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Civilization select screen (CivRev)

The civilization select screen

This is a list of civilizations in Civilization Revolution, along with their bonuses.

Civilization Starting Bonus Ancient Bonus Medieval Bonus Industrial Bonus Modern Bonus
America Great Person 2% interest on Gold reserves Rush unit at half price +1 food from plains regions Factories provide 3x production
Arabia Knowledge of Religion +50% Caravan gold Knowledge of Mathematics +1 Attack for cavalry/knight units 2% interest on Gold reserves
Aztec Wealth of Gold Units heal after combat Temples produce +3 science Half Price Roads 50% Gold production
China Knowledge of Writing Population +1 on new cities Knowledge of Literacy 1/2 cost Library Not affected by Anarchy
Egypt An Ancient Wonder +1 food and trade from desert regions Knowledge of Irrigation +1 Riflemen movement +50% Caravan Gold
England Knowledge of Monarchy +1 Longbow Archer defense +1 naval combat +1 production from hills Naval support doubled
France Cathedral Knowledge of Pottery 1/2 price roads +2 Cannon attack +1 Riflemen movement
Germany Automatic updates for elite units New Warriors are veterans +1 production from forest regions 1/2 cost Barracks 2% interest on gold reserves
Greece Courthouse Knowledge of Democracy More Great People 1/2 cost Library +1 food from sea regions
India Access to all resources Cities not affected by anarchy Knowledge of Religion Half price Settlers Half price Courthouse
Japan Knowledge of Ceremonial Burial +1 food from sea regions +1 Attack for Samurai Knight Cities not affected by Anarchy New defensive units receive Loyalty
Mongolia +50% Trade from captured cities Barbarian villages become cities +1 movement for cavalry units +2 production from mountain squares Knowledge of Communism
Rome Starts with a Republic and Code of Laws 1/2 cost roads 1/2 cost wonders More Great People +1 population to new cities
Russia A view of the surrounding area +1 food from plains regions New defensive units receive Loyalty 1/2 cost Riflemen 1/2 cost Spies
Spain Knowledge of Navigation Gains 2x Gold from exploration +1 naval combat +50% Gold Production +1 Production from Hills
Zulu Overrun combat advantage +1 Movement for Warriors Rapid city growth +50% Gold production 1/2 cost Riflemen

See also[]

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