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Go to List of leader abilities in Civ7
The following is a list of civilization abilities in Civilization VII and its expansions.
Civilization abilities[]
Antiquity Age[]
Exploration Age[]
| Ability
|
Civilization
|
Effects
|
| Apus
|
 Incan
|
Mountain tiles can be worked. +2 Food and +1 Production on Mountains.
|
| Bokh
|
 Mongolian
|
When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive -50% Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the distant lands and conquered Settlements in the Homelands.
|
| Flying Gang
|
 Pirate
|
+100% Yields from Pillaging and Coastal Raiding with Naval Units. Settlers cannot be trained or purchased, but you can capture other civilizations' Settlers. Naval Units, Treasure Convoys, and the Buccaneer can move into other civilizations' borders without being at War or having Open Borders.
|
| Great Canon of Yongle
|
 Ming
|
+50% Science in the Capital, but -15 Science per turn for each Social Policy (not Tradition) slotted.
|
| Hich Tuong Si
|
 Vietnamese
|
+5 Culture for each Urban Population of the Settlement when you construct a Fortification Building (on Standard speed).
|
| Kringla Heimsins
|
 Icelandic
|
Gain Culture when you discover a Natural Wonder in Distant Lands (on Standard Speed). Missionaries cost 100% more. Gain a Relic every time you study a Civic Mastery after completing the Landnámabók Civic.
|
| Krum's Dynasty
|
 Bulgarian
|
Receive Production in all Cities when pillaging Buildings and Improvements equal to 50% of the yield or HP gained. All Military Units receive -3 Combat Strength against Districts with Medieval Walls.
|
| Medina
|
 Abbasid
|
Receive 50 Gold for each Rural Population of the City when you create a Specialist. Effect scales with Game Speed.
|
| Moananuiākea
|
 Hawaiian
|
Gain 25 Culture each time a Settlement expands to a Marine tile. +1 Happiness on Marine tiles. Can work Ocean tiles which grant +1 Food and +2 Gold.
|
| Negara
|
 Majapahit
|
All Cities except the Capital have an increased Specialist Limit. After the Exploration Age, the Specialist Limit increase goes away, and the Specialists become inactive until you increase the Specialist Limit.
|
| Nepekifaki
|
 Shawnee
|
Settlements built adjacent to Navigable Rivers gain +2 Food on River terrain, but Cities not built adjacent to a Navigable River receive -10% Food.
|
| Normannitas
|
 Norman
|
Land Units receive +1 Movement when Embarked and land units gain adjacent to Coast receive +5 Combat Strength.
|
| Samayam
|
 Chola
|
Gain an additional Trade Route from Improve Trade Relations Treaty. +3 Gold and +1 Influence on Trade Routes.
|
| Siglo de Oro
|
 Spanish
|
+2 Food, Gold, and Production in Settlements following your Religion or adjacent to Coast (+4 if both), doubled in distant lands.
|
| Tarikh al-Sudan
|
 Songhai
|
+2 Resource Capacity in Cities on Navigable Rivers. +1 Production in Cities on Navigable Rivers per Resource assigned to them. Your Trade Ships cannot be plundered on Navigable Rivers.
|
Modern Age[]
| Ability
|
Civilization
|
Effects
|
| Blood and Iron
|
 Prussian
|
Units receive +1 Combat Strength for every Unfriendly or worse relationship with other civilizations.
|
| Devlet-i ʿAlīye-i ʿOsmānīye
|
 Ottoman
|
When any Leader excavates Artifact in the Ottomans' territory, they generate an additional Artifact. +3 Combat Strength for Infantry Units and Siege Units when attacking.
|
| Frontier Expansion
|
 American
|
Gain 100 Gold every time you improve a Resource.
|
| Goisshin
|
 Meiji Japanese
|
When you overbuild a Building, receive Science equal to 50% of the new Building's Production cost.
|
| Itsaraphab
|
 Siamese
|
Grants a Diplomatic Action, Itsaraphab, to immediately convert an Independent Power to a City-State with you as the suzerain at a higher Influence cost than Befriending Indpendents.
|
| Kang Qian Shengshi
|
 Qing
|
+4 Gold, +3 Culture, and +2 Influence from Imported Resources, but -1 Science from Imported Resources.
|
| Liberté, Egalité, Fraternité
|
 French Imperial
|
You can select the Celebration effects of any Government in the Modern Age.
|
| Paradise of Nations
|
 Mughal
|
+75% Gold from all sources. -25% to all other yields.
|
| Prosveshchenie
|
 Russian
|
+1 Culture on Districts in Cities. +1 Science on Districts in Cities on Tundra tiles.
|
| Kayānī Crown
|
 Qajar
|
+50% Influence towards Supporting Diplomatic Actions.
|
| Revolución
|
 Mexican
|
Start with a unique Government type, Revolución. This Government has one Celebration effect, granting 30% Culture for 10 turns. Cannot enter any other Government type.
|
| River Raids
|
 Bugandan
|
Receive additional Culture when pillaging Buildings or Improvements equal to the yield or healing gained. Land Units gain the Amphibious keyword, granting no Combat penalties when attacking from embarkation. Costs no Movement to embark and disembark.
|
| Roof of the World
|
 Nepalese
|
All Warehouse Buildings apply to Mountain tiles, but they cost +1 Gold and Happiness maintenance.
|
| Workshop of the World
|
 British
|
+25% Gold towards purchasing and +25% Production towards constructing Buildings. +50% cost to Convert Towns into Cities.
|
See also[]