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The following is a list of civics in Civilization VII and its expansions.

Civics[]

Masteries cost roughly 80% as much Culture Culture as the base civic.

Antiquity Age[]

Antiquity Civics (Civ7)

Antiquity age civics tree

Civic Culture Culture cost Prerequisite Unlocks Mastery unlocks Leads to
Chiefdom
Chiefdom
90 Culture N/A N/A
Citizenship
Citizenship
450 Culture Code of Laws
Code of Laws
Code of Laws
245 Culture Discipline
Mysticism
Commerce
Commerce
750 Culture Skilled Trades N/A
Discipline
Discipline
125 Culture Chiefdom
Entertainment
Entertainment
450 Culture Public Life N/A
Literacy
Literacy
600 Culture Citizenship N/A
Mysticism
Mysticism
125 Culture Chiefdom
Organized Military
Organized Military
450 Culture Tactics N/A
Philosophy
Philosophy
750 Culture Literacy N/A
Public Life
Public Life
245 Culture Mysticism N/A
Skilled Trades
Skilled Trades
600 Culture Citizenship N/A
Tactics
Tactics
245 Culture Discipline N/A
Future Civic
Future Civic
1000 Culture Entertainment
Organized Military
Philosophy
Commerce
  • +1 Wildcard Attribute Point
  • A boost for a non-Civilization-unique starting Civic in the next age
  • +10 Age Progress
N/A N/A

Antiquity Age unique civics[]

Civic Unique to Culture Culture cost Unlocks Mastery unlocks Leads to
Periplus of the Erythraean Sea
Periplus of the Erythraean Sea
Aksumite
Aksumite
150 Culture
  • Increased Gold Gold on Quarters adjacent to Coast tiles
  • 'Port of Nations' Tradition
Monumentum Adulitanum
Monumentum Adulitanum
250 Culture
  • Altar and Monument buildings gain a Culture Culture adjacency bonus with Hawlit unique improvements
  • 'Throne of my Fathers' Tradition
N/A N/A
Book of the Himyarites
Book of the Himyarites
250 Culture
  • Dhows get the Swift keyword, letting them ignore enemy zones of control
  • 'May This Please the People' Tradition
N/A N/A
Shipsheds
Shipsheds
Carthaginian
Carthaginian
150 Culture
  • Increased Range Range for Naval Units.
  • 'Quinquireme' Tradition.
Wisdom of Tanit
Wisdom of Tanit
150 Culture
  • Increased Resource Cap in the Capital Capital.
  • 'Gaulos' Tradition.
Sicilian Wars
Sicilian Wars
250 Culture
Arrival of Hapi
Arrival of Hapi
Egyptian
Egyptian
150 Culture N/A
Scales of Anubis
Scales of Anubis
150 Culture N/A
Light of Amun-Ra
Light of Amun-Ra
250 Culture N/A N/A
Ekklesia
Ekklesia
Greek
Greek
150 Culture
  • Increased Culture Culture for active Endeavors, Sanctions, and Projects you started or supported
Agoge
Agoge
150 Culture
Symmachia
Symmachia
250 Culture
  • 'Delian League' Tradition
  • 'Peloponnesian League' Tradition
  • Oracle Oracle
N/A
Zhi
Zhi
Han
Han
150 Culture N/A
Li
Li
250 Culture
  • Increased Influence Influence on the Palace
  • 'Guanxi' Tradition
N/A
Yi
Yi
250 Culture N/A
Junzi
Junzi
400 Culture N/A N/A
Mousong
Mousong
Khmer
Khmer
150 Culture
  • Baray Baray
  • Improvements, Buildings, and Urban Districts do not get pillaged by Floods
  • 'Pithi Chrat' Tradition
N/A
Amnach
Amnach
250 Culture N/A
Chakravarti
Chakravarti
400 Culture
  • Increased Growth Rate for the Capital Capital
  • Reduced Happiness Happiness in every other city
  • 'Kambu-Mera' Tradition
  • Increased Codex Slots for the Palace
N/A
Acharya
Acharya
Mauryan
Mauryan
150 Culture N/A
Vyuham
Vyuham
250 Culture
  • Infantry and Cavalry units gain increased Combat Strength Combat Strength when adjacent to each other
  • 'Kshatriya' Tradition
N/A
Ayurveda
Ayurveda
250 Culture
  • Increased Healing for Units adjacent to a Purabhettarah
  • 'Shenri' Tradition
N/A
Mantriparishad
Mantriparishad
400 Culture N/A N/A
Rain of Chaac
Rain of Chaac
Maya
Maya
150 Culture
  • K'uh Nah K'uh Nah
  • Altars gain Science Science for adjacent Vegetated tiles
  • 'Pet Kot' Tradition
N/A
Lords of Xibalba
Lords of Xibalba
150 Culture N/A
Calendar Round
Calendar Round
250 Culture
  • After completing a Technology, gain Culture Culture equal to a small percentage of of the Technology's cost
  • After completing a Civic, gain Science Science equal to a small percentage of of the Civic's cost
N/A
Earthworks
Earthworks
Mississippian
Mississippian
150 Culture
Cah-nah-ha
Cah-nah-ha
250 Culture
  • Increased Resource Capacity in the Capital Capital
  • 'Gift Economy' Tradition
N/A N/A
Waahih
Waahih
250 Culture
  • Burning Arrows can pillage tiles at range with a reduced Movement cost
  • 'Atassa' Tradition
N/A N/A
Spada
Spada
Persian
Persian
150 Culture
  • Reduced Military Unit maintenance
  • 'Kara' Tradition
N/A
Satrapies
Satrapies
250 Culture
Achaemenid Empire
Achaemenid Empire
400 Culture
  • Adds Gold Gold for every different civilization you have captured a Settlement Settlement from
N/A
Exercitus Romanus
Exercitus Romanus
Roman
Roman
150 Culture
  • The Legatus gains the Bulwark promotion for free
Civis Romanus
Civis Romanus
150 Culture
Legatus Pro Praetore
Legatus Pro Praetore
250 Culture
  • Gain a free Infantry unit in new Settlements that you found
  • Increased Settlement Settlement Limit
  • 'Latinitas' Tradition
N/A
Senatus Populusque Romanus
Senatus Populusque Romanus
400 Culture
  • Increased social policy in the government
  • Increased Settlement Settlement Limit
  • 'Princeps Civitatis' Tradition
  • Colosseum Colosseum
N/A N/A

Exploration Age[]

Exploration Civics (Civ7)

Exploration age civics tree

Civic Culture Culture cost Prerequisite Unlocks Mastery unlocks Leads to
Authority
Authority
900 Culture Piety
Economics
Bureaucracy
Bureaucracy
1300 Culture Authority N/A
Colonialism
Colonialism
1300 Culture Mercantilism
Diplomatic Service
Diplomatic Service
1300 Culture Authority N/A
Economics
Economics
700 Culture N/A N/A
Imperialism
Imperialism
2100 Culture Bureaucracy
Colonialism
Inspiration
Inspiration
900 Culture Piety N/A
Mercantilism
Mercantilism
900 Culture Economics N/A
Piety
Piety
700 Culture N/A N/A
Social Class
Social Class
2100 Culture Diplomatic Service
Society
Society
Society
1300 Culture Inspiration
Sovereignty
Sovereignty
2100 Culture Bureaucracy
Diplomatic Service
Future Civic
Future Civic
3000 Culture Social Class
Sovereignty
Imperialism
  • +1 Wildcard Attribute Point
  • A boost for a non-Civilization-unique starting Civic in the next age
  • +10 Age Progress
N/A N/A

Theological civics[]

Civic Culture Culture cost Unlocks Mastery unlocks Leads to
Theology
Theology
700 Culture N/A
Reformation
Reformation
900 Culture N/A N/A

Exploration Age unique civics[]

Civic Unique to Culture Culture cost Unlocks Mastery unlocks Leads to
Round City
Round City
Abbasid
Abbasid
800 Culture
  • Mosque Mosque
  • Increased Production Production to Buildings in Cities with a set number of Urban Population
  • Science Science buildings receive additional Food Food
  • 'City of Peace' Tradition
Mawla
Mawla
800 Culture
  • Madrasa Madrasa
  • Receive a percentage of the Gold Gold from Trade Income as Science Science
  • Resource tiles receive increased Happiness Happiness in Settlements with a Temple
  • Mamluks receive the Pincer keyword, granting increased flanking damage
  • 'Sales and Trade' Tradition
Al-Jabr
Al-Jabr
1200 Culture
  • Increased Science Science in cities with a set number of Population
  • 'Compendious Book' Tradition
N/A
Nagaram
Nagaram
Chola
Chola
800 Culture
Kanakam
Kanakam
1200 Culture
  • Increased Gold Gold from active Diplomatic Actions you started or supported
  • 'Devakoshta' Tradition
N/A
Digvijaya
Digvijaya
1200 Culture
  • The Kalam receives increased Movement and Sight
  • 'Marakkalam' Tradition
N/A
Monsoon Winds
Monsoon Winds
2000 Culture N/A N/A
Mana
Mana
Hawaiian
Hawaiian
800 Culture
  • Adds Culture Culture for every time an Environmental Event has provided Fertility this Age
Ohana
Ohana
800 Culture
He'e nalu
He'e nalu
1200 Culture
  • Receive a set number of Relics
  • Increased Settlement Settlement Limit
  • 'Ho'okupu' Tradition
N/A
Mit'a
Mit'a
Incan
Incan
800 Culture
Ayllu
Ayllu
1200 Culture N/A
Qhapaq Ñan
Qhapaq Ñan
1200 Culture
  • Rough tiles do not end the Movement of any Inca unit
  • 'Qullqa' Tradition
  • The Warak'aq gains the Poison ability, granting increased Damage against wounded Units
  • 'Quipu' Tradition
N/A
Wayang
Wayang

Majapahit
Majapahit

800 Culture
Aliran Kepercayaan
Aliran Kepercayaan
800 Culture
  • Meru Meru
  • 'Negarakertagama' Tradition
Nusuntara
Nusuntara
1200 Culture
  • Exploration Age Culture Culture buildings receive a Culture Culture adjacency with Coast tiles
  • 'Subak' Tradition
Gamelan
Gamelan
2000 Culture N/A N/A
Nine Garrisons
Nine Garrisons
Ming
Ming
800 Culture
Lijia
Lijia
1200 Culture
  • Reduce costs for purchasing Buildings in Towns
  • 'Baojia' Tradition
  • Increased Resource Limit in the Capital Capital
N/A
Da Ming Lu
Da Ming Lu
1200 Culture
  • The Mandarin adds Science Science when they use the 'Create a Road' action
  • 'Grand Secretariat' Tradition
N/A
Ulus
Ulus
Mongolian
Mongolian
800 Culture
  • Captured Towns do not cost extra to upgrade
  • Increased Settlement Settlement Limit
Four Hounds
Four Hounds
1200 Culture
  • Increased Movement to all Cavalry units
  • Increased Settlement Settlement Limit
  • 'Baghatur' Tradition
Yassa
Yassa
2000 Culture
  • The Örtöö receives increased Gold Gold in Settlements not founded by you
  • 'Jarlig' Tradition
N/A
Consuetudines et Justicie
Consuetudines et Justicie
Norman
Norman
800 Culture

Motte Motte

  • 'Palisading' Tradition
Common Law
Common Law
1200 Culture
  • +1 social policy slot
  • 'Juré' Tradition
  • Increased Settlement Settlement Limit
  • 'Servitium Debitum' Tradition
  • 'Familia Regis' Tradition
Domesday Book
Domesday Book
2000 Culture
  • Adds Gold Gold to Farms, which is increased during Celebrations
  • 'Bayeux Tapestry' Tradition
N/A
Wiyehi Simekofi
Wiyehi Simekofi
Shawnee
Shawnee
513 Culture
Miyaska Latoweki
Miyaska Latoweki
513 Culture
  • Adds Gold Gold for each Trade Route while you have a set number of Endeavors active
  • 'Kakawfe Pafkotaweta' Tradition
  • Additional Resource Cap in your Capital Capital per Allied City-State
Telwatiki
Telwatiki
567
  • You can support other leader's wars multiple times instead of once
  • 'Helikhilenawewipe' Tradition
Maleki Kintake
Maleki Kintake
567 Culture N/A N/A
Ships of the Desert
Ships of the Desert
Songhai
Songhai
800 Culture
Hi-Koi
Hi-Koi
800 Culture
  • Rivers do not end unit Movement
  • 'Isa' Tradition
Kanta
Kanta
1200 Culture
  • The Tajiro gains increased Gold Gold
  • Increased Settlement Settlement Limit
  • Cities in Homelands on Navigable Rivers generate Treasure Fleets worth one Victory Point each
N/A N/A
Council of the Indies
Council of the Indies
Spanish
Spanish
800 Culture
Armada
Armada
1200 Culture
  • Fleet Commanders receive the Flotilla promotion, adding additional Unit slots and allows Land units to join the Commander group
  • 'Great and Most Fortunate Navy' Tradition
  • All units receive increased Movement when embarked
N/A
New World Riches
New World Riches
1200 Culture N/A

Modern Age[]

Modern Civics (Civ7)

Modern age civics tree

Civic Culture Culture cost Prerequisite Unlocks Mastery unlocks Leads to
Capitalism
Capitalism
4500 Culture
Globalism
Globalism
3000 Culture
Hegemony
Hegemony
4500 Culture
Militarism
Militarism
4500 Culture

Draft Draft

Modernization
Modernization
1600 Culture N/A N/A
Nationalism
Nationalism
3000 Culture
Natural History
Natural History
1600 Culture N/A
  • Explorers can Excavate Artifacts on or adjacent to Natural Wonders, which can be done once per Natural Wonder by each player.
  • +1 Sight Range on Explorers.
Political Theory
Political Theory
2375 Culture N/A
Social Question
Social Question
1600 Culture N/A N/A
Future Civic
Future Civic
8000 Culture
  • +1 Wildcard Attribute Point
  • +10 Age Progress
  • Receive 1 Artifact.
N/A N/A

Ideological civics[]

Civic Ideology Culture Culture cost Unlocks Mastery unlocks Leads to
Democracy (civic)
Democracy
Democracy 2375 Culture N/A Liberalism Liberalism
Liberalism
Liberalism
3000 Culture N/A Progressivism Progressivism
Progressivism
Progressivism
4500 Culture

New Deal New Deal

N/A N/A
Fascism (civic)
Fascism
Fascism 2375 Culture N/A Radicalism Radicalism
Radicalism
Radicalism
3000 Culture N/A Absolutism Absolutism
Absolutism
Absolutism
4500 Culture N/A N/A
Communism (civic)
Communism
Communism 2375 Culture N/A Centralism Centralism
Centralism
Centralism
3000 Culture N/A Socialism Socialism
Socialism
Socialism
4500 Culture N/A N/A

Modern Age unique civics[]

Civic Unique to Culture Culture cost Unlocks Mastery unlocks Leads to
Yankee Ingenuity
Yankee Ingenuity
American
American
2000 Culture
Captains of Industry
Captains of Industry
2000 Culture
Wartime Manufacturing
Wartime Manufacturing
3000 Culture
  • Increased Production Production towards Military Units when fighting a war in which your Support is higher than your opponent
  • 'Lend-Lease' Tradition
N/A
Pax Britannica
Pax Britannica
British
British
Society of Antiquaries
Society of Antiquaries
  • Increased Movement Movement for Civilian Units.
  • 'Proceedings' Tradition.
N/A
Chartered Companies
Chartered Companies
  • Ports provide increased Resource capacity.
  • 'East India Company' Tradition.
N/A
Splendid Isolation
Splendid Isolation
  • Units receive Combat Strength Combat Strength, unless you're yielding negative Gold Gold per turn at the start of the turn.
  • Increased Settlement Settlement Limit.
  • 'No Eternal Allies' Tradition.
N/A
'Nnalubaale
'Nnalubaale
Bugandan
Bugandan
2000 Culture
Blutabaalo
Blutabaalo
3000 Culture
  • Increased Pillaging yields and Healing
  • Pillaging grants experience to friendly Commander Units when within their Command Radius
  • 'Ng'oma' Tradition
Nyanza
Nyanza
4000 Culture
  • Increased Population in Settlement Settlements adjacent to Lakes
  • 'Interlacustrine' Tradition
N/A
Belle Époque
Belle Époque
French Imperial
French Imperial
2000 Culture
  • Salon Salon
  • 'Style Empire' Tradition
Voie Triomphale
Voie Triomphale
2000 Culture
Grande Armée
Grande Armée
3000 Culture
  • Commander Units immediately gain a Promotion
  • New Commander Units start with a Promotion
  • Units gain increased Combat Strength Combat Strength for each adjacent friendly Military Unit
  • 'Bataillon-Carré' Tradition
Code Civil des Français
Code Civil des Français
4000 Culture N/A N/A
Bunmei Kaika
Bunmei Kaika
Meiji Japanese
Meiji Japanese
2000 Culture N/A
Oath in Five Articles
Oath in Five Articles
2000 Culture N/A
Supreme War Council
Supreme War Council
3000 Culture
  • Increased Production Production towards Naval and Aircraft Units by a set percentage
  • 'Shusei Kokubō' Tradition
N/A
Kantai Kessen
Kantai Kessen
4000 Culture
  • Increased Combat Strength Combat Strength for Units on or adjacent to Coastal tiles
  • 'Kōkūtai' Tradition
N/A N/A
Planes Políticos
Planes Políticos
Mexican
Mexican
2000 Culture
Plan of Iguala
Plan of Iguala
3000 Culture
  • Unlock an additional Celebration effect, granting increased Production Production towards Military Units for a set number of turns
  • 'Cry of Dolores' Tradition
N/A N/A
Plan of Ayutla
Plan of Ayutla
3000 Culture
  • Unlock an additional Celebration effect, granting increased Influence Influence towards initiating Diplomatic Actions for a set number of turns
  • 'La Reforma' Tradition
N/A N/A
Plan of Tuxtepec
Plan of Tuxtepec
3000 Culture
  • Unlock an additional Celebration effect, granting increased Science Science for a set number of turns
  • 'Order and Progress' Tradition
N/A N/A
Zabt
Zabt
Mughal
Mughal
2000 Culture N/A
Jagir
Jagir
3000 Culture
Mansabdari
Mansabdari
3000 Culture
  • Increased Gold Gold towards purchasing Infantry Units
  • 'Gunpowder Empire' Tradition
  • Red Fort Red Fort
N/A
Gardens of Paradise
Gardens of Paradise
4000 Culture
  • Wonders can be purchased with Gold Gold
  • 'Mayūrāsana' Tradition
N/A N/A
Ruhr
Ruhr
Prussian
Prussian
2000 Culture
  • All Buildings gain a Production Production adjacency for Navigable Rivers
  • Increased Science Science on Resources
  • 'Coking' Tradition
Zollverein
Zollverein
2000 Culture
  • You may establish and keep Trade Routes in Cities you are at War with
  • Increased Settlement Settlement Limit
  • Increased Trade Yield in Cities connected with a Staatseisenbahn
  • 'Mediatization' Tradition
Ems Dispatch
Ems Dispatch
3000 Culture
  • Increased Relationship Change from Diplomatic Actions
  • 'Realpolitik' Tradition
  • Brandenburg Gate Brandenburg Gate
N/A
Bewegungskrieg
Bewegungskrieg
4000 Culture
  • Cavalry Units gain the Skirmish keyword, granting increased Flanking bonuses
  • 'Iron Cross' Tradition
N/A N/A
Ten Great Campaigns
Ten Great Campaigns
Qing
Qing
2000 Culture
  • Increased Combat Strength Combat Strength for all Units for every other Leader with which you have a Trade Route
  • 'Çhuang Guangdong' Tradition
N/A
Open Customs
Open Customs
3000 Culture N/A
Kang Xi Tax Reformation
Kang Xi Tax Reformation
3000 Culture
  • Shiguan Shiguan
  • 'Farmland Assessment' Tradition
  • Gain Food Food from Resources assigned to Cities
N/A
Stabilizing Frontier
Stabilizing Frontier
4000 Culture N/A N/A
Serfdom
Serfdom
Russian
Russian
2000 Culture
  • Increased Production Production on Farms in Towns on Tundra tiles
  • 'Emancipation Reform' Tradition
Table of Ranks
Table of Ranks
3000 Culture

Hermitage Hermitage

  • Increased Culture Culture on Urban Districts in Cities on Tundra tiles
  • Increased Settlement Settlement Limit
  • 'Westernization' Tradition
Samoderzhaviye
Samoderzhaviye
4000 Culture
  • Your units are immune to damage from Blizzards
  • Enemy units in your territory take increased Damage from Blizzards
  • 'General Moroz' Tradition
  • Increase total Culture Culture for every City, increased further if the City Center is on a Tundra tile
N/A
Nine Gems
Nine Gems
Siamese
Siamese
2000 Culture
  • Bang Bang
  • 'State Railway' Tradition
  • Increased Culture Culture for every Relationship above Friendly status
  • Increased Influence Influence for every Relationship above Friendly status
  • 'Sakdina' Tradition
Mandala
Mandala
3000 Culture
  • Increased Culture Culture on the Palace for every allied City-State
  • 'Mueang' Tradition
  • Doi Suthep Doi Suthep
Sriwilai
Sriwilai
4000 Culture
  • Increased Culture Culture for every active Diplomatic Action with another civilization
  • Increased Culture Culture and increased Gold Gold for every Trade Route with another civilization
N/A


See also[]

Civilization VII [edit]
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