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Go to Natural wonder (Civ6)
The following is a list of natural wonders in Civilization VI and its expansions.
Wonder | Effects | Notes | Size |
---|---|---|---|
![]() Bermuda Triangle [1] |
+5 ![]() Naval units entering it gain the "Mysterious Currents" ability, granting +1 ![]() |
3 tiles (triangle), passable | |
![]() Chocolate Hills ![]() |
+1 ![]() ![]() ![]() |
4 tiles, passable | |
![]() Cliffs of Dover |
+3 ![]() ![]() ![]() ![]() |
Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs. | 2 tiles, passable |
![]() Crater Lake |
+1 ![]() ![]() |
Acts as a Lake, providing adjacent tiles with fresh water. | 1 tile, passable |
![]() Dead Sea |
+2 ![]() ![]() Units healing on adjacent tiles are healed completely. |
Acts as a Lake, providing adjacent tiles with fresh water.![]() |
2 tiles, passable |
![]() Delicate Arch ![]() |
+2 ![]() ![]() |
Appears in Desert regions. | 1 tile, impassable |
![]() Eye of the Sahara ![]() |
+1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Appears in Desert regions. | 3 tiles, passable |
![]() Eyjafjallajökull[2] |
+1 ![]() ![]() |
Not considered a Mountain in-game. Found standing alone.![]() |
2 tiles, impassable |
![]() Fountain of Youth[1] |
+4 ![]() ![]() |
1 tile, passable | |
![]() Galápagos Islands |
+2 ![]() |
Appears on Coast tiles. | 2 tiles, impassable |
![]() Giant's Causeway[2] |
+1 ![]() Grants a permanent +5 ![]() |
Appears on Coasts, with one land and one water tile. | 2 tiles, impassable |
![]() Gobustan ![]() |
+3 ![]() ![]() |
3 tiles, passable | |
![]() Great Barrier Reef |
+3 ![]() ![]() Major adjacency bonus to Campus district. |
Appears on Coast tiles. | 2 tiles, passable |
![]() Hạ Long Bay[3] |
+3 ![]() ![]() ![]() +15 ![]() |
Appears on Coast tiles. | 2 tiles, passable |
![]() Ik-Kil ![]() |
+50% ![]() |
Provides fresh water. | 1 tile, impassable |
![]() Lake Retba ![]() |
+1 ![]() ![]() ![]() |
Acts as a Lake, providing adjacent tiles with fresh water.![]() |
2 tiles, passable |
![]() Lysefjord[2] |
+1 ![]() Naval units are granted a free ![]() |
Appears on land tiles by the Coast. | 3 tiles, impassable |
![]() Mato Tipila ![]() |
+1 ![]() ![]() |
Acts as a Mountain. | 1 tile, impassable |
![]() Matterhorn ![]() |
+1 ![]() Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 ![]() |
Acts as a Mountain. | 1 tile, impassable |
![]() Mount Everest |
+1 ![]() Religious units are given a permanent bonus when they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly. |
Acts as a Mountain. Found in mountain ranges. | 3 tiles, impassable |
![]() Mount Kilimanjaro |
+2 ![]() |
Acts as a Mountain. Found standing alone.![]() |
1 tile, impassable |
![]() Mount Roraima ![]() |
+1 ![]() ![]() |
Acts as a Mountain. Found standing alone. | 4 tile, impassable |
![]() Mount Vesuvius ![]() |
+1 ![]() |
Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large ![]() |
1 tile, impassable |
+2 ![]() ![]() ![]() |
3 tiles (triangle), impassable | ||
![]() Pamukkale ![]() |
+1 ![]() ![]() Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. |
Provides fresh water. | 2 tiles, impassable |
![]() Pantanal |
+2 ![]() ![]() |
Acts as a Marsh. Does not actually count as a Marsh in-game. |
4 tiles, passable |
![]() Piopiotahi |
+1 ![]() ![]() |
Appears on land tiles by the Coast. | 3 tiles, impassable |
![]() Sahara el Beyda ![]() |
+1 ![]() ![]() ![]() |
Appears in the Desert regions. | 4 tiles, passable |
![]() Torres del Paine |
Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified. | Not considered a Mountain in-game. Found standing alone. | 2 tiles, impassable |
![]() Tsingy de Bemaraha |
+1 ![]() ![]() |
Found standing alone. | 1 tile, impassable |
![]() Ubsunur Hollow ![]() |
+2 ![]() ![]() ![]() |
Acts as a Marsh. | 4 tiles, passable |
![]() Uluru[4] |
+2 ![]() ![]() +4 Appeal to adjacent tiles (instead of the usual +2) |
Not considered a Mountain in-game. Appears in Desert regions. | 1 tile, impassable |
![]() Yosemite |
+1 ![]() ![]() ![]() ![]() ![]() ![]() |
Not considered a Mountain in-game. Found standing alone. | 2 tiles, impassable |
![]() Zhangye Danxia ![]() |
+2 ![]() ![]() |
Acts as a Mountain. Found in mountain ranges. | 3 tiles, impassable |
- ↑ 1.0 1.1 1.2 Available with the Maya & Gran Colombia Pack DLC
- ↑ 2.0 2.1 2.2 Available with the Vikings Scenario Pack DLC
- ↑ Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
- ↑ Available with the Australia Civilization & Scenario Pack DLC
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Scenario-specific natural wonders[]
Outback Tycoon[]
Wonder | Effects | Notes | Size |
---|---|---|---|
![]() Kakadu |
+2 ![]() ![]() |
Acts as a Marsh. | 4 tiles, passable |
![]() Pinnacles |
+1 ![]() ![]() |
Found standing alone. | 1 tile, impassable |
Vikings, Traders, and Raiders![]
Wonder | Effects | Notes | Size |
---|---|---|---|
![]() Vinland |
+1 ![]() ![]() |
Found in the middle of the ocean on the western edge of the map. | 3 tiles, impassable |
See also[]
- Natural wonders in all Civilization games