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The following is a list of districts in Civilization VI and its expansions.
The names of unique districts and buildings are italicized in the table.
District | Buildings | Adjacency Bonuses/Effects | Plunder |
---|---|---|---|
![]() City Center |
Granary |
5 Aircraft Capacity: 1 Tile is always worked for free. Yields are at least 2 |
Cannot be plundered. |
![]() Campus |
Science-oriented District. Adds points towards +1 |
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![]() Theater Square |
Amphitheater |
Culture-oriented District. Adds points towards +2 Buildings contain Great Work slots. |
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![]() Holy Site |
Faith-oriented District. Adds points towards +2 Allows Purchasing with |
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![]() Encampment |
Barracks |
Military District. Adds points towards Has a defense value and can fight as the City Center. Produced military units appear here. Cannot be built next to the City Center. |
Cannot be plundered. |
![]() Commercial Hub |
Commerce-oriented District. Adds points towards +2 +1 |
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![]() Harbor |
Seafaring District. Adds points towards +1 +1 Must be built on Coast or Lakes Terrain adjacent to land. Produced ships will appear here. Landlocked cities with this District may produce ships. Removes the |
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![]() Industrial Zone |
Workshop |
Production-oriented District. Adds points towards +1 Some District buildings' bonuses extend to each city within 6 tiles. |
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![]() Entertainment Complex |
Amenity-boosting district. Mutually exclusive with Water Park. +1 Some District buildings' bonuses extend to each city within 6 tiles. |
Healing | |
![]() Water Park ![]() |
Amenity-boosting district. Mutually exclusive with Entertainment Complex. +1 Some District buildings' bonuses extend to each city within 9 tiles. |
Healing | |
![]() Aqueduct |
Must be built adjacent to both the City Center and one of the following: River, Lake, Oasis, or Mountain. Ignores the normal population requirements for district construction. |
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![]() Neighborhood |
Gives
Ignores the normal population requirements for district construction. Any number of Neighborhood or Mbanza districts may be built in a city. |
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![]() Canal ![]() |
Allows passage of naval and embarked units between bodies of water or through a City Center.
Shortens maritime Ignores the normal population requirements for district construction. Any number of Canal districts may be built in a city. |
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![]() Dam ![]() |
Hydroelectric Dam |
Provides +3 Prevents Flood damage on this River, and reduces yields from Floods by 50%. Also prevents Only the first Dam to be built on a river will receive benefits from a Dam. Ignores the normal population requirements for district construction. |
Healing |
![]() Aerodrome |
Aircraft-building District (only cities with this District may built aircraft). Cannot be built on Hills. (Vanilla and |
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![]() Spaceport |
Enables projects leading to the Science Victory. Cannot be built on Hills. Ignores the normal population requirements for district construction. |
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![]() Government Plaza ![]() |
Ancestral Hall |
Unique District. May only be built once per civilization. +8 Loyalty to this city. +1 adjacency bonus to all adjacent districts. +1 Governor Title. Buildings provide varied powerful gameplay bonuses, but only one building per tier is allowed. |
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![]() Diplomatic Quarter8 |
Consulate |
Diplomacy and espionage-oriented District. May only be built once per civilization.
+1 +1 Enemy Spies operate at 2 levels below normal when targeting this district or adjacent districts. |
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1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
2 Added in Poland Civilization & Scenario Pack.
3 Added in Australia Civilization & Scenario Pack.
4 Added in Persia and Macedon Civilization & Scenario Pack.
5 Added in Nubia Civilization & Scenario Pack.
6 Added in Khmer and Indonesia Civilization & Scenario Pack.
7 Added in Maya & Gran Colombia Pack.
8 Added in Ethiopia Pack.
9 Added in Byzantium & Gaul Pack.
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.