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The following is a list of districts in Civilization VI and its expansions.
The names of unique districts and buildings are italicized in the table.
| District | Buildings | Adjacency Bonuses/Effects | Unlocked by | Plunder |
|---|---|---|---|---|
|
Palace |
5 Aircraft Capacity: 1 Tile is always worked for free. Yields are at least 2 |
Built automatically upon founding a city | Cannot be plundered. | |
|
Library |
Science-oriented district. Provides +1 |
Writing | ||
|
Amphitheater |
Culture-oriented district. Provides +2 Buildings contain Great Work slots. |
Drama and Poetry | ||
|
Faith-oriented district. Provides +2
Allows religious units to be purchased with |
Astrology | |||
|
Barracks |
Military district. Provides Has a defense value and can fight as the City Center. Land military units appear here when produced or purchased. Cannot be built next to the City Center. |
Bronze Working | Cannot be plundered. | |
|
Commerce-oriented district. Provides +2 +2 +1 |
Currency | |||
|
Seafaring district. Provides +1 +1 Must be built on Coast or Lake tile adjacent to land. Naval units appear here when produced or purchased. Landlocked cities with this district may produce and purchase naval units. Removes the |
Celestial Navigation | |||
|
Workshop |
Production-oriented district. Provides +1 Some District buildings' bonuses extend to each city within 6 tiles. |
Apprenticeship | ||
| Grove |
Grants up to 3 +1 Appeal to adjacent tiles. Initiate a Culture Bomb on adjacent unowned tiles. |
Mysticism | ||
|
Amenity-boosting district. Mutually exclusive with Water Park. +1 Some district buildings' bonuses extend to each city within 6 tiles. |
Games and Recreation | |||
|
Amenity-boosting district. Mutually exclusive with Entertainment Complex. +1 Some district buildings' bonuses extend to each city within 9 tiles. |
Natural History | |||
|
Must be built adjacent to both the City Center and one of the following: River, Lake, Oasis, or Mountain. Ignores the normal |
Engineering | |||
|
Gives
Ignores the normal |
Urbanization | |||
| Allows passage of naval and embarked units between bodies of water or through a City Center.
Shortens maritime Ignores the normal |
Steam Power | |||
| Hydroelectric Dam |
Provides +3 Prevents Flood damage on this River, and reduces yields from Floods by 50%. Also prevents Only the first Dam to be built on a River will receive benefits from a Dam. Ignores the normal |
Buttress | ||
|
Aircraft-building district; required for cities to produce and purchase air units. Cannot be built on Hills. (Vanilla and |
Flight | |||
|
Enables projects leading to the Science Victory. Cannot be built on Hills. Ignores the normal |
Rocketry | |||
|
Ancestral Hall |
Unique district. May only be built once per civilization. +8 Loyalty to this city. +1 adjacency bonus to all adjacent districts. Buildings provide varied powerful gameplay bonuses, but only one building per tier is allowed. |
State Workforce | ||
| Diplomacy and espionage-oriented District. May only be built once per civilization.
+1 +1 Enemy Spies operate at 2 levels below normal when targeting this district or adjacent districts. |
Mathematics |
- ↑ Added in Babylon Pack
- ↑ Added in Maya & Gran Colombia Pack
- ↑ Added in Portugal Pack
- ↑ Added in Khmer and Indonesia Civilization & Scenario Pack
- ↑ 5.0 5.1 Added in Vietnam & Kublai Khan Pack
- ↑ Added in Persia and Macedon Civilization & Scenario Pack
- ↑ Added in Poland Civilization & Scenario Pack
- ↑ 8.0 8.1 Added in Byzantium & Gaul Pack
- ↑ Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
- ↑ Added in Ethiopia Pack
Scenario-specific districts[]
The Black Death[]
| Civilization VI [edit] | |
|---|---|
| Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
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