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The following is a list of tile improvements in Civilization VII and its expansions.
Antiquity Age[]
Standard improvements[]
![]() |
Placement |
---|---|
![]() Clay Pit |
Wet |
![]() Expedition Base |
![]() |
![]() Farm |
Flat |
![]() Woodcutter |
Vegetated |
![]() Fishing Boat |
Coastal and Navigable River Tiles with ![]() ![]() ![]() |
![]() Mine |
Rough Tiles with ![]() ![]() ![]() ![]() |
![]() Camp |
Tiles with ![]() ![]() ![]() |
![]() Pasture |
Tiles with ![]() ![]() |
![]() Plantation |
Tiles with ![]() ![]() ![]() ![]() ![]() |
![]() Quarry |
Tiles with ![]() ![]() ![]() ![]() |
Civilization unique improvements[]
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Unique to | Unlocked by | Provides | Placement |
---|---|---|---|---|
![]() Baray |
![]() Khmer |
Mousong | +3 ![]() ![]() ![]() ![]() |
Must be built on a Flat tile. One per ![]() |
![]() Great Wall |
![]() Han |
Zhi | Counts as a Fortification. +2 ![]() ![]() ![]() |
Can only be built in a line. |
![]() Hawilt |
![]() Aksumite |
Periplus of the Erythraean Sea | +2 ![]() ![]() ![]() |
Must be built on a Flat tile. |
![]() Pairidaeza |
![]() Persian |
Satrapies | +1 ![]() ![]() ![]() ![]() |
Cannot be adjacent to another Pairidaeza. |
![]() Potkop |
![]() Mississippian |
Earthworks | +1 ![]() ![]() ![]() |
Must be built on a Flat tile. |
City-state unique improvements[]
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City-State Type | Effects | Placement |
---|---|---|---|
![]() Emporium |
Economic | +2 ![]() +2 ![]() ![]() ![]() |
Cannot be adjacent to another Emporium. |
![]() Hillfort |
Militaristic | +2 ![]() +1 ![]() ![]() +6 ![]() |
Rough terrain. |
![]() Megalith |
Cultural | +2 ![]() +1 ![]() |
Flat terrain. |
![]() Step Pyramid |
Scientific | +2 ![]() +1 ![]() |
Tiles with a natural ![]() |
Exploration Age[]
Standard improvements[]
![]() |
Placement |
---|---|
![]() Clay Pit |
Wet |
![]() Expedition Base |
![]() Mountainous (Inca only) |
![]() Farm |
Flat |
![]() Woodcutter |
Vegetated Tiles with ![]() ![]() |
![]() Fishing Boat |
Coastal and Navigable River Tiles with ![]() ![]() ![]() ![]() |
![]() Mine |
Rough Tiles with ![]() ![]() ![]() ![]() |
![]() Camp |
Tiles with ![]() ![]() ![]() ![]() |
![]() Pasture |
Tiles with ![]() |
![]() Plantation |
Tiles with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quarry |
Tiles with ![]() ![]() ![]() ![]() |
Civilization unique improvements[]
![]() |
Unique to | Unlocked by | Provides | Placement |
---|---|---|---|---|
![]() Caravanserai |
![]() Songhai |
Ships of the Desert | +5 ![]() ![]() ![]() |
Must be built on a Desert or Plains tile. |
![]() Hidden Fortress |
![]() Bulgarian |
+4 ![]() ![]() |
Must be built on Rough terrain not adjacent to another Hidden Fortress. | |
![]() Lo'i Kalo |
![]() Hawaiian |
Ohana | +3 ![]() ![]() ![]() |
Must be built on a Grassland or Tropical tile. |
![]() Mawaskawe Skote |
![]() Shawnee |
Wiyehi Simekofi | +4 ![]() ![]() ![]() |
Must be built on a Vegetated tile not adjacent to another Mawaskawe Skote. |
![]() Ming Great Wall |
![]() Ming |
Nine Garrisons | Counts as a Fortification. +5 ![]() ![]() |
Can only be built in a line. |
![]() Örtöö |
![]() Mongolian |
Ulus | +5 ![]() ![]() |
Cannot be built on Rough, River, or a tile with a Feature. |
![]() Terrace Farm |
![]() Incan |
Mit'a | +4 ![]() ![]() |
Can only be built on a Rough tile without a River or Feature. |
City-state unique improvements[]
![]() |
City-State Type | Effects | Placement |
---|---|---|---|
![]() Company Post |
Economic | +4 ![]() +1 ![]() ![]() +2 ![]() ![]() ![]() |
Cannot be adjacent to another Company Post. |
![]() Kasbah |
Militaristic | +1 ![]() ![]() ![]() +6 ![]() |
Desert tiles. |
![]() Monastery |
Scientific | +4 ![]() +3 ![]() ![]() |
Cannot be adjacent to a District. |
![]() Stone Head |
Cultural | +4 ![]() +1 ![]() |
Tiles with a natural ![]() |
Modern Age[]
Standard improvements[]
![]() |
Placement |
---|---|
![]() Clay Pit |
Wet |
![]() Expedition Base |
![]() Mountainous |
![]() Farm |
Flat |
![]() Woodcutter |
Vegetated Tiles with ![]() ![]() ![]() ![]() |
![]() Fishing Boat |
Coastal and Navigable River Tiles with ![]() ![]() ![]() |
![]() Mine |
Rough Tiles with ![]() ![]() ![]() ![]() ![]() |
![]() Camp |
Tiles with ![]() ![]() ![]() |
![]() Oil Rig |
Tiles with ![]() |
![]() Pasture |
Tiles with ![]() |
![]() Plantation |
Tiles with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quarry |
Tiles with ![]() ![]() ![]() |
Civilization unique improvements[]
![]() |
Unique to | Unlocked by | Provides | Placement |
---|---|---|---|---|
![]() Bang |
![]() Siamese |
Nine Gems | +3 ![]() ![]() |
Must be built on a Navigable River. |
![]() Highland Power Station |
![]() Nepalese |
+3 ![]() ![]() |
Can only be built on Mountainous terrain by a Sherpa using its Claim Mountain special ability. | |
![]() Kabaka's Lake |
![]() Bugandan |
'Nnalubaale | +3 ![]() ![]() |
Must be built on Flat terrain. One per ![]() |
![]() Obshchina |
![]() Russian |
Serfdom | +2 ![]() ![]() ![]() Does not remove Warehouse bonuses on a tile. |
Must be built on an existing ![]() |
![]() Staatseisenbahn |
![]() Prussian |
+2 ![]() ![]() |
Automatically built via normal Railroad rules when a Rail Station is constructed in two connected ![]() | |
![]() Stepwell |
![]() Mughal |
Zabt | +2 ![]() ![]() |
Must be built on a Flat tile not adjacent to another Stepwell. |
City-state unique improvements[]
![]() |
City-State Type | Effects | Placement |
---|---|---|---|
![]() Entrepôt |
Economic | +5 ![]() +1 ![]() ![]() |
Must be built on a Navigable River tile not adjacent to another Entrepôt. |
![]() Institute |
Scientific | +5 ![]() +2 ![]() |
Cannot be adjacent to another Institute. |
![]() Open-Air Museum |
Cultural | +5 ![]() +2 ![]() +2 ![]() +2 ![]() |
One per ![]() |
![]() Shore Battery |
Militaristic | +5 ![]() +3 ![]() ![]() +5 ![]() |
Adjacent to Coast. |
See also[]
- List of improvements in other games
Civilization VII [edit] |
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