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! class="unsortable" | !! Unit !! <small>Requirements</small> !! <small>{{ProductionIconBE}}</small> !! <small>Resources</small> !! <small>Duration (turns)</small> !! <small>Radius</small> !! Effect |
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Revision as of 05:05, 11 September 2016
Back to orbital layer overview page
Back to list of units
List of Orbital units in Civilization: Beyond Earth
Unit | Requirements | Resources | Duration (turns) | Radius | Effect | ||
---|---|---|---|---|---|---|---|
All-Seer | Dark Networks | 200 | 4 1 |
30 | 1 | Removes and prevents all Covert Agents and Intrigue from cities in range | |
|
Comm Relay | Communications | 100 | - | 60 | 5[1] | Provides orbital coverage within a 5 tile radius |
Deep Space Telescope | Orbital Automation | 200 | 2 1 |
60 | 2 | Discovers The Signal, part of the Contact Victory | |
Holomatrix | Civil Support | 130 | 3 1 |
60 | 1 | +2 on tiles you own in range -50% Intrigue increases on cities in range | |
Lasercom Satellite | Orbital Networks | 130 | 2 1 |
60 | 1 | Contacts Old Earth, part of the Emancipation and Promised Land Victories | |
Miasmic Condenser | Alien Ecology | 130 | 3 1 |
10 | 2 | Generates Miasma, starting from the center | |
Miasmic Repulsor | Ecology | 80 | - | 10 | 2 | Clears Miasma, starting from the center | |
Orbital Fabricator | Geoscaping | 130 | 2 1 |
60 | 1 | +1 on tiles you own Generates 1 to 2 new strategic resources ranging 1-4 in quantity[2] | |
Orbital Laser | Cybernetics | 130 | 2 | 60 | 3 | Attacks units within range ( 70) | |
Paean | Biology | 130 | - | 30 | 1 | Tiles provide +1 Health when worked by a City but not past the City's local Health limit | |
Phasal Transporter | Cybernetics | 130 | 2 1 |
30 | 1 | Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile | |
Planet Carver | Astrodynamics | 200 | 4 1 |
30 | 2 | Attacks units within range ( 120) | |
Rocktopus | Designer Lifeforms 9 |
280 | 3 1 |
10 | 2 | Can move between deployments | |
Solar Collector | Photosystems | 80 | - | 60 | 1 | +1 on tiles you own within range | |
Spy Satellite | Tactical Robotics | 100 | - | 45 | 6[3] | Provides visibility of all locations within a 6 tile radius, not counting invisible units | |
Station Sentinel | Ballistics | 80 | - | 60 | 0 | Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned. | |
Tacnet Hub | Communications | 80 | - | 60 | 2 | +20% , +20% , and +5 HP heal for all friendly units in range | |
Weather Controller | Climate Control | 130 | 2 1 |
60 | 1 | +1 on tiles you own Generates 1 to 2 new Basic Resources[2] | |
Xeno Siren | Biochemistry | 80 | - | 30 | 2 | Attracts nearby alien units to the affected area |
Notes
- ↑ The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
- ↑ 2.0 2.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
- ↑ The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
- Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
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