encampment. |
|
Grants Flanking and Support combat bonuses to all combat units. | ||
State Workforce |
70 |
Build any district. |
+1 |
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Early Empire |
70 |
Grow your civilization to at least 6 |
Closes the borders and allows granting of Open Borders. Casus Belli: War of Retribution |
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Mysticism |
50 |
Found a Pantheon. |
+1 |
Classical Era[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Games and Recreation |
110 |
Research the Construction technology. |
|
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Political Philosophy |
110 |
Meet 3 City-States |
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Drama and Poetry |
110 |
Build a Wonder. |
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Military Training |
120 |
Build an Encampment. |
+1 |
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Defensive Tactics |
175 |
Be the target of a Declaration of War. |
+1 |
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Recorded History |
175 |
Build 2 Campus Districts. |
+1 |
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Theology |
120 |
Found a Religion. |
+1 |
Medieval Era[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Naval Tradition |
200 |
Kill a unit with a Quadrireme. |
|
+1 |
||
Feudalism |
275 |
Build 6 Farms. |
Farms gain +1 +1 |
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Civil Service |
275 |
|
Allows
|
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Mercenaries |
290 |
Have 8 land combat units in your military. |
|
+1 |
||
Medieval Faires |
385 |
Maintain 4 Trade Routes. |
+1 |
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Guilds |
385 |
Build 2 Markets. |
+1 |
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Divine Right |
290 |
Build 2 Temples. |
Renaissance Era[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Exploration |
400 |
Build 2 Caravels. |
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Humanism |
540 |
Earn a Great Artist. |
(Vanilla and |
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Diplomatic Service |
540 |
Have an alliance with another civilization. |
Resident Embassies Casus Belli: Holy War, Liberation, Reconquest, Protectorate |
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Reformed Church |
400 |
Have 6 cities following your Religion. |
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Mercantilism |
655 |
Earn a Great Merchant. |
+1 |
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The Enlightenment |
655 |
Build 3 Great People. |
|
Religious Tourism effects halved |
Industrial Era[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Colonialism |
725 |
Research the Astronomy technology. |
+2
|
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Civil Engineering |
920 |
Build 7 different specialty Districts. |
Can build Farms on Grassland Hills (also Plains and Tundra Hills for Canada). +1 |
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Nationalism |
920 |
Declare war using a Casus Belli. |
Allows Corps and Fleets. Casus Belli: Colonial War |
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Opera and Ballet |
725 |
Build an Art Museum. |
+2 |
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Natural History |
870 |
Build an Archaeological Museum. |
|
Reveals +2 +1 |
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Urbanization |
1060 |
Grow a city to 15 |
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Scorched Earth |
1060 |
Build 2 Field Cannons. |
|
+2 |
Modern Era[]
Atomic Era[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Cultural Heritage |
1955 |
Have a Themed Museum. |
Reveals |
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Cold War |
2185 |
Research Nuclear Fission. |
|
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Professional Sports |
2185 | Build 4 ( |
1 |
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Rapid Deployment |
2415 | Allows transport of land units using Airports. | ||||
Space Race |
2415 |
Build a Spaceport district. |
Information Era[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Environmentalism |
2880 |
Build 2 Solar Farms. |
+25% |
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Globalization |
2880 |
Build 3 ( |
+2 |
Without | ||
Social Media |
2880 |
Research Telecommunications. |
|
+1 |
Without | |
Near Future Governance |
3100 |
Adopt a Government with 8 inherent policy slots |
+3 |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | ||
Venture Politics |
3000 |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | ||||
Distributed Sovereignty |
3000 |
Own a Rock Band. |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | |||
Optimization Imperative |
3000 |
Research Robotics. |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | |||
| (Vanilla and |
3200 | None | Score Victory points. |
This civic can be researched indefinitely. It provides the effects every time it is finished. |
Future Era[]
Note that the progression structure of these last civics is randomized every playthrough. Future Civic is always the last civic.
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Information Warfare |
3200 or 3300 | None |
Other Future Era Civics. | |||
Global Warming Mitigation |
3200 or 3300 | None |
|
Other Future Era Civics. | ||
Cultural Hegemony |
3200 or 3300 | None |
Other Future Era Civics. | |||
Smart Power Doctrine |
3200 or 3300 | None |
Other Future Era Civics. | |||
Exodus Imperative |
3200 or 3300 | None |
Other Future Era Civics. | |||
| 3500 | None |
Score Victory points. |
This civic can be researched indefinitely. It provides the effects every time it is finished. |
See also[]
- List of civics in other games
| Civilization VI [edit] | |
|---|---|
| Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
| Lists | |
Concepts
| |
| Miscellaneous | |