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The following is a list of districts in Civilization VI and its expansions.

The names of unique districts and buildings are italicized in the table.

District Buildings Adjacency Bonuses/Effects Plunder
City Center
City Center

Palace
Granary
Monument
Water Mill
Palgum[1] Babylonian (Civ6).png
Ancient Walls
Medieval Walls
Renaissance Walls
Tsikhe R&F-Only.png Georgian (Civ6).png
Sewer
Flood Barrier GS-Only.png

5 Housing Housing if adjacent to a River, Lake, or Oasis. 3 Housing Housing if adjacent to a Coast. 2 Housing Housing otherwise.

Aircraft Capacity: 1

Tile is always worked for free. Yields are at least 2 Food Food and 1 Production Production.

Cannot be plundered.
Campus
Campus

Observatory[2] Mayan (Civ6).png
Seowon R&F-Only.png Korean (Civ6).png

Library
University
Madrasa Arabian (Civ6).png
Navigation School[3] Portuguese (Civ6).png
Research Lab

Science-oriented District. Adds points towards Great Scientist Great Scientist.

+1 Science Science from each adjacent Mountain.
+1 Science Science from every 2 adjacent Rainforest and district tiles.
+2 Science Science from each adjacent Great Barrier Reef tile.
R&F-Only.png +2 Science Science from each adjacent Reef tile.
GS-Only.png +2 Science Science from each adjacent Geothermal Fissure tile.
GS-Only.png +2 Science Science from each adjacent Pamukkale tile.

Science Science
Theater Square
Theater Square

Acropolis Greek (Civ6).png

Amphitheater
Marae GS-Only.png Māori (Civ6).png
Art Museum
Archaeological Museum
Broadcast Center
Film Studio American (Civ6).png

Culture-oriented District. Adds points towards Great Writer Great Writer, Great Artist Great Artist and Great Musician Great Musician.

+2 Culture Culture from each adjacent wonder.
+1 Culture Culture from every 2 adjacent district tiles.
GS-Only.png +2 Culture Culture from each adjacent Entertainment Complex and Water Park tile.
GS-Only.png +2 Culture Culture from each adjacent Pamukkale tile.

Buildings contain Great Work slots.

Culture Culture
Holy Site
Holy Site

Lavra Russian (Civ6).png

Shrine
Temple
Stave Church Norwegian (Civ6).png
Prasat[4] Khmer (Civ6).png
Worship Buildings

Faith-oriented District. Adds points towards Great Prophet Great Prophet.

+2 Faith Faith from each adjacent natural wonder.
+1 Faith Faith from each adjacent Mountains tile

GS-Only.png +1 Faith Faith for each adjacent Pamukkale tile.
+1 Faith Faith from every 2 adjacent Woods and district tiles.

Allows Purchasing with Faith Faith of Religious Units.

Faith Faith
Encampment
Encampment

Ikanda R&F-Only.png Zulu (Civ6).png
Thành[5] Vietnamese (Civ6).png

Barracks
Basilikoi Paides[6] Macedonian (Civ6).png
Stable
Ordu R&F-Only.png Mongolian (Civ6).png
Armory
Military Academy

Military District. Adds points towards Great General Great General.

Has a defense value and can fight as the City Center.

Produced military units appear here.

Cannot be built next to the City Center.

Cannot be plundered.
Commercial Hub
Commercial Hub

Suguba GS-Only.png Malian (Civ6).png

Market
Sukiennice[7] Polish (Civ6).png
Bank
Grand Bazaar GS-Only.png Ottoman (Civ6).png
Stock Exchange

Commerce-oriented District. Adds points towards Great Merchant Great Merchant.

+2 Gold Gold from each adjacent river and Harbor.
+1 Gold Gold from every 2 adjacent district tiles.
GS-Only.png +2 Gold Gold from each adjacent Pamukkale tile.

+1 Trade Route Trade Route capacity if the city does not have a Harbor. (Vanilla only)

Gold Gold
Harbor
Harbor

Cothon GS-Only.png Phoenician (Civ6).png
Royal Navy Dockyard English (Civ6).png

Lighthouse
Shipyard
Seaport

Seafaring District. Adds points towards Great Admiral Great Admiral.

+1 Gold Gold from each adjacent coastal resource.
+1 Gold Gold from every 2 adjacent district tiles.
+2 Gold Gold from adjacent City Center.

+1 Trade Route Trade Route capacity if the city does not have a Commercial Hub. (Vanilla only)

Must be built on Coast or Lakes Terrain adjacent to land.

Produced ships will appear here. Landlocked cities with this District may produce ships.

Removes the Moves Movement penalty for embarking and disembarking to and from this tile.

Gold Gold
Industrial Zone
Industrial Zone

Hansa German (Civ6).png
Oppidum[8] Gallic (Civ6).png

Workshop
Factory
Electronics Factory Japanese (Civ6).png
Power Plant (Vanilla and R&F-Only.png only)
Coal Power Plant GS-Only.png
Oil Power Plant GS-Only.png
Nuclear Power Plant GS-Only.png

Production-oriented District. Adds points towards Great Engineer Great Engineer.

+1 Production Production from each adjacent Quarry.
+1 Production Production from each adjacent Mine (see below for GS-Only.png).
+1 Production Production from every 2 adjacent district tiles.
GS-Only.png +1 Production Production from each adjacent strategic resource.
GS-Only.png +1 Production Production from every 2 adjacent Mine or Lumber Mill.
GS-Only.png +2 Production Production from every Aqueduct, Bath Roman (Civ6).png, Canal or Dam.

Some District buildings' bonuses extend to each city within 6 tiles.

Science Science (Oppidum cannot be plundered)
Preserve
Preserve[5]
Grove

Sanctuary

Grants up to 3 Housing Housing based on tile's Appeal.

+1 Appeal to adjacent tiles.

Initiate a Culture Bomb on adjacent unowned tiles.

Gold Gold
Entertainment Complex
Entertainment Complex

Street Carnival Brazilian (Civ6).png
Hippodrome[8] Byzantine (Civ6).png

Arena
Tlachtli[9] Aztec (Civ6).png
Zoo
Thermal Bath GS-Only.png Hungarian (Civ6).png
Stadium

Amenity-boosting district. Mutually exclusive with Water Park.

+1 Amenity Amenity

Some District buildings' bonuses extend to each city within 6 tiles.

Healing
Water Park
Water Park R&F-Only.png

Copacabana R&F-Only.png Brazilian (Civ6).png

Ferris Wheel
Aquarium
Aquatics Center

Amenity-boosting district. Mutually exclusive with Entertainment Complex.

+1 Amenity Amenity

Some District buildings' bonuses extend to each city within 9 tiles.

Healing
Aqueduct
Aqueduct

Bath Roman (Civ6).png

Housing Housing from water is increased by 2 or set to 6, whichever is higher.

Must be built adjacent to both the City Center and one of the following: River, Lake, Oasis, or Mountain.

Ignores the normal population requirements for district construction.

Gold Gold
Neighborhood
Neighborhood

Mbanza Kongolese (Civ6).png

Food Market R&F-Only.png
Shopping Mall R&F-Only.png

Gives Housing Housing based on tile's Appeal:

  • Breathtaking: +6
  • Charming: +5 (The Mbanza provides this much Housing Housing regardless of Appeal.)
  • Average: +4
  • Uninviting: +3
  • Disgusting: +2

Ignores the normal population requirements for district construction. Any number of Neighborhood or Mbanza districts may be built in a city.

Gold Gold
Canal
Canal GS-Only.png
Allows passage of naval and embarked units between bodies of water or through a City Center.

Shortens maritime Trade Route Trade Routes. Provides additional Gold Gold for each Trade Route Trade Route that passes through the Canal district.

Ignores the normal population requirements for district construction. Any number of Canal districts may be built in a city.

Gold Gold
Dam
Dam GS-Only.png
Hydroelectric Dam

Provides +3 Housing Housing and +1 Amenity Amenity from Entertainment.

Prevents Flood damage on this River, and reduces yields from Floods by 50%. Also prevents Food Food loss during Droughts.

Only the first Dam to be built on a river will receive benefits from a Dam.

Ignores the normal population requirements for district construction.

Healing
Aerodrome
Aerodrome

Hangar
Airport

Aircraft-building District (only cities with this District may built aircraft). Cannot be built on Hills.

(Vanilla and R&F-Only.png) Aircraft Capacity: +4 (+4 more with Buildings)

GS-Only.png Aircraft Capacity: +2 (+2 more with Buildings)

Gold Gold
Spaceport
Spaceport

Enables projects leading to the Science Victory.

Cannot be built on Hills.

Ignores the normal population requirements for district construction.

Science Science
Government Plaza
Government Plaza R&F-Only.png

Ancestral Hall
Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
Queen's Bibliotheque GS-Only.png Swedish (Civ6).png
National History Museum
Royal Society
War Department

Unique District. May only be built once per civilization.

+8 Loyalty to this city.

+1 adjacency bonus to all adjacent districts.

+1 Governor Title.

Buildings provide varied powerful gameplay bonuses, but only one building per tier is allowed.

Culture Culture
Diplomatic Quarter
Diplomatic Quarter[10]
Consulate

Chancery

Diplomacy and espionage-oriented District. May only be built once per civilization.

+1 Culture Culture (GS-Only.png +1 Diplomatic Favor Diplomatic Favor) from each Delegation or Embassy from a foreign civilization through diplomacy.

+1 Envoy Envoy when built next to the City Center.

Enemy Spies operate at 2 levels below normal when targeting this district or adjacent districts.

Culture Culture
  1. Added in Babylon Pack
  2. Added in Maya & Gran Colombia Pack
  3. Added in Portugal Pack
  4. Added in Khmer and Indonesia Civilization & Scenario Pack
  5. 5.0 5.1 Added in Vietnam & Kublai Khan Pack
  6. Added in Persia and Macedon Civilization & Scenario Pack
  7. Added in Poland Civilization & Scenario Pack
  8. 8.0 8.1 Added in Byzantium & Gaul Pack
  9. Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  10. Added in Ethiopia Pack

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Scenario-Specific Districts[edit | edit source]

The Black Death[edit | edit source]

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