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The following is a list of leader abilities in Civilization VI and its expansions.

Leader abilities[]

Ability Leader Effects
Abu Simbel Ramses II
Ramses II
Receives Culture Culture equal to 15% of the Production Production cost after completing a building, and 30% after completing a wonder.
Adventures of Enkidu Gilgamesh
Gilgamesh
May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other.

R&F-Only May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Strength Combat Strength bonus and earn extra Alliance Points per-turn.
GS-Only May declare war on any civilization at war with an ally without inflicting Grievances Grievances. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Strength Combat Strength bonus and earn extra Alliance Points per-turn.

Age of Steam Victoria (Age of Steam)
Victoria (Age of Steam)
+10% Production Production in cities for each Industrial Zone building in that city. +2 Production Production to all Strategic Resources.
Amabutho Shaka
Shaka R&F-Only
May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Strength Combat Strength.
Antiquities and Parks Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Bull Moose)
Tiles with Breathtaking Appeal gain +2 Science Science when adjacent to a Natural Wonder or Mountain, and +2 Culture Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park.
Arrival of Hapi Cleopatra (Ptolemaic)
Cleopatra (Ptolemaic)
+1 Food Food and Culture Culture for resources on Floodplains. Owned Floodplains grant +1 Appeal to adjacent tiles, instead of the usual -1.
Arthashastra Chandragupta
Chandragupta R&F-Only
Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 Movement Movement and +5 Strength Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.
Bakuhan Tokugawa
Tokugawa
International Trade Route Trade Routes receive -25% yields and Tourism Tourism, but domestic Trade Route Trade Routes gain +1 Culture Culture, +1 Science Science, and +2 Gold Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital Capital gain +4 Amenities Amenities and, after researching Flight, +1 Tourism Tourism for every specialty district.

R&F-Only International Trade Route Trade Routes receive -25% yields and Tourism Tourism, but domestic Trade Route Trade Routes gain +1 Culture Culture, +1 Science Science, and +2 Gold Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital Capital are 100% loyal and, after researching Flight, gain +1 Tourism Tourism for every specialty district.

Bannockburn Robert the Bruce
Robert the Bruce R&F-Only
Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production Production and +2 Movement Movement for all units for the next 10 turns after declaring a War of Liberation.
Campaña Admirable Simón Bolívar
Simón Bolívar
Entering a new era grants a Comandante General, a unique type of Great Person Great Person.
Catherine's Flying Squadron Catherine de Medici (Black Queen)
Catherine de Medici (Black Queen)
Gains +1 level of Visibility Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion.
Catherine’s Magnificences Catherine de Medici (Magnificence)
Catherine de Medici (Magnificence)
+2 Culture Culture for improved Luxury resources adjacent to a Theater Square or Château. Cities with a Theater Square gain the unique Court Festival project, which upon completion grants Culture Culture and Tourism Tourism based on the number of excess copies of the Luxury resources that France possesses.
Citadel of Civilization John Curtin
John Curtin
+100% Production Production if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns.

GS-Only +100% Production Production if they have either received a declaration of war or liberated a city in the past 10 turns.

Council of Ministers Menelik II
Menelik II
Ethiopian cities founded on Hills receive Science Science and Culture Culture equal to 15% of their Faith Faith output. +4 Strength Combat Strength for all units when fighting on hills.
Court of Love Eleanor of Aquitaine
Eleanor of Aquitaine GS-Only
Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.
Divine Wind Hojo Tokimune
Hojo Tokimune
+5 Strength Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time.

GS-Only +5 Strength Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan.

Drake's Legacy Elizabeth I
Elizabeth I
+2 Trade Route Trade Route capacity upon recruiting the first Great Admiral Great Admiral. Trade Route Trade Routes to city-states gain +3 Gold Gold for every specialty district at the origin city. +100% yields from plundering Trade Route Trade Routes.
Drive Out The Aggressors Bà Triệu
Bà Triệu
All units gain +5 Strength Combat Strength when fighting in Rainforest, Marsh, and Woods tiles, and +1 Movement Movement if they start their turn there. Both of these bonuses are doubled in tiles inside Vietnamese territory.
El Escorial Philip II
Philip II
Inquisitors can Remove Heresy one extra time. Combat and religious units have a bonus of +5 Strength Combat Strength against players following other religions.

GS-Only Inquisitors can Remove Heresy one extra time and remove 100% of the presence of other religions. Combat and religious units have a bonus of +5 Strength Combat Strength against players following other religions.

Emancipation Proclamation Abraham Lincoln
Abraham Lincoln
Industrial Zones grant +2 Amenities Amenities and +3 Loyalty per turn but Plantations give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Strength Combat Strength.
Exalted Goddess of the Three Worlds Gitarja
Gitarja
May purchase naval units with Faith Faith. Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 Faith Faith.
Fall of Babylon Cyrus
Cyrus
+2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields.

R&F-Only +2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.

GS-Only +2 Movement Movement for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of Grievances Grievances and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.

Favorable Terms Poundmaker
Poundmaker R&F-Only
All Alliance types provide Shared Visibility. Trade Route Trade Routes grant +1 Food Food in the sending city and +1 Gold Gold in the receiving city per Camp or Pasture in the receiving city.
Founder of Carthage Dido
Dido GS-Only
Cities with a Cothon gain the unique Move Capital project, which moves the Capital Capital to that city. Gains +1 Trade Route Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production Production towards District Districts in the city with the Government Plaza.
Gerege Kublai Khan
Kublai Khan
Gains an additional Economic Policy Economic policy slot in all Governments. Gains a random Eureka Eureka and Inspiration Inspiration upon first establishing a Trading Post Trading Post in another major civilization's city.
Gifts for the Tlatoani Montezuma
Montezuma
Improved Luxury resources provide an Amenity Amenity to 2 extra cities. Military units receive +1 Strength Combat Strength for each different improved Luxury resource in Aztec territory.
Glory of the World, Kingdom and Faith Tamar
Tamar R&F-Only
Gains Faith Faith from combat victories equal to 50% of the Strength Combat Strength of the defeated unit. Each Envoy Envoy sent to a city-state of Georgia's majority Religion counts as two Envoy Envoys.
Grand Vizier Suleiman (Kanuni)
Suleiman (Kanuni) GS-Only
Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor Governor title with Gunpowder.
Hangul Sejong
Sejong
Upon completing the first technology from a new era, receives Culture Culture equal to double the current Science Science output per turn.
Holy Roman Emperor Frederick Barbarossa
Frederick Barbarossa
Gains an additional Military Policy Military policy slot in all Governments. +7 Strength Combat Strength for all units when fighting city-states and their units.
Hwarang Seondeok
Seondeok R&F-Only
Cities with an established Governor receive +3% Culture Culture and +3% Science Science for each promotion that Governor has.
Ix Mutal Ajaw Lady Six Sky
Lady Six Sky
Non-Capital Capital cities within 6 tiles of the Capital Capital gain +10% to all yields and receive a Builder when founded, while cities more than 6 tiles away receive -15% to all yields. +5 Strength Combat Strength for all units within six tiles of the Mayan Capital Capital.
Kandake of Meroë Amanitore
Amanitore
+20% Production Production towards District Districts, increasing to +40% Production Production if there is a Nubian Pyramid adjacent to the City Center.
Killer of Cyrus Tomyris
Tomyris
+5 Strength Combat Strength for all units when attacking wounded units. Units heal up to 30 hit points after killing an enemy unit.
King of the Eburones Ambiorix
Ambiorix
Receives Culture Culture equal to 20% of the Production Production cost after training a non-civilian unit. Melee, ranged and anti-cavalry units receive +2 Strength Combat Strength for each adjacent military unit.
Kupe's Voyage Kupe
Kupe GS-Only
Starts the game in the Ocean. +2 Science Science and +2 Culture Culture per turn before the first city is settled. Their first settled city receives a free Builder and +1 Citizen Population. The Palace grants +3 Housing Housing and +1 Amenity Amenity.
Legacy of Enkidu (Heroes & Legends only) Gilgamesh
Gilgamesh
25% Production Production increase when claiming Heroes, and Heroes have 20% more Lifespan (Civ6) Lifespan.
Lijia Yongle
Yongle
All cities gain access to three unique Lijia projects, which can either convert 50% of their Production Production into Food Food or Faith Faith, or 100% of their Production Production into Gold Gold.

R&F-Only All cities gain access to three unique Lijia projects, which can either convert 50% of their Production Production into Food Food or Faith Faith, or 100% of their Production Production into Gold Gold. Cities with 10 or more Citizen Population gain +2 Gold Gold, +1 Science Science and +1 Culture Culture for every Citizen Population.

Lithuanian Union Jadwiga
Jadwiga
Taking territory from a foreign city with a Culture Bomb converts it to Poland's religion. Relic Relics grant +4 Gold Gold, +2 Culture Culture and +2 Faith Faith. Holy Sites receive a +1 adjacency bonus from districts, instead of +0.5.
Magnanimous Pedro II
Pedro II
Recruiting or patronizing a Great Person Great Person refunds 20% of their point cost.
Manual of Entrapment Wu Zetian
Wu Zetian
Receives a free Spy with Defensive Tactics and Spies can be purchased with Faith Faith. Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 100% of the Science Science, Faith Faith and Culture Culture that city produced that turn.
Mediterranean's Bride Cleopatra (Egyptian)
Cleopatra (Egyptian)
International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt.

R&F-Only International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt. +100% Alliance Points from trading with allies.

Metanoia Theodora
Theodora
Holy Sites provide Culture Culture equal to their adjacency bonus. Farms provide a +1 Faith Faith adjacency to Hippodromes and Holy Sites.
Minerva of the North Kristina
Kristina GS-Only
Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.
Monasteries of the King Jayavarman VII
Jayavarman VII
Holy Sites grant Food Food equal to their adjacency bonus, receive a +2 adjacency bonus from Rivers, grant 2 Housing Housing if built next to a River, and trigger a Culture Bomb when built, claiming surrounding tiles.
Mongol Horde Genghis Khan
Genghis Khan R&F-Only
Cavalry class units gain +3 Strength Combat Strength and have a chance to capture defeated cavalry class enemy units.
Ninu Ilu Sirum Hammurabi
Hammurabi
Upon building each type of specialty District District, except the Government Plaza, for the first time, instantly receives the building with the lowest Production Production cost that can be built in that district. Upon building any other district for the first time, receives a free Envoy Envoy.
Pax Britannica Victoria (Age of Empire)
Victoria (Age of Empire)
Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gains the Redcoat unique unit with Military Science.

GS-Only The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Route Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the Redcoat unique unit with Military Science.

Porphyrogénnētos Basil II
Basil II
Heavy and light cavalry units deal full damage when attacking cities following the same Religion as Byzantium. Gains the Tagma unique unit with Divine Right.
Porta do Cerco João III
João III
+1 Sight Sight for all units. Meeting another civilization grants +1 Trade Route Trade Route capacity. Gains Open Borders with all city-states.
Qhapaq Ñan Pachacuti
Pachacuti GS-Only
Domestic Trade Route Trade Routes gain +1 Food Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.
Queen of Ndongo and Mtamba Nzinga Mbande
Nzinga Mbande
Cities on the same continent as the Capital Capital (including the Capital Capital) receive +10% to all yields, while cities on another continent receive -15% to all yields.
Radio Oranje Wilhelmina
Wilhelmina R&F-Only
Domestic Trade Route Trade Routes provide +2 Loyalty per turn for the starting city. +2 Culture Culture for each Trade Route Trade Route sent to or received from a foreign civilization.
Raven King Matthias Corvinus
Matthias Corvinus GS-Only
Levied city-state units receive +2 Movement Movement and +5 Strength Combat Strength, and can be upgraded at a 75% discount in Gold Gold or resources. Levying troops from a city-state grants 2 Envoy Envoys with that city-state. Gains the Black Army unique unit with Castles.
Religious Convert Mvemba a Nzinga
Mvemba a Nzinga
May not build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo's majority religion, not just the Follower beliefs. Building a Mbanza or Theater Square grants a free Apostle of the city's majority religion.
Righteousness of the Faith Saladin (Vizier)
Saladin (Vizier)
The Worship building for Arabia's Religion is 90% cheaper to purchase with Faith Faith. Arabian cities with that building gain +10% Science Science, Faith Faith, and Culture Culture.
Roosevelt Corollary Teddy Roosevelt
Teddy Roosevelt
+5 Strength Combat Strength for all units inside America's home continent. +1 Appeal to all tiles in cities with a National Park. Gains the Rough Rider unique unit with Rifling.
Teddy Roosevelt (Rough Rider)
Teddy Roosevelt (Rough Rider)
+5 Strength Combat Strength for all units inside America's home continent. Envoy Envoys sent to city-states that America has a Trade Route Trade Route with count as two Envoy Envoys. Gains the Rough Rider unique unit with Rifling.
Sahel Merchants Mansa Musa
Mansa Musa GS-Only
International Trade Route Trade Routes gain +1 Gold Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 Trade Route Trade Route capacity.
Satyagraha Gandhi
Gandhi
+5 Faith Faith for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi.
Sogolon Sundiata Keita
Sundiata Keita
Patronage of Great Person Great People costs 20% less Gold Gold. Markets gain 2 slots for Great Work of Writing Great Works of Writing. Great Work of Writing Great Works of Writing grant +4 Gold Gold and +2 Production Production.
Surrounded by Glory Pericles
Pericles
+5% Culture Culture per city-state Greece has Suzerainty over.
Swan King Ludwig II
Ludwig II
Wonders, even unfinished, receive a +2 Culture Culture bonus from each adjacent District District. All Culture Culture adjacency bonuses provide Tourism Tourism after researching Castles.
Swift Hawk Lautaro
Lautaro R&F-Only
+10 Strength Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age.
Sword of Persia Nader Shah
Nader Shah
+5 Strength Combat Strength for all units when attacking full health units. Cities not founded by Nader Shah gain +2 Faith Faith and +3 Gold Gold on domestic Trade Route Trade Routes.
The First Emperor Qin Shi Huang (Mandate of Heaven)
Qin Shi Huang (Mandate of Heaven)
Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders.

GS-Only Builders receive an additional build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders. Unlocks Canals with Masonry instead of Steam Power.

The Grand Embassy Peter
Peter
Trade Route Trade Routes to more advanced civilizations grant Russia +1 Science Science for every three technologies that civilization is ahead of them, and +1 Culture Culture for every three civics.
The Last Best West Wilfrid Laurier
Wilfrid Laurier GS-Only
Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less Gold Gold to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 Production Production, and Camps and Farms receive +2 Food Food.
The Magnificent Suleiman (Muhteşem)
Suleiman (Muhteşem)
+15% Science Science and Culture Culture when in a Golden Age Golden Age or Heroic Age Heroic Age. +4 Strength Combat Strength when not in a Golden Age Golden Age or Heroic Age Heroic Age against Civilizations who are also not in a Golden Age Golden Age or Heroic Age Heroic Age.
The Victorious Saladin (Sultan)
Saladin (Sultan)
+100% Flanking and Support bonus to all Combat and Religious units.
Thermopylae Gorgo
Gorgo
Killing a unit provides Culture Culture equal to 50% of its Strength Combat Strength. All units gain +1 Strength Combat Strength for every active Military Policy card in the current government.
Thirty-Six Stratagems Qin Shi Huang (Unifier)
Qin Shi Huang (Unifier)
All land melee units gain access to the unique Convert Barbarians action, which consumes the unit to transform all adjacent Barbarian units into Chinese units.
Thunderbolt of the North Harald Hardrada (Konge)
Harald Hardrada (Konge)
+50% Production Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gains the Viking Longship unique unit with Sailing.

GS-Only +50% Production Production toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Receive Science Science in addition to Gold Gold when pillaging and coastal raiding Mines and Culture Culture in addition to Faith Faith when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing.

To the World's End Alexander
Alexander
Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gains the Hetairoi unique unit with Horseback Riding.
Trajan's Column Trajan
Trajan
All founded cities start with a free building in the City Center (a Monument if the game is started in the Ancient Era).
Varangian Guard Harald Hardrada (Varangian)
Harald Hardrada (Varangian)
Levying city-state units costs 75% less Gold Gold. All units pay 2 less maintenance. +1 Influence points Influence point per turn from each Stave Church.

R&F-Only Levying city-state units costs 75% less Gold Gold. All units pay 2 less maintenance. Killing a unit with a levied unit grants Faith Faith, Culture Culture, and Science Science equal to 50% of the defeated unit's Strength Combat Strength. +1 Influence points Influence point per turn from each Stave Church.

Veni, Vidi, Vici Julius Caesar
Julius Caesar
Gains 300 Gold Gold after conquering a city for the first time, and after earning Gold Gold from a Barbarian Outpost. Both amounts become 500 Gold Gold after researching Metal Casting and 700 Gold Gold after Steel (on Standard speed). Units gain 5 Strength Combat Strength and receive full experience when fighting Barbarians.

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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