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List of Orbital units in Civilization: Beyond Earth
Unit | Requirements | ![]() | Resources | Duration (turns) | Radius | Effect | |
---|---|---|---|---|---|---|---|
![]() | All-Seer | Dark Networks | 200 | 4![]() 1 ![]() | 30 | 1 | Removes and prevents all Covert Agents and Intrigue from cities in range |
![]() | Comm Relay ![]() | Communications | 100 | - | 60 | 5 [1] | Provides orbital coverage within a 5 tile radius |
![]() | Deep Space Telescope | Orbital Automation | 200 | 2![]() 1 ![]() | 60 | 2 | Discovers The Signal, part of the Contact Victory |
![]() | Holomatrix | Civil Support | 130 | 3![]() 1 ![]() | 60 | 1 | +2 ![]() -50% Intrigue increases on cities in range |
![]() | Lasercom Satellite | Orbital Networks | 130 | 2![]() 1 ![]() | 60 | 1 | Contacts Old Earth, part of the Emancipation and Promised Land Victories |
![]() | Miasmic Condenser | Alien Ecology | 130 | 3![]() 1 ![]() | 10 | 2 | Generates Miasma, starting from the center |
![]() | Miasmic Repulsor | Ecology | 80 | - | 10 | 2 | Clears Miasma, starting from the center |
![]() | Orbital Fabricator | Geoscaping | 130 | 2![]() 1 ![]() | 60 | 1 | +1 ![]() Generates 1 to 2 new strategic resources ranging 1-4 in quantity[2] |
![]() | Orbital Laser | Cybernetics | 130 | 2![]() | 60 | 3 | Attacks units within range (![]() |
![]() | Paean ![]() | Biology | 130 | - | 30 | 1 | Tiles provide +1 ![]() ![]() |
![]() | Phasal Transporter | Cybernetics | 130 | 2![]() 1 ![]() | 30 | 1 | Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile |
![]() | Planet Carver | Astrodynamics | 200 | 4![]() 1 ![]() | 30 | 2 | Attacks units within range (![]() |
![]() | Rocktopus | Designer Lifeforms![]() | 280 | 3![]() 1 ![]() | 10 | 2 | Can move between deployments |
![]() | Solar Collector | Photosystems | 80 | - | 60 | 1 | +1 ![]() |
![]() | Spy Satellite ![]() | Tactical Robotics | 100 | - | 45 | 6 [3] | Provides visibility of all locations within a 6 tile radius, not counting invisible units |
![]() | Station Sentinel ![]() | Ballistics | 80 | - | 60 | 0 | Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned. |
![]() | Tacnet Hub | Communications | 80 | - | 60 | 2 | +20% ![]() ![]() |
![]() | Weather Controller | Climate Control | 130 | 2![]() 1 ![]() | 60 | 1 | +1 ![]() Generates 1 to 2 new Basic Resources[2] |
![]() | Xeno Siren ![]() | Biochemistry | 80 | - | 30 | 2 | Attracts nearby alien units to the affected area |
Notes
Edit
- ↑ The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
- ↑ 2.0 2.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
- ↑ The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
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