Back to Civilization VII
Back to Diplomacy (Civ7)
The following is a list of diplomatic actions in Civilization VII and its expansions.
Treaties[]
Leaders can establish three types of agreements at any stage of the game:
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Effect |
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The target player grants open borders to the proposer for 15 turns, allowing unrestricted ![]() |
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Increases the number of ![]() |
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Requests that the target player withdraw their military units from your borders. If rejected or if the target fails to comply, relationship will decrease. This option is only available when enemy units are near your borders. |
Endeavors[]
The Influence initiation costs are based on the base value, which will be multiplied by the number of the Age you are in (*1, *2, *3). All
Endeavors (Except Wonder Construction) are available in any Age and give the following bonuses per Age when accepted:
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Requirements | Cost | Proposer | Receiver | Support |
---|---|---|---|---|---|
![]() Open Markets |
![]() ![]() |
60 ![]() |
+4 ![]() |
+2 ![]() |
+6 ![]() |
![]() Cultural Exchange |
![]() ![]() |
60 ![]() |
+4 ![]() |
+2 ![]() |
+6 ![]() |
![]() Local Festival |
![]() ![]() |
60 ![]() |
+2 ![]() ![]() |
+2 ![]() |
+3 ![]() ![]() |
![]() Farmers Market |
![]() ![]() |
60 ![]() |
+4 ![]() ![]() |
+2 ![]() ![]() |
+6 ![]() ![]() |
![]() Military Aid |
![]() ![]() |
60 ![]() |
+2 ![]() |
+2 ![]() |
+3 ![]() |
![]() Research Collaboration |
![]() ![]() |
60 ![]() |
+4 ![]() |
+2 ![]() |
+6 ![]() |
![]() Wonder Construction |
![]() Citizenship II |
60 ![]() |
+10% ![]() ![]() |
+6 ![]() |
+15% ![]() ![]() |
![]() Reconciliation |
Have ![]() |
60 ![]() |
+30 Relationship | +30 Relationship | +60 Relationship |
![]() Send Aid |
Have an ![]() |
15 ![]() |
Gives a chosen amount of ![]() |
Receives a chosen amount of ![]() |
N/A |
![]() Ginseng Agreement |
![]() |
60 ![]() |
|||
![]() Friend of Wei |
![]() Have an ![]() |
90 ![]() |
+25% ![]() |
+25% ![]() |
N/A |
![]() Reform |
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180 ![]() |
+1 ![]() |
+4 ![]() |
+1 ![]() |
![]() Trade Map |
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60 ![]() |
Reveals the receiver's claimed territory over the duration. | Reveals the proposer's claimed territory over the duration. | N/A |
Sanctions[]
The Influence initiation costs are based on the base value, which will be multiplied by the number of the Age you are in (*1, *2, *3). All
Sanctions are available in any Age:
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Requirements | Cost | Effect |
---|---|---|---|
![]() Hinder Finances |
![]() ![]() |
80 ![]() |
-10% ![]() |
![]() Hinder Civic Study |
![]() ![]() |
80 ![]() |
-10% ![]() |
![]() Hinder Public Morale |
![]() ![]() |
80 ![]() |
-10% ![]() |
![]() Hinder Agriculture |
![]() ![]() |
80 ![]() |
-20% ![]() ![]() |
![]() Hinder Military Production |
![]() ![]() |
80 ![]() |
+20% ![]() |
![]() Hinder Research |
![]() ![]() |
80 ![]() |
-10% ![]() |
![]() Denounce |
Have ![]() |
60 ![]() |
Decreases the relationship with the target leader by -60 over 10 turns. |
![]() Continental System |
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60 ![]() |
-1 ![]() |
Espionage actions[]
The Influence initiation and punishment costs are based on the base value, which will be multiplied by the number of the Age you are in (*1, *2, *3). Some actions remain available across all Ages, while others are only relevant in specific Ages:
Age | ![]() |
Requirement | Cost | Effect | Success Chance | Reveal Chance | Reveal Punishment (10 turns) | Execute Time (turns) |
---|---|---|---|---|---|---|---|---|
All | ![]() Military Sabotage |
N/A | 40 ![]() |
Decreases -3 ![]() |
100% | 30% | -2 ![]() |
9-15 |
![]() Steal Technological Advancement |
![]() Writing II |
80 ![]() |
Gain a free ![]() |
100% | 50% | -8 ![]() |
9-15 | |
![]() Steal Government Secrets |
![]() Code of Laws II |
80 ![]() |
Gain a free ![]() |
100% | 50% | -8 ![]() |
9-15 | |
![]() Military Infiltration |
![]() The Wheel |
40 ![]() |
Gain vision of all enemy Commanders for 5 turns. | 100% | 20% | -2 ![]() |
9-15 | |
Exploration | ![]() Open The Gates |
![]() Castles II |
80 ![]() |
Destroys fortifications of a target district. | 100% | 50% | -4 ![]() |
9-15 |
![]() Sabotage Specialist Morale |
![]() Society II |
80 ![]() |
Disable ![]() ![]() |
100% | 50% | -4 ![]() |
9-15 | |
![]() Convert Population |
![]() Reformation |
40 ![]() |
Converts target ![]() |
100% | 100% | N/A | 4-8 | |
Exploration + Modern | ![]() Counter Spy |
![]() Authority |
40 ![]() |
Doubles the time required and increases the failure chance of ![]() |
N/A | N/A | N/A | N/A |
Modern | ![]() Sabotage Shipping |
![]() Mass Production II |
80 ![]() |
Destroys all ports and rail stations in target ![]() |
100% | 50% | -4 ![]() |
9-15 |
![]() Infiltrate Enemy Positions |
![]() Nationalism II |
80 ![]() |
All siege units will use ![]() |
100% | 100% | -4 ![]() |
9-15 | |
![]() Spread Rumors of Fake Artifacts |
![]() Globalism II |
80 ![]() |
Removes all yields from the target leader's displayed artifacts for 10 turns. | 100% | 50% | -4 ![]() |
9-15 | |
![]() Sabotage Space Program |
![]() Rocketry |
80 ![]() |
Increases construction time of Launch Pad and Launch Satellite Project in target ![]() |
100% | 100% | -4 ![]() |
4-8 |
Independent power actions[]
There are three Diplomatic Actions that can be initiated on
Independent Powers:
Action | Cost | Effect |
---|---|---|
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60 ![]() |
Provokes an ![]() ![]() |
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170 ![]() |
Accumulates 2 Befriend Points each turn until 60 points are reached. At 30 points, the ![]() ![]() ![]() |
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100 ![]() |
Increases +1 Befriend Points per turn. |
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255 ![]() |
Instantly converts ![]() ![]() |
City-state actions[]
only a Suzerain can initiate the following Diplomatic Actions with their
City-State.
Action | Effect |
---|---|
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![]() ![]() |
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Takes control of a selected unit (with the ![]() ![]() |
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Converts the ![]() ![]() |
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