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| style="text-align: center" data-sort-value="Cliffs of Dover" | {{SurePageIconLineBreak6|Cliffs of Dover}}
 
| style="text-align: center" data-sort-value="Cliffs of Dover" | {{SurePageIconLineBreak6|Cliffs of Dover}}
 
|
 
|
+3 {{Culture6}} and +2 {{Gold6}} on wonder tiles.
+
+3 {{Gold6}}, +3 {{Culture6}}, and +2 {{Food6}} on wonder tiles.
   
 
Only found on coastal [[Grassland Hills (Civ6)|Grassland]] and [[Plains Hills (Civ6)|Plains Hills]] tiles, sometimes next to normal [[Cliffs (Civ6)|Cliffs]].
 
Only found on coastal [[Grassland Hills (Civ6)|Grassland]] and [[Plains Hills (Civ6)|Plains Hills]] tiles, sometimes next to normal [[Cliffs (Civ6)|Cliffs]].
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| style="text-align: center" data-sort-value="Crater Lake" | {{SurePageIconLineBreak6|Crater Lake}}
 
| style="text-align: center" data-sort-value="Crater Lake" | {{SurePageIconLineBreak6|Crater Lake}}
 
|
 
|
+1 {{Science6}} and +4 {{Faith6}} on wonder tile.
+
+1 {{Science6}} and +5 {{Faith6}} on wonder tile.
   
 
Acts as a [[Lake (Civ6)|Lake]], providing adjacent tiles with fresh water.
 
Acts as a [[Lake (Civ6)|Lake]], providing adjacent tiles with fresh water.
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| style="text-align: center" data-sort-value="Giant's Causeway" | {{SurePageIconLineBreak6|Giant's Causeway}}<ref name=":1" />
 
| style="text-align: center" data-sort-value="Giant's Causeway" | {{SurePageIconLineBreak6|Giant's Causeway}}<ref name=":1" />
 
|
 
|
  +
+1 {{Culture6}} to adjacent tiles.
  +
 
Grants a permanent +5 {{Strength6}} Combat Strength bonus to land [[Units (Civ6)|units]] when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded.
 
Grants a permanent +5 {{Strength6}} Combat Strength bonus to land [[Units (Civ6)|units]] when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded.
   
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| style="text-align: center" data-sort-value="Great Barrier Reef" | {{SurePageIconLineBreak6|Great Barrier Reef}}
 
| style="text-align: center" data-sort-value="Great Barrier Reef" | {{SurePageIconLineBreak6|Great Barrier Reef}}
 
|
 
|
+3 {{Food6}} and +2 {{Science6}} on wonder tiles.
+
+3 {{Food6}} and +2 {{Science6}} on wonder tiles. Major [[Adjacency bonus (Civ6)|adjacency bonus]] to [[Campus (Civ6)|Campus]].
   
 
Appears on [[Coast (Civ6)|Coast]] tiles.
 
Appears on [[Coast (Civ6)|Coast]] tiles.
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| style="text-align: center" data-sort-value="Lysefjord" | {{SurePageIconLineBreak6|Lysefjord}}<ref name=":1" />
 
| style="text-align: center" data-sort-value="Lysefjord" | {{SurePageIconLineBreak6|Lysefjord}}<ref name=":1" />
 
|
 
|
  +
+1 {{Production6}} to adjacent tiles.
  +
 
Naval [[Units (Civ6)|units]] are granted a free {{Promotion6}} when they move adjacent to the wonder for the first time.
 
Naval [[Units (Civ6)|units]] are granted a free {{Promotion6}} when they move adjacent to the wonder for the first time.
   
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| style="text-align: center" data-sort-value="Mato Tipila" | {{SurePageIconLineBreak6|Mato Tipila}} {{GS}}
 
| style="text-align: center" data-sort-value="Mato Tipila" | {{SurePageIconLineBreak6|Mato Tipila}} {{GS}}
 
|
 
|
+1 {{Faith6}} and +1 {{Production6}} to adjacent tiles
+
+1 {{Faith6}} and +1 {{Production6}} to adjacent tiles.
   
 
Acts as a [[Mountain (Civ6)|Mountain]].
 
Acts as a [[Mountain (Civ6)|Mountain]].
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| style="text-align: center" data-sort-value="Païtiti" |
 
| style="text-align: center" data-sort-value="Païtiti" |
 
{{SurePageIconLineBreak6|Païtiti}}<ref name=":0" />
 
{{SurePageIconLineBreak6|Païtiti}}<ref name=":0" />
| +2 {{Culture6}} and +3 {{Gold6}} to adjacent tiles. Gives a major adjacency bonus to {{Link6|Theater Square}}s and [[Commercial Hub (Civ6)|Commercial Hubs]]. Cities that own tiles of Païtiti gain a {{Gold6}} bonus on trade routes.
+
| +2 {{Culture6}} and +3 {{Gold6}} to adjacent tiles. Cities that own tiles of Païtiti gain a {{Gold6}} bonus on trade routes.
 
|3 tiles (triangle)
 
|3 tiles (triangle)
   

Revision as of 03:22, 6 March 2021

BackArrowGreen Back to Civilization VI
Blue arrow right Go to the Natural Wonder article


The following is a list of natural wonders in Civilization VI and its expansions.

 
Wonder Description Size
Bermuda Triangle
Bermuda Triangle [1]

+5 Science Science to adjacent tiles.

Naval units entering it gain the "Mysterious Currents" ability, granting +1 Moves Movement, and are immediately teleported to a location within a certain radius of the other side of the world

3 tiles (triangle),

passable

Chocolate Hills
Chocolate Hills GS-Only

+1 Food Food, +2 Production Production and +1 Science Science on wonder tiles.

4 tiles,

passable

Cliffs of Dover
Cliffs of Dover

+3 Gold Gold, +3 Culture Culture, and +2 Food Food on wonder tiles.

Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs.

GS-Only +4 Appeal to adjacent tiles (instead of the usual +2)

2 tiles,

passable

Crater Lake
Crater Lake

+1 Science Science and +5 Faith Faith on wonder tile.

Acts as a Lake, providing adjacent tiles with fresh water.

1 tile,

passable

Dead Sea
Dead Sea

+2 Faith Faith and +2 Culture Culture on wonder tiles. Units healing on adjacent tiles are healed completely.

Acts as a Lake, providing adjacent tiles with fresh water.

GS-Only Doesn't provide fresh water. Acts as Coast.

2 tiles,

passable

Delicate Arch
Delicate Arch R&F-Only

+2 Faith Faith and +1 Gold Gold to adjacent tiles.

Appears in Desert regions.

1 tile, impassable
Eye of the Sahara
Eye of the Sahara R&F-Only

+1 Production Production on wonder tiles. Additional +1 Production Production and +3 Science Science on wonder tiles after the game reaches the Atomic Era.

GS-Only +2 Production Production and +1 Science Science on wonder tiles. Additional +1 Production Production and +3 Science Science on wonder tiles after the game reaches the Atomic Era.

Appears in Desert regions.

3 tiles, passable
Eyjafjallajökull
Eyjafjallajökull[2]

+1 Culture Culture and +2 Food Food to adjacent tiles.

Not considered a Mountain in-game. Found standing alone.

GS-Only Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.

2 tiles,

impassable

Fountain of Youth
Fountain of Youth[1]
+4 Science Science and +4 Faith Faith, as well as fresh water. Land units that enter the Fountain of Youth receive the ability 'Water of Life', giving them +10 healing in any territory. 1 tile

passable

Galápagos Islands
Galápagos Islands

+2 Science Science to adjacent tiles.

Appears on Coast tiles.

2 tiles, impassable
Giant's Causeway
Giant's Causeway[2]

+1 Culture Culture to adjacent tiles.

Grants a permanent +5 Strength Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded.

Appears on Coasts, with one land and one water tile.

2 tiles,

impassable

Gobustan
Gobustan GS-Only

+3 Culture Culture and +1 Production Production on wonder tiles

3 tiles,

passable

Great Barrier Reef
Great Barrier Reef

+3 Food Food and +2 Science Science on wonder tiles. Major adjacency bonus to Campus.

Appears on Coast tiles.

2 tiles,

passable

Hạ Long Bay
Hạ Long Bay[3]

+3 Food Food, +1 Production Production, and +1 Culture Culture on wonder tiles.

+15 Strength Combat Strength when defending on wonder tiles.

Appears on Coast tiles.

2 tiles,

passable

Ik-Kil
Ik-Kil GS-Only

+50% Production Production when producing wonders and districts in the adjacent tiles.

Provides fresh water.

1 tile, impassable
Lake Retba
Lake Retba R&F-Only

+1 Production Production, +2 Gold Gold and +2 Culture Culture on wonder tiles.

Acts as a Lake, providing adjacent tiles with fresh water.

GS-Only Doesn't provide fresh water. Acts as Coast.

2 tiles, passable
Lysefjord
Lysefjord[2]

+1 Production Production to adjacent tiles.

Naval units are granted a free Promotion Promotion when they move adjacent to the wonder for the first time.

Appears on land tiles by the Coast.

3 tiles,

impassable

Mato Tipila
Mato Tipila GS-Only

+1 Faith Faith and +1 Production Production to adjacent tiles.

Acts as a Mountain.

1 tile, impassable
Matterhorn
Matterhorn R&F-Only

+1 Culture Culture to adjacent tiles.

Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Strength Combat Strength when fighting in hills.

Acts as a Mountain.

1 tile, impassable
Mount Everest
Mount Everest

+1 Faith Faith to adjacent tiles.

Religious units are given a permanent bonus whem they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
Mount Kilimanjaro
Mount Kilimanjaro

+2 Food Food to adjacent tiles.

Acts as a Mountain. Found standing alone.

GS-Only Is considered a Volcano. On eruption it gives low yields and is most likey to damage improvements and buildings. Infrequently erupts, but is always active.

1 tile, impassable
Mount Roraima
Mount Roraima R&F-Only

+1 Faith Faith and +1 Science Science to adjacent tiles.

Acts as a Mountain. Found standing alone.

4 tile, impassable
Mount Vesuvius
Mount Vesuvius GS-Only

+1 Production Production to adjacent tiles

Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large Citizen Population loss. Always active.

1 tile, impassable

Païtiti
Païtiti[1]

+2 Culture Culture and +3 Gold Gold to adjacent tiles. Cities that own tiles of Païtiti gain a Gold Gold bonus on trade routes. 3 tiles (triangle)

impassable

Pamukkale
Pamukkale GS-Only

+1 Amenity Amenity. Provides an additional Amenity Amenity if adjacent to an Entertainment Complex.

Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district.

Provides fresh water.

2 tiles, impassable
Pantanal
Pantanal

+2 Food Food, +2 Culture Culture on wonder tiles.

Acts as a Marsh.

Does not actually count as a Marsh in-game.

4 tiles,

passable

Piopiotahi
Piopiotahi
+1 Gold Gold and +1 Culture Culture to adjacent tiles.

Appears on land tiles by the Coast.

3 tiles; impassable
Sahara el Beyda
Sahara el Beyda GS-Only

+1 Science Science, +1 Culture Culture and +4 Gold Gold on wonder tiles.

Appears in the Desert regions.

4 tiles, passable
Torres del Paine
Torres del Paine
Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified.

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
Tsingy de Bemaraha
Tsingy de Bemaraha

+1 Culture Culture and +1 Science Science to adjacent tiles.

Found standing alone.

1 tile, impassable
Ubsunur Hollow
Ubsunur Hollow R&F-Only

+2 Faith Faith, +1 Food Food and +1 Production Production on wonder tiles.

Acts as a Marsh.

4 tiles, passable
Uluru
Uluru[4]
+2 Culture Culture and +2 Faith Faith to adjacent tiles.

+4 Appeal to adjacent tiles (instead of the usual +2)

Not considered a Mountain in-game. Appears in Desert regions.

1 tile, impassable
Yosemite
Yosemite
+1 Gold Gold, +1 Science Science to adjacent tiles

GS-Only +1 Gold Gold, +1 Food Food, +1 Science Science to adjacent tiles

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
Zhangye Danxia
Zhangye Danxia R&F-Only

+2 Great General Great General and +2 Great Merchant Great Merchant points if you own at least one of the tiles.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
  1. 1.0 1.1 1.2 Available with the Maya & Gran Colombia Pack DLC
  2. 2.0 2.1 2.2 Available with the Vikings Scenario Pack DLC
  3. Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
  4. Available with the Australia Civilization & Scenario Pack DLC

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Scenario-specific Natural Wonders

Outback Tycoon

Wonder Effects Size
Kakadu
Kakadu

+2 Food Food, +2 Culture Culture on wonder tiles.

Acts as a Marsh.

4 tiles, passable
Pinnacles
Pinnacles

+1 Culture Culture, +1 Science Science to adjacent tiles

Found standing alone.

1 tile, impassable

Vikings, Traders, and Raiders!

Wonder Effects Size
Vinland
Vinland

+1 Culture Culture, +1 Gold Gold to adjacent tiles. Provides VP points for activating Great Admirals adjacent to the wonder.

Found in the middle of the ocean on the western edge of the map.

3 tiles,

impassable

See also

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.