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The following is a list of civilization abilities in Civilization VI and its expansions.

Civilization abilities[]

Ability Civilization Effects
Aksumite Legacy Ethiopian
Ethiopian
Improved resource tiles receive +1 Faith Faith for each copy of the resource the city owns. International Trade Route Trade Routes grant +0.5 Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith Faith.
All Roads Lead to Rome Roman
Roman
Founded or conquered cities start with a Trading Post and, if within Trade Route Trade Route range of the Capital Capital, a road to it. Trade Route Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.
Amazon Brazilian
Brazilian
Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1.
British Museum English
English
Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.
Casa da Índia Portuguese
Portuguese
International Trade Route Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked.
Dharma Indian
Indian
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

GS-Only Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Route Trade Routes.

Dynastic Cycle Chinese
Chinese
Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka Eureka and Inspiration Inspiration from that Wonder's era.
Ejército Patriota Gran Colombian
Gran Colombian
+1 Movement Movement for all units. Promoting a unit does not end that unit's turn.
Enuma Anu Enlil Babylonian
Babylonian
Eureka Eurekas instantly unlock their respective technologies. -50% Science Science per turn.
Epic Quest Sumerian
Sumerian
Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold Gold.
Founding Fathers American
American
Government legacy bonuses accumulate in half the usual number of turns.

R&F-Only All Diplomatic Policy Diplomatic policy slots in the current government are converted to Wildcard Slot Wildcard slots.
GS-Only All Diplomatic Policy Diplomatic policy slots in the current government are converted to Wildcard Slot Wildcard slots. +1 Diplomatic Favor Diplomatic Favor per turn for each Wildcard slot in the current government.

Four Faces of Peace Canadian
Canadian GS-Only
Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.
Free Imperial Cities German
German
Each city can build one more specialty District District than the Citizen Population limit would normally allow.
Golden Liberty Polish
Polish
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military Policy Military policy slot in all governments is converted into a Wildcard Slot Wildcard policy slot.
Grand Barays Khmer
Khmer
Cities with an Aqueduct receive +1 Amenity Amenity, and +1 Faith Faith for every Citizen Population. Farms receive +2 Food Food when adjacent to an Aqueduct, and +1 Faith Faith when adjacent to a Holy Site.
Grand Tour French
French
+20% Production Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism Tourism from Wonders of any Era.
Great Nusantara Indonesian
Indonesian
Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity Amenity.
Great Turkish Bombard Ottoman
Ottoman GS-Only
+30% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.
Grote Rivieren Dutch
Dutch R&F-Only
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production Production towards the Dam district and Flood Barrier building.

Hallstatt Culture Gallic
Gallic
Mines gain +1 Culture Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.
Hellenistic Fusion Macedonian
Macedonian
Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district.
Isibongo Zulu
Zulu R&F-Only
Capturing a city will upgrade the capturing unit, as long as the necessary civics are unlocked: from a normal unit into a Corps or Fleet, and from a Corps or Fleet into an Army or Armada. Cities with a garrisoned unit gain +3 Loyalty per turn, increasing to +5 Loyalty if the garrisoned unit is a Corps or Army.
Iteru Egyptian
Egyptian
+15% Production Production towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.

GS-Only +15% Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Knarr Norwegian
Norwegian
Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.
Land Down Under Australian
Australian
+3 Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.
Legend of the Five Suns Aztec
Aztec
Can spend Builder charges to complete 20% of a district's Production Production cost.
Mana Māori
Māori GS-Only
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Strength Combat Strength and +2 Movement Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production Production, increasing to +2 Production Production with Mercantilism and +3 Production Production with Conservation. +1 Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.
Mayab Mayan
Mayan
Cities do not receive additional Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing Housing, +1 Production Production if adjacent to an Observatory, and +1 Gold Gold.
Mediterranean Colonies Phoenician
Phoenician GS-Only
Starts with the Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital always have full Loyalty. Settlers receive +2 Movement Movement and Sight Sight while embarked, and pay no Movement Movement costs to embark or disembark.
Meiji Restoration Japanese
Japanese
Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.
Mit'a Incan
Incan GS-Only
Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Production Production when Inca reaches the Industrial Era.
Mother Russia Russian
Russian
Founded cities start with five additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

GS-Only Founded cities start with five additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Nîhithaw Cree
Cree R&F-Only
Gains +1 Trade Route Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.
Nine Dragon River Delta Vietnamese
Vietnamese
Land specialty District Districts can only be built on Woods, Rainforest or Marsh tiles. Buildings on these features receive additional yields: +1 Culture Culture in Woods, +1 Science Science in Rainforest, and +1 Production Production in Marsh. Can plant Woods with Medieval Faires, instead of Conservation.
Nkisi Kongolese
Kongolese
Relic Relics, Artifact Artifacts and Sculpture Sculptures grant +2 Food Food, +2 Production Production, +1 Faith Faith, and +4 Gold Gold. The Palace has four extra slots for Great Works. +50% Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points gained from all sources.
Nobel Prize Swedish
Swedish GS-Only
Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.
Örtöö Mongolian
Mongolian R&F-Only
Sending a Trade Route Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Route Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Posts Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength Combat Strength.
Pearl of the Danube Hungarian
Hungarian GS-Only
+50% Production Production for districts and buildings built across a river from a City Center.
People of the Steppe Scythian
Scythian
Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.
Plato's Republic Greek
Greek
Gains an additional Wildcard Slot Wildcard policy slot in all Governments.
Satrapies Persian
Persian
Gains +1 Trade Route Trade Route capacity with Political Philosophy. Domestic Trade Route Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.
Scottish Enlightenment Scottish
Scottish R&F-Only
Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist point in their Campuses and +1 Great Engineer Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses.
Songs of the Jeli Malian
Malian GS-Only
City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.
Strength in Unity Georgian
Georgian R&F-Only
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.
Ta-Seti Nubian
Nubian
+30% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.
Taxis Byzantine
Byzantine
+3 Strength Combat and Religious Strength Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet Great Prophet point from Holy Sites.
The Last Prophet Arabian
Arabian
Automatically receives the final Great Prophet Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science Science per foreign city following Arabia's Religion.
Three Kingdoms Korean
Korean R&F-Only
Farms receive +1 Food Food and Mines receive +1 Science Science for each adjacent Seowon.
Toqui Mapuche
Mapuche R&F-Only
Cities with an established Governor gain +5% Culture Culture, +5% Production Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.
Treasure Fleet Spanish
Spanish
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Route Trade Routes receive 3 Gold Gold, 2 Faith Faith and 1 Production Production. Trade Routes between cities on different continents gain triple these yields. Cities not on your original Capital Capital's continent receive 25% extra Production Production towards District Districts and a Builder when founded.
Workshop of the World GS-Only English
English
Iron and Coal Mines accumulate +2 resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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