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| style="text-align: center" data-sort-value="Cliffs of Dover" | {{SurePageIconLineBreak6|Cliffs of Dover}} |
| style="text-align: center" data-sort-value="Cliffs of Dover" | {{SurePageIconLineBreak6|Cliffs of Dover}} |
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− | +3 {{Culture6}} and +2 {{ |
+ | +3 {{Gold6}}, +3 {{Culture6}}, and +2 {{Food6}} on wonder tiles. |
Only found on coastal [[Grassland Hills (Civ6)|Grassland]] and [[Plains Hills (Civ6)|Plains Hills]] tiles, sometimes next to normal [[Cliffs (Civ6)|Cliffs]]. |
Only found on coastal [[Grassland Hills (Civ6)|Grassland]] and [[Plains Hills (Civ6)|Plains Hills]] tiles, sometimes next to normal [[Cliffs (Civ6)|Cliffs]]. |
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| style="text-align: center" data-sort-value="Crater Lake" | {{SurePageIconLineBreak6|Crater Lake}} |
| style="text-align: center" data-sort-value="Crater Lake" | {{SurePageIconLineBreak6|Crater Lake}} |
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− | +1 {{Science6}} and + |
+ | +1 {{Science6}} and +5 {{Faith6}} on wonder tile. |
Acts as a [[Lake (Civ6)|Lake]], providing adjacent tiles with fresh water. |
Acts as a [[Lake (Civ6)|Lake]], providing adjacent tiles with fresh water. |
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| style="text-align: center" data-sort-value="Giant's Causeway" | {{SurePageIconLineBreak6|Giant's Causeway}}<ref name=":1" /> |
| style="text-align: center" data-sort-value="Giant's Causeway" | {{SurePageIconLineBreak6|Giant's Causeway}}<ref name=":1" /> |
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+ | +1 {{Culture6}} to adjacent tiles. |
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Grants a permanent +5 {{Strength6}} Combat Strength bonus to land [[Units (Civ6)|units]] when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded. |
Grants a permanent +5 {{Strength6}} Combat Strength bonus to land [[Units (Civ6)|units]] when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded. |
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| style="text-align: center" data-sort-value="Great Barrier Reef" | {{SurePageIconLineBreak6|Great Barrier Reef}} |
| style="text-align: center" data-sort-value="Great Barrier Reef" | {{SurePageIconLineBreak6|Great Barrier Reef}} |
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− | +3 {{Food6}} and +2 {{Science6}} on wonder tiles. |
+ | +3 {{Food6}} and +2 {{Science6}} on wonder tiles. Major [[Adjacency bonus (Civ6)|adjacency bonus]] to [[Campus (Civ6)|Campus]]. |
Appears on [[Coast (Civ6)|Coast]] tiles. |
Appears on [[Coast (Civ6)|Coast]] tiles. |
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| style="text-align: center" data-sort-value="Lysefjord" | {{SurePageIconLineBreak6|Lysefjord}}<ref name=":1" /> |
| style="text-align: center" data-sort-value="Lysefjord" | {{SurePageIconLineBreak6|Lysefjord}}<ref name=":1" /> |
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+ | +1 {{Production6}} to adjacent tiles. |
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Naval [[Units (Civ6)|units]] are granted a free {{Promotion6}} when they move adjacent to the wonder for the first time. |
Naval [[Units (Civ6)|units]] are granted a free {{Promotion6}} when they move adjacent to the wonder for the first time. |
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| style="text-align: center" data-sort-value="Mato Tipila" | {{SurePageIconLineBreak6|Mato Tipila}} {{GS}} |
| style="text-align: center" data-sort-value="Mato Tipila" | {{SurePageIconLineBreak6|Mato Tipila}} {{GS}} |
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− | +1 {{Faith6}} and +1 {{Production6}} to adjacent tiles |
+ | +1 {{Faith6}} and +1 {{Production6}} to adjacent tiles. |
Acts as a [[Mountain (Civ6)|Mountain]]. |
Acts as a [[Mountain (Civ6)|Mountain]]. |
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| style="text-align: center" data-sort-value="Païtiti" | |
| style="text-align: center" data-sort-value="Païtiti" | |
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{{SurePageIconLineBreak6|Païtiti}}<ref name=":0" /> |
{{SurePageIconLineBreak6|Païtiti}}<ref name=":0" /> |
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− | | +2 {{Culture6}} and +3 {{Gold6}} to adjacent tiles |
+ | | +2 {{Culture6}} and +3 {{Gold6}} to adjacent tiles. Cities that own tiles of Païtiti gain a {{Gold6}} bonus on trade routes. |
|3 tiles (triangle) |
|3 tiles (triangle) |
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Revision as of 03:22, 6 March 2021
Back to Civilization VI
Go to the Natural Wonder article
The following is a list of natural wonders in Civilization VI and its expansions.
Wonder | Description | Size |
---|---|---|
Bermuda Triangle [1] |
+5 Science to adjacent tiles. Naval units entering it gain the "Mysterious Currents" ability, granting +1 Movement, and are immediately teleported to a location within a certain radius of the other side of the world |
3 tiles (triangle),
passable |
Chocolate Hills |
+1 Food, +2 Production and +1 Science on wonder tiles. |
4 tiles,
passable |
Cliffs of Dover |
+3 Gold, +3 Culture, and +2 Food on wonder tiles. Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs. |
2 tiles,
passable |
Crater Lake |
+1 Science and +5 Faith on wonder tile. Acts as a Lake, providing adjacent tiles with fresh water. |
1 tile,
passable |
Dead Sea |
+2 Faith and +2 Culture on wonder tiles. Units healing on adjacent tiles are healed completely. Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water. Acts as Coast. |
2 tiles,
passable |
Delicate Arch |
+2 Faith and +1 Gold to adjacent tiles. Appears in Desert regions. |
1 tile, impassable |
Eye of the Sahara |
+1 Production on wonder tiles. Additional +1 Production and +3 Science on wonder tiles after the game reaches the Atomic Era. +2 Production and +1 Science on wonder tiles. Additional +1 Production and +3 Science on wonder tiles after the game reaches the Atomic Era. Appears in Desert regions. |
3 tiles, passable |
Eyjafjallajökull[2] |
+1 Culture and +2 Food to adjacent tiles. Not considered a Mountain in-game. Found standing alone. Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active. |
2 tiles,
impassable |
Fountain of Youth[1] |
+4 Science and +4 Faith, as well as fresh water. Land units that enter the Fountain of Youth receive the ability 'Water of Life', giving them +10 healing in any territory. | 1 tile
passable |
Galápagos Islands |
+2 Science to adjacent tiles. Appears on Coast tiles. |
2 tiles, impassable |
Giant's Causeway[2] |
+1 Culture to adjacent tiles. Grants a permanent +5 Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded. Appears on Coasts, with one land and one water tile. |
2 tiles,
impassable |
Gobustan |
+3 Culture and +1 Production on wonder tiles |
3 tiles,
passable |
Great Barrier Reef |
+3 Food and +2 Science on wonder tiles. Major adjacency bonus to Campus. Appears on Coast tiles. |
2 tiles,
passable |
Hạ Long Bay[3] |
+3 Food, +1 Production, and +1 Culture on wonder tiles. +15 Combat Strength when defending on wonder tiles. Appears on Coast tiles. |
2 tiles,
passable |
Ik-Kil |
+50% Production when producing wonders and districts in the adjacent tiles. Provides fresh water. |
1 tile, impassable |
Lake Retba |
+1 Production, +2 Gold and +2 Culture on wonder tiles. Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water. Acts as Coast. |
2 tiles, passable |
Lysefjord[2] |
+1 Production to adjacent tiles. Naval units are granted a free Promotion when they move adjacent to the wonder for the first time. Appears on land tiles by the Coast. |
3 tiles,
impassable |
Mato Tipila |
+1 Faith and +1 Production to adjacent tiles. Acts as a Mountain. |
1 tile, impassable |
Matterhorn |
+1 Culture to adjacent tiles. Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Combat Strength when fighting in hills. Acts as a Mountain. |
1 tile, impassable |
Mount Everest |
+1 Faith to adjacent tiles. Religious units are given a permanent bonus whem they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly. Acts as a Mountain. Found in mountain ranges. |
3 tiles, impassable |
Mount Kilimanjaro |
+2 Food to adjacent tiles. Acts as a Mountain. Found standing alone. Is considered a Volcano. On eruption it gives low yields and is most likey to damage improvements and buildings. Infrequently erupts, but is always active. |
1 tile, impassable |
Mount Roraima |
+1 Faith and +1 Science to adjacent tiles. Acts as a Mountain. Found standing alone. |
4 tile, impassable |
Mount Vesuvius |
+1 Production to adjacent tiles Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large Population loss. Always active. |
1 tile, impassable |
+2 Culture and +3 Gold to adjacent tiles. Cities that own tiles of Païtiti gain a Gold bonus on trade routes. | 3 tiles (triangle)
impassable | |
Pamukkale |
+1 Amenity. Provides an additional Amenity if adjacent to an Entertainment Complex. Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. Provides fresh water. |
2 tiles, impassable |
Pantanal |
+2 Food, +2 Culture on wonder tiles. Acts as a Marsh. Does not actually count as a Marsh in-game. |
4 tiles,
passable |
Piopiotahi |
+1 Gold and +1 Culture to adjacent tiles.
Appears on land tiles by the Coast. |
3 tiles; impassable |
Sahara el Beyda |
+1 Science, +1 Culture and +4 Gold on wonder tiles. Appears in the Desert regions. |
4 tiles, passable |
Torres del Paine |
Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified.
Not considered a Mountain in-game. Found standing alone. |
2 tiles, impassable |
Tsingy de Bemaraha |
+1 Culture and +1 Science to adjacent tiles. Found standing alone. |
1 tile, impassable |
Ubsunur Hollow |
+2 Faith, +1 Food and +1 Production on wonder tiles. Acts as a Marsh. |
4 tiles, passable |
Uluru[4] |
+2 Culture and +2 Faith to adjacent tiles.
+4 Appeal to adjacent tiles (instead of the usual +2) Not considered a Mountain in-game. Appears in Desert regions. |
1 tile, impassable |
Yosemite |
+1 Gold, +1 Science to adjacent tiles
+1 Gold, +1 Food, +1 Science to adjacent tiles Not considered a Mountain in-game. Found standing alone. |
2 tiles, impassable |
Zhangye Danxia |
+2 Great General and +2 Great Merchant points if you own at least one of the tiles. Acts as a Mountain. Found in mountain ranges. |
3 tiles, impassable |
- ↑ 1.0 1.1 1.2 Available with the Maya & Gran Colombia Pack DLC
- ↑ 2.0 2.1 2.2 Available with the Vikings Scenario Pack DLC
- ↑ Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
- ↑ Available with the Australia Civilization & Scenario Pack DLC
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Scenario-specific Natural Wonders
Outback Tycoon
Wonder | Effects | Size |
---|---|---|
Kakadu |
+2 Food, +2 Culture on wonder tiles. Acts as a Marsh. |
4 tiles, passable |
Pinnacles |
+1 Culture, +1 Science to adjacent tiles Found standing alone. |
1 tile, impassable |
Vikings, Traders, and Raiders!
Wonder | Effects | Size |
---|---|---|
Vinland |
+1 Culture, +1 Gold to adjacent tiles. Provides VP points for activating Great Admirals adjacent to the wonder. Found in the middle of the ocean on the western edge of the map. |
3 tiles,
impassable |
See also
- Natural Wonders a list of natural wonders found in all Civilization games
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |