FANDOM


BackArrowGreen Back to Civilization VI
Blue arrow right Go to the District article


The following is a list of districts in Civilization VI and its expansions.

The names of unique districts and buildings are italicized in the table.

District Unique District Buildings Adjacency Bonuses/Effects
City Center (Civ6)
City Center

Granary
Monument
Water Mill
Ancient Walls
Medieval Walls
Renaissance Walls
Tsikhe R&F-Only Georgian (Civ6)
Sewer
Flood Barrier GS-Only

5 Housing6 Housing if adjacent to a River, Lake, or Oasis. 3 Housing6 Housing if adjacent to a Coast. 2 Housing6 Housing otherwise.

Aircraft Capacity: 1

Tile is always worked for free. Yields are at least 2 Civ6Food Food and 1 Civ6Production Production.

Campus (Civ6)
Campus
Observatory (Civ6)
Observatory7
Mayan (Civ6)

Seowon (Civ6)
Seowon
R&F-Only Korean (Civ6)

Library
University
Madrasa Arabian (Civ6)
Research Lab

Science-oriented District. Adds points towards Scientist6 Great Scientist.

+1 Civ6Science Science from each adjacent Mountain
+1 Civ6Science Science from every 2 adjacent Rainforest and district tiles.

+2 Civ6Science Science from every adjacent Geothermal Fissure. GS-Only

+2 Civ6Science Science from every Reef

Canal (Civ6)
Canal GS-Only
Allows passage of naval and embarked units between bodies of water or through a City Center.

Ignores the normal population requirements for district construction. Any number of Canal districts may be built in a city.

Shortens maritime TradeRoute6 Trade Routes. Provides additional Civ6Gold Gold for each TradeRoute6 Trade Route that passes through the Canal district.

Dam (Civ6)
Dam GS-Only
Hydroelectric Dam

Provides +3 Housing6 Housing and +1 Amenities6 Amenity from Entertainment.

Prevents Flood damage on this River, and reduces yields from Floods by 50%. Also prevents Civ6Food Food loss during Droughts.

Ignores the normal population requirements for district construction.

Only the first Dam to be built on a river will receive benefits from a Dam.

Diplomatic Quarter (Civ6)
Diplomatic Quarter8
Consulate

Chancery

Diplomacy and espionage-oriented District.

+1 Civ6Culture Culture (GS-Only +1 Diplomatic Favor (Civ6) Diplomatic Favor) from each Delegation or Embassy from a foreign civilization through diplomacy.

+1 Envoy6 Envoy when built next to the City Center.

Enemy Spies operate at 2 levels below normal when targeting this district or adjacent districts.

Holy Site (Civ6)
Holy Site
Lavra (Civ6)
Lavra
Russian (Civ6)

Shrine
Temple
Stave Church Norwegian (Civ6)
Prasat6 Khmer (Civ6)
Worship Buildings

Faith-oriented District. Adds points towards Prophet6 Great Prophet.

+2 Civ6Faith Faith from each adjacent natural wonder.
+1 Civ6Faith Faith from each adjacent Mountain.
+1 Civ6Faith Faith from every 2 adjacent Woods and district tiles.

Allows Purchasing with Civ6Faith Faith of Religious Units.

Theater Square (Civ6)
Theater Square
Acropolis (Civ6)
Acropolis
Greek (Civ6)

Amphitheater
Marae GS-Only Māori (Civ6)
Art Museum
Archaeological Museum
Broadcast Center
Film Studio American (Civ6)

Culture-oriented District. Adds points towards Writer6 Great Writer, Artist6 Great Artist and Musician6 Great Musician.

+2 Civ6Culture Culture from each adjacent wonder.
+1 Civ6Culture Culture from every 2 adjacent district tiles.

Buildings contain Great Work slots.

Encampment (Civ6)
Encampment
Ikanda (Civ6)
Ikanda
R&F-Only Zulu (Civ6)

Barracks
Basilikoi Paides4 Macedonian (Civ6)
Stable
Ordu R&F-Only Mongolian (Civ6)
Armory
Military Academy

Military District. Adds points towards General6 Great General.

Has a defense value and can fight as the City Center.

Produced military units appear here.

Cannot be built next to the City Center.

Harbor (Civ6)
Harbor
Cothon (Civ6)
Cothon
GS-Only Phoenician (Civ6)

Royal Navy Dockyard (Civ6)
Royal Navy Dockyard
English (Civ6)

Lighthouse Shipyard
Seaport

Seafaring District. Adds points towards Admiral6 Great Admiral.

+1 Civ6Gold Gold from each adjacent coastal resource.
+1 Civ6Gold Gold from every 2 adjacent district tiles.
+2 Civ6Gold Gold from adjacent City Center.

+1 TradeRoute6 Trade Route capacity if the city does not have a Commercial Hub. (Vanilla only)

Must be built on Coast or Lakes Terrain adjacent to land.

Produced ships will appear here. Landlocked cities with this District may produce ships.

Removes the Civ6Movement Movement penalty for embarking and disembarking to and from this tile.

Commercial Hub (Civ6)
Commercial Hub
Suguba (Civ6)
Suguba GS-Only Malian (Civ6)

Market Sukiennice2 Polish (Civ6)
Bank
Grand Bazaar GS-Only Ottoman (Civ6)
Stock Exchange

Commerce-oriented District. Adds points towards Merchant6 Great Merchant.

+2 Civ6Gold Gold from each adjacent river and Harbor.
+1 Civ6Gold Gold from every 2 adjacent district tiles.

+1 TradeRoute6 Trade Route capacity if the city does not have a Harbor. (Vanilla only)

Industrial Zone (Civ6)
Industrial Zone
Hansa (Civ6)
Hansa
German (Civ6)

Workshop
Factory
Electronics Factory Japanese (Civ6)
Power Plant (Vanilla and R&F-Only only)
Coal Power Plant GS-Only
Oil Power Plant GS-Only
Nuclear Power Plant GS-Only

Production-oriented District. Adds points towards Engineer6 Great Engineer.

+1 Civ6Production Production from each adjacent Quarry.
+1 Civ6Production Production from each adjacent strategic resource.
+1 Civ6Production Production from every 2 adjacent district tiles.
+1 Civ6Production Production from every 2 adjacent Mine or Lumber Mill.
+2 Civ6Production Production from every Aqueduct, BathRoman (Civ6), Canal or Dam.

Some District buildings' bonuses extend to each city within 6 tiles.

Entertainment Complex (Civ6)
Entertainment Complex
Street Carnival (Civ6)
Street Carnival
Brazilian (Civ6)

Hippodrome (Civ6)
Hippodrome9
Byzantine (Civ6)

Arena
Tlachtli1 Aztec (Civ6)
Zoo
Thermal Bath GS-Only Hungarian (Civ6)
Stadium

Amenity-boosting district. Mutually exclusive with Water Park.

+1 Amenities6 Amenity

Some District buildings' bonuses extend to each city within 6 tiles.

Aqueduct (Civ6)
Aqueduct
Bath (Civ6)
Bath
Roman (Civ6)

Housing6 Housing from water is increased by 2 or set to 6, whichever is higher.

Must be built adjacent to both the City Center and one of the following: River, Lake, Oasis, or Mountain.

Ignores the normal population requirements for district construction.

Neighborhood (Civ6)
Neighborhood
Mbanza (Civ6)
Mbanza
Kongolese (Civ6)

Food Market R&F-Only
Shopping Mall R&F-Only

Gives Housing6 Housing based on tile's Appeal:

  • Breathtaking: +6
  • Charming: +5 (The Mbanza provides this much Housing6 Housing regardless of Appeal.)
  • Average: +4
  • Uninviting: +3
  • Disgusting: +2

Ignores the normal population requirements for district construction. Any number of Neighborhood or Mbanza districts may be built in a city.

Aerodrome (Civ6)
Aerodrome

Hangar
Airport

Aircraft-building District (only cities with this District may built aircraft). Cannot be built on Hills.

Aircraft Capacity: +4 (+4 more with Buildings)

(Aircraft Capacity: +2 (+2 more with Buildings) GS-Only)

Spaceport (Civ6)
Spaceport

Enables projects leading to the Science Victory.

Cannot be built on Hills.

Ignores the normal population requirements for district construction.

Government Plaza (Civ6)
Government Plaza R&F-Only

Ancestral Hall
Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
Queen's Bibliotheque GS-Only Swedish (Civ6)
National History Museum
Royal Society
War Department

Unique District. May only be built once per civilization.

+8 Loyalty to this city.

+1 adjacency bonus to all adjacent districts.

+1 Governor Title.

Buildings provide varied powerful gameplay bonuses, but only one building per tier is allowed.

Water Park (Civ6)
Water Park R&F-Only
Copacabana (Civ6)
Copacabana
R&F-Only Brazilian (Civ6)

Ferris Wheel
Aquarium
Aquatics Center

Amenity-boosting district. Mutually exclusive with Entertainment Complex.

+1 Amenities6 Amenity

Some District buildings' bonuses extend to each city within 9 tiles.

1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
2 Added in Poland Civilization & Scenario Pack.
3 Added in Australia Civilization & Scenario Pack.
4 Added in Persia and Macedon Civilization & Scenario Pack.
5 Added in Nubia Civilization & Scenario Pack.
6 Added in Khmer and Indonesia Civilization & Scenario Pack.
7 Added in Maya & Gran Colombia Pack.
8 Added in Ethiopia Pack.
9 Added in Byzantium & Gaul Pack.
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Scenario-Specific DistrictsEdit

The Black DeathEdit

Community content is available under CC-BY-SA unless otherwise noted.