| Ability
|
Leader
|
Effects
|
| Berlin Academy
|
 Friedrich, Oblique
|
Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Science Building.
|
| Blackbeard
|
 Edward Teach
|
Increased Gold maintenance costs of all his Naval Units but gives them the Pirate ability, which allows them to cross borders of other civilizations, Plunder Trade Route from non-allied civilizations, and attack Naval Units of non-allied civilizations without declaring War. It also allows him to capture any Naval Unit defeated by one of his Naval Units and provides him with Gold equal to a set percentage of the defeated unit's Combat Strength.
|
| Chosen of Tengri
|
 Genghis Khan
|
+3 Combat Strength for Cavalry Units, or +5 when in an Army Command Radius. Army Commanders have +1 Movement even when no Units are packed into them. Once per Age, Army Commanders can use the Convert Independents action to convert adjacent Independent Military Units to your control.
|
| Combahee Raid
|
 Harriet Tubman
|
+100% Influence towards initiating Espionage Actions. Gain 5 War Support on all Wars declared against you. Units ignore Movement penalties from Vegetation.
|
| Continental System
|
 Napoleon, Emperor
|
+50% Influence towards initiating Sanctions. +5 Culture and Gold per Age for each leader you have an active Sanction on except Denouncement. +1 Combat Strength for all Land Units for every Sanction you have active, except Denouncement. All basic Sanctions are automatically unlocked.
|
| Crusher of Rebellions
|
 Xerxes, King of Kings
|
+3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements, doubled in Settlements not founded by you. +1 Settlement Limit per Age.
|
| Devaraja
|
 Ashoka, World Conqueror
|
+1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +5 Combat Strength against Districts for all Units during a Celebration.
|
| Dhammaraja
|
 Ashoka, World Renouncer
|
+1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements.
|
| Earth Shaker
|
 Pachacuti
|
All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.
|
| El Libertador
|
 Simón Bolívar
|
Gain 1 War Support on all Wars. Upon conquering a Settlement for the first time, can purchase 1 Constructible for free. Unrest does not prevent purchasing.
|
| Enchantress of Numbers
|
 Ada Lovelace
|
Cities receive +2 Science per Age when you complete a Civic Mastery. This resets at the start of each Age. Gain Culture equal to 50% of your total Science per turn when you complete a Technology Mastery.
|
| Enemy of the Coalitions
|
 Napoleon, Revolutionary
|
+1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to of 100% of its Combat Strength. The first time each Age that a War is declared against you, gain an Army Commander in your Capital packed with 1 Infantry, Cavalry, Ranged and Siege Unit, even if those Units have not been unlocked.
|
| Father of Europe
|
 Charlemagne
|
Military and Science Buildings receive a Happiness adjacency from Quarters. Gain 2 Cavalry Units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry Units during a Celebration.
|
| Friend of Wei
|
 Himiko, Queen of Wa
|
Gain a unique Endeavor, Friend of Wei, which can be performed in an Alliance to grant you and your Ally +25% Science. Can support Endeavors for free. +4 Science per Age for every leader you're Friendly or Helpful with.
|
| God's Wife of Amun
|
 Hatshepsut
|
+1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.
|
| Hai Bà Trưng
|
 Trung Trac
|
Gain a unique Commander, Trung Nhi, after the first Military Unit of the Age is produced. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles; this bonus is doubled during any Formal War you declare.
|
| Hakima Tatwan
|
 Sayyida al Hurra
|
Receive the strongest Naval Unit every time you complete an Espionage Action, if you can place a Naval Unit. Naval Units stationed on a District provide +1 Culture and Influence per Age. No Influence penalty for your Espionage being revealed. Opponents cannot use Counter Spy against you.
|
| Hero of Two Worlds
|
 Lafayette
|
Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. +1 Combat Strength for every Tradition (but not Social Policy) slotted in the Government. +1 Culture and +1 Happiness per Age in Settlements, doubled in distant lands.
|
| Hohenfriedberger Marsch
|
 Friedrich, Baroque
|
Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building.
|
| Il Principe
|
 Machiavelli
|
Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Actions proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are not suzerain of.
|
| Imperium Maius
|
 Augustus
|
+2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.
|
| Keju
|
 Confucius
|
+25% Growth Rate in all Cities. +2 Science from Specialists.
|
| Miko of Amaterasu
|
 Himiko, High Shaman
|
+2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration.
|
| Nicaakiyakoolaakwe
|
 Tecumseh
|
+1 Food and Production per Age in Settlements for every City-State you are suzerain of. +1 Combat Strength for all your Units for every City-State you are suzerain of.
|
| Pambansang Bayani
|
 José Rizal
|
When gaining rewards from a Narrative Event, gain +20 Culture and Gold per Age. +50% Celebration duration and Happiness towards Celebrations. Has additional Narrative Events.
|
| Rani of Jhansi
|
 Lakshmibai
|
+50% Influence towards initiating the City-State - Incorporate Action. Gain control of all the City-State's Units when performing the Incorporate Action. When one of your Land Military Units defeats an enemy Unit, gain Influence equal to 100% of its Combat Strength.
|
| Seven Cities of Gold
|
 Isabella
|
Gain 100 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in distant lands. +50% tile yields from Natural Wonders per Natural Wonder in your empire, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units.
|
| Silk Road
|
 Xerxes, the Achaemenid
|
+1 Trade Route Limit with all other leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements.
|
| Star of the North
|
 Catherine the Great
|
+2 Culture per Age on displayed Great Works. Buildings and Wonders with Great Work slots gain an additional Slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn.
|
| The First American
|
 Benjamin Franklin
|
+1 Science per Age on Production Buildings in Cities. +50% Production towards constructing Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time.
|
| The Marvels of Traveling
|
 Ibn Battuta
|
Gains multiple Attribute Points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders' explored areas.
|
| Warrior-Queen of Zazzau
|
 Amina
|
+1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert.
|