Civilization Wiki

BackArrowGreen Back to Civilization VII
BackArrowGreen Back to Leaders (Civ7)
Blue arrow right Go to List of agendas in Civ7
Blue arrow right Go to List of civilization abilities in Civ7

The following is a list of leader abilities in Civilization VII and its expansions.

Leader abilities[]

Ability Leader Effects
Berlin Academy Friedrich, Oblique
Friedrich, Oblique
Army Commanders Army Commanders start with the Merit Commendation, granting them +1 Command Radius Command Radius. Gain an Infantry Unit Infantry Unit when you construct a Science Building Science Building.
Blackbeard Edward Teach
Edward Teach
Increased Gold Gold maintenance costs of all his Naval Units Naval Units but gives them the Pirate ability, which allows them to cross borders of other civilizations, Plunder Trade Route from non-allied civilizations, and attack Naval Units of non-allied civilizations without declaring War War. It also allows him to capture any Naval Unit defeated by one of his Naval Units and provides him with Gold Gold equal to a set percentage of the defeated unit's Combat Strength Combat Strength.
Chosen of Tengri Genghis Khan
Genghis Khan
+3 Combat Strength Combat Strength for Cavalry Units Cavalry Units, or +5 when in an Army Army Command Radius Command Radius. Army Commanders Army Commanders have +1 Movement Movement even when no Units Units are packed into them. Once per Age, Army Commanders Army Commanders can use the Convert Independents action to convert adjacent Independent Military Units Military Units to your control.
Combahee Raid Harriet Tubman
Harriet Tubman
+100% Influence Influence towards initiating Espionage Actions Espionage Actions. Gain 5 War Support War Support on all Wars Wars declared against you. Units Units ignore Movement penalties from Vegetation.
Continental System Napoleon, Emperor
Napoleon, Emperor
+50% Influence Influence towards initiating Sanctions Sanctions. +5 Culture Culture and Gold Gold per Age for each leader you have an active Sanction on except Denouncement. +1 Combat Strength Combat Strength for all Land Units Land Units for every Sanction you have active, except Denouncement. All basic Sanctions are automatically unlocked.
Crusher of Rebellions Xerxes, King of Kings
Xerxes, King of Kings
+3 Combat Strength Combat Strength for Units Units that are attacking in neutral or enemy territory. +100 Culture Culture and Gold Gold per Age upon capturing a Settlement Settlement for the first time. +10% Gold Gold in all Settlements Settlements, doubled in Settlements Settlements not founded by you. +1 Settlement Limit Settlement Limit per Age.
Devaraja Ashoka, World Conqueror
Ashoka, World Conqueror
+1 Production Production in Cities Cities for every 5 excess Happiness Happiness. +10% Production Production in Settlements Settlements not founded by you. Declaring a Formal War Formal War grants a Celebration Celebration. +5 Combat Strength Combat Strength against Districts Districts for all Units Units during a Celebration Celebration.
Dhammaraja Ashoka, World Renouncer
Ashoka, World Renouncer
+1 Food Food in Cities Cities for every 5 excess Happiness Happiness. +10% Food Food in all Settlements Settlements during a Celebration Celebration. All Buildings Buildings gain a +1 Happiness Happiness adjacency for all Improvements Improvements.
Earth Shaker Pachacuti
Pachacuti
All Buildings Buildings gain a Food Food adjacency for Mountains. Specialists Specialists adjacent to Mountains do not cost Happiness Happiness maintenance.
El Libertador Simón Bolívar
Simón Bolívar
Gain 1 War Support War Support on all Wars Wars. Upon conquering a Settlement Settlement for the first time, can purchase 1 Constructible for free. Unrest Unrest does not prevent purchasing.
Enchantress of Numbers Ada Lovelace
Ada Lovelace
Cities Cities receive +2 Science Science per Age when you complete a Civic Mastery Civic Mastery. This resets at the start of each Age. Gain Culture Culture equal to 50% of your total Science Science per turn when you complete a Technology Mastery Technology Mastery.
Enemy of the Coalitions Napoleon, Revolutionary
Napoleon, Revolutionary
+1 Movement Movement for all Land Units Land Units. Defeating an enemy Unit provides Culture Culture equal to of 100% of its Combat Strength Combat Strength. The first time each Age that a War War is declared against you, gain an Army Commander Army Commander in your Capital Capital packed with 1 Infantry Infantry, Cavalry Cavalry, Ranged Ranged and Siege Unit Siege Unit, even if those Units have not been unlocked.
Father of Europe Charlemagne
Charlemagne
Military Military and Science Buildings Science Buildings receive a Happiness Happiness adjacency from Quarters Quarters. Gain 2 Cavalry Units Cavalry Units, once unlocked, when entering a Celebration Celebration. +5 Combat Strength Combat Strength for Cavalry Units Cavalry Units during a Celebration Celebration.
Friend of Wei Himiko, Queen of Wa
Himiko, Queen of Wa
Gain a unique Endeavor Endeavor, Friend of Wei, which can be performed in an Alliance Alliance to grant you and your Ally Ally +25% Science Science. Can support Endeavors Endeavors for free. +4 Science Science per Age for every leader you're Friendly Friendly or Helpful Helpful with.
God's Wife of Amun Hatshepsut
Hatshepsut
+1 Culture Culture for every imported Resource Resource. +15% Production Production towards the construction of Buildings Buildings and Wonders Wonders in Cities Cities adjacent to Navigable Rivers.
Hai Bà Trưng Trung Trac
Trung Trac
Gain a unique Commander Commander, Trung Nhi, after the first Military Unit Military Unit of the Age is produced. Your Commanders gain +20% experience. +10% Science Science in Cities Cities on Tropical tiles; this bonus is doubled during any Formal War Formal War you declare.
Hakima Tatwan Sayyida al Hurra
Sayyida al Hurra
Receive the strongest Naval Unit Naval Unit every time you complete an Espionage Espionage Action, if you can place a Naval Unit Naval Unit. Naval Units Naval Units stationed on a District District provide +1 Culture Culture and Influence Influence per Age. No Influence Influence penalty for your Espionage Espionage being revealed. Opponents cannot use Counter Spy against you.
Hero of Two Worlds Lafayette
Lafayette
Gains a Unique Endeavor Endeavor, Reform, which grants an additional Social Policy slot Social Policy slot. Supporting this Endeavor Endeavor also grants the other Leader an additional Social Policy slot Social Policy slot. +1 Combat Strength Combat Strength for every Tradition Tradition (but not Social Policy Social Policy) slotted in the Government Government. +1 Culture Culture and +1 Happiness Happiness per Age in Settlements Settlements, doubled in distant lands.
Hohenfriedberger Marsch Friedrich, Baroque
Friedrich, Baroque
Gain a Great Work Great Work upon capturing a Settlement Settlement for the first time. Gain an Infantry Unit Infantry Unit when you construct a Culture Building Culture Building.
Il Principe Machiavelli
Machiavelli
Gain +3 Influence Influence per Age. Gain 50 Gold Gold per Age when your Diplomatic Actions Diplomatic Actions proposals are accepted, or 100 Gold Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars Formal Wars. You can levy Military Units Military Units from City-States City-States you are not suzerain of.
Imperium Maius Augustus
Augustus
+2 Production Production in the Capital Capital for every Town Town. Can purchase Culture Buildings Culture Buildings in Towns Towns. +50% Gold Gold towards purchasing Buildings Buildings in Towns Towns.
Keju Confucius
Confucius
+25% Growth Rate in all Cities Cities. +2 Science Science from Specialists Specialists.
Miko of Amaterasu Himiko, High Shaman
Himiko, High Shaman
+2 Happiness Happiness per Age on Happiness Buildings Happiness Buildings. +50% Production Production towards constructing Happiness Buildings Happiness Buildings. +20% Culture Culture but -10% Science Science. These effects are doubled during a Celebration Celebration.
Nicaakiyakoolaakwe Tecumseh
Tecumseh
+1 Food Food and Production Production per Age in Settlements Settlements for every City-State City-State you are suzerain of. +1 Combat Strength Combat Strength for all your Units Units for every City-State City-State you are suzerain of.
Pambansang Bayani José Rizal
José Rizal
When gaining rewards from a Narrative Event Narrative Event, gain +20 Culture Culture and Gold Gold per Age. +50% Celebration Celebration duration and Happiness Happiness towards Celebrations Celebrations. Has additional Narrative Events Narrative Events.
Rani of Jhansi Lakshmibai
Lakshmibai
+50% Influence Influence towards initiating the City-State - Incorporate Action Action. Gain control of all the City-State City-State's Units Units when performing the Incorporate Action. When one of your Land Military Units Land Military Units defeats an enemy Unit Unit, gain Influence Influence equal to 100% of its Combat Strength Combat Strength.
Seven Cities of Gold Isabella
Isabella
Gain 100 Gold Gold every time you discover a Natural Wonder Natural Wonder, doubled if the Natural Wonder Natural Wonder is in distant lands. +50% tile yields from Natural Wonders Natural Wonders per Natural Wonder Natural Wonder in your empire, +50% Gold Gold towards purchasing Naval Units Naval Units, and -1 Gold Gold Maintenance for Naval Units Naval Units.
Silk Road Xerxes, the Achaemenid
Xerxes, the Achaemenid
+1 Trade Route Limit Trade Route Limit with all other leaders. +50 Culture Culture and 100 Gold Gold per Age when you create a Trade Route Trade Route or Road. +1 Culture Culture and Gold Gold per Age on Unique Buildings Unique Buildings and Unique Improvements Unique Improvements.
Star of the North Catherine the Great
Catherine the Great
+2 Culture Culture per Age on displayed Great Works Great Works. Buildings Buildings and Wonders Wonders with Great Work slots Great Work slots gain an additional Slot Slot. Cities Cities settled in Tundra gain Science Science equal to 25% of their Culture Culture per turn.
The First American Benjamin Franklin
Benjamin Franklin
+1 Science Science per Age on Production Buildings Production Buildings in Cities Cities. +50% Production Production towards constructing Production Buildings Production Buildings. +1 Science Science per Age from active Endeavors Endeavors you started or supported. Can have two Endeavors Endeavors of the same type active at a time.
The Marvels of Traveling Ibn Battuta
Ibn Battuta
Gains multiple Attribute Points Attribute Points after the first Civic Civic in every Age. Increased Sight Sight for all Units Units. Gain a Unique Endeavor Endeavor called Trade Maps that lets you gradually see other Leaders' explored areas.
Warrior-Queen of Zazzau Amina
Amina
+1 Resource Capacity Resource Capacity in Cities Cities. +1 Gold Gold per Age for each Resource Resource assigned to Cities Cities. +5 Combat Strength Combat Strength on all Units Units in Plains and Desert.
Civilization VII [edit]
Lists
Concepts
Miscellaneous