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[[Category:Orbital units (CivBE)|*]]
 
[[Category:Orbital units (CivBE)|*]]
 
[[Category:Units (CivBE)|Orbitals]]
 
[[Category:Units (CivBE)|Orbitals]]

Revision as of 02:43, 10 March 2018

Back arrow (CivBE) Back to orbital layer overview page
Back arrow (CivBE) Back to list of units

List of Orbital units in Civilization: Beyond Earth

Unit Requirements Production Resources Duration (turns) Radius Effect

All Seer Icon

All-Seer Dark Networks 200 4Petroleum
1Titanium
30 1 Removes and prevents all Covert Agents and Intrigue from cities in range
Comms relay Icon
Comm Relay RT only Communications 100 - 60 5
[1]
Provides orbital coverage within a 5 tile radius

Deep Space Telescope Icon

Deep Space Telescope Orbital Automation 200 2Petroleum
1Firaxite
60 2 Discovers The Signal, part of the Contact Victory

+25% Science for cities in range

Holomatrix Icon

Holomatrix Civil Support 130 3Petroleum
1Floatstone
60 1 +2 Culture on tiles you own in range

-50% Intrigue increases on cities in range

Lasercom Icon

Lasercom Satellite Orbital Networks 130 2Petroleum
1Titanium
60 1 Contacts Old Earth, part of the Emancipation and Promised Land Victories

+15% Science for cities in range

Miasmic Condenser Icon

Miasmic Condenser Alien Ecology 130 3Petroleum
1Xenomass
10 2 Generates Miasma, starting from the center

Miasmic Repulsor Icon

Miasmic Repulsor Ecology 80 - 10 2 Clears Miasma, starting from the center

Orbital Fabricator Icon

Orbital Fabricator Geoscaping 130 2Petroleum
1Titanium
60 1 +1 Production on tiles you own

Generates 1 to 2 new strategic resources ranging 1-4 in quantity[2]

Orbital Laser Icon

Orbital Laser Cybernetics 130 2Petroleum 60 3 Attacks units within range (Ranged Strength 70)

Paean Icon

Paean RT only Biology 130 - 30 1 Tiles provide +1 Health Health when worked by a City but not past the City's local Health Health limit

Phasal Transporter Icon

Phasal Transporter Cybernetics 130 2Petroleum
1Titanium
30 1 Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile

Planet Carver Icon

Planet Carver Astrodynamics 200 4Petroleum
1Titanium
30 2 Attacks units within range (Ranged Strength 120)

Rocktopus Icon

Rocktopus Designer Lifeforms
Harmony 9
280 3Xenomass
1Floatstone
10 2 Can move between deployments

Attacks units within range (Ranged Strength 60)

Solar Collector Icon

Solar Collector Photosystems 80 - 60 1 +1 Energy on tiles you own within range

+20% Energy for cities within range

Spy satellite Icon

Spy Satellite RT only Tactical Robotics 100 - 45 6
[3]
Provides visibility of all locations within a 6 tile radius, not counting invisible units

Station-sentinel Icon

Station Sentinel RT only Ballistics 80 - 60 0 Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned.

Tacnet Hub Icon

Tacnet Hub Communications 80 - 60 2 +20% Strength, +20% Ranged Strength, and +5 HP heal for all friendly units in range

Weather Controller Icon

Weather Controller Climate Control 130 2Petroleum
1Titanium
60 1 +1 Food on tiles you own

Generates 1 to 2 new Basic Resources[2]

Xeno siren Icon

Xeno Siren RT only Biochemistry 80 - 30 2 Attracts nearby alien units to the affected area

Notes

  1. The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
  2. 2.0 2.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
  3. The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe