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The following is a list of civilization abilities in Civilization VII and its expansions.

Civilization abilities[]

Antiquity Age[]

Ability Civilization Effects
Demokratia Greek
Greek
+3 Influence Influence per turn on the Palace.
Dhamma Lipi Mauryan
Mauryan
You can choose a second Pantheon after unlocking Mysticism.
Gifts of Osiris Egyptian
Egyptian
+1 Production Production on Navigable Rivers.
Goose Societies Mississippian
Mississippian
All Buildings Buildings receive a +1 Food Food adjacency for Resources Resources.
Hamarana Council Achaemenid Persian
Achaemenid Persian
Infantry Units Infantry Units receive +3 Combat Strength Combat Strength when attacking.
Kingdom of Natural Wealth Aksumite
Aksumite
+3 Gold Gold on Coastal Settlements Settlements.
Ksekam Chamnon Khmer
Khmer
Districts Districts on Rivers do not remove the natural yield of the tile.
Lords of the South Tongan
Tongan
+1 Influence Influence on City Halls and the Palace if adjacent to Coastal tiles. Cannot incorporate City-States City-States.
Maripgan Silla
Silla
+1 Culture Culture on Resources Resources.
Nine Provinces Han
Han
The Capital Capital and new Towns Towns gain an additional Population Population with their first growth event.
Phoenician Heritage Carthaginian
Carthaginian
Can only have one City City (the Capital Capital). Towns Towns cannot use "Convert to City". When you create a Merchant or Colonist Unit, gain a copy of that Unit Unit.
Skies of Itzamna Maya
Maya
+0.5 Science Science for the Palace for each adjacent Vegetated tile.
Treasures of Nineveh Assyrian
Assyrian
Gain a Technology Technology upon capturing a Settlement Settlement for the first time. Codices Codices are not awarded from Technologies Technologies. Can generate Codices Codices from Conquest after completing the Tupšarrūtu Civic Civic.
Twelve Tables Roman
Roman
+1 Culture Culture on Districts Districts in the Capital Capital and City Centers City Centers in Towns Towns.

Exploration Age[]

Ability Civilization Effects
Apus Incan
Incan
Mountain tiles can be worked. +2 Food Food and +1 Production Production on Mountains.
Bokh Mongolian
Mongolian
When you capture an opposing Settlement Settlement, gain the strongest Cavalry Unit Cavalry Unit you can currently train, but receive -50% Production Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements Settlements in the distant lands and conquered Settlements Settlements in the Homelands.
Flying Gang Pirate
Pirate
+100% Yields from Pillaging and Coastal Raiding with Naval Units Naval Units. Settlers cannot be trained or purchased, but you can capture other civilizations' Settlers. Naval Units, Treasure Convoys, and the Buccaneer can move into other civilizations' borders without being at War War or having Open Borders.
Great Canon of Yongle Ming
Ming
+50% Science Science in the Capital Capital, but -15 Science Science per turn for each Social Policy Social Policy (not Tradition Tradition) slotted.
Hich Tuong Si Vietnamese
Vietnamese
+5 Culture Culture for each Urban Population Urban Population of the Settlement Settlement when you construct a Fortification Building Fortification Building (on Standard speed).
Kringla Heimsins Icelandic
Icelandic
Gain Culture Culture when you discover a Natural Wonder Natural Wonder in Distant Lands (on Standard Speed). Missionaries cost 100% more. Gain a Relic Relic every time you study a Civic Mastery Civic Mastery after completing the Landnámabók Civic Civic.
Krum's Dynasty Bulgarian
Bulgarian
Receive Production Production in all Cities Cities when pillaging Buildings Buildings and Improvements Improvements equal to 50% of the yield or HP HP gained. All Military Units Military Units receive -3 Combat Strength Combat Strength against Districts Districts with Medieval Walls.
Medina Abbasid
Abbasid
Receive 50 Gold Gold for each Rural Population Rural Population of the City City when you create a Specialist Specialist. Effect scales with Game Speed.
Moananuiākea Hawaiian
Hawaiian
Gain 25 Culture Culture each time a Settlement Settlement expands to a Marine tile. +1 Happiness Happiness on Marine tiles. Can work Ocean tiles which grant +1 Food Food and +2 Gold Gold.
Negara Majapahit
Majapahit
All Cities Cities except the Capital Capital have an increased Specialist Limit Specialist Limit. After the Exploration Age, the Specialist Limit Specialist Limit increase goes away, and the Specialists Specialists become inactive until you increase the Specialist Limit Specialist Limit.
Nepekifaki Shawnee
Shawnee
Settlements Settlements built adjacent to Navigable Rivers gain +2 Food Food on River terrain, but Cities Cities not built adjacent to a Navigable River receive -10% Food Food.
Normannitas Norman
Norman
Land Units Land Units receive +1 Movement Movement when Embarked and land units gain adjacent to Coast receive +5 Combat Strength Combat Strength.
Samayam Chola
Chola
Gain an additional Trade Route Trade Route from Improve Trade Relations Treaty Treaty. +3 Gold Gold and +1 Influence Influence on Trade Routes Trade Routes.
Siglo de Oro Spanish
Spanish
+2 Food Food, Gold Gold, and Production Production in Settlements Settlements following your Religion or adjacent to Coast (+4 if both), doubled in distant lands.
Tarikh al-Sudan Songhai
Songhai
+2 Resource Capacity Resource Capacity in Cities Cities on Navigable Rivers. +1 Production Production in Cities Cities on Navigable Rivers per Resource Resource assigned to them. Your Trade Ships cannot be plundered on Navigable Rivers.

Modern Age[]

Ability Civilization Effects
Blood and Iron Prussian
Prussian
Units Units receive +1 Combat Strength Combat Strength for every Unfriendly Unfriendly or worse relationship with other civilizations.
Devlet-i ʿAlīye-i ʿOsmānīye Ottoman
Ottoman
When any Leader excavates Artifact Artifact in the Ottomans' territory, they generate an additional Artifact Artifact. +3 Combat Strength Combat Strength for Infantry Units Infantry Units and Siege Units Siege Units when attacking.
Frontier Expansion American
American
Gain 100 Gold Gold every time you improve a Resource Resource.
Goisshin Meiji Japanese
Meiji Japanese
When you overbuild a Building Building, receive Science Science equal to 50% of the new Building Building's Production Production cost.
Itsaraphab Siamese
Siamese
Grants a Diplomatic Action Diplomatic Action, Itsaraphab, to immediately convert an Independent Power Independent Power to a City-State City-State with you as the suzerain at a higher Influence Influence cost than Befriending Indpendents.
Kang Qian Shengshi Qing
Qing
+4 Gold Gold, +3 Culture Culture, and +2 Influence Influence from Imported Resources Resources, but -1 Science Science from Imported Resources Resources.
Liberté, Egalité, Fraternité French Imperial
French Imperial
You can select the Celebration Celebration effects of any Government Government in the Modern Age.
Paradise of Nations Mughal
Mughal
+75% Gold Gold from all sources. -25% to all other yields.
Prosveshchenie Russian
Russian
+1 Culture Culture on Districts Districts in Cities Cities. +1 Science Science on Districts Districts in Cities Cities on Tundra tiles.
Kayānī Crown Qajar
Qajar
+50% Influence Influence towards Supporting Diplomatic Actions Diplomatic Actions.
Revolución Mexican
Mexican
Start with a unique Government Government type, Revolución. This Government Government has one Celebration Celebration effect, granting 30% Culture Culture for 10 turns. Cannot enter any other Government Government type.
River Raids Bugandan
Bugandan
Receive additional Culture Culture when pillaging Buildings Buildings or Improvements Improvements equal to the yield or healing gained. Land Units Land Units gain the Amphibious keyword, granting no Combat penalties when attacking from embarkation. Costs no Movement Movement to embark and disembark.
Roof of the World Nepalese
Nepalese
All Warehouse Buildings Warehouse Buildings apply to Mountain tiles, but they cost +1 Gold Gold and Happiness Happiness maintenance.
Workshop of the World British
British
+25% Gold Gold towards purchasing and +25% Production Production towards constructing Buildings Buildings. +50% cost to Convert Towns Towns into Cities Cities.

See also[]

Civilization VII [edit]
Lists
Concepts
Miscellaneous