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'''List of Orbital units in ''Civilization: Beyond Earth'''''
 
'''List of Orbital units in ''Civilization: Beyond Earth'''''
 
<!--Unit icons are found at http://www.civilopedia.info/civilopediabe/ Rising tide version not uploaded yet-->
 
<!--Unit icons are found at http://www.civilopedia.info/civilopediabe/ Rising tide version not uploaded yet-->
{|class = "wikitable sortable" style="text-align: center;"
+
<onlyinclude>{|class = "civbetable sortable" style="text-align: center;"
 
! class="unsortable" | !! Unit !! <small>Requirements</small> !! <small>{{ProductionIconBE}}</small> !! <small>Resources</small> !! <small>Duration (turns)</small> !! <small>Radius</small> !! Effect
 
! class="unsortable" | !! Unit !! <small>Requirements</small> !! <small>{{ProductionIconBE}}</small> !! <small>Resources</small> !! <small>Duration (turns)</small> !! <small>Radius</small> !! Effect
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|All Seer|50}}
|style="background-color:001A1A;" | [[File:All Seer Icon.png|50px]]
 
| {{LinkBE|All-Seer}}
+
|{{LinkBE|All-Seer}}
 
| {{LinkBE|Dark Networks}}
 
| {{LinkBE|Dark Networks}}
 
| 200
 
| 200
| 4 {{PetroleumIconBE}}, <br>1 {{TitaniumIconBE}}
+
| <small>4{{PetroleumIconBE}}<br>1{{TitaniumIconBE}}</small>
 
| 30
 
| 30
 
| 1
 
| 1
 
|style="text-align: left;"|Removes and prevents all [[Covert Operations (CivBE)|Covert Agents and Intrigue]] from cities in range
 
|style="text-align: left;"|Removes and prevents all [[Covert Operations (CivBE)|Covert Agents and Intrigue]] from cities in range
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Comms Relay|50}}
|style="background-color:001A1A;" |
 
|{{LinkBE|Comm Relay}} {{RT}}
+
| [[Comm Relay (CivBE)|Comm Relay]] {{RT}}
  +
| {{LinkBE|Communications}}
|
 
  +
| 100
|
 
  +
|<nowiki>-</nowiki>
|
 
|
+
| 60
 
| 5<br><ref>The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out</ref>
|5
 
 
|style="text-align: left;"|Provides orbital coverage within a 5 tile radius
 
|style="text-align: left;"|Provides orbital coverage within a 5 tile radius
 
|-
 
|-
|style="background-color:001A1A;" | [[File:Deep Space Telescope Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Deep Space Telescope|50}}
 
| {{LinkBE|Deep Space Telescope}}
 
| {{LinkBE|Deep Space Telescope}}
 
| {{LinkBE|Orbital Automation}}
 
| {{LinkBE|Orbital Automation}}
 
| 200
 
| 200
| 2 {{PetroleumIconBE}}, <br>1 {{FiraxiteIconBE}}
+
| <small>2{{PetroleumIconBE}}<br>1{{FiraxiteIconBE}}</small>
 
| 60
 
| 60
 
| 2
 
| 2
Line 35: Line 35:
 
+25% {{ScienceIconBE}} for cities in range
 
+25% {{ScienceIconBE}} for cities in range
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Holomatrix|50}}
|style="background-color:001A1A;" | [[File:Holomatrix Icon.png|50px]]
 
 
| {{LinkBE|Holomatrix}}
 
| {{LinkBE|Holomatrix}}
 
| {{LinkBE|Civil Support}}
 
| {{LinkBE|Civil Support}}
 
| 130
 
| 130
| 3 {{PetroleumIconBE}}, <br>1 {{FloatstoneIconBE}}
+
| <small>3{{PetroleumIconBE}}<br>1{{FloatstoneIconBE}}</small>
 
| 60
 
| 60
 
| 1
 
| 1
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-50% Intrigue increases on cities in range
 
-50% Intrigue increases on cities in range
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Lasercom|50}}
|style="background-color:001A1A;" | [[File:Lasercom Icon.png|50px]]
 
 
| {{LinkBE|Lasercom Satellite}}
 
| {{LinkBE|Lasercom Satellite}}
 
| {{LinkBE|Orbital Networks}}
 
| {{LinkBE|Orbital Networks}}
 
| 130
 
| 130
| 2 {{PetroleumIconBE}},<br> 1 {{TitaniumIconBE}}
+
| <small>2{{PetroleumIconBE}}<br>1{{TitaniumIconBE}}</small>
 
| 60
 
| 60
 
| 1
 
| 1
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+15% {{ScienceIconBE}} for cities in range
 
+15% {{ScienceIconBE}} for cities in range
 
|-
 
|-
|style="background-color:001A1A;" | [[File:Miasmic Condenser Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Miasmic Condenser|50}}
 
| {{LinkBE|Miasmic Condenser}}
 
| {{LinkBE|Miasmic Condenser}}
 
| {{LinkBE|Alien Ecology}}
 
| {{LinkBE|Alien Ecology}}
 
| 130
 
| 130
| 3 {{PetroleumIconBE}}, <br>1 {{XenomassIconBE}}
+
| <small>3{{PetroleumIconBE}}<br>1{{XenomassIconBE}}</small>
 
| 10
 
| 10
 
| 2
 
| 2
 
|style="text-align: left;"|Generates {{LinkBE|Miasma}}, starting from the center
 
|style="text-align: left;"|Generates {{LinkBE|Miasma}}, starting from the center
 
|-
 
|-
|style="background-color:001A1A;" | [[File:Miasmic Repulsor Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Miasmic Repulsor|50}}
 
| {{LinkBE|Miasmic Repulsor}}
 
| {{LinkBE|Miasmic Repulsor}}
 
| {{LinkBE|Ecology}}
 
| {{LinkBE|Ecology}}
 
| 80
 
| 80
  +
|<nowiki>-</nowiki>
| None
 
 
| 10
 
| 10
 
| 2
 
| 2
 
|style="text-align: left;"|Clears {{LinkBE|Miasma}}, starting from the center
 
|style="text-align: left;"|Clears {{LinkBE|Miasma}}, starting from the center
 
|-
 
|-
|style="background-color:001A1A;" | [[File:Orbital Fabricator Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Orbital Fabricator|50}}
 
| {{LinkBE|Orbital Fabricator}}
 
| {{LinkBE|Orbital Fabricator}}
 
| {{LinkBE|Geoscaping}}
 
| {{LinkBE|Geoscaping}}
 
| 130
 
| 130
| 2 {{PetroleumIconBE}}, <br>1 {{TitaniumIconBE}}
+
| <small>2{{PetroleumIconBE}}<br>1{{TitaniumIconBE}}</small>
 
| 60
 
| 60
 
| 1
 
| 1
 
|style="text-align: left;"|+1 {{ProductionIconBE}} on tiles you own<br>
 
|style="text-align: left;"|+1 {{ProductionIconBE}} on tiles you own<br>
Generates 1 to 2 new strategic resources ranging 1-4 in quantity*
+
Generates 1 to 2 new strategic resources ranging 1-4 in quantity<ref name=Generate>On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased</ref>
 
|-
 
|-
|style="background-color:001A1A;" | [[File:Orbital Laser Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Orbital Laser|50}}
 
| {{LinkBE|Orbital Laser}}
 
| {{LinkBE|Orbital Laser}}
 
| {{LinkBE|Cybernetics}}
 
| {{LinkBE|Cybernetics}}
 
| 130
 
| 130
| 2 {{PetroleumIconBE}}
+
| <small>2{{PetroleumIconBE}}</small>
 
| 60
 
| 60
 
| 3
 
| 3
 
|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 70)
 
|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 70)
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Paean|50}}
|style="background-color:001A1A;" |
 
|{{LinkBE|Paean}} {{RT}}
+
| {{LinkBE|Paean}} {{RT}}
  +
| {{LinkBE|Biology}}
|
 
  +
| 130
|
 
  +
|<nowiki>-</nowiki>
|
 
|
+
| 30
|
+
| 1
 
|style="text-align: left;"|Tiles provide +1 {{HealthBE}} when worked by a City but not past the City's local {{HealthBE}} limit
 
|style="text-align: left;"|Tiles provide +1 {{HealthBE}} when worked by a City but not past the City's local {{HealthBE}} limit
 
|-
 
|-
|style="background-color:001A1A;" |[[File:Phasal Transporter Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Phasal Transporter|50}}
 
| {{LinkBE|Phasal Transporter}}
 
| {{LinkBE|Phasal Transporter}}
 
| {{LinkBE|Cybernetics}}
 
| {{LinkBE|Cybernetics}}
 
| 130
 
| 130
| 2 {{PetroleumIconBE}}, <br>1 {{TitaniumIconBE}}
+
| <small>2{{PetroleumIconBE}}<br>1{{TitaniumIconBE}}</small>
 
| 30
 
| 30
 
| 1
 
| 1
 
|style="text-align: left;"|Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile
 
|style="text-align: left;"|Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile
 
|-
 
|-
|style="background-color:001A1A;" |[[File:Planet Carver Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Planet Carver|50}}
 
| {{LinkBE|Planet Carver}}
 
| {{LinkBE|Planet Carver}}
 
| {{LinkBE|Astrodynamics}}
 
| {{LinkBE|Astrodynamics}}
 
| 200
 
| 200
| 4 {{PetroleumIconBE}}, <br>1 {{TitaniumIconBE}}
+
| <small>4{{PetroleumIconBE}}<br>1{{TitaniumIconBE}}</small>
 
| 30
 
| 30
 
| 2
 
| 2
 
|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 120)
 
|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 120)
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Rocktopus|50}}
|style="background-color:001A1A;" |[[File:Rocktopus Icon.png|50px]]
 
 
| {{LinkBE|Rocktopus}}
 
| {{LinkBE|Rocktopus}}
| {{LinkBE|Designer Lifeforms}}, {{HarmonyIconBE}} 9
+
| {{LinkBE|Designer Lifeforms}}<br>{{HarmonyIconBE}} 9
 
| 280
 
| 280
| 3 {{XenomassIconBE}}, <br>1 {{FloatstoneIconBE}}
+
| <small>3{{XenomassIconBE}}<br>1{{FloatstoneIconBE}}</small>
 
| 10
 
| 10
 
| 2
 
| 2
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Attacks units within range ({{RangedStrengthIconBE}} 60)
 
Attacks units within range ({{RangedStrengthIconBE}} 60)
 
|-
 
|-
|style="background-color:001A1A;" |[[File:Solar Collector Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Solar Collector|50}}
 
| {{LinkBE|Solar Collector}}
 
| {{LinkBE|Solar Collector}}
 
| {{LinkBE|Photosystems}}
 
| {{LinkBE|Photosystems}}
 
| 80
 
| 80
  +
|<nowiki>-</nowiki>
| None
 
 
| 60
 
| 60
 
| 1
 
| 1
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+20% {{EnergyIconBE}} for cities within range
 
+20% {{EnergyIconBE}} for cities within range
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Spy Satellite|50}}
|
 
 
|{{LinkBE|Spy Satellite}} {{RT}}
 
|{{LinkBE|Spy Satellite}} {{RT}}
  +
|{{LinkBE|Tactical Robotics}}
|
 
|
+
|100
  +
|<nowiki>-</nowiki>
|
 
|
+
|45
  +
|6<br><ref>The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out</ref>
|1†
 
|Provides visibility of all locations within a 6 tile radius, not counting invisible units
+
|style="text-align: left;"|Provides visibility of all locations within a 6 tile radius, not counting invisible units
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Station Sentinel|50}}
|
 
 
|{{LinkBE|Station Sentinel}} {{RT}}
 
|{{LinkBE|Station Sentinel}} {{RT}}
  +
|{{LinkBE|Ballistics}}
|
 
|
+
|80
  +
|<nowiki>-</nowiki>
|
 
|
+
|60
|
+
|0
|Doubles [[Trade routes (CivBE)|trade route]] yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned.
+
|style="text-align: left;"|Doubles [[Trade routes (CivBE)|trade route]] yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned.
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Tacnet Hub|50}}
|style="background-color:001A1A;" |[[File:Tacnet Hub Icon.png|50px]]
 
 
| {{LinkBE|Tacnet Hub}}
 
| {{LinkBE|Tacnet Hub}}
 
| {{LinkBE|Communications}}
 
| {{LinkBE|Communications}}
 
| 80
 
| 80
  +
|<nowiki>-</nowiki>
| None
 
 
| 60
 
| 60
 
| 2
 
| 2
 
|style="text-align: left;"|+20% {{StrengthIconBE}}, +20% {{RangedStrengthIconBE}}, and +5 HP heal for all friendly units in range
 
|style="text-align: left;"|+20% {{StrengthIconBE}}, +20% {{RangedStrengthIconBE}}, and +5 HP heal for all friendly units in range
 
|-
 
|-
|style="background-color:001A1A;" |[[File:Weather Controller Icon.png|50px]]
+
|{{BlackCell}}{{IconBE|Weather Controller|50}}
 
| {{LinkBE|Weather Controller}}
 
| {{LinkBE|Weather Controller}}
 
| {{LinkBE|Climate Control}}
 
| {{LinkBE|Climate Control}}
 
| 130
 
| 130
| 2 {{PetroleumIconBE}}, <br>1 {{TitaniumIconBE}}
+
| <small>2{{PetroleumIconBE}}<br>1{{TitaniumIconBE}}</small>
 
| 60
 
| 60
 
| 1
 
| 1
 
|style="text-align: left;"|+1 {{FoodIconBE}} on tiles you own<br>
 
|style="text-align: left;"|+1 {{FoodIconBE}} on tiles you own<br>
Generates 1 to 2 new Basic Resources*
+
Generates 1 to 2 new Basic Resources<ref name=Generate/>
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Xeno Siren|50}}
|style="background-color:001A1A;" |
 
 
|{{LinkBE|Xeno Siren}} {{RT}}
 
|{{LinkBE|Xeno Siren}} {{RT}}
  +
|{{LinkBE|Biochemistry}}
|
 
|
+
|80
  +
|<nowiki>-</nowiki>
|
 
|
+
|30
|
+
|2
 
|style="text-align: left;"|Attracts nearby [[Aliens (CivBE)|alien]] units to the affected area
 
|style="text-align: left;"|Attracts nearby [[Aliens (CivBE)|alien]] units to the affected area
  +
|}</onlyinclude>
|}
 
  +
==Notes==
<small><nowiki>*</nowiki>On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased</small>
 
  +
<references/>
<br><small>†Spy satellite only uses up one tile in the orbital layer, but it can see 6 tiles out</small>
 
=== ''Rising Tide'' orbital units===
 
 
 
{{RisingTideOnly}}
 
{{RisingTideOnly}}
  +
{{CivBE}}
{{BeyondEarthContentsNav}}
 
 
[[Category:Orbital units (CivBE)|*]]
 
[[Category:Orbital units (CivBE)|*]]
 
[[Category:Units (CivBE)|Orbitals]]
 
[[Category:Units (CivBE)|Orbitals]]
 
[[Category:Lists (CivBE)]]
 
[[Category:Lists (CivBE)]]
  +
[[Category:Unit lists]]

Revision as of 04:09, 22 March 2020

Back arrow (CivBE) Back to orbital layer overview page
Back arrow (CivBE) Back to list of units

List of Orbital units in Civilization: Beyond Earth

Unit Requirements Production Resources Duration (turns) Radius Effect

All Seer

All-Seer Dark Networks 200 4Petroleum
1Titanium
30 1 Removes and prevents all Covert Agents and Intrigue from cities in range

Comms Relay

Comm Relay RT only Communications 100 - 60 5
[1]
Provides orbital coverage within a 5 tile radius

Deep Space Telescope

Deep Space Telescope Orbital Automation 200 2Petroleum
1Firaxite
60 2 Discovers The Signal, part of the Contact Victory

+25% Science for cities in range

Holomatrix

Holomatrix Civil Support 130 3Petroleum
1Floatstone
60 1 +2 Culture on tiles you own in range

-50% Intrigue increases on cities in range

Lasercom

Lasercom Satellite Orbital Networks 130 2Petroleum
1Titanium
60 1 Contacts Old Earth, part of the Emancipation and Promised Land Victories

+15% Science for cities in range

Miasmic Condenser

Miasmic Condenser Alien Ecology 130 3Petroleum
1Xenomass
10 2 Generates Miasma, starting from the center

Miasmic Repulsor

Miasmic Repulsor Ecology 80 - 10 2 Clears Miasma, starting from the center

Orbital Fabricator

Orbital Fabricator Geoscaping 130 2Petroleum
1Titanium
60 1 +1 Production on tiles you own

Generates 1 to 2 new strategic resources ranging 1-4 in quantity[2]

Orbital Laser

Orbital Laser Cybernetics 130 2Petroleum 60 3 Attacks units within range (Ranged Strength 70)

Paean

Paean RT only Biology 130 - 30 1 Tiles provide +1 Health Health when worked by a City but not past the City's local Health Health limit

Phasal Transporter

Phasal Transporter Cybernetics 130 2Petroleum
1Titanium
30 1 Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile

Planet Carver

Planet Carver Astrodynamics 200 4Petroleum
1Titanium
30 2 Attacks units within range (Ranged Strength 120)

Rocktopus

Rocktopus Designer Lifeforms
Harmony 9
280 3Xenomass
1Floatstone
10 2 Can move between deployments

Attacks units within range (Ranged Strength 60)

Solar Collector

Solar Collector Photosystems 80 - 60 1 +1 Energy on tiles you own within range

+20% Energy for cities within range

Spy Satellite

Spy Satellite RT only Tactical Robotics 100 - 45 6
[3]
Provides visibility of all locations within a 6 tile radius, not counting invisible units

Station Sentinel

Station Sentinel RT only Ballistics 80 - 60 0 Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned.

Tacnet Hub

Tacnet Hub Communications 80 - 60 2 +20% Strength, +20% Ranged Strength, and +5 HP heal for all friendly units in range

Weather Controller

Weather Controller Climate Control 130 2Petroleum
1Titanium
60 1 +1 Food on tiles you own

Generates 1 to 2 new Basic Resources[2]

Xeno Siren

Xeno Siren RT only Biochemistry 80 - 30 2 Attracts nearby alien units to the affected area

Notes

  1. The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
  2. 2.0 2.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
  3. The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe