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! class="unsortable" | !! Unit !! <small>Requirements</small> !! <small>{{ProductionIconBE}}</small> !! <small>Resources</small> !! <small>Duration (turns)</small> !! <small>Radius</small> !! Effect |
! class="unsortable" | !! Unit !! <small>Requirements</small> !! <small>{{ProductionIconBE}}</small> !! <small>Resources</small> !! <small>Duration (turns)</small> !! <small>Radius</small> !! Effect |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|All Seer|50}} |
|{{LinkBE|All-Seer}} |
|{{LinkBE|All-Seer}} |
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| {{LinkBE|Dark Networks}} |
| {{LinkBE|Dark Networks}} |
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|style="text-align: left;"|Removes and prevents all [[Covert Operations (CivBE)|Covert Agents and Intrigue]] from cities in range |
|style="text-align: left;"|Removes and prevents all [[Covert Operations (CivBE)|Covert Agents and Intrigue]] from cities in range |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Comms Relay|50}} |
| [[Comm Relay (CivBE)|Comm Relay]] {{RT}} |
| [[Comm Relay (CivBE)|Comm Relay]] {{RT}} |
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| {{LinkBE|Communications}} |
| {{LinkBE|Communications}} |
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|style="text-align: left;"|Provides orbital coverage within a 5 tile radius |
|style="text-align: left;"|Provides orbital coverage within a 5 tile radius |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Deep Space Telescope|50}} |
| {{LinkBE|Deep Space Telescope}} |
| {{LinkBE|Deep Space Telescope}} |
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| {{LinkBE|Orbital Automation}} |
| {{LinkBE|Orbital Automation}} |
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+25% {{ScienceIconBE}} for cities in range |
+25% {{ScienceIconBE}} for cities in range |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Holomatrix|50}} |
| {{LinkBE|Holomatrix}} |
| {{LinkBE|Holomatrix}} |
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| {{LinkBE|Civil Support}} |
| {{LinkBE|Civil Support}} |
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-50% Intrigue increases on cities in range |
-50% Intrigue increases on cities in range |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Lasercom|50}} |
| {{LinkBE|Lasercom Satellite}} |
| {{LinkBE|Lasercom Satellite}} |
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| {{LinkBE|Orbital Networks}} |
| {{LinkBE|Orbital Networks}} |
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+15% {{ScienceIconBE}} for cities in range |
+15% {{ScienceIconBE}} for cities in range |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Miasmic Condenser|50}} |
| {{LinkBE|Miasmic Condenser}} |
| {{LinkBE|Miasmic Condenser}} |
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| {{LinkBE|Alien Ecology}} |
| {{LinkBE|Alien Ecology}} |
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|style="text-align: left;"|Generates {{LinkBE|Miasma}}, starting from the center |
|style="text-align: left;"|Generates {{LinkBE|Miasma}}, starting from the center |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Miasmic Repulsor|50}} |
| {{LinkBE|Miasmic Repulsor}} |
| {{LinkBE|Miasmic Repulsor}} |
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| {{LinkBE|Ecology}} |
| {{LinkBE|Ecology}} |
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|style="text-align: left;"|Clears {{LinkBE|Miasma}}, starting from the center |
|style="text-align: left;"|Clears {{LinkBE|Miasma}}, starting from the center |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Orbital Fabricator|50}} |
| {{LinkBE|Orbital Fabricator}} |
| {{LinkBE|Orbital Fabricator}} |
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| {{LinkBE|Geoscaping}} |
| {{LinkBE|Geoscaping}} |
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Generates 1 to 2 new strategic resources ranging 1-4 in quantity<ref name=Generate>On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased</ref> |
Generates 1 to 2 new strategic resources ranging 1-4 in quantity<ref name=Generate>On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased</ref> |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Orbital Laser|50}} |
| {{LinkBE|Orbital Laser}} |
| {{LinkBE|Orbital Laser}} |
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| {{LinkBE|Cybernetics}} |
| {{LinkBE|Cybernetics}} |
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|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 70) |
|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 70) |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Paean|50}} |
| {{LinkBE|Paean}} {{RT}} |
| {{LinkBE|Paean}} {{RT}} |
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| {{LinkBE|Biology}} |
| {{LinkBE|Biology}} |
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|style="text-align: left;"|Tiles provide +1 {{HealthBE}} when worked by a City but not past the City's local {{HealthBE}} limit |
|style="text-align: left;"|Tiles provide +1 {{HealthBE}} when worked by a City but not past the City's local {{HealthBE}} limit |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Phasal Transporter|50}} |
| {{LinkBE|Phasal Transporter}} |
| {{LinkBE|Phasal Transporter}} |
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| {{LinkBE|Cybernetics}} |
| {{LinkBE|Cybernetics}} |
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|style="text-align: left;"|Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile |
|style="text-align: left;"|Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Planet Carver|50}} |
| {{LinkBE|Planet Carver}} |
| {{LinkBE|Planet Carver}} |
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| {{LinkBE|Astrodynamics}} |
| {{LinkBE|Astrodynamics}} |
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|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 120) |
|style="text-align: left;"|Attacks units within range ({{RangedStrengthIconBE}} 120) |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Rocktopus|50}} |
| {{LinkBE|Rocktopus}} |
| {{LinkBE|Rocktopus}} |
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| {{LinkBE|Designer Lifeforms}}<br>{{HarmonyIconBE}} 9 |
| {{LinkBE|Designer Lifeforms}}<br>{{HarmonyIconBE}} 9 |
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Attacks units within range ({{RangedStrengthIconBE}} 60) |
Attacks units within range ({{RangedStrengthIconBE}} 60) |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Solar Collector|50}} |
| {{LinkBE|Solar Collector}} |
| {{LinkBE|Solar Collector}} |
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| {{LinkBE|Photosystems}} |
| {{LinkBE|Photosystems}} |
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+20% {{EnergyIconBE}} for cities within range |
+20% {{EnergyIconBE}} for cities within range |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Spy Satellite|50}} |
|{{LinkBE|Spy Satellite}} {{RT}} |
|{{LinkBE|Spy Satellite}} {{RT}} |
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|{{LinkBE|Tactical Robotics}} |
|{{LinkBE|Tactical Robotics}} |
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|style="text-align: left;"|Provides visibility of all locations within a 6 tile radius, not counting invisible units |
|style="text-align: left;"|Provides visibility of all locations within a 6 tile radius, not counting invisible units |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Station Sentinel|50}} |
|{{LinkBE|Station Sentinel}} {{RT}} |
|{{LinkBE|Station Sentinel}} {{RT}} |
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|{{LinkBE|Ballistics}} |
|{{LinkBE|Ballistics}} |
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|style="text-align: left;"|Doubles [[Trade routes (CivBE)|trade route]] yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned. |
|style="text-align: left;"|Doubles [[Trade routes (CivBE)|trade route]] yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned. |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Tacnet Hub|50}} |
| {{LinkBE|Tacnet Hub}} |
| {{LinkBE|Tacnet Hub}} |
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| {{LinkBE|Communications}} |
| {{LinkBE|Communications}} |
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|style="text-align: left;"|+20% {{StrengthIconBE}}, +20% {{RangedStrengthIconBE}}, and +5 HP heal for all friendly units in range |
|style="text-align: left;"|+20% {{StrengthIconBE}}, +20% {{RangedStrengthIconBE}}, and +5 HP heal for all friendly units in range |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Weather Controller|50}} |
| {{LinkBE|Weather Controller}} |
| {{LinkBE|Weather Controller}} |
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| {{LinkBE|Climate Control}} |
| {{LinkBE|Climate Control}} |
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Generates 1 to 2 new Basic Resources<ref name=Generate/> |
Generates 1 to 2 new Basic Resources<ref name=Generate/> |
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− | |{{BlackCell}} |
+ | |{{BlackCell}}{{IconBE|Xeno Siren|50}} |
|{{LinkBE|Xeno Siren}} {{RT}} |
|{{LinkBE|Xeno Siren}} {{RT}} |
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|{{LinkBE|Biochemistry}} |
|{{LinkBE|Biochemistry}} |
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<references/> |
<references/> |
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{{RisingTideOnly}} |
{{RisingTideOnly}} |
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+ | {{CivBE}} |
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− | {{BeyondEarthContentsNav}} |
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[[Category:Orbital units (CivBE)|*]] |
[[Category:Orbital units (CivBE)|*]] |
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[[Category:Units (CivBE)|Orbitals]] |
[[Category:Units (CivBE)|Orbitals]] |
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[[Category:Lists (CivBE)]] |
[[Category:Lists (CivBE)]] |
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+ | [[Category:Unit lists]] |
Revision as of 04:09, 22 March 2020
Back to orbital layer overview page
Back to list of units
List of Orbital units in Civilization: Beyond Earth
Unit | Requirements | Resources | Duration (turns) | Radius | Effect | ||
---|---|---|---|---|---|---|---|
All-Seer | Dark Networks | 200 | 4 1 |
30 | 1 | Removes and prevents all Covert Agents and Intrigue from cities in range | |
Comm Relay | Communications | 100 | - | 60 | 5 [1] |
Provides orbital coverage within a 5 tile radius | |
Deep Space Telescope | Orbital Automation | 200 | 2 1 |
60 | 2 | Discovers The Signal, part of the Contact Victory | |
Holomatrix | Civil Support | 130 | 3 1 |
60 | 1 | +2 on tiles you own in range -50% Intrigue increases on cities in range | |
Lasercom Satellite | Orbital Networks | 130 | 2 1 |
60 | 1 | Contacts Old Earth, part of the Emancipation and Promised Land Victories | |
Miasmic Condenser | Alien Ecology | 130 | 3 1 |
10 | 2 | Generates Miasma, starting from the center | |
Miasmic Repulsor | Ecology | 80 | - | 10 | 2 | Clears Miasma, starting from the center | |
Orbital Fabricator | Geoscaping | 130 | 2 1 |
60 | 1 | +1 on tiles you own Generates 1 to 2 new strategic resources ranging 1-4 in quantity[2] | |
Orbital Laser | Cybernetics | 130 | 2 | 60 | 3 | Attacks units within range ( 70) | |
Paean | Biology | 130 | - | 30 | 1 | Tiles provide +1 Health when worked by a City but not past the City's local Health limit | |
Phasal Transporter | Cybernetics | 130 | 2 1 |
30 | 1 | Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile | |
Planet Carver | Astrodynamics | 200 | 4 1 |
30 | 2 | Attacks units within range ( 120) | |
Rocktopus | Designer Lifeforms 9 |
280 | 3 1 |
10 | 2 | Can move between deployments | |
Solar Collector | Photosystems | 80 | - | 60 | 1 | +1 on tiles you own within range | |
Spy Satellite | Tactical Robotics | 100 | - | 45 | 6 [3] |
Provides visibility of all locations within a 6 tile radius, not counting invisible units | |
Station Sentinel | Ballistics | 80 | - | 60 | 0 | Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned. | |
Tacnet Hub | Communications | 80 | - | 60 | 2 | +20% , +20% , and +5 HP heal for all friendly units in range | |
Weather Controller | Climate Control | 130 | 2 1 |
60 | 1 | +1 on tiles you own Generates 1 to 2 new Basic Resources[2] | |
Xeno Siren | Biochemistry | 80 | - | 30 | 2 | Attracts nearby alien units to the affected area |
Notes
- ↑ The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
- ↑ 2.0 2.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
- ↑ The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
- Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
|